A Moment's Reprieve
A Moment's Reprieve

He'd finally had a chance to examine the treasures they'd extracted from the King Fish. Gisena had concluded that the jade pearl and scale might sell for a considerable sum, but the map in the bottle offered more precipitous value. Drawn in quicksilver ink that shifted with the light was a map of their immediate environs in the Voyaging Realm, and a route to which they could reach an ancient ruin named the Temple of the False Moon.

There was no particular reason for them to pursue this lead, but his instincts told him that something of great value resided within, and his Rank-assisted intuition had rarely been wrong in the Voyaging Realm. The map was slowly disintegrating in the oxygenated air outside its bottle, so it was now or never. Even re-stoppering its container had failed to halt the degradation.

Gisena was characteristically enthused about the prospect of magical treasures secreted away, and Letrizia, having dueled the blue swordsman directly, felt badly that they needed the strength: so, ill-advised as it sounded, they set out for the Temple directly. At any rate it was only a few days' travel.

The hours passed slowly as they wandered, a warm and sullen-sweet haze like a daydream on a summer's afternoon. Verschlengorge lumbered through pastoral fields of green, rolling hills beneath clouds like dolloped cream, past dirt roads and cottages of grey stone where farmers' children emerged, gawking crudely at the cruelly angled giant. Packs of them scurried gleefully in its dust-cloud wake, waving to the pretty Sorceress on its shoulder.

"Aren't they adorable?" Gisena gushed, hands clasped to chest. Letrizia answered with an affirmative chirp through the machine's speakers.

Hunger, laid flat on the opposite shoulder, kept his eyes skyward. So much had changed these past five days. He'd nearly died, then become a Cursebearer, gifted with power and obligation beyond reason. Aside from the Apocryphal Curse, the yoke of his dooms had sat lightly on him so far. For that he could count himself lucky.

He spoke sparingly to the populace, and Gisena was well-aware of how to navigate the Tyranny. The Decimator's Affliction he'd been proactive in mitigating, and was successfully free of it for a time. And the Geas of Indenture, though it promised a thousand trillion, trillion lifetimes of servitude, stretched long into the uncertain future, a problem for tomorrow's Hunger, not the languid beast of today.

He was, if not content, at least occasionally happy with his lot as it presently stood. Some might resent the cavalcade of trials that the Apocryphal presented, but that was a small enough price in his reckoning, when so recently ago he'd been reduced to nothing. His companions were able and only infrequently annoying, and his powers had expanded with explosive speed. In a year's time or less he might again be the man he once was. What might he be in ten year's time? A hundred? He could scarcely imagine it, even though his benefactor lay even further beyond; far, inestimably far beyond the span of finite years.

Would his companions of this first month still be beside him, when he repaid the Accursed's favor? Assuming - and it was by no means certain - he survived, would he be some juggernaut with merely the countenance of a man, so far removed from mortal concerns as to scarcely resemble the creature he once was? Given the trajectory of his projection, it did not seem an unlikely outcome. Very nearly inescapable, in fact, with an early demise his only alternative.

And yet there had been humanity in the Accursed, after all. Perhaps that was the calculated facade of a being so far beyond human comprehension that mere reason and causality found no purchase against its abilities, but he liked to think otherwise. What need had such a being to offer so generous a bounty of power with his burdens? Why design the Cursebearer's systems with such care, as if to nurture and foster their growth? He was raising an army, but it was not a faceless one.

A peal of thunder broke his reverie and he looked ahead to see clouds towering like stygian anvils, gathering angrily in a mass upon the horizon. Rain fell upon their bucolic expanse, pouncing like a nimble invader, its onslaught sudden, brisk and overwhelming. Gisena cried in joy and tilted her head skywards, catching the water on her tongue, while he grunted and shifted to an upright position, the Evening Sky sheltering him utterly from so trifling a concern.

Lightning rumbled and rippled through the darkened heavens, splayed-finger aftershocks the only evidence of its passage, forked bolts of brilliant yellow like the gods playing at javelins. The hairs on his back began to rise. This was no ordinary storm.

Unsurprisingly, he was correct.

Monsters descended upon them from the clouds, eyeless myrmidons with skin of thunderhead-grey, whose blades were plumed like water-drops, set upon chariots of twisting fire. They charged in their dozens and tens of dozens, and Verschlengorge roared in response, an echoing shock of sound as to drown out all thunder, blasting the children away, deafened but alive.

"Shit." Letrizia cursed. "I've seen these guys before. I hope we didn't attract them to these people..."

Hunger grimaced. "It is what it is. Kill them quickly and you've nothing to be sorry for."

They died, quickly. Almost surprisingly so. Their movements lethargic to his eyes, their strikes middling, bereft of passion, even of desperation as he scythed them down. Halfway through the moment of carnage he finally realized. He wasn't exhausted any more, nor injured, and now held Seralize's speed and all the power he had accumulated these past days in its fullness. His pressure poured forth upon them harder and heavier than the storm-rains, the well of his spirit like a spigot turned open to drown them in fury and might.

For a time, he was king of the battlefield, and though he knew it would not last, that more and greater enemies awaited, still for a moment he exulted that his sword-arm was strong enough, his eye sharp enough, his fury swift enough, that he would lose no companions today. But all good things, as they say, come to an end, and ill things no less so. The battle concluded, the storm begrudgingly dissolved, and short hours later they came upon the Temple, having slaughtered their way through a trail of Astral monsters, none of whom was a match for his Blade.

All too quickly their journey was over, and the porcelain towers of the Temple loomed large against the silk-panel blue of the sky. A foreboding came over him, and over Gisena as they saw it; impossibly high and vast, spires like a claw made to clutch at the heavens, tear free the moon and leave only a wound weeping into the void.

---

The winner last time was [X] Quickest Route with [X] Conservative, though you may have an option to change strategies depending on which build wins. You rolled a 60; uneventful journey, no complications.

Select 3. You may spend up to 9 Arete, though you only have somewhat over 8, so it will put you into Arete Debt. This is a complicated vote, so take some time to discuss and make plans. What you decide here may well determine Hunger's fate in the Temple, as it is incredibly perilous...

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[ ] Forebear's Blade - Echo of the Forebear

Cloud-shadow of the Forebear's might.

Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]

[ ] Forebear's Blade - Fall of Night - 2 Arete

The stroke of his blade is the fall of night, to every foe the sun of hope extinguished.

Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.

The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.

[ ] Forebear's Blade - Form of Rage - 7 Arete

When flesh and spirit both have abraded away, what remains of a man?

His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.

If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.

The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.

Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.

*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked

Pre-requisite for Final Form.

[ ] Forebear's Blade - Undying Vanguard - 7 Arete.

Where tread the Forebear, his men would not fall, for the shadow of his presence could turn even death aside. And for his most stalwart servants, the reach of his shadow spanned continents and worlds.

Taking Echo of the Forebear (1 pick) and Undying Echo (2 Arete) unlocks Undying Vanguard (upgrade to Undying Echo, 5 Arete).

Choose up to 5 companions whose true Astral Ranks do not exceed your own. They receive bonus Protection, Constitution and regeneration depending on both your relative power levels and their level of loyalty to you. A highly loyal companion would be about as difficult to kill as you yourself are, including the effects of your Artifacts. [+Might, +Agility, +++Constitution]

You personally don't receive any healing from this, though the extra Constitution will increase your effective health.

[ ] Forebear's Blade - A Thousand Cuts - 7 Arete (0 picks)

In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.

[ ] Forebear's Blade - Ruinous Valor (3 picks)

Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.

[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.

Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.

If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade

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[ ] Evening Sky - Opalescence - The soft light of evening before which all attacks falter. Improves defensive parameters. [+Protection]

[ ] Evening Sky - Iridescence - 2 Arete

The sharp light of the stars before which all malice is lessened.

+Protection, +Charisma. Expands the range of effects subject to the Evening Sky, allowing it to passively weaken almost all forms of magic. Even Nullity itself can be once withstood before the Sky recedes.

Requires Opalescence.

[ ] Evening Sky - Philosopher's Wreath - 7 Arete (2 picks)

The twilight hours are a time of contemplation, growth of mind and spirit. Perhaps there are more things in earth and heaven than are dreamt of in one's philosophy. But that may not always be so.

They for whom the heavens themselves are aegis and raiment, these are the hours to speak - perchance to dream. And in dreaming, grow strong beyond the imagining of mortal men.


[+Intelligence, +Wisdom, +Charisma]

Select one magic system which you have personally encountered and which is no greater than the Noble Praxis. You may use that system to the limits of your Intelligence or applicable Attributes, developing any appropriate qualities within reason, but this may no more than double your overall advancement.

Allied mages with which the wearer dialogues extensively find they may develop novel applications of existing abilities and steadily grow in knowledge & power with effort, independent of their own paradigm. This can no more than triple their overall level of advancement, but any progression done on their own will raise this cap. Should said mage no longer be allied, the wearer may strip this power at will, like a dream dissolving at break of day.

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[ ] The Ring of Power - Dominion - 2 Arete

A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.

Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.

*+0.5 if Low, +.25 if Mid, +.1 if High.

The available domains for Hunger are: War, Passion, Life.

War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force

[ ] The Ring of Power - Preeminence - 7 Arete

It is no small thing, to master a ring of power; and for those few who have braved that height, at its peak they shall only glimpse the true jewel which lies even further beyond.

Choose a domain you have already purchased. While acting within its purview, double its effective Rank modifier and gain +All Stats. You may select this advancement multiple times, choosing a different domain each time.

The available domains for Hunger's Preeminence are: War, Passion

Finally, you may decide one advancement your companions have made in the past days:

[ ] Letrizia - Hollow Star: It appears your Pristine light actually is capable of healing Verschlengorge... just not by very much. But the giant has regained some small matter of functionality, enough to fight about as well as it fought when you first encountered the Armament, all those... days... ago.

You haven't really been the best of bodyguards, have you? [+Letrizia]

[ ] Gisena - Sorcerous Advancement I: By studying your body and spirit and its correlated astral shadow, Gisena has made a breakthrough in the nature of Sorcery and findross, though it will take additional time for this to translate into power. Nothing concrete as of yet.
 
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So we rolled the uneventful journey? Unfortunate but unsurprising.

Now we must decide carefully...

[ ] Letrizia - Hollow Star: It appears your Pristine light actually is capable of healing Verschlengorge... just not by very much. But the giant has regained some small matter of functionality, enough to fight about as well as it fought when you first encountered the Armament, all those... days... ago.

We have other options for Socerous advancement, and healing Versch, even very slowly, is a major boon.

Also we have 8 arete, but I'm assuming we will be up to 9 before the vote actually closes so we can skip Arete Debt.
 
[X] Forebear's Blade - Undying Vanguard
[X] Evening Sky - Opalescence
[X] Evening Sky - Iridescence
[X] Letrizia - Hollow Star


I think being able to take safely take Risky by letting Letrizia defend herself and making Gisena less squishy is more valuable than any single capability we might gain from the other picks because Nullity is busted, especially when we can take a Tide without losing the Evening Sky. The extra CON is really nice too since it let's us live through a lot more shit while +Might means we don't entirely lose out on offensive capabilities.
 
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Oh, both Ruinous Valor and A Thousand Cuts are available. I wasn't counting on either of those as a sure thing. Now I just have to figure out how to accept people to accept Einhander. More arms is better, but being dead counts as having 0 arms?

Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
 
[ ] Forebear's Blade - Undying Vanguard - 7 Arete.

@Rihaku: Is this 1 pick or 0? Just to be sure.

Oh, both Ruinous Valor and A Thousand Cuts are available. I wasn't counting on either of those as a sure thing. Now I just have to figure out how to accept people to accept Einhander. More arms is better, but being dead counts as having 0 arms?
Afraid I'll fight you to the death over this one. We passed up unshattered to not cripple Hunger's chances at healing. I refuse to sacrifice it for such a... lesser boost.
 
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OK.

So I can see a couple of paths here. We can take Undying Vanguard, restore some of the Armemanet's Strength, and take Gisena inside with us, leaving Letrizia by herself but with improved Armament and Vanguard she should be safe enough.

We can take Ruinous Valor and thousand cuts, giving us supernal offense. And maybe super-high Con if we're willing to give up on the arm.

We can run Fall of Night with Thousand Cuts, which is only one pick if 9 Arete, giving us great offense and we can buy two Echos with it for more stats.

We can run Philosopher's Wreath with Fall of Night for a more magic-focused build with some offense.

We can run Dominion with a seven Arete pick. Lots of potential options there.

Iridescense gives us defense and can be run with a 7 Arete option.

There's a lot we could do with this, more analysis is required.
 
Thousand Cuts + Ruinous Valor (though not as tanky as some options) seems to offer a tremendous amount of offensive power.
To be slightly tankier while still noticeably upgrading our offence, we could go Echo + Echo + Vanguard.
In particular, I think that if we're going for Vanguard, we should choose the echoes -- they offer a discount, after all!
 
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With their tendency to attract astral attacks, you'd think the common folk would learn to avoid the giant pseudo-EVAs.

Most people in the Voyaging Realm never see a magician of relevant power in their entire lives, let alone an Armament!

Just how small do you think it is?!

People live here? On "The Quickest Route"? Permanently enough to farm? At this tech level?

Of course! The nature of the quickest route changes from day to day, and sometimes from hour to hour! How the pieces of land stitch themselves together is hardly the Map's concern...
 
For now a tentative plan:

[X] Forebear's Blade - Echo of the Forebear
[X] Forebear's Blade - Fall of Night - 2 Arete
[X] Forebear's Blade - Undying Vanguard - 7 Arete.

[X] Letrizia - Hollow Star


Full on strength, agility, and Con build, with companion boost. This is the safest build, and would allow us to safely modify our previous plan by bringing Gisena into the Dungeon with us, a major boost especially when considering all the boosts it gives her.
 
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Kinda nice to win a fight convincingly! I could get used to this.

The Temple is as forboding as I would have thought. I imagined it sunken, though.

[X] Forebear's Blade - A Thousand Cuts - 7 Arete (0 picks)
[X] Forebear's Blade - Ruinous Valor
[X] Zweihander
[X] Letrizia - Hollow Star


I like simplicity. Keeping Verschlengorge (relatively) healthy helps the ladies stay alive outside, and +++++ strength and ruin might just let us get all bull in this china shop! Also I want two hands. It's so much harder to write stunts with one hand!

Edit: Vote altered per Byzantine's advice below. Spend the arete! I don't care! (I care T.T)
 
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@Fumbles: If getting Ruinous Valor you can also get A Thousand Cuts (as it is 0 picks). Please do not attempt to save Arete, we need all the power we can get.
 
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[X] Forebear's Blade - Echo of the Forebear
[X] Forebear's Blade - Echo of the ForebearX2
[X] Forebear's Blade - Fall of Night - 2 Arete
[X] Forebear's Blade - A Thousand Cuts - 7 Arete (0 picks)

[X] Letrizia - Hollow Star


Completely patches up the actual hole in our build which is offense. Thousand Cuts is literally the most efficient option with it being pure Arete. We are already very defensive with Evening Sky and Second Form; this gives us all the punch we need.
[X] Forebear's Blade - Echo of the Forebear
[X] Forebear's Blade - Fall of Night - 2 Arete
[X] Forebear's Blade - Undying Vanguard - 7 Arete.
Vanguard doesn't take a pick on its own; it just requires one Echo pick. So you have one extra.
 
[X] Forebear's Blade - Echo of the Forebear
[X] Forebear's Blade - Echo of the ForebearX2

[X] Forebear's Blade - A Thousand Cuts - 7 Arete
[X] Evening Sky - Opalescence
[X] Letrizia - Hollow Star
 
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Can someone remind me what precisely Might maps to, I'm under the impression it's an attribute that folds 2 into it.

Edit: I found it, Might maps to Strength and Constitution.
 
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Taking Echo of the Forebear (1 pick) and Undying Echo (2 Arete) unlocks Undying Vanguard (upgrade to Undying Echo, 5 Arete).

This has confused me. If I want to buy Undying Vanguard in this vote, do I need to also spend "picks" on Echo of the Forebear & on Undying Echo, like this?
[] Echo of the Forebear
[] Undying Echo
[] Undying vanguard

?


disregard
 
Afraid I'll fight you to the death over this one. We passed up unshattered to not cripple Hunger's chances at healing. I refuse to sacrifice it for such a... lesser boost.
As strong a rejection as expected, but even more quickly! Yeah, I know when I'm beat. Zweihander's cool, too, but we'd have fuck-all Con. Well, one. But we do have Protection, and Hunger is smart enough to know he's fragile. Behavior aside.

Hm. It's not the worst gamble to go full glass cannon in the hopes of +Con on the next fight, if we survive. But eesh.

BrainInAJar's idea looks nice, if Einhander is doomed. So many options...
 
Why are so many people selecting builds with less picks spent than we have?

As an aside, I'm going to caution very strongly against buying Form of Rage. We do not have the base stats to fully support it just yet, and so will benefit significantly more from improving those. Especially our offense, which is seriously lacking.
 
So we rolled the uneventful journey? Unfortunate but unsurprising.

I told you you should have picked the "Scenic" route! There's a reason it's recommended! But noooooo, you had to go the quick route... kids these days.

We have other options for Socerous advancement, and healing Versch, even very slowly, is a major boon.

But do you ever have the time and Arete free to take those options? Gisena, being roughly you-sized, will be useful in far more situations than Verschlengorge is, and Letrizia can defend it reasonably well with Undying Vanguard alone. Probably.

I think being able to take safely take Risky by letting Letrizia defend herself and making Gisena less squishy is more valuable than any single capability we might gain from the other picks because Nullity is busted, especially when we can take a Tide without losing the Evening Sky. The extra CON is really nice too since it let's us live through a lot more shit while +Might means we don't entirely lose out on offensive capabilities.

An interesting build! Very defensive, but high synergy between Vanguard and the +Protection picks. Still, a +Con build would be equally synergistic!

Oh, both Ruinous Valor and A Thousand Cuts are available. I wasn't counting on either of those as a sure thing. Now I just have to figure out how to accept people to accept Einhander. More arms is better, but being dead counts as having 0 arms?

Valor + Cuts definitely makes for a strong... Projectile attack. ;)

Have a feeling Einhander is not going to be the most popular, though!

[ ] Forebear's Blade - Undying Vanguard - 7 Arete.

@Rihaku: Is this 1 pick or 0? Just to be sure.

1 pick, as you have no Echoes of the Forebear right now. Even though I keep telling you to take them!

We can run Fall of Night with Thousand Cuts, which is only one pick if 9 Arete, giving us great offense and we can buy two Echos with it for more stats.

Or you could just go Triple Echo + Thousand Cuts, and save the Arete!

SORD GOOD

Iridescense gives us defense and can be run with a 7 Arete option.

Yup, though note it takes two picks (Opalescence requirement)!

Kinda nice to win a fight convincingly! I could get used to this.

The Temple is as forboding as I would have thought. I imagined it sunken, though.

[X] Forebear's Blade - Ruinous Valor
[X] Zweihander
[X] Letrizia - Hollow Star


I like simplicity. Keeping Verschlengorge (relatively) healthy helps the ladies stay alive outside, and +++++ strength and ruin might just let us get all bull in this china shop! Also I want two hands. It's so much harder to write stunts with one hand!

Not planning on spending any Arete here? How suicidal bold!

Thousand Cuts + Ruinous Valor (though not as tanky as some options) seems to offer a tremendous amount of offensive power.
To be slightly tankier while still noticeably upgrading our offence, we could go Echo + Echo + Vanguard.
In particular, I think that if we're going for Vanguard, we should choose the echo's -- they offer a discount, after all!

Echo-spam is always right!
 
[X] Forebear's Blade - Echo of the Forebear
[X] Forebear's Blade - Fall of Night - 2 Arete
[X] Forebear's Blade - Undying Vanguard - 7 Arete
.
[X] Gisena - Sorcerous Advancement I: By studying your body and spirit and its correlated astral shadow, Gisena has made a breakthrough in the nature of Sorcery and findross, though it will take additional time for this to translate into power. Nothing concrete as of yet.

Man fights are a lot easier without a million debuffs, a pity we didn't go for yolo route, a 60 would have just had us fight an exceptional beast so we'd have 2 extra picks here. Gisena continues to be a treasure but that's obvious.

I think there's two options for this vote, either we focus purely on personal power and try and solo the temple or we take vanguard and bring Gisena with us.

I think the strongest combo for us personally is something like Fall of Night + Thousand Cuts + Echo of the Forebearx2. Our fell handed strike when wielded as a blade projection becomes 9 times as powerful on every strike and crit for nearly 30 times damage. Cuts and Fall combo in that Cuts makes every attack carry ruin and Fall lets us use blade winds more easily so we can kite our enemy and bleed them out. This combo also grants ++might, ++strength and +++agility making us faster and our strikes more powerful.

Ruinous valour is good but takes three picks and means we can't take Fall of night which has too much synergy with thousand cuts to pass up.

If we bring Gisena with us we should take Undying Vanguard making her much harder to kill then either an offensive or defensive loadout. Offensively we could take Fall + Echo for better blade wind at an extra third power and a total of ++ might ++agility +++ con which should beef us up substantially. Defensively we could take Opalescence + Iridescence to make us even tankier and improve our synergy with Gisena's nullity affects with stats totaling ++ protection and + charisma.

Preeminence is pretty good granting +all stats and 0.5 rank but doesn't increase our capabilities substantially enough that I'm confident soloing the temple and doesn't help our companions at all.

I personally prefer the offensive build where we bring Gisena so that's what I'm voting for. Then because Gisena is best girl and I'd like to invest in advancing her sorcery I'm taking Sorcerous Advancement I.
 
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