[X] No Quarter
[X] Knowledge

Simply put I do not trust the pirate to not immediately stab us in the back (literally or otherwise) if we become sufficiently distracted during the rest of this fight. So I do not want to give them a chance.

And knowledge is always valuable. I do want to maximize mitigation simply because curses are.. unpleasant, but the amount of mitigation is not worth it with no quarter being chosen.
 
No quarter is risky. IF we're are going to take it we should probably pair it with Power that way we are at least capitalizing on our bet.
 
As an aside I found this recently. I have absolutely no idea how to tell what won as there does not appear to be any posts saying so and the tallies have dubious accuracy due to the voting method accounting for arguments.
 
As an aside I found this recently. I have absolutely no idea how to tell what won as there does not appear to be any posts saying so and the tallies have dubious accuracy due to the voting method accounting for arguments.
Typically the result of the last vote is at the end of the story post, right before the next votes. If it isn't there, it probably means that the last vote is still ongoing, normally in the form of a consolidation.
 
No quarter is risky. IF we're are going to take it we should probably pair it with Power that way we are at least capitalizing on our bet.

You'll capitalize to some degree regardless, since victory means Hunger will get enough Experience for some kind of upgrade, and you'll need the combat strength to defend against monsters.
 
You'll capitalize to some degree regardless, since victory means Hunger will get enough Experience for some kind of upgrade, and you'll need the combat strength to defend against monsters.

Yeah, I used the wrong word here. I meant to say we need to maximize the gain from our bet to make it worth the risk. Spin the wheel for a chance at $100 over spinning the same wheel with the same cost for a chance to win $50.

One question I have about the Robot, does it only seat 1? I'm wondering if we are basically consigning Letty to death by trying to pilot over her, since she is probably less suited to fighting less suited.
 
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One question I have about the Robot, does it only seat 1? I'm wondering if we are basically consigning Letty to death by trying to pilot over her, since she is probably less suited to fighting less suited.
They traveled by means of the Armament, himself and Gisena either riding in the cockpit or perched somewhere atop its towering shoulders.
It can at least move while they're all in the cockpit. Not sure about high-intensity battles.
 
The following were all the explicit tactics posts I found. Can we trust the Hero to distinguish between what is feasible or not or will he try to perform any tactic as long as we support it, not matter how impractical?

It's a compound function of feasibility (in his opinion) and support. A great tactic with no support will not get used; a bad tactic with lots of support will get used unless it's obviously suicidal.
 
It's a compound function of feasibility (in his opinion) and support. A great tactic with no support will not get used; a bad tactic with lots of support will get used unless it's obviously suicidal.
In which case I'll go ahead and throw my support behind fucking up his footing and using our speed to control the fight. Only go into melee when the guy can't take a swing at us with that fancy sword.

Also, idea. @Rihaku, could we claim his armor as our third artifact?
 
Inserted tally
Adhoc vote count started by Wolfy on May 24, 2020 at 9:01 AM, finished with 143 posts and 38 votes.
 
1. The Hero has greater speed and mobility. We've got the initiative in this fight, both because we're faster and because he doesn't want us to destroy his ship, which we've shown ourselves perfectly capable of and willing to do.
2. Ruin affects the ship, so we have authority over what is and isn't reliable footing.
3. We have some ranged options, be it the two discharged ballista bolts, broken debris from the ship, or the crewmen themselves. The last may be going a bit overboard though.
4. We can grab those grappling ropes, the curiously resilient bowstring, and had already grabbed that grappling hook. We can likely briefly restrict his motion or even turn this into a 3D fight if we break the floor, which would be even more in our favor.
5. Our most dangerous weapon - our tongue! Shut up, Gisena. We should try to find psychological weaknesses and strike at them. Not much to go on right now, but he's already engaged in banter, so we can take advantage of that to draw out more information.

Good post! I support these tactics.
[X] No Quarter
[X] Power

I think it's obvious enough to be assumed, but grappling bad! Very bad! Most tactical suggestions have emphasised controlling distance to avoid going sword vs sword+board, but even if we get one of those away from him, we really shouldn't let him grab us with our handicap.

I'm inclined to think fighting among the crew might help. Violet flames and billowing darkness make me believe he'll have some sort of projectile or pbaoe capability. Keeping our back to his men and fighting around the wounded could discourage big explosions or auras or spooky darkness waves if the crew's similar armor doesn't provide immunity.

Speculative, though. Our only sure thing is that he's strong and has those literal arms and armor.


I think we should play to our Ikesai roots with our banter, and take a position of hypocritical high ground. Literally kick his men while they're down, go through some pockets if we have time, while claiming objective moral superiority. I'd like to have him mad if at all possible. Criticize piracy while performing theft and murder on the high seas.

I wish I had something more useful to add; tactics are hard!
 
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Okayyy

So, after selecting the high-greed long term option which has minimal combat benefits/bonuses, we will.. go into combat! Well, alright, I want to see more fights anyway, so even if it's antisynergistic/suboptimal/inefficent/etc I'll vote for it regardless, I want more fight scenes.

[X] No Quarter

Maybe we'll pick a more combat-relevant build next time time around, hm?
 
We're on a journey with many expected hostile random encounters. If we don't select a combat-relevant build (or take Power) we're crazy and deserve what's coming to us.
Worth noting that we're literally given an option to avoid one of the main difficulties and basically turn this challenge to easy mode. Furthermore, such an act would have been rewarded with Arete because hey, its the wise decision and in character with our previous choice. Deliberately voting for the dangerous path now in order to try and force people to vote your way in the future isn't the smart choice, its you being salty and spiteful that you didn't get your way.
 
Hmm. We can pretend to agree to an parley, put him at ease and than strike at him when he least expects it? Gotta put that cunning to use.
 
Speculation about the crew and why they attacked:

The boss seems like an outlander to me. Letrizia mentioned that they can have unique powers, and while some would try to escape the Voyager Realm, many either wouldn't want to or had no way to find their way to proper civilization. After all, not everyone has a convenient Armament with a built-in map that makes navigation a non-issue.

This might even be one of the reasons they attacked us. Picturesque as this place is, being a pirate in a monster-infested dungeon might not be the height of his aspirations. So he'd seen the Armament and either knew about its ability to navigate or just thought it was unusual enough for its owners to point him in the right direction. And then he saw us attacked by the creatures from the Rift, the perfect moment to strike!

Another possibility is that they thought we'd originally come for them (maybe they were resting) and they'd simply gotten a lucky break with the sudden Rift. They're pirates and the Letrizia is something like law enforcement. The Armaments are apparently pretty rare, so they could be well-known. So they decided to take advantage of this luck and make a preemptive attack.

Simplest explanation is of course that they were lying in ambush for passing ships. They're pirates, robbing merchants is what they do. We're a much more dangerous target, but maybe they thought the risk was worth the reward.

Of course, none of these reasons would really make me want to kill them any less.

Edit: Another thing we haven't talked about much is why Letrizia is here in the first place, far away from the reach of her government and with a weakened Armament. She's supposed to be a Duchess and the rider of one of the strongest Armaments, hardly someone who would just get lost inside this Voyager Realm. This hardly seems like a coincidence, more like enemy action, so perhaps someone ambushed her and after the attempt failed and she escaped, then they posted a reward or something. Another possible reason for the pirates to attack.
 
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Worth noting that we're literally given an option to avoid one of the main difficulties and basically turn this challenge to easy mode. Furthermore, such an act would have been rewarded with Arete because hey, its the wise decision and in character with our previous choice. Deliberately voting for the dangerous path now in order to try and force people to vote your way in the future isn't the smart choice, its you being salty and spiteful that you didn't get your way.
Please don't presuppose that I haven't, for example, read the suggestions that this person may become a recurring enemy in the future. My statement was a commentary on the fact that engaging the person in a fight seems to have a wild majority of >66% of voters (at time of posting and discounting my own vote) even though previously the combat vote option was more around ~50% of voters. That is, if we want to go into combat more, we should select more combat-orientated build votes.

There is no need to accuse me of being spiteful and salty, regardless of how true or untrue that statement is.
 
Please don't presuppose that I haven't, for example, read the suggestions that this person may become a recurring enemy in the future. My statement was a commentary on the fact that engaging the person in a fight seems to have a wild majority of >66% of voters (at time of posting and discounting my own vote) even though previously the combat vote option was more around ~50% of voters. That is, if we want to go into combat more, we should select more combat-orientated build votes.
Fair enough, objection withdrawn.
 
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