In the short term, we're going to want to either directly fight or run away from enemies. And we don't need it to be the focus in combat; we're already the mildly tanky frontliner in our group.
Your defenses have been buttressed considerably now that you possess the Evening Sky!
In the long term it could be more useful, but Doom of the Tyrant means that we don't respect the rule of law, so manipulating something to attack us is worthless
The ability to force an enemy into an offensive has countless tactical applications! From baiting overextension to dislodging an entrenched foe.
I want to be at 3.75 when the next opportunity comes! Accumulation happens one step at a time.
Well, if you fight a powerful enough enemy then you might get it all in one go, theoretically...
How would we expect to repair the blade just based on Accretion rules? (As opposed to accretion + progression.) Could we just take it somewhere suitably dramatic and reforge it with minimal loss? Would a person's Rank cause their panoply to repair itself?
Depends on the nature of the Blade's legend / history and your combined powers. Some would naturally regrow, others would repair themselves. Your Blade is independently growing in power alongside your own Experience track, but we've just been consolidating that into the build votes for simplicity's sake. Basically you've been getting your effective Experience multiplied by your Ring and then the results doubled by the Blade every time, which is why Hunger has gotten notably stronger despite only fighting two (now three?) moderately challenging opponents.
Non-outsider humans in this setting typically have a Rank between 1 and 3. If each whole Rank represents gains analogous to a full Cultivation Stage, we definitely want to get to 4 as fast as possible. Crown puts us within striking distance, so next time we do something heroic we're eligible for a Rank-up.
Mm, they're not quite like Cultivation stages. The early Ranks are smaller in distance, the later ones are greater. For example, a single peak Organ Refiner can slay dozens or hundreds of Ego Barrier experts, not so for Rank 2 versus Rank 1. To kill hundreds of trained and reasonably well-armed men in single combat would require Rank in the 3s, where our hero started.
In terms of actual combat results, it would be something like:
Low Ranks (1 to 3) - A 1 point difference in Rank is noticeable, 2 points is overwhelming (90%+ favored if other stats equal)
Middle Ranks (3.1 to 8) - A 1 point difference in Rank is overwhelming, 2 points is nigh-unwinnable
High Ranks (8.1 to 10+) - A .5 point difference in Rank is overwhelming, 1 point is nigh-unwinnable
Both the Hero and the Tyrant were around the high end of Middle Rank by the end of his journey.
The fact that he went ham for the fish character wise also actually makes a bit of sense, this isn't a guy who's generally the type to back down, even when it might be wise to. 11 years of losses against the tyrant weren't enough. Nudges to chill that rhetoric by the surviving nobility afterwards didn't stop him. When the Accursed offered him freedom he doubled down instead. Pirate wants to escape? I think not. So it lines up pretty well, maybe if he'd seen the beast before he decided to begin he'd have been fine ignoring it, but once it's on, it's on.
Once you commit, you've got to follow through. It's all about that FOLLOW-THROUGH
This a plus to the powerstat; we want as many of those as possible. Saber is immediately safer, but as long as we get a day of rest we will be fine. We already have Fell-handed Stroke, more Rank would already make it more powerful anyway while still improving literally any of our endeavors, because as you saw in the update, Pressure is bullshit. It's not even comparable to Saber. If we go full Rank=Cultivation levels in EFB just as an analogy; then we would be getting 0.25 Stages for the equivalent of 0.5 Beyond points; it's literally half-off from normal. This is pretty huge and well worth the momentary vulnerability; this is the moment we are least vulnerable to Apocryphal due to having triggered recently as well.
"As long as we get a day of rest..." The risks keep on accumulating! For what purpose? Balance your gains and greed!
Pass Out because this gets us closer to removing Exhausted, gives us Arete we may need if we get in the robot, but most importantly, resting after this is an important characterization moment in it of itself. As the Hero himself said, it is moments of levity like this that let him march on even in his darkest periods.
Levity requires companions to laugh with! Why squander this precious Affliction-free time when you could improve your bonds, gain mysterious rewards and still sleep later?