[X] Prudence Dictates
[X] Unburdening


My reasoning is that Nightmare Praetor is better for talky-talky, not killing stuff which is especially relevant considering we may take wounds that would impede us later if we decide to fight. Plus, Nightmare Praetor has an affinity for Gisena, making doubling up on her action more efficient.
 
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[X] Prudence Dictates - You care nothing for his customs, but prudence dictates that a fight avoided is as good as won. Gisena is still under pressure from the Rift denizens and you can't afford reckless decision-making. If either of you gets hurt this mission will complicate itself quickly. Much as it galls you, it's best to let these pirates go.

[X] Unburdening - Focus on reducing the impact of your mitigation targets; the Apocryphal Curse and the Decimator's Affliction, while also getting to know your chief ally and companion better.

Curse Mitigation with some lovely synergy, thus making everything to come so much simpler, and Prudence Dictates, partially because I fucking love that title and partially because of that sweet sweet Arete reward for making a wise decision. Additionally, getting injured would really suck, no need to risk it for now. They're also the two closest in color, two squares right next to each other in SV's color box, and that might mean something. :V
 
[X] No Quarter

Alright, I believe we might want to sink the ship if we want to fight this guy, water might help against his heavy armor and flaming blade. Also, we might want to combine the fights so we can force him to fight Void Spawn, maybe even freeing Gisena to help us with a couple of bolts.

He has sword and board versus our broken blade, which is kinda bad all around. Still, we do have ability to call our blade so we could try and tackle him down and then summon blade to us once we wrestle his out of his hands? Alternately, we could try and make use of weapons on board.

This is a ship so we could try grabbing a net or some ropes to slow him down, although between his combat level and our disability that somewhat of a long shot. We could always try baiting him into stepping on a weakened wood and strike him while he is unbalanced.

He may feel responsible for his comrades or he might have friends/family on the ship, so we could go ham and put them in danger of collateral to make him hesitate or lose composure.

Timely mecha punch would be very useful.

[X] Power

Gotta go full red.
 
No, they're not getting off with just a 'sorry, it was just a misunderstanding'. Especially not that black-armored guy after he provoked our trauma.
Will think about tactics in the morning, but probably some variation of kiting to take advantage of his slower speed and to avoid that very dangerous looking blade. Maybe make him lose his footing because of his weight? It already says he's making impressiona on the ship's wood, perhaps we can surreptitiously use our Sword's power of Ruin to weaken the floor or just calculate the necessary amounts of force to set a trap.

Psychological healing through violence, here we come!

[X] No Quarter

And we've already seen what the Curses are like, so let's get a bit of a handle on it. Maybe we can mitigate them by bonding with the Devourer or whatever, but for now the sure option is:

[X] Unburdening
 
[ ] No Quarter
I will only vote this if someone lays out convincing, cohesive tactics to approach the fight with. What's our opening move? Which aspects of our environment are opportunities and which are traps? Is it possible to reunite with Gisena? What do we do if he's significantly faster or slower than us? What maneuvers can a one-armed swordsman use to defend against him hitting us with his shield? Questions like these need answers or the rewards don't match the risk.

[X] Prudence Dictates
This is basically free Arete; we should take it.

[X] Unburdening
Our Curses bear some measure of urgency and Gisena is savvy, fun, and has useful skills. Let's see if it's possible to find trust in a strange world.

My second choice is Knowledge, but honestly with our Curse situation I don't think knowing what is going on is worth as much as having a stalwart ally and some mitigation.
 
Word Count once I libreoffice. I wonder what's more interesting for people, stream of consciousness impressions or me attempting serious analysis, I thought about doing a second pass for that but couldn't muster up motivation to do so. (Edit: 332 Words)

Edit: Current vote is

[x]Prudence Dictates
[x]Unburdening

Times and Tides


They traveled by means of the Armament, himself and Gisena either riding in the cockpit or perched somewhere atop its towering shoulders. The going was slow, the way uncertain, and Letrizia frequently had to adjust their route to account for distortions of space. There was no science in Verschlengorge's perusal of the Voyaging Realm, only instinct, which its pilot could only vaguely feel. And yet it was a pleasant enough journey, when they were not beset by monsters from outside realms. They rarely encountered ill weather, and could shelter under Verschlengorge until rain or oppressive shine had passed.

If the rifts open in tall grass they've got a borderline Pokemon level idyllic experience.

One meandering day, they forded a river, titanic machine wading through the glimmering murk of the rapids that raged and frothed about its shins. Gisena sat on the Armament's shoulder, bare feet dangling merrily off the side, exulting in the occasional dash or spray of water that reached them at this height.


Legs folded meditatively, he scanned the horizon, alert to threats. Here, their mobility was impaired until they crossed the river. Unstable footing would give any enemy a superb opportunity to attack-

Smart.

Deftly his hand reached out, catching Gisena's thrown slipper before it struck him. It was a flimsy thing of lace the color of her hair; likely a fortune to find dyes of that color. Could he ransom it?

You'll be disappointed when you find out the state of the Sci-Fi dye market I imagine.

"Come join me!" She called, waving him over. "Live a little!"



He walked over, bearing casual to mask vengeful intent: set on extracting his pound of flesh, or at least on depriving her of any further ammunition.

I've got a bad feeling about this.

As he approached, she made to pull him alongside her with a light gesture, but exerted unusual intensity, her eyes alert.


He leaned forward on one knee, bringing him level with her.


"You sensed something?" He whispered, keeping an aggrieved scowl on his face. 


*Beats from a John Williams Star Wars bit of prefight bgm start playing*


"Mhm!" She responded cheerfully, eyes flickering for a moment to a point on the horizon. "Thanks ever so much for bringing my shoe back, hun! I'd be absolutely beside myself if I lost it!"


"How many of these do you even have?" he asked.


"Right now? Just the one."

One slippered angel unfortunately doesn't have the same ring to it as one winged angel.


He dropped the slipper and drew the Forebear's Blade, dashing up and across the Armament's enormous shoulders to reach its one o'clock position, where an Astral Rift was halfway through the process of opening. It looked exactly as he'd imagined, a jagged tear in the fabric of reality exposing void beyond. Within that darkness fluxed seams of color like starlight, lacing up and around each other, busily spirited as if embroidering the edges of the world.

Seems more hospitable than the void from Warframe at least. Nobody's gone insane yet.


He cut down the first creature that emerged, a ghastly thing of needles and claws, and behind him was a surge of Gisena's power as she unleashed a Tide of Nullity in the opposite direction, reknitting the smaller apertures in reality's weave, preventing them from being flanked.

The flinch in your eye calls your bluff.

The next creature was a shelled variant, his blade deflecting off its armor, but a quick strike with the pommel pulverized its guard, its torso cratered as he kicked it off the side. Verschlengorge's leftmost head snapped languidly in its direction, and the creature perished with a gruesome crunch.

Feel free to die when you've had enough.

"My lord, Miss Gisena, we've got incoming!" Letrizia announced, voice tinged with urgency. They felt the Armament shift beneath them, adopting a lower, heavier stance.


"We're handling it," He shouted back, but she merely pointed forward with the giant's hand, showing a galleon moored on the far bank. There was a ballista mounted atop its prow, bolts gleaming like the noontime sun. As they watched, the ship unmoored and advanced towards them, unfurling a flag of blackest pitch. Its oars moved ceaselessly through the churning rapids, steady as if impervious to the tide.

*Record Scratch* not sure what good fight music is yet. Pirates are interesting though. Or are these Anarchists?


As Verschlengorge had adopted a hunched position, the emerging Astral beasts now rained down on them from above.


"Perfect timing," he groaned, flipping his sword around. But this was not really a surprise. May you live in interesting times.

Pirates. And awfully confident, to approach as obviously large and well-protected a target as this. He and Gisena combined could address either of the threats easily, but their strength apart was not so great. The ship was obviously magical, but its crew might not be, so Nullity's power would be better served against the Astral beasts, who her bolts would at least stun.


"Gisena! Focus on the beasts and the Rift! I'll deal with the pirates."

Looks like we're about to have at least one dynamic entry here.


As he spoke, the ship continued to approach, gaining with impetuous speed. A set of powerfully launched grappling hooks shot out from the shadowy figures on its deck, latching onto pits, gouges, and crevices in Verschlengorge's armor. As presumptive boarders began making their way up the ropes, he ran down, severing one on his way, and tucked the Forebear's Blade between his teeth as he grabbed another. With his open hand he rode the rope down, the friction sting of passage burning through his gauntlet, and leapt to land heavily on the deck, ruinous force splintering the site of impact. The ship unbalanced, heaving as if roiled.

Badass entry, the question now is how bad are the unforeseen consquences.


No time for games. He released the Blade from his mouth and caught it with his now-free hand, then turned and sent an arc of blade-wind through the grappling ropes, severing them at once. Pirates rushed at him, men in hauberks of dark plate wreathed in shadow, but he launched a second cleaving strike down into the ship itself, carving a great abscess in the hull to impede their movement.

That's an interesting trick to have established. Vacuum Blades, Blade Wind, etc. Seems worth keeping track of that, maybe we can build on it for something like Vergil's orbs of blades when he quick draws his sword.

Ignoring them, he turned to the ballista and began to saw away at the string of its bow. It was curiously resilient, thread the color of gold that bounced sprightily away from the edge of his sword, but he pinned it in place with a foot and it yielded swiftly enough.

Let's find out what material that is, and maybe get our own bow with a string like that.


By the time he had carved his way through, a number of pirates had crossed the gap. He grabbed a group of ballista bolts and hurled them, catching two in the stomach; they groaned piteously when skewered, golden lightning discharging through their forms. His work done, he kicked the remaining bolts overboard and dropped down the side of the ship, breaking his fall by jamming his blade into its hull, and made his way over to the earlier cut. A few dozen blows and he could split the ship in twain; such was the power of ruin embedded within the Forebear's Blade.

Nice.

He spared a glance for Gisena. Armed with Letrizia's sidearm she was holding her own against the nullified beasts, and Verschlengorge did its best to sweep the largest creatures aside. But focused on immediate battle she couldn't spare the attention to close the largest Rift, and they could well be overwhelmed in time.


He hoisted himself back up to ship's deck, snatching a grappling hook from the corpse of a crewman, when he was intercepted by a foreboding figure armored in black. This was no hauberk but full plate, heavy enough to leave impressions in the wood where it tread. Darkness billowed in vast, eerie plumes from that armor, spilling upwards in streamers: the night sky's incursion against sun and blue.

Boss time! Currently got the music from when Kogami fights Makishima playing in my head.

In its left hand was a shield, in its right a great curving blade, alive with dark-violet flame.


As the Tyrant's had been, the day he became a widower.


Interesting times indeed. He felt his gorge begin to rise. With an effort of will he held himself back, but the instant he loosed the world would narrow into a single, inescapable dot of red.
PTSD. Understandable in spite of making me go frak.

The figure spoke, confident but wary. "Halt, friend. A... misunderstanding. Clearly we mistook you for something else! Parlay?"

Haven't read the votes yet but currently ambivalent. We're going to need to extract some form of Restitution for this though if we let him live.

---

[ ] No Quarter - A worthy foe, with the semblance of such a familiar weapon. The ring hungers, as does your blade. You are not a pirate, to respect such customs as parlay. Yours is the Tyrant's Doom, and the sentence for brigandry is death.


Spill his blood and let the ring feast. Let it gorge itself until sated, and you may sate the Decimator's Hunger as well, for a time.


*Combat tactics will be useful. This is no trivial opponent.

*Though you are favored to win, taking severe damage will weaken your prospects for the rest of the trip, as you currently lack magical healing.

*Might help resolve some of the hero's trauma if he prevails, on top of a bounty of power and potential mitigation.

Why do I get the feeling this is going to be in the lead when I check the vote counts?

[ ] Prudence Dictates - You care nothing for his customs, but prudence dictates that a fight avoided is as good as won. Gisena is still under pressure from the Rift denizens and you can't afford reckless decision-making. If either of you gets hurt this mission will complicate itself quickly. Much as it galls you, it's best to let these pirates go.


*You won't have to deal with a risky and unnecessary battle.

*With your help, Gisena should be able to close the Rift shortly.

*Gain 0.5 Arete for a wise decision, but give up a valuable source of mitigation.

A lot depends on what the frak won the previous vote here.

---

Consolidation. Determine your long-term approach to this journey!


[ ] Unburdening - Focus on reducing the impact of your mitigation targets; the Apocryphal Curse and the Decimator's Affliction, while also getting to know your chief ally and companion better.


Speak with Gisena I, II

The Name of the Curse


*The best way you currently know of reducing the Curses most relevant to you, though there are options unexplored that might bear greater fruit in the future

*Since you took Nightmare Praetor, you find it easy to bond with Gisena in the first place, so you'll get a deeper connection out of her stage II pick

*A reasonably safe option

I like this and would strongly recommend it combined with skipping the boss battle.


[ ] Knowledge - Play to your relative strengths by getting Letrizia to divulge as much information as you can alongside Gisena. Build trust and rapport with your companions while trying to minimize battles.


Speak with Letrizia I, II

Speak with Gisena I


*Learn more about the polities you will eventually have to rule, likely by conquest

*Perhaps Letrizia understands something about the affinity linking you with Verschlengorge. She if anyone would know, being its pilot...

*A reasonably safe option

I am less enthusiastic about this route. Has potential if we take the boss battle I suppose.

[ ] Power - The mech may be weak now, but who is to say it will always remain so? And diminished though it is, it still sports advanced armor and sheer mass to protect its wielder from bodily harm. Given your lack of magical healing, an ideal vessel for you to pursue strength.


Learn to Pilot

Commune with Verschlengorge

Seek Worthy Opponents


*Your enhanced intelligence should allow you to rapidly familiarize yourself with Verschlengorge's systems in any real battle

*Doesn't really play to your strengths otherwise, though you may be able to prepare more effectively against specific opponents

*Does allow you to continue advancing in combat power proactively

*Neglect your social connections in the pursuit of power. But without the power to protect, it's unwise to grow attached in the first place...

*May unlock more secrets of the mech
As I've said before, this is either going to go horribly or Awesome.

[ ] Balance - Do a little of everything. Inefficient, but covers your bases.


Speak with Gisena I

Speak with Letrizia I

Errantry


*Still pretty safe

*The most popular options in one vote

*Put Letrizia at ease, tell Gisena about your Curses

*Grind Accretion Rank slowly but without overmuch risk

Nope. Nope. This is not the balanced route I'm looking for.
 
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[X] No Quarter

I think we should start by making some outrageous demands to put him off balance. Then try to get him into the water. Maybe we can use the plank he's standing on as a lever? Hopefully the water impedes his flames then we move in for the standard armored counter and start grappling him, our swords length is actually quite suited for this but unfortunately lacking an arm does hurt us.

Another tack would be to demand he helps with the rift and get him in range of Gisena so we can put him down easier. This seems much more difficult though.

Long term I still lean towards power but I'll think about it a bit.
 
Tally incoming
Adhoc vote count started by Conjured Blade on May 23, 2020 at 6:59 PM, finished with 15 posts and 13 votes.
 
I wonder if we could turn his crew against him? "This idiot led you into this mess, follow me and I won't kill you with him."

Overall seems like probably a low gain move though, and the best bet is just to separate him from the remnants if we can.
 
No Quarter's prospect weakening is honestly not so big a deal unless we take Power. On the other hand, that Arete... I guess for now I'll go with Prudence.
I was voting Knowledge before and I'll stick with it.
[X] Prudence Dictates
[X] Knowledge
 
[X] No Quarter
I don't know if we want to risk him getting into the water to escape, but since his armor is already leaving impressions in the floorboards creative destruction of the ship to unstabilize him might be good. We can also start the fight by retreating behind the gap and throwing ballista bolts at him; it seems he would have difficulty crossing thanks to his armor; even if he blocks, the lightning effects should get him. Though, maybe the fullplate acts as faraday cage? The lightning seems clearly magical however, so I don't know if it'd come up.

The stress he puts on the boat likely means poor maneuverability; we can drop down and blade-wind from below by seeing where the wood has stress on it.

Given that we have meaningful allies and he doesn't, time would seem to be on our side; but we don't know if Gisena and Letrizia would be fine dealing with the beasts alone.

Maybe we can use a rope to yank on his shield? Having only one arm is a problem, he can likely get a free hit if he doesn't resist the pull. If he gets his sword stuck on the scenery, that's likely a free opening. Maybe unbalance him by throwing his own dudes at him? Or make the mast fall on top of him? I don't know if his maneuverability is that poor, however. By being behind the mast and a bit to the side we can at least block one of his sides either from defending or attacking, while that doesn't matter for us due to having only one arm.

Maybe we can ask Gisena to let some beasts towards him; again he seems to have poor maneuverability; so he has less defense at being swarmed, so it's advantageous for us.

Namely, anything to avoid a pure melee fight where he has a sword plus shield and we don't.

[X] Unburdening

I'm told Curses are bad. Let's fix that then.
 
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I realized something. The same truth about Catherine applies to us. Power from Piloting a mech is power we don't need to soupe up Decimator's Afflication to get, if we can get sufficiently good at it. It may help when it comes to scaling apocrypha challenges.
 
[X] No Quarter
[X] Power


Avoiding Decimation will save a ridiculous number of lives and killing this guy will ensure he claims no further victims. Also, fuck pirates. If we have any participants in Mazrick's quests here, just ask yourselves one simple question: What would Captain Ken do? This is what our build is for, the only silver lining of the Apocryphal Curse is that it feeds us power-ups.

Tactics: He's heavy enough to leave indentations in the wood and does not appear to have any ranged options available to him. Mobility is our advantage, his is his blade's greater reach and the shield. Fight as we kite, sink the ship with more cuts, try to get him into the water. He won't drown, that would be convenient, but it should slow him and might douse the weapon. We should watch out for the ballista bolts we tossed overboard in case he tries to imitate us, however.

Use the grappling hook to retreat back to Verschlengorge if necessary. Given that his sword's on fucking fire and he's bleeding darkness, I think we can safely assume Nullity'll be effective on him, so if we can briefly trade with Gisena to relieve her while she debuffs him that'd be cool too. Also, we can recall the Forebear's Blade to our hand if disarmed, so if we're stuck in melee maybe 'let' him disarm us to create a fake opening.
 
Given that No Quarter is winning and nobody's expressed any interest in the Balance route, my vote is up for sale for people invested in the outcome for a marker for me to call in with 1 veto. Those with a marker (@runeblue360 , @Savonarola ) may claim in exchange for the marker I owe them being fulfilled. Marker invocation in future votes is on a first come first serve basis.

Edit:

[x]Null
 
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the instant he loosed the world would narrow into a single, inescapable dot of red.

'Kay, might want to keep the tactics straightforward, or at least frontload anything complicated, because I'm not sure how well Hunger can follow anything that isn't directly violent. Combining the fights as @Wolfy says might be too much for his mental state, even though I agree that the voidspawn would probably not avoid fighting him.

Hunger has... Blade, Ring, grappling hook. With Accretion, we have, like, generic special attacks.
an arc of blade-wind
and leapt to land heavily on the deck, ruinous force splintering the site of impact. The ship unbalanced, heaving as if roiled.

We saw the shockwave with the hyenas, too, but I think it's clearer that it isn't 1/2mv^2 here.

Enemy has sword and shield, armor, spoopy darkness, and a ship, presumably with some more pirates.

Suggestion 1: Don't breathe in his darkness. At least not on purpose. Maybe we can just eat it. No, that's a terrible idea.

Anyway, he isn't leaking darkness all over the place for shits and giggles, it probably does someth-

As the Tyrant's had been, the day he became a widower.

Yeah, gonna stop posting here for now, I think we might be being mindfucked by this guy magically stomping our trauma buttons? Not that there aren't plenty of nonmagical reasons for us to lose our shit, but this guy is suspiciously appropriate, you know? Then again, Apocryphal and Accretion... what do you guys think?
 
Tally incoming.
Adhoc vote count started by Conjured Blade on May 23, 2020 at 7:49 PM, finished with 25 posts and 17 votes.
 
Yeah, gonna stop posting here for now, I think we might be being mindfucked by this guy magically stomping our trauma buttons? Not that there aren't plenty of nonmagical reasons for us to lose our shit, but this guy is suspiciously appropriate, you know? Then again, Apocryphal and Accretion... what do you guys think?
Looking at the exact wording of the Apocryphal Curse, it's possible that it's fucking with our heads. A test of sorts... but of what?

[X] Prudence Dictates
[X] Power
 

That big of a lead for No Quarter, hm? Is it really this guy's fault that Hunger is triggered? Sure, he tried to attack you, but to what degree did the Apocryphal Curse maneuver him into that decision? And what will be the consequences of your taking actions this reckless in the long run? Is that the most effective path to vengeance?

Live, and grow strong. The first is pre-requisite to the second!

Also, if you're getting some mitigation from beating him (assuming you do), why double down with Unburdening? The Curses are a weakness, your relative lack of combat power a weakness that compounds upon that one. Why not take an option that addresses that?

The ship is too far away from the mech to merge fights easily, or at all really. Unless you have some complex maneuver to move the fight over there or the mech over here, but you'd also need to create a breather for Gisena if she's to hit this guy with Nullity.

I don't know if we want to risk him getting into the water to escape, but since his armor is already leaving impressions in the floorboards creative destruction of the ship to unstabilize him might be good. We can also start the fight by retreating behind the gap and throwing ballista bolts at him; it seems he would have difficulty crossing thanks to his armor; even if he blocks, the lightning effects should get him. Though, maybe the fullplate acts as faraday cage? The lightning seems clearly magical however, so I don't know if it'd come up.

You kicked the ammo overboard so the only bolts are the ones you hit those guys with. They're probably discharged, though you could try one of them. But you still only have one arm...

[ ] No Quarter
I will only vote this if someone lays out convincing, cohesive tactics to approach the fight with. What's our opening move? Which aspects of our environment are opportunities and which are traps? Is it possible to reunite with Gisena? What do we do if he's significantly faster or slower than us? What maneuvers can a one-armed swordsman use to defend against him hitting us with his shield? Questions like these need answers or the rewards don't match the risk.

Your read is that he's slower than you, but much better protected, and likely equally strong or stronger, though without the destructive force of Ruin. However, he does have a flaming sword and whatever that armor of his does.

Tactics: He's heavy enough to leave indentations in the wood and does not appear to have any ranged options available to him. Mobility is our advantage, his is his blade's greater reach and the shield. Fight as we kite, sink the ship with more cuts, try to get him into the water. He won't drown, that would be convenient, but it should slow him and might douse the weapon. We should watch out for the ballista bolts we tossed overboard in case he tries to imitate us, however.

Use the grappling hook to retreat back to Verschlengorge if necessary. Given that his sword's on fucking fire and he's bleeding darkness, I think we can safely assume Nullity'll be effective on him, so if we can briefly trade with Gisena to relieve her while she debuffs him that'd be cool too. Also, we can recall the Forebear's Blade to our hand if disarmed, so if we're stuck in melee maybe 'let' him disarm us to create a fake opening.

Hm... would a pirate wear armor that makes him ineffective if sent overboard?
 
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