My heart was beating pretty hard when this was posted, and the update title did not help. This is about parity for a conflict with a tremendously stronger foe, though.

I wonder who that other R-type was, and what their deal was? I suppose we'll never know now. Meeting other R-types is advantageous in one sense, because they open up the possibility of +Progression or pseudo +Progression as allies or defeated enemies, though obviously they're also super dangerous.

Devastating Complication

These are being stacked on top of the complication we already have.

-Punctured Soul: Difficult but temporary reduction. More like a setback, honestly, as we could theoretically drop back down to the way we were hunting earlier and still get some advancements. This might allow us to garner more XP through safe farming in the Outer or nearby outside the Temple. Though it would probably have to be outside. I can hardly imagine that after defeating Amarlt, going into most of the Temple will be safe, especially as they seem to have a way to track temple enterers. Lasts a whole month and Apocryphal will be able to jump on top of it.

-True Maiming: Another severe permanent injury. Presumably something we could heal with the right advancement, though getting that advancement probably means getting Ruling Ring or being in more extremely dangerous scenarios, given that we don't have Scent of Prey to look for it. Losing Con and Con effectiveness is really bad, as health, healing, and general tankiness is the cornerstone of our ability to not be utterly fucked by the Apocryphal Curse. I'm weary of vulnerability to exotic vectors like poison and disease; there could easily be a Soul Evocation user who specializes along those lines, and we fight wild beasts all the time. A three day layback means that the severely vulnerable period is smaller, and we could still grind more in the space where Apocryphal is defrayed. But do note that this is actually kind of like losing 3 future XP to fix, so the value of taking it for further hunting is buttressed.

-Lingering Exhaustion: Forces us to rest through and beyond where Apocryphal will come around, at the cost of leaving us likely to be stuck in another exhaustion cycle due to an Apocryphal proc while we're tired. Allows us to avoid longer term penalties, but maybe gives them to us indirectly anyways.

I think this comes down to whether or not you think we can afford to withdraw from the Temple. If we can, then True Maiming is obviously bad and we should choose either Punctured Soul and keep hunting for stray XP or Lingering Exhaustion and rest while doing socials. If we can't, then Lingering Exhaustion is obviously bad and we should either take Punctured Soul and keep hunting for stray XP or True Maiming and do the same. True Maiming is the best complication for the immediate term, but extends into the future in a really risky area. I think we have to withdraw from the Temple for now, at least, and recover while incorporating our new power. To that end, being slightly weaker for a month is less risky than being Tired when Apocryphal comes back online, and lets us do useful things in the interim. Lowered mental and social attributes are a problem, but less of one. Plus, I think Punctured Soul is the option that's not intolerably bad for either withdrawing or pushing onwards. If we have to push onwards, due to the threat of Ber, then I don't want to take an option who's reversal will always be beaten out by other votes, as shown in the past.

Power:

-Echo: Stats. Probably worse than Quickening buffs are, even given that Quickening buffs are flesh body only. But we didn't even go ghost this time!

-Dominion: Not amazing for immediate power, but a step towards Ruling Ring. Which might be a good idea if True Maiming wins.

-Fierce Quickening: Stats. Taking

-Vigor Itself: Noticing the color, do we have this because of the power we got from the Fish we caught? That's a pretty cool thing. The toss up between the two might come down to which is more useful mitigation-wise. If I'm sticking with Punctured Soul, is it better to get +Charisma to mitigate the really bad social debuff, or leave that as a lost cause and get +Wits to mitigate the mental one?

-Augment Dominion: Taking this twice with another 1-pick seems strictly worse than just taking Kinslayer, so this would be part of a build with a free space. But I think it frankly doesn't compete with the pure stats picks either. Maybe in a build that takes Punctured Soul without taking Kinslayer or another 4-cost, but I don't think so.

-Opalescence: +Protection is strictly inferior to the ++/+ stats from the Blood picks.

-Iridescence: Not a bad place to spend 2 Arete. Does this not require taking even one Opalescence anymore? Might be a good pick for a build that has a free space, seeing as protective and antimagic stats are good hedges against the sorts of things that'd come after us during our recovery.

-Ruinous Valor: Straight power, made crazy good by synergy with Thousand Cuts and Fall of Night. Taking it might move us towards stances too, which are pretty great, seeing as they add a bunch of power while only costing Arete. We could theoretically take them without getting into much further danger.

-Inheritor: Crazy high magic system value, at the cost of a little Arete, a lot of XP, a defining advancement slot, and ++mental contamination. Definitively extremely strong, but the mental contamination is really, really undesirable. I assume that we would be taking The Unerring or The Correspondent, due to the Librarian being an asshole. (Seemingly confirms that the guy we spared still died, lmao.) If we get Azure Moon, would we be able to replicate the Soul Evocation combo that Amarlt did? Given the name of the option, I think that's the intention. The Unerring Imprisoner? The Correspondent Imprisoner? One can only wonder.

-Kinslayer: Crazy good, in my opinion. Rank is the godstat, and this is a lot of it. Makes our Ring bonuses more viable, too, because the .25 is building on top of a higher base.

-Uttermost: Devastating power, at the cost of permanently leaving the Tyrant's Doom unmitigated and consuming Form of Rage, as well as a bunch of stats taking a permanent hit. I'm going to have to go with no. Losing Luck and Protection value is really shitty for us, and taking the permanent hit of not being able to mitigate Tyrant's Doom at all is really incredibly stupid and short sighted. No.

-Stranglethorn: We've talked about this. Only truly necessary if you are dead set on True Maiming.

I think that it's between Kinslayer and Ruinous Valor/Quickening for me. I'd also be willing to accept Stranglethorn, if it were truly necessary, but I find the drawbacks of Unerring and Inheritor to be unacceptable and won't be convinced to support them. I am open to being convinced in favor of another vote that doesn't involve those two.


[X] Punctured Soul
[X] Feat
: Kinslayer

Don't talk to me about anti-synergy, I already know. The anti-synergy of this seems less of a risk or debt than either of the others.
 
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Ayt so, my vote for the Complication is still in the air mostly because i'm conflicted on what's better for Hunger. Lowered Physical Might or Clogged Rank Exertion. The former means we can't hit as hard, fighting is gonna be hell of a pain, and just generally following Vanreir's philosophy of Thrust Forward. Exhaustion, on the other (yet to be healed) hand forces us to rest. More time with the not-fam. More time sleeping and digesting our current power. More time to make use of Might's Repose. And maybe provide what little insight we can into helping Gisena and Letrizia.

From Sleep Is For The Weak to Sleep For The Week.

Now for our Level Ups.

A hundred or so pages ago, I was against the idea of so readily taking a defining advancement without at least seeing any other options to compare it. Frankly, that was a good thing. We got to see a few cool ones like Inheritor and Utmost. Inheritor is basically a souped up Enemy Materia Skill with the added function of contaminating our very soul by imprisoning the soul of others so that we can make use of their skills. It also gives a fuckton of stats dependent on the Imprisoned Soul but also fucks up any Rank progression.

Utmost lets us Meme, even if it cannot be Memed.

Now the main reason why I'm currently voting for Stranglethorn is because of Age and Treachery, alongside how useful to us the thing has been. Constantly we have won against our superiors through such. Seralize? Baited. Vanreir? Fucking Baited. On top of doubling stats that relate to conventional survivability, and unfortunately making us slow as fuck, it brings us closer to the concept that repeatedly allows us to win the fight. And as mentioned previously, Hunger's no longer that Hero Child id who needed the Divines and the Fates to hold his hand to ensure his growth. Older than his years, and with but a blade in his hand. (So as I Pray, Unlimited Blade Winds)

For Vanreir sympathizers out there, this can also be seen as Hunger emulating the concept of staying true to our path and becoming that much stronger for it. Much like the unerring Thrust of his sword, our growth and heft increases so long as we do not veer away from our goals and principles.

For Hunger is the true Mondo Bait, and all who dare bite shall find themselves bamboozled.

400 ish words of Mondo Baiting people into voting for Stranglethorn.
 
He's a progression cursebearer. Of course he's going to end up carrying the party.
Don't be obtuse, you know what I meant. Hunger is not capable of carrying this party currently. He does not have the power to make all threats to the rest of the group trivial.

We need to start actually making decisions that will help the rest of the party carry some of the weight, so that we can stop taking such ludicrous risks.
 
Follow-up:

Punctured Soul is the best option for the purposes of recuperation, provided we actually take a break.

Lingering Exhaustion makes us Exhausted. No shit. But it means we lost our ability to use Pressure for an extended period of time; we're gonna be sitting with Gisena and Letrizia and Vershlengorge outside for awhile, and we will have no capacity to meaningfully contribute to any issues tat might come up or act meaningfully regarding the Temple.

And yes, as people will say, Punctured Soul lasts longer than our period without Apocryphal. But it also means that when Apocryphal is up, it is going to be operating off the parameters of a Rank 5 Hunger even though he's effectively Rank 4.5; but lest we forget, we'll have a Rank 5 Vershlengorge as well.

Yes, this does really, really, really emphasize that point. That's deliberate. Hunger cannot continue to carry this party.

Hunger cannot continue to carry this party.
Hunger will refuse to leave the temple becuase he IC wants to finish it. We can't bring Versh inside the temple so buffing him is kind of pointless but luckily we don't have to carry the party alone because we just voted to give Gisena ultra thick stats.

If we want power instead of rank with should get Uttermost. It's by far the most powerful option because we have to sacrifice the most to take it. But in return for sealing tyrant mitigation and sacrificing form of rage we get the power to Cut Through.
 
[] Lingering Exhaustion
[] Augment Dominion: Blood
[] The Ring of Power - Inheritor (3 picks, 2 Arete)
- The Librarian

This could also work. Depends on what counts as "interrupting rest". If it's only at the level of intensive physical or spiritual exertion, then we could combine the forced rest with some level of productivity.

1. Don't take permanent complications.
2. Spend the week familiarizing with the new shiny magic.
3. Still get at least some effective Rank, even if only for Blood. Could help with recovery?

I don't remember, did we get a confirmation on whether Librarian is from Middle or Inner Ring? Regardless, he seemed to have some useful knowledge about the Temple. Could potentially use Mental Contamination to our advantage and get information from Librarian's soul.
 
Current vote count?

Now the main reason why I'm currently voting for Stranglethorn is because of Age and Treachery, alongside how useful to us the thing has been. Constantly we have won against our superiors through such. Seralize? Baited. Vanreir? Fucking Baited. On top of doubling stats that relate to conventional survivability, and unfortunately making us slow as fuck, it brings us closer to the concept that repeatedly allows us to win the fight. And as mentioned previously, Hunger's no longer that Hero Child id who needed the Divines and the Fates to hold his hand to ensure his growth. Older than his years, and with but a blade in his hand. (So as I Pray, Unlimited Blade Winds)

Indeed. Is it any surprise that a man named Hunger is the purveyor of such mondo baits?
 
Uttermost is bait for SORD GUD voters. Just piles and piles of drawbacks, with a few measly stats plunked on top and the sword aesthetic to lure people in.

Tyrant forever unmitigated. The 7 Arete form of rage that TRIPLES all stats and gives 0.25 rank devoured. And in return we can spam one, single attack, with some willpower to spam it even more. ++All Other Stats is trivial when we already have 18+ in the stats that actually matter. There's no growth potential here, other than the slight advantage it has over Stranglethorn in rank boost.

The fact that it permanently nerfs wisdom is fitting; just picking this is a bad idea.

And we will never get Cut Through. Never. The thread cannot save that much Arete. We blow it constantly, spend it like a drunk sailor, we've got arete options coming out our ears and no chance at all of saving. It's never gonna happen.
 
Uttermost just isn't very good. So what, it unlocks a 25 arete option? We've already spent 1 arete to keep Once and Future as an option, and we're slowly plugging away at the ring, last thing we need is YET ANOTHER 25 option. Plus it eats rage, nerfs 4 stats, blocks tyrant mitigation, and the only growth ability it grants is the +30% rank. No, it's a bad pick. Rihaku feel free to post the wording for Cut Through, I promise you I won't be impressed.

Uttermost nerfs 4 stats two of which we haven't even taken any pluses in, blocks tyrant which we've never even seen activate because we basically never social and in return grants 19 stats, +30% rank and makes every single attack into a Thousand Cuts at no stamina cost.
 
Inserted tally
Adhoc vote count started by runeblue360 on Jun 18, 2020 at 1:55 AM, finished with 219 posts and 34 votes.
 
Lest I forget, here's my vote actually supporting the arguments I've been making for how we should proceed.

[X] Punctured Soul
[X] Feat
: Kinslayer
 
Eh, you know what? Sure.
Minimal long-term issues, might get a shot at Inheritor later, definitely our best shot at rooting "we always survive" into the universe.
Pity we still don't get magic, but whatever. This improves our safety and our relationships!

[X] Lingering Exhaustion
[X] Hunger - Stranglethorn
 
Uttermost is bait for SORD GUD voters. Just piles and piles of drawbacks, with a few measly stats plunked on top and the sword aesthetic to lure people in.

Tyrant forever unmitigated. The 7 Arete form of rage that TRIPLES all stats and gives 0.25 rank devoured. And in return we can spam one, single attack, with some willpower to spam it even more. ++All Other Stats is trivial when we already have 18+ in the stats that actually matter. There's no growth potential here, other than the slight advantage it has over Stranglethorn in rank boost.
We've never once actually used form of rage. Uttermost makes every attack more powerful than the ones we could make in form of rage and we get the benefits of blood buffs at the same time. No roll to activate no dying twice, just power enough to solve every problem with our sword. Word of Rihaku that it increases combat power by 500%.
 
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What a joyful conundrum, to find the three leading votes (Uttermost, Stranglethorn, Kinslayer) to all be so cool that I can't pick between them! Even Inheritor, my least favorite one, is still pretty badass.
 
Hm! A fairly tight vote all around. I'm surprised Library access isn't more popular. Having to deal with the staff is tetchy, but that's a small price to pay for magus-level utility! More importantly, it's power that comes for free without training!

Similarly, just by picking up Inheritor: Vanreir and Fierce Quickening you are looking at an absolute truckload of AGI, the best physical stat!
 
[X] Hunger - Stranglethorn
[X] Lingering Exhaustion

After further consideration, I'm going to support this combo. As we see more defining advancements, I'm becoming less and less enamored with them. They're excessively specialized, and the 'There can only be OneThree' aspect means that balancing multiple options against each other isn't likely to be profitable.

Overall, though, while its not really ideal, Stranglethorn's AGI penalty is the least undesirable downside we've seen yet, even with Rihaku's extensive highlighting of how inconvenient it is.
 
If a build component becomes overwhelmingly popular, the condition component would naturally alter in votes to complement it! Have faith in the voters for these direct one-vote synergies!
Problem is that I kind of don't know if Exhaustion would be better. Still, everything is even right now, so why not...

[X] Lingering Exhaustion
[X] Hunger - Stranglethorn


Don't be obtuse, you know what I meant. Hunger is not capable of carrying this party currently. He does not have the power to make all threats to the rest of the group trivial.

We need to start actually making decisions that will help the rest of the party carry some of the weight, so that we can stop taking such ludicrous risks.
That said, it could have been worse. There are two Outriders who would have been a worse match for you than Vanreir due to their versatility and your lack of (speed-relevant) Gisena. But that's no longer a problem since you took Sublime Attainment!
This statement plus the fight against the Magus makes me think Gisena will be just fine after Sublime Attainment. She might actually be good at protecting us considering that! In a sense; having Attainment makes relying on Gisena while we are Exhausted much more doable.
 
Uttermost is bait for SORD GUD voters. Just piles and piles of drawbacks, with a few measly stats plunked on top and the sword aesthetic to lure people in.

Tyrant forever unmitigated. The 7 Arete form of rage that TRIPLES all stats and gives 0.25 rank devoured. And in return we can spam one, single attack, with some willpower to spam it even more. ++All Other Stats is trivial when we already have 18+ in the stats that actually matter. There's no growth potential here, other than the slight advantage it has over Stranglethorn in rank boost.

The fact that it permanently nerfs wisdom is fitting; just picking this is a bad idea.

And we will never get Cut Through. Never. The thread cannot save that much Arete. We blow it constantly, spend it like a drunk sailor, we've got arete options coming out our ears and no chance at all of saving. It's never gonna happen.
I would also note that, by trashing Luck and Protection, it goes a long way into making Hunger into something of a glass cannon with massively outsized offense and reduced defense. That's really more wizard territory, IMO.
 
Hunger will refuse to leave the temple becuase he IC wants to finish it. We can't bring Versh inside the temple so buffing him is kind of pointless
This is so clearly missing the point that you must have misunderstood what I was saying. Versh being unable to enter the Temple is irrelevant. Hunger not leaving the temple is irrelevant.

Verch and Letrizia are going to deal with attacks by Astral monsters. That didn't suddenly stop being the case just because they parked outside the Temple. It's a fundamental truth of Versh's existence; the Astral Realm forces will show up.

Our being able to kill some for a couple Picks is taking advantage of our capabilities to build synergy for greater effectiveness.
  1. Heal Versh cause we're weakened
  2. Stronger astrals show up to challenge him
  3. We kill them in conjunction
  4. We get stronger
  5. Apocryphal shows up again, sends some stronger stuff
  6. We still kill them in conjunction
  7. We successfully wait out Punctured Soul and can take on the Temple again, and we're even stronger than we would have been
 
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[X] Punctured Soul
[X] Hunger - Stranglethorn

On top of it being exhausting to be exhausted, and me wanting to do Rank shit next week, losing Rage is scary. I will sacrifice banter quality for awakeness. Not that Punctured Soul isn't godawful itself, and these are the best options. Debilitating drawbacks really are debilitating.

Stranglethorn because we'll get to ++++++++++++++++++++++++++++++Str, ++++++++++++++++++++++++++++++++++++Con. Yes, I deliberately wrote it in the most obnoxious way possible, because look at it. It's beautiful.
 
[X] Lingering Exhaustion
[X] Hunger - Stranglethorn


Stranglethorn has bided its time long enough! Flipping from Punctured to Exhaustion, Stranglebros unite!
 
Uttermost making Fell-Handed Stroke free is actually quite good with Lingering Exhaustion, if you consider it... basically you don't even need significant Rank to have almost-full offensive capacity even while Exhausted! If it's something you can alpha strike, you won't even see a difference! Plus you get ++AGI, ++Might, ++Int, ++Wits, etc.
 
Uttermost nerfs 4 stats two of which we haven't even taken any pluses in, blocks tyrant which we've never even seen activate because we basically never social and in return grants 19 stats, +30% rank and makes every single attack into a Thousand Cuts at no stamina cost.

Oh, so we're talking about stats are we now? Because Stranglethorn gives 15+18-4 for a total of 29. And not only that, but all 29 of those stats are in things that are actually relevant in combat, unlike the ++All stats which boosts a bunch of things that aren't SORD GUD so why even mention them?

+30% rank, but Stranglethorn gives +20% and let's us keep the .25 rank from Form of Rage. And as for form of rage being useless, it's about as useless as a car seatbelt, and I've been buckling up for my whole life now. It's useless, and will stay useless, right up until the moment it keeps this quest from coming to an abrupt end. It's literally an extra life, which we can spend either fighting or running away.

As for being able to spam thousand cuts, meh. By the time we've scaled up to 6 rank we'll probably be able to spam Thousand Cuts anyways. Stranglethorn doubles willpower, so if we find a willpower boost option it'll go a long way towards catching up, then surpassing, the one-time willpower boost here.
 
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