He's all about straight lines. Fuck with that? You hit him straight in his metaphysical core.
I support this tactic.
See, this is the part I am afraid. The will is literally everything. Probably more vital to him than his perfect thrust.
On one hand fair, on the other hand Will ensures its completion and effect, not how fast he can get it off.
This guy on Quora says that thrusting has the advantage of range, which tracks with... physical existence, I guess. Also our sword is broken and therefore short. We gotta get up in his face. He will not want us to be in his face, and will stab us so that doesn't happen. Solution: Cut anyway, I guess. Or grapple the heck out of this guy, don't let him thrust in the first place. Or second, he's almost certainly gonna get the first hit in if we aren't stealthy enough.
Grappling is kinda difficult when you only have one hand.
 
Huh. Kind of salty that she died so anti-climatiaclly

It was an epic duel, don't you see how damaged Vanreir is? Most enemies would fall as soon as they entered the deadly radius of his blade!

We don't actually know what Hunger's name was before.

Hm...

Of course, i might flip the vote entirely. The fact that we don't see our survival odds...really worries me.

Withdrawal has good survival odds! Relatively speaking.

I can see why Rihaku was shilling the last Defining Advancement. It would let this fight be hilariously trivial as he would have no way to expect or respond to someone that took hos perfect attack in the heart... and wasn't even slowed.

Well, there's nothing stopping him from simply continuing to thrust...

If we could get him to switch sides I'm pretty sure that counts as winning the Temple.

That's rather optimistic!

With all the similarities between them, this dude's determination and resolve in Close of Day might result in an unfortunate (for Hunger) self-and-soul-burning suicidal super attack.

That would be bad for you, indeed.

Time to die to win again. Let him think that his resolve carried him through to victory. Already in an exhausted state, there is a chance it will cause him to let down his guard. Then we FOR him.

Well, he's not Seralize. Still, the nature of a thrust can be to overextend, especially if it's intended to be the killing blow...
 
Well, he's not Seralize. Still, the nature of a thrust can be to overextend, especially if it's intended to be the killing blow...
Worth noting, this is especially important if we're working with R Type #1. If he over commits on stabbing one of us, the other can absolutely punish him for it while his blade is locked up.
 
If we want to fight him, I suggest one small modification to Blood debuffing:

make it as chaotic and uneven as you can

Weaken him then leave him be; buff him for just a split second, then stop; don't change his strength evenly; don't go just up or down.
He's all about straight lines. Fuck with that? You hit him straight in his metaphysical core.

I support this. The guy got debuffed by having his morning routine interrupted, I feel like he has some sort of conceptual vulnerability to disorder. Even if that's not the case, being thrown off his game could be deadly for him. You can adjust for an injury, but having to constantly change that adjustment is much harder to deal with...
 
Or, you could try to convince him that you're the Forebear! You carry his sword, after all! And a Ring with power over blood, doesn't that sound like something the Forebear would have?
I'm not sure we SORD GUD enough to pull off a convincing Forebear impression. This guy seems to think pretty linearly though so maybe he'd just believe us!
 
If we are going to sword him and not go DOUBLE VALOUR, I don't think the answer is stepping away but rather getting close. If we can lock blades with him, we can position through footwork and deflection such that the tip of his blade is always kept pointing away from us or at least at non-fatal bits of us. From there, we can try hand to hand combat or some kind of grappling to make the relative shortness of our Blade work to our advantage.

If only you had more than one hand!

I don't think his stats are going to be higher than ours so that would work in our favour, assuming he can't use his Thrust to run away.

Check the "Hunger's preliminary observations" section...

Grapple through. Even if it cannot be grappled.

Hm... it just doesn't have the same ring to it, does it?

Thrusting blows are not so easy to repeat, ya know. Particularly at the speed a fight like this would take place.

There's more than one type of thrust! What's the most frequent probing attack of a boxer?
 
This is way too many coincidences, we've long since passed into the territory of enemy action. Preliminary tactical thoughts:

Vanreir's power is the Unerring Blade of the Amarlt, their legacy briefly returned by some ridiculous combo platter of Soul Evocation bullshit that comes at ruinous cost. He relies on his connection to his sister and his father's soul. Blood ties, in other words. We should attempt to disrupt those with the Ring. He's also unfamiliar with his wounds, but Hunger's adjusted to lacking depth perception/coped with the injuries Vanreir just suffered for years. His Thrusts don't miss, but every attack needs to be aimed, and his aim is impaired. Maybe we can bait him into overcommitting or whittle him down with blade-winds at range? Damaging that fancy sword over time ought to be considered as well, imitate Uryu vs. Ichimaru, shatter it with a Fell-Handed Stroke.
 
snip it's right there just look up

If we want to fight him, I suggest one small modification to Blood debuffing:

make it as chaotic and uneven as you can

Weaken him then leave him be; buff him for just a split second, then stop; don't change his strength evenly; don't go just up or down.
He's all about straight lines. Fuck with that? You hit him straight in his metaphysical core.

I support these tactics.
 
@Rihaku, how hard is it to diplo this guy? Like, lets say we have several omakes, diplomacy tactics and discussion about it. Can we get to 50% or more?
This guy on our side is worth the 2 arete.
 
If we want to fight him, I suggest one small modification to Blood debuffing:

make it as chaotic and uneven as you can

Weaken him then leave him be; buff him for just a split second, then stop; don't change his strength evenly; don't go just up or down.
He's all about straight lines. Fuck with that? You hit him straight in his metaphysical core.
I support this tactic!

[X] R-Type #1
[X] Preparation: Dialogue
[X] Preparation: Resolve


I say for diplomacy we can try just letting him.. attack us, what kind of enemy doesn't strike back?
 
Current vote count?

This is way too many coincidences, we've long since passed into the territory of enemy action. Preliminary tactical thoughts:

Vanreir's power is the Unerring Blade of the Amarlt, their legacy briefly returned by some ridiculous combo platter of Soul Evocation bullshit that comes at ruinous cost. He relies on his connection to his sister and his father's soul. Blood ties, in other words. We should attempt to disrupt those with the Ring. He's also unfamiliar with his wounds, but Hunger's adjusted to lacking depth perception/coped with the injuries Vanreir just suffered for years. His Thrusts don't miss, but maybe they need to be aimed, and his aim is impaired. Maybe we can bait him into overcommitting or whittle him down with blade-winds at range?

Perhaps the Forebear was simply that popular!

You did get Fall of Night and its access to twisting blade-winds for cheap...

I'm not sure we SORD GUD enough to pull off a convincing Forebear impression. This guy seems to think pretty linearly though so maybe he'd just believe us!

You'd need to provide some evidence, at the very least!

I support this. The guy got debuffed by having his morning routine interrupted, I feel like he has some sort of conceptual vulnerability to disorder. Even if that's not the case, being thrown off his game could be deadly for him. You can adjust for an injury, but having to constantly change that adjustment is much harder to deal with...

His father's soul creates instability in his own whenever they're forced out of simple, linear actions... this is most prominent during the morning, however...

@Rihaku, how hard is it to diplo this guy? Like, lets say we have several omakes, diplomacy tactics and discussion about it. Can we get to 50% or more?
This guy on our side is worth the 2 arete.

It's theoretically possible to get it over 60%, yes. Would be quite hard though, and that's including outcomes like "he simply lets you go." You would still get some picks for that, of course, but not the full amount. Still, it's certainly better than a devastating Condition!
 
*Once begun, his thrust cannot be interrupted, nor does he miss. Range is not a factor.
*Similarly, he cannot cancel out of his thrust either. It requires wholehearted commitment.
Assuming his thrust isn't absurdly ridiculously faster than we are (a shaky assumption, tbh), range actually might be an answer to him, especially with a partner. He'd have to thrust towards a #1, stay committed to it for the time the blade takes to travel, and be unable to reposition when #2 attacks.
 
Assuming his thrust isn't absurdly ridiculously faster than we are (a shaky assumption, tbh), range actually might be an answer to him, especially with a partner. He'd have to thrust towards a #1, stay committed to it for the time the blade takes to travel, and be unable to reposition when #2 attacks.
Range is not a factor. His attacks are instant.
 
I cry foul! A probing attack is by definition not all-in!

If his ability actually behaves as described then he would have to do a full riposte to pull it off.

Wholehearted commitment doesn't meant all-in. You can wholeheartedly commit to folding, or to betting no more than 10% of your stack, etc...

I support this tactic!

[X] R-Type #1
[X] Preparation: Dialogue
[X] Preparation: Resolve


I say for diplomacy we can try just letting him.. attack us, what kind of enemy doesn't strike back?

The convenient kind? The kind that runs away? Speaking of which, you guys should consider running away. No shame in re-rolling and hoping not to hit an overwhelmingly powerful enemy. Plus, it'd be an interesting subversion of tropes narratively!

Let's just break his will. Make him murder someone he didn't intend to.

Hm, would that do it... perhaps if it were his sister, but how?!

Oh boy.
Fucking hitscan. You followed me from my FPS games to here too!

Unerring is cheat.

Assuming his thrust isn't absurdly ridiculously faster than we are (a shaky assumption, tbh), range actually might be an answer to him, especially with a partner. He'd have to thrust towards a #1, stay committed to it for the time the blade takes to travel, and be unable to reposition when #2 attacks.

Your ally should be able to flank him if he's thrusting towards you, though whether they're fast enough to really capitalize depends on a number of factors including their own identity. On the other hand, you do have an attack that travels at 7x normal speed, if you can get the windup off...
 
If only you had more than one hand!

I was thinking about adding some empty griping about how Zweihander would make this pretty easy since we could just go Bladelock -> Forebear Punch but it felt kinda pointless. That lack of arms is a real bummer.

Check the "Hunger's preliminary observations" section...

rip

Assuming his thrust isn't absurdly ridiculously faster than we are (a shaky assumption, tbh), range actually might be an answer to him, especially with a partner. He'd have to thrust towards a #1, stay committed to it for the time the blade takes to travel, and be unable to reposition when #2 attacks.

Sufficiently erratic vertical movement through Fall of Night's weight manipulation might be another answer to his abilities, in away that's less predictable than simple strafing. Take the fight from 2D to 3D and thrusting ends up covering vastly less proportional area and the time it would take to reorient would be much greater since he'd have to flip around in mid air. From there, we could hit him with a blade-wind empowered Thousand Cuts, which might be the end if he's already seriously wounded.
 
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It was an epic duel, don't you see how damage Vanreir is? Most enemies would fall as soon as they entered the deadly radius of his blade!
Fair enough! I think my salt has less to do with the fact that she died, and more to do with the fact that we didn't see the epic showdow. Probably was something over in an instant, but still!
This makes me think that perhaps we are fated to meet individuals akin to Hunger. All of them being individuals that have the potential to perhaps, one day, become the forebearer.

I was going to change my vote, but...i decided against it. The only way that i can see us actually winning is by one good enough blow. One thousand strikes, or one strike that matters. The difference is: He will be will made manifest, yes, but will that be enough to survive the fell-handed strike that follows?

When he thursts, he will be commited towards it's strike: The way i see Hunger winning is if he does the same.
 
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