[X] Trustworthy Enough
[X] Hunger - Might's Repose
[X] Forebear's Blade - Fell-Handed Stroke


Might's Repose because immortality + physicality buff + a minor mental buff on top + growing over time, which is nice long-term. Fell Handed Stroke for a decisive blow to kill, since we're fine on the strength end of things with Might's Repose.
 
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Oof. This selection looked great, but sacrificing long-term potential for short-term power really doesn't sit well to me since we've already picked Scepter as is. It's gonna be a hard pass for me.
Well that last option looked good-

oof.

It's almost like... fast power and psychological healing comes with a price!

Just to make sure, all these choices something we can get later as well or are they only for this update only?

You don't know. Safest to assume they're limited time only!
 
Hmm. Feast of Lives provides both lifesteal and curse mitigation, as long as we don't run out of meat that is. Might's Repose grants agelessness, which we'll need eventually, it also allows stat growth through sleep rather then combat, getting around Hunger's combat-only growth restriction. This could be invaluable if we ever end up in a situation where good fights are hard to find.

One of those two I think. Of the two I think Feast of Lives is more immediately relevant.
 
[X] Trustworthy Enough

Eh, how useful can magic resistance be really?


[X] Forebear's Blade - Fell-Handed Stroke

An alpha strike which makes healing hard is good, especially since the things can regenerate.

[X] Hunger - Feast of Lives.

Regeneration, lifesteal and curse mitigation. It's great.

Together they work pretty well I think, an stronk strike that heals our hero.
 
[X] Trustworthy Enough
[X] Forebear's Blade - Unshattered


Very interesting choice. While the resistence to power reduction would be quite nice, I think Unshattered would be fitting for the hero. The end of a legend and the begining of a new one, that of the broken blade and the broken hero.
 
Hmm. Feast of Lives provides both lifesteal and curse mitigation, as long as we don't run out of meat that is. Might's Repose grants agelessness, which we'll need eventually, it also allows stat growth through sleep rather then combat, getting around Hunger's combat-only growth restriction. This could be invaluable if we ever end up in a situation where good fights are hard to find.

One of those two I think. Of the two I think Feast of Lives is more immediately relevant.

I wouldn't look down either on stacking more physical stats or Charisma and Intelligence! The latter are especially rare to buff directly... raw speed and power let you kill stronger enemies than a force multiplier like lifesteal. And of course, even three stacked Echoes does not compare to Unshattered might. Which would be really nice to have if the Apocryphal Curse drags you into more conflicts.

[X] Trustworthy Enough

Eh, how useful can magic resistance be really?

Resistance to your own magics being suppressed? It's quite a valuable hedge, given how dependent you can be on them. Of course you have some degree of natural resistance from your Accretion Rank but it's nice to have a more reliable defense too.
 
You don't know. Safest to assume they're limited time only!
Huh. In that case
*Sleeping at least 9 hours a day yields the following benefits: You become only stronger, wiser, and more glorious with age, never becoming infirm, as if the travails of aging themselves have an inverse effect on you. You gain a substantial bonus to physical attributes and a minor bonus to mental attributes for the day. You are immune to hostile effects that would tire or exhaust you or induce artificial sleep.
Is super fucking important. With Geas of Indenture finding relevant immortality is of absolute importance - in last quest we would have to spend bunch of perk points on that alone. Also more stats means greater chance of running away if shit turns south so lets Echo away.

[X] Trustworthy Enough
[X] Forebear's Blade - Echo of the Forebear
[X] Hunger - Might's Repose
 
I still find the connection with the mecha weird, it seems like it's also a depleted icon so there's a similarity but why it engendered this response seems odd. It started before we had settled on accretion anyway so it doesn't have to do with that.

Maybe it's broadcasting something.
 
*So long as you feed this appetite well, reduce the Decimator's Affliction by .5% a year. Doesn't increase difficulty of future mitigations.
*Without a regular supply of animal-based foods, you will suffer increasing penalties to your bodily health, and increase the Decimator's Affliction by 2% a year.
To be clear, does this mean changing it from 10% to 9.5%/12%? Not .5% or 2% of the original 10%?
 
To be honest, if you already lost 70% of your magic, the remaining 30% wouldn't help against someone that capable or someone with friends that can do that.
 
Until the new mechanics are up, thread participation reward will be Extra Selections on this vote from the 1-cost options.

I still find the connection with the mecha weird, it seems like it's also a depleted icon so there's a similarity but why it engendered this response seems odd. It started before we had settled on accretion anyway so it doesn't have to do with that.

Maybe it's broadcasting something.

The affinity has little to do with Accretion, yes.

To be clear, does this mean changing it from 10% to 9.5%/12%? Not .5% or 2% of the original 10%?

Yup.
 
To be honest, if you already lost 70% of your magic, the remaining 30% wouldn't help against someone that capable or someone with friends that can do that.
If you run into something like magic dungeon that shuts down all magic (above certain level), those 30% would come in handy.

Like, it's def not as worth as getting flat upgrade, but there are some uses. It's just too situational.
 
To be honest, if you already lost 70% of your magic, the remaining 30% wouldn't help against someone that capable or someone with friends that can do that.

That depends entirely on how specialized their build is and how much they've invested in nullifying you, as well as your relative baselines. And in the long term it's certainly very good. 30% of a Combat Type Cursebearer's power is destruction on a comparable scale to 100%.
 
Does the power gained from sleeping 90% of the day count as 'training' for the purpose of Hunger? If it doesn't, that's an excellent source of passive power for us.
 
Well, feast of lives would result in thirteen times as much life force in our affected domain at the end of a fifty year rule, so that's a definite plus.
 
Hmm, a non-trivial choice as always. Well, except for Gisena. She's currently our only ally, and she's even aware of the Tyrant's Doom to some extent and clever enough to work around it. Making nice and getting an additional pick for powers sounds good to me.

Well, Thick as Thieves is out as a choice immediately. Mental contamination with the Hero's current barely healed mind and soul? No thanks.

I don't think I would pick Might's Repose either, despite it being an easy immortality and growth option, as while we only have the option thanks to not taking Affliction of Slumber, it takes up too much time. Well, might still be worth it since it can probably be combined with time manipulation unlike Slumber. Hmm, that would be a really potent combination, but we don't have time manipulation at the moment, and neither does our companion.

Feast of Lives is really good, giving both regeneration and free Decimation Mitigation for the low, low price of abandoning vegetarianism. Might even be able to heal ourselves fully after a few battles!

But really, whichever combination of Hunger and Forebear's Blade one picks, the biggest choice here is basically between maximum power now with Unshattered - and boy is this one a doozy - to propel us towards even greater relevance, and less power now but more growth options to make up for it somewhat.

I think I'll pick this ones for the moment:

[X] Trustworthy Enough
[X] Forebear's Blade - Unshattered


Power begets power, especially with our build, as this update showed. With Unshattered we can immediately reach a wholly new tier of power and this accomplish much more strenuous tasks, thus accumulating our Legend even more quickly. Remaining maimed and having a broken blade is annoying, but prosthetics are a thing and distance only has meaning in a fight between equals. Sorry, couldn't resist.

My sole worry is that we'll stumble onto something we can't beat even with our power. As evidenced by the Abomination, there are things in this world that exceed even the mighty power of Unshattered, but then we're not so stupid that we can't pick and choose our battles.
 
I think taking Fell handed blow is pretty much necessary, we can't always rely on having gisena with us while we go murderhoboing. This pretty much shuts down the monsters regeneration and possibly kills them even if they escape. Add Hunger - Feast of Lives to that and we can pretty much bring ourself back to full health after every kill. This is an superb combination.

The Decimators affliction is the curse we need to mitigate the most right now and Feast of lives helps with that too. All for the price of merely eating well.


[X] Trustworthy Enough
[X] Forebear's Blade - Fell-Handed Stroke
[X] Hunger - Feast of Lives
 
I wonder how Gisena knew we were from another dimension, maybe her magic can tell our system isn't native to this one? The fact she can immediately suss out the parameters of the curses is pretty impressive, though she was pretty casual in the face of the decimator revelation in this scenario. Maybe she got a dossier from the accursed.
 
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I wonder how Gisena knew we were from another dimension, maybe her magic can tell our system isn't native to this one? The fact she can immediatly suss out the parameters of the curses is pretty impressive, though she was pretty casual in the face of the decimator revelation in this scenario. Maybe she got a dossier from the accursed.
We're also the only other human we've seen about so far with superpowers. And she has superhuman charisma. Could go either way, really.
 
[X] Hunger - Feast of Lives. The Ring Hunger brings unnatural vigor, staunching wounds and replenishing blood, but its true strength is evident only at the moment of triumph. Gain modest regeneration and improved health of the body. Briefly gain extreme regeneration upon defeating a non-trivial opponent. [2 picks]
 
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