Getting stabbed in the back by your son is not a considerable improvement!Many would argue he was more successful by far! He didn't die to a hero, after all.
Getting stabbed in the back by your son is not a considerable improvement!Many would argue he was more successful by far! He didn't die to a hero, after all.
We can't have battle all the time, however, and Might allow us to eliminate that glaring weakness of Hunger with another way to accumulate power. Additionally, Might does give us "significant" buffs to our stats and ability to scale, which are both very relevant for combat purposes, perhaps even more so than regeneration in many scenarios; after all, being strong enough that you don't have damage has a lot of value. It's uncharitable to say that Might doesn't add anything to active hours; and it makes our inactive hours more productive too!Hm, does Might's Repose restore the lost vigor of our youth? Might be a hidden benefit... but still, it's a bit of a perverse incentive. We got all of this from one battle, one in which we didn't even have to truly push ourselves. A lot of that's because of Gisena and the mech's help, but it goes to show just how impressive Hunger is. Getting benefits from sleeping is nice. Being an active Progression-type Cursebearer is far better; I'd rather snag immortality somewhere else.
Largely uninterpreted nine hours or would bunch of short naps work too?Sleeping for at least 9 hours grants the buff for about 15 hours.
Also, livid gold eyes? A fanged maw? Is this thing part-orc or something? I wonder if it's calling out for a pilot.That's to be expected! The thing has three heads which are mostly mouth! You ever see a good guy with a mech like that!? Evil color scheme too...
Trustworthy Enough both gains us a companion who we might get to mitigate our curses and an extra option.
There is potential in this. A single great strike could breach defenses normally far too strong for the Vengeful One, the anti-spiritual property means that foes with no physical corpus won't be safe from it and counters regenrative factors.
Curse Mitigation feels a bit wasted however, since one of the greatest appeals of Gisena was her Mitigation potential.
Getting stabbed in the back by your son is not a considerable improvement!
Largely uninterpreted nine hours or would bunch of short naps work too?
Hmm, then I suppose breaking narrative conventions over their knee is a proud tradition passed down the Tyrant line for generations.The Forebear is actually the tyrant's distant ancestor, and it is said he died peacefully at a very advanced age!
[ ] Keep Your Distance - You know too little at this juncture. Best to prepare countermeasures if you can. [Gain Null Resistance - Your magic can't be reduced below 30% by any source]
Everything else aside, it's likely that both Feast and Might would reinforce their own legends - with Feast we would be known as Eater and with Might as Sleeper, which would likely help both options develop in their own direction.Imagine if Rihaku later gives us the ability to basically function at our full capability while asleep. The sheer amount of salt would actually be insane.
Is tyranny just a family tradition, as the Catacomb's name implies? We are Doomed and Geas-bound to the task now, so we might as well reap the rewards. I'm also curious about Hiro's exploits, and with enough narrative focus on the sword maybe we'll get additional information.The Forebear is actually the tyrant's distant ancestor, and it is said he died peacefully at a very advanced age!
Curse mitigation that doesn't increase difficult of future efforts is worth its weight in gold. To have nullified 5% of the Affliction's sting on Literally Day One? That's some good work.It's actually very potent. Gisena is strong enough to mitigate each Curse once and pretty much no further for a long while. This gives an additional effective half-rank of mitigation on top of that.
Also, livid gold eyes? A fanged maw? Is this thing part-orc or something? I wonder if it's calling out for a pilot.
Also, I think that people should give physical stats more thought. They allows us to kill stronger stuff for Hunger, sure, but far more importantly they allow us to tank more and run faster, which can easily be the difference between life and death. As Progression Type, we are all but guaranteed to defeat any foe with enough time and as such ability to survive and grind more is very valuable.
Basically, we want to be able to run away to the best of our ability!
At some point, sadly, mere speed becomes insufficient, but this early in the game a single stat buff could mean the difference between outrunning a pissed off Kaiju and dying.
[X] Keep Your Distance
I think this is worth it just on its face, it's also more unique in that even if we don't get the exact same options from hunger later we should get similar sorts of opportunities, it's not clear that this sort of universal null resist is in the same boat.
The option with the greatest power to survive is surely Unshattered! Or triple Thick As Thieves.
Actually, the hero has yellow eyes as well. They used to be a different color, but changed when he abducted the Forebear'sBlade.
>SleeperEverything else aside, it's likely that both Feast and Might would reinforce their own legends - with Feast we would be known as Eater and with Might as Sleeper, which would likely help both options develop in their own direction.
Sith eyes, eh? Sucker's bet that he still remembers what color they were originally, but maybe there were portraits of his original self hanging around. Someone should do a before and after series: 'Isekai: Not Even Once!' Joke's on us, we've boarded that train for good.Actually, the hero has yellow eyes as well. They used to be a different color, but changed when he abducted the Forebear's Blade.
I mean, you just need to sleep an hour or two more than you would otherwise to get the buff; does that really have harder logistics than having to keep ton of meat around all the time? Beside that, you just swap your sit and train time with nap time. If you are confident that we would have time to sit and train, you should be confident that we can nap.If we were better established I think I'd go with repose, but as is we know too little to be confident in being able to lie back and hit the snooze button with any regularity, so lean into a better murderhobo endurance for gainz with some morale bonus from mitigation.
I mean, you just need to sleep an hour or two more than you would otherwise to get the buff; does that really have harder logistics than having to keep ton of meat around all the time? Beside that, you just swap your sit and train time with nap time. If you are confident that we would have time to sit and train, you should be confident that we can nap.
That's the single best scenario for Feast - it would be like expecting that next year nothing happens and passive gain is everything we can expect for Might. I don't think that nine hours of sleep is much to ask for by any means.I don't think there's a guarantee of 8 hours interrupted sleep though, or time to sit around and train. It could be that this mech is the last of its kind and everywhere is overrun by the dragon beasts constantly sending out blood drones that ravage the land and mess with us.
I don't think that's the most likely scenario but it wouldn't shock me either, so since even in less dire circumstances it's a relatively favorable match-up between the perks might as well hedge.
I can see the justification, but there'll be future fights to snag combat power in. One of the reasons to take competence upgrades here is that the protagonist's still hot from the fires of character generation. His past's hazy, so charisma/intellect are easier to come by; taking Humanitarian Efforts would've retroactively made him the sort of person who would jump in and save people rather than decapitating the problem. Once this stage passes, it'll be harder to temper him.I think for this vote our focus should be on combat capabilities that allow us to face the monsters and kill them reliably. That way, through Progression + Hunger, we will be able to get access to other shinies quicker. That was the entire point of our build.
Feast of lives + Thick as thieves simply doesn't make us killy enough to take advantage of that. Perhaps, if we had another point to spend on Fellhanded stroke or Echo of the forebear...