Hm, does Might's Repose restore the lost vigor of our youth? Might be a hidden benefit... but still, it's a bit of a perverse incentive. We got all of this from one battle, one in which we didn't even have to truly push ourselves. A lot of that's because of Gisena and the mech's help, but it goes to show just how impressive Hunger is. Getting benefits from sleeping is nice. Being an active Progression-type Cursebearer is far better; I'd rather snag immortality somewhere else.
We can't have battle all the time, however, and Might allow us to eliminate that glaring weakness of Hunger with another way to accumulate power. Additionally, Might does give us "significant" buffs to our stats and ability to scale, which are both very relevant for combat purposes, perhaps even more so than regeneration in many scenarios; after all, being strong enough that you don't have damage has a lot of value. It's uncharitable to say that Might doesn't add anything to active hours; and it makes our inactive hours more productive too!

Besides, buffs to our wisdom and glory should stack nicely with Thieves, should they not?
Sleeping for at least 9 hours grants the buff for about 15 hours.
Largely uninterpreted nine hours or would bunch of short naps work too?
 
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Trustworthy Enough both gains us a companion who we might get to mitigate our curses and an extra option.

To be clear, Gisena will accompany you either way, this just decides your stance with regards to her.

There is potential in this. A single great strike could breach defenses normally far too strong for the Vengeful One, the anti-spiritual property means that foes with no physical corpus won't be safe from it and counters regenrative factors.

You'd have to land a hit first, but that's not impossible with a decent Rank.

Curse Mitigation feels a bit wasted however, since one of the greatest appeals of Gisena was her Mitigation potential.

It's actually very potent. Gisena is strong enough to mitigate each Curse once and pretty much no further for a long while. This gives an additional effective half-rank of mitigation on top of that.

Getting stabbed in the back by your son is not a considerable improvement!

The Forebear is actually the tyrant's distant ancestor, and it is said he died peacefully at a very advanced age!

Largely uninterpreted nine hours or would bunch of short naps work too?

Uninterrupted is most efficient, else you wouldn't get the buff for the inter-nap periods.
 
Also, I think that people should give physical stats more thought. They allows us to kill stronger stuff for Hunger, sure, but far more importantly they allow us to tank more and run faster, which can easily be the difference between life and death. As Progression Type, we are all but guaranteed to defeat any foe with enough time and as such ability to survive and grind more is very valuable.

Basically, we want to be able to run away to the best of our ability!

At some point, sadly, mere speed becomes insufficient, but this early in the game a single stat buff could mean the difference between outrunning a pissed off Kaiju and dying.
 
[X] Trustworthy Enough
[X] Sword That Was Stolen - Thick As Thieves
[X] Hunger - Feast of Lives

Imagine if Rihaku later gives us the ability to basically function at our full capability while asleep. The sheer amount of salt would actually be insane.
 
Imagine if Rihaku later gives us the ability to basically function at our full capability while asleep. The sheer amount of salt would actually be insane.
Everything else aside, it's likely that both Feast and Might would reinforce their own legends - with Feast we would be known as Eater and with Might as Sleeper, which would likely help both options develop in their own direction.
 
The Forebear is actually the tyrant's distant ancestor, and it is said he died peacefully at a very advanced age!
Is tyranny just a family tradition, as the Catacomb's name implies? We are Doomed and Geas-bound to the task now, so we might as well reap the rewards. I'm also curious about Hiro's exploits, and with enough narrative focus on the sword maybe we'll get additional information.
It's actually very potent. Gisena is strong enough to mitigate each Curse once and pretty much no further for a long while. This gives an additional effective half-rank of mitigation on top of that.
Curse mitigation that doesn't increase difficult of future efforts is worth its weight in gold. To have nullified 5% of the Affliction's sting on Literally Day One? That's some good work.
 
[X] Trustworthy Enough
Protection from her powers probably also reduces her effectiveness at curse mitigation.
[X] Forebear's Blade - Echo of the Forebear
As we're more of a warrior, we might as well improve mundane capability.
[X] Hunger - Might's Repose
A convenient power. We just need a dream palace so we can hang out while we nap.
 
Preliminary vote count?
Also, livid gold eyes? A fanged maw? Is this thing part-orc or something? I wonder if it's calling out for a pilot.

Actually, the hero has yellow eyes as well. They used to be a different color, but changed when he abducted the Forebear's Blade.

Also, I think that people should give physical stats more thought. They allows us to kill stronger stuff for Hunger, sure, but far more importantly they allow us to tank more and run faster, which can easily be the difference between life and death. As Progression Type, we are all but guaranteed to defeat any foe with enough time and as such ability to survive and grind more is very valuable.

Basically, we want to be able to run away to the best of our ability!

At some point, sadly, mere speed becomes insufficient, but this early in the game a single stat buff could mean the difference between outrunning a pissed off Kaiju and dying.

The option with the greatest power to survive is surely Unshattered! Or triple Thick As Thieves.

This doesn't hurt her ability to mitigate our Curses?

Nope.
 
Inserted tally
Adhoc vote count started by Conjured Blade on May 21, 2020 at 2:01 PM, finished with 66 posts and 16 votes.

  • [X] Trustworthy Enough
    [X] Forebear's Blade - Unshattered
    [X] Trustworthy Enough
    [X] Sword That Was Stolen - Thick As Thieves
    [X] Hunger - Might's Repose
    [X] Trustworthy Enough
    [X] Sword That Was Stolen - Thick As Thieves
    [X] Hunger - Feast of Lives.
    [X] Trustworthy Enough
    [X] Forebear's Blade - Echo of the Forebear
    [X] Hunger - Might's Repose
    [X] Trustworthy Enough
    [X] Hunger - Might's Repose
    [X] Forebear's Blade - Fell-Handed Stroke
    [X] Trustworthy Enough
    [X] Forebear's Blade - Fell-Handed Stroke
    [X] Hunger - Feast of Lives.
    [X] Trustworthy Enough
    [X] Sword That Was Stolen - Thick As Thieves
 
Inserted tally
Adhoc vote count started by DkArthas on May 21, 2020 at 2:02 PM, finished with 66 posts and 16 votes.
 
[X] Keep Your Distance

I think this is worth it just on its face, it's also more unique in that even if we don't get the exact same options from hunger later we should get similar sorts of opportunities, it's not clear that this sort of universal null resist is in the same boat.

[X] Hunger - Feast of Lives

If we were better established I think I'd go with repose, but as is we know too little to be confident in being able to lie back and hit the snooze button with any regularity, so lean into a better murderhobo endurance for gainz with some morale bonus from mitigation.
 
Interesting. A lot of force multiplier options being taken! But your initial force is not that great. For Gisena to safely work on Curse Mitigation, you'll have to provide physical security at a minimum... Thick as Thieves, for all of its worth, doesn't do much for your combat capabilities in the short term.

[X] Keep Your Distance

I think this is worth it just on its face, it's also more unique in that even if we don't get the exact same options from hunger later we should get similar sorts of opportunities, it's not clear that this sort of universal null resist is in the same boat.

Indeed, though in the long run a Progression type has many opportunities to develop almost every sort of capability. But one has to get there first!
 
The option with the greatest power to survive is surely Unshattered! Or triple Thick As Thieves.
Actually, the hero has yellow eyes as well. They used to be a different color, but changed when he abducted the Forebear'sBlade.
:o
Individually it's not much to go on by... But is it possible that the evil mech is actually attracted to the shard of Forebear in us? And that by increasing it we get greater affinity? So by taking Unshattered we'd also reduce it?!

Or is it the other way around? Questions, questions...
 
[X] Trustworthy Enough
[X] Sword That Was Stolen - Thick As Thieves
[X] Hunger - Feast of Lives


Orm has the right of it. These options will help greatly with our geas and let us remain at war far more consistently. We'll have fewer interpersonal conflicts, make fewer tactical errors, and spend less time healing up from our fights. A little heartlessness is valuable on the battlefield, too.
Decimation is a major obstacle to conquer missions so that is of deep value as well.


If we can earn another pick, I'd love to add Echo.
 
[X] Keep Your Distance - You know too little at this juncture. Best to prepare countermeasures if you can. [Gain Null Resistance - Your magic can't be reduced below 30% by any source]
[X] Forebear's Blade - Echo of the Forebear
[X] Forebear's Blade - Echo of the Forebear

Gisena has an AOE nullification so this helps if she has to use that. Also I think immediately trusting people is a dangerous path.

Gotta be strong to kill Kaiju. Killing things leads to more Hunger!

Feast of lives is interesting to me, but I'm worried if we get put in some strange world not enough animals is really going to mess us up. We backslide at 4x the rate. Might is more slumber-lite bs, also it doesn't give us the strength of youth. Nah I want to restore the Hero's youth.
 
Everything else aside, it's likely that both Feast and Might would reinforce their own legends - with Feast we would be known as Eater and with Might as Sleeper, which would likely help both options develop in their own direction.
>Sleeper
>NOPE.jpg

We've had a protagonist with that epithet already!
Actually, the hero has yellow eyes as well. They used to be a different color, but changed when he abducted the Forebear's Blade.
Sith eyes, eh? Sucker's bet that he still remembers what color they were originally, but maybe there were portraits of his original self hanging around. Someone should do a before and after series: 'Isekai: Not Even Once!' Joke's on us, we've boarded that train for good.
 
If we were better established I think I'd go with repose, but as is we know too little to be confident in being able to lie back and hit the snooze button with any regularity, so lean into a better murderhobo endurance for gainz with some morale bonus from mitigation.
I mean, you just need to sleep an hour or two more than you would otherwise to get the buff; does that really have harder logistics than having to keep ton of meat around all the time? Beside that, you just swap your sit and train time with nap time. If you are confident that we would have time to sit and train, you should be confident that we can nap.

Again, "significant stats buff" generally translates to good ability to fight. It means that you defeat enemies without taking damage or can challenge stronger foes; while regeneration is superior in limited number of situations where you can offensively leverage your HP pool, it doesn't help much 1v1. That's not to say that stat boost is necessarily better, but it's not fair to say that Might lacks ability to kill stuff either.

Additionally, Might does offer mental buff which should stack nicely with Thieves. This buffs scales, which should be of immense value given whole "rule" thing Geas has both in this world and in many others.
 
I think for this vote our focus should be on combat capabilities that allow us to face the monsters and kill them reliably. That way, through Progression + Hunger, we will be able to get access to other shinies quicker. That was the entire point of our build.

Feast of lives + Thick as thieves simply doesn't make us killy enough to take advantage of that. Perhaps, if we had another point to spend on Fellhanded stroke or Echo of the forebear...
 
I mean, you just need to sleep an hour or two more than you would otherwise to get the buff; does that really have harder logistics than having to keep ton of meat around all the time? Beside that, you just swap your sit and train time with nap time. If you are confident that we would have time to sit and train, you should be confident that we can nap.

I don't think there's a guarantee of 8 hours interrupted sleep though, or time to sit around and train. It could be that this mech is the last of its kind and everywhere is overrun by the dragon beasts constantly sending out blood drones that ravage the land and mess with us.

I don't think that's the most likely scenario but it wouldn't shock me either, so since even in less dire circumstances it's a relatively favorable match-up between the perks might as well hedge.
 
I don't think there's a guarantee of 8 hours interrupted sleep though, or time to sit around and train. It could be that this mech is the last of its kind and everywhere is overrun by the dragon beasts constantly sending out blood drones that ravage the land and mess with us.

I don't think that's the most likely scenario but it wouldn't shock me either, so since even in less dire circumstances it's a relatively favorable match-up between the perks might as well hedge.
That's the single best scenario for Feast - it would be like expecting that next year nothing happens and passive gain is everything we can expect for Might. I don't think that nine hours of sleep is much to ask for by any means.

As for training, remember my napkin math - Might lets us generate power while we are awake too, and difference in gains between Might that slept for 9 hours and Might that slept for 22 hours is merely 33%. Naps are useful, yes, but they are by no means vital for Might.
 
I think for this vote our focus should be on combat capabilities that allow us to face the monsters and kill them reliably. That way, through Progression + Hunger, we will be able to get access to other shinies quicker. That was the entire point of our build.

Feast of lives + Thick as thieves simply doesn't make us killy enough to take advantage of that. Perhaps, if we had another point to spend on Fellhanded stroke or Echo of the forebear...
I can see the justification, but there'll be future fights to snag combat power in. One of the reasons to take competence upgrades here is that the protagonist's still hot from the fires of character generation. His past's hazy, so charisma/intellect are easier to come by; taking Humanitarian Efforts would've retroactively made him the sort of person who would jump in and save people rather than decapitating the problem. Once this stage passes, it'll be harder to temper him.
 
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