If it is me as cursebearer,then I will avoid apocrypha and choose combat type because I am not smart and cautious enough in planning.

I want progression type that made me grinding but combat type also made me go to another world and grinding with cultivation instead.

So combat type,slumber for me as curse.

Avoid brand of the wrecth and go xianxia verse and gain priceless treasure to avoid grinding.

Cultivation resource form combat type will help me further to increase my power.
 
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Now that we're closing in on the last part of character creation, I'm curious - what would you choose if the Accursed had given this opportunity to you? Would you go for the path of Progression and take on the Apocryphal Curse, or the safer and easier route of the Combat-type? Which Remittances, Primary and Lesser, would you pick? Would anyone refuse the offer completely?
There probably exist people who'd refuse this offer, who'd turn back on discovering a world in their wardrobe, but I can't fathom the mindset. Hm, assuming I don't qualify for any additional Lesser Remittances or have preexisting magic to choose from, if it's the bare bones of the offer without the Hero's backstory, I'd go with this:

Freedom + Geas of Indenture + Plenary Brand + Sword. For my Lesser Remittance, I'd either take Relinquishment (if it's an option) or relinquish the pick to help the Accursed out. It might seem contradictory to choose Freedom and then immediately Indenture myself, but the Geas imposes no behavioral restrictions or weaknesses and the tasks given don't seem beyond the Cursebearer's ability to complete. A Combat-type wielding the Sword That Ends the World without Slumber has a healthy cushion of initial power and a means of scaling in the long term, even if it's not as ridiculous as Progression.

Curse-wise, Geas is a get-out-of-world free card. I don't have to take it up to explore, but since I want to explore anyway, might as well pay for the power by doing so. Also, in the very long run, it's got an expiration date. The Plenary Brand's not that bad, honestly, advertising one's power can cow enemies in the short term even if it's incapable of making them like me. Any contingency plans made by allies in response to fear aren't a concern once I depart the world in question.

With monstrous physicals, I can try to avoid being perceived in the first place, and mitigation might eventually permit natural psychological reactions to the stimulus. Relinquishment is fucking amazing with it, since if you're not broadcasting that imperishable might, clearly you're some other dude. I'd try to avoid taking a Lesser Remittance, but realistically that resolution might not survive exposure to the Brand of the Wretched.
 
Killing wurm beast should give us a fortune in advancement due to Hunger

You're very unlikely to kill it yourself without the power of One Arm Fury. But you can help your... comrade kill it.

Surreptitiously advertising for the Accursed now are we? Now I know what to look for if half the questers suddenly disappear.

You truly believe 50% of questers have remained pure in body and mind for 30 years?

Regardless of how we might or might not feel, we can't just say such things!

I'd be really interested in being Prog, but I don't know if I could handle Indenture. I would want to know if I were able to significantly reduce the duration via mitigation.

Not more concerned about the Apocryphal Curse? A confident one, aren't you!

But yes, duration mitigation is available for the Geas. You're still looking at scientific notation time in all but the unlikeliest of scenarios though.
 
I think the task on this world is brutal one,

we need to rule for 50 years...hmm


"Half of this universe will still exist when I am finish with it" has some cool quote.
 
[/QUOTE]
Now that we're closing in on the last part of character creation, I'm curious - what would you choose if the Accursed had given this opportunity to you? Would you go for the path of Progression and take on the Apocryphal Curse, or the safer and easier route of the Combat-type? Which Remittances, Primary and Lesser, would you pick? Would anyone refuse the offer completely?
Hmm. That would depend on the circumstances. Right now?

Most likely:

Combat
Slumber + Tyrant/Lunacy (Decimation might be acceptable depending on mitigation access)

There's no way I would refuse the offer, even with 3 or 4 unmitigated curses (of my choice or otherwise suited to me) and no Remittance as a Combat Type it would be a straight upgrade to my life. The decision of Remittance is a more problematic one. If it's among the options here, either Praxis or King's Scepter.

Obviously, I wouldn't take more curses than needed to become a Cursebearer. So no LRs for me.

Within this situation presented, hmm. It would be a rather harder decision. I would definitely have to think on it for a long while. How long does the Accursed provide for Cursebearers to think after they accept the offer of being a Cursebearer?
 
You truly believe 50% of questers have remained pure in body and mind for 30 years?

Regardless of how we might or might not feel, we can't just say such things!

Depends on how you define "pure of body and mind." Is pure of body just not having had sex with anyone, or is there more to it? What the heck does pure of mind even mean?
 
Now that we're closing in on the last part of character creation, I'm curious - what would you choose if the Accursed had given this opportunity to you? Would you go for the path of Progression and take on the Apocryphal Curse, or the safer and easier route of the Combat-type? Which Remittances, Primary and Lesser, would you pick? Would anyone refuse the offer completely?

Last time this was asked for Seram, I said the Affliction of Slumber and the gift that gave multiple lives.

For this quest, it'd be
-Freedom, because I don't want to live at risk of surprise "interesting times" for the rest of eternity. And being able to destroy one planet is plenty of power.
-Affliction of Slumber, right now I spend 8 hours sleeping and 8 hours working so I'm already spending 16 hours a day doing things I don't want to do, nothing would change.
-Doom of Lunacy. Being downgraded from "planet destroying" to "continent destroying" is fine, if you're not interested in being a mass-murderer or causing a genocide this curse is irrelevant.
-The Sword That Ends The World, it's been hyped too much to turn down. Also offers a convenient way to get stronger if for some weird reason I think that's necessary.

...

[X] Cut Off The Head
Let's get into the thick of things right away.

[X] King of Sorcerers
This was my vote last time around, same reasons apply
 
Not more concerned about the Apocryphal Curse? A confident one, aren't you!

But yes, duration mitigation is available for the Geas. You're still looking at scientific notation time in all but the unlikeliest of scenarios though.

Maybe I'm misjudging it but with the amount of time of Indenture the real killer would be boredom. At what point have you done it all and are just waiting to die? In some ways a Curse guaranteed to keep things interesting might help.
 
Now that we're closing in on the last part of character creation, I'm curious - what would you choose if the Accursed had given this opportunity to you? Would you go for the path of Progression and take on the Apocryphal Curse, or the safer and easier route of the Combat-type? Which Remittances, Primary and Lesser, would you pick? Would anyone refuse the offer completely?
Personally? QoL is all that matters. Combat, then, and Lunacy therefore would actually just be a free pick. Indenture and Apocryphal would be out of the question, not really like I do significant social but Champion and Tyrant are troublesome for living in civilized society. Plenary would also be annoying. Decimator is immoral and all, but more importantly forces movement to areas of more lifeforce, so nah. I don't really like Slumber that much, but it would be the least QoL affecting pick, I suppose.
Praxis lore is cool and all... but also not much of a QoL magic. Mitigation of Slumber is the important thing in this build because time is useful, but no conflict-causing curses means pretty much no wishes, so probably Regalia? Scepter is more raw power but also not as useful for QoL. Not like I personally have major traumas that need to be instantly rectified with Wishes, so.
Lesser Remittance-wise, Relinquishment is the most invaluable out of all of these, so that. Retinue is only really useful for Progression, Intensify worsens utility, the artifacts are either not meant for holing up for long periods of time or would be dubiously applicable to Regalia power.
Companions are okay I guess, but honestly whatever. No real method of incentivizing them without leaving comfiness, so not worth too much. Maybe Forebear's Blade since Regalia gives a second Lesser Remittance. Gisena would be a decent pick for mitigation, but again, incentivization is lacking.

Anyway, oh well, no Praxis. So it is.
[X] Cut Off The Head
[X] Muscle Wizard
Mostly voting for Relinquishment since we have to rule for a long period of time and it will probably be valuable. Sorry Catherine, we hardly knew ye.
 
[X] Humanitarian Efforts
[X] Luna Conquerer


Saving people increases Charisma and most likely benevolence towards the MC, which is great when Tyrant of Doom will inevitably put a foot in his mouth. It synergizes well with Accretion, since witnesses are sort of needed in order to start those wild tales which steadily grow into a legend. A somewhat positive legend, to boot.

I'm not too worried about the relative straightforwardness of the build. Accretion is a wild card at the moment and its powers are going to be rather conceptual in nature, branching us out of a single, direct path. Gisena's Nullification is going to help as well.

this just means we'll just have to pursue it with even more tenacity in the next quest
- t. every poster in the next quest
 
[X] Luna Conquerer
[X] Cut Off The Head

If I were given the offer as I am now?
Truthfully, I might not take it -- subjectively speaking, my life is pretty great as is....
If I did, though, I'd take Freedom, Regalia, Slumber, and Lunacy.
This seems, at least to me, to be a relatively straightforward increase in person quality of life + power to achieve greater ends (yet still remaining unnoticed for as long as desired). Regalia even includes a do-over or two, should things go truly awry.
Even better, the primary remittance includes a travel package (to use in perhaps 100 years...).
 
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In other news, now that Vengeance is nigh the Balance can be mourned. Here's the funeral photo.
Fanwork##1524 Words

Goin' Anywhere
A whistle of wind demarcated a single step, the first of many. It would be without direction or destination, but with none to precede it could not be otherwise. Cobbled stone gave way to the soft mud of a distant locale, opening up the world in every direction.

The smell and taste of freedom was at first disorienting. Sparse foliage marked a savanna at the heart of summer, heat radiant from bare patches of dust and rock. Wildfire had recently devastated the area, but the edge of ash on the breeze could not disguise carrion's stink within. He fell to his knees on the bank of an ankle-deep riverbed, full of life-giving water in a bowl of death and decay.

His eyes watered, but only for a moment. Sluggishly he stood, hazy beneath the glare of a foreign Sun. War and torture had sapped his native strength, leaving only unvarnished physic to carry him forward. Twice more the wind whistled and twice more his vision shifted. Cold tore into his lungs, seizing his will to live and calcifying it. Coughing steam that rippled with each sputtering gasp, his body shuffled forward like a man reanimated, a zombified parody of human life.

The pain did not last. His mind returned quickly; the sensation of bare feet against dust and grass forced his attention to the present. Skin and bone were more stubborn, deep scars and nerve damage heavy despite his efforts to reconcile and accept them.

He lacked for tools, for skills, and for simple human dignity. But he hadn't always. Once he had walked at the head of an army, once he had been champion among champions. But failure had been the theme of those days, and his recollection of it had rotted through with time. His advisors had called it a blessing, saying: "A lost lover's smile is a death's head grin." To walk down that road was to choose death, and he could not give the Tyrant that satisfaction.

Damned hypocrites, every one of them. The Tyrant would be laughing mad if he knew what they did to him.

His steps felt lighter and lighter, his form not repaired but simply growing stronger. Energy accumulated within his chest, a shadow of the might he commanded a lifetime ago. That man had been mighty indeed if his shade alone could shelter him now.

The Sun began to set, but where the grass refused to bronze a glint of violet played tricks with the shadows. A chitter of insects raised in the distance, layering atop one-another like a wild fugue. With nowhere else to go he followed its tune toward the source. The rushing of water buzzed against his ear from then on, as if a torrential rapid were ever to his side, threatening to overtake him. He found it almost comforting, a constant not rooted in his own regrets.

He saw fine in the dark, a trick he'd learned long ago from his war-brother. It had saved him from ambush and eldritch retort alike, though it had not saved the man himself. A hidden trap had crippled him: only the Tyrant's minions were so precise. It was his first warning of that monster's true power, but in his naivete he had realized nothing.

His brother had sworn to die beside him, and he had. "To die well is to have lived." A saying his family line had carried all the way to its end. Literally; they were his last words. It bit him like a bear-trap that he'd thought so little of it for so long, content instead to chase his first crush in her inane interests. It bit him like lockjaw to admit he simpered like a dog over its meaning in the weeks following his brother's death.

...No. That was what he'd told his constituents over stiff drinks on cold nights. These were the 'deep regrets' he threw to the dogs, knowing even then that his image was all he had left. There he wallowed in self-pity, humanizing himself before men who had spent much but sacrificed little. Now he was free of them, and he would not return without steel in hand.

Advancing forward through grasses that grew ever-taller, he found himself at the root of a tree without branches. If it had a top, he could not see it. Nestled within its roots was a den, the river's roar seeming to tilt towards and into it. The grasses at his back ceased to sway with the breeze and the chitter of insects went silent in anticipation. He had not come this far to back down.

Crawling through the child-sized entryway, he entered a world of dirt and roots. Some were thick enough to bar passage where others were little more than curtains. Going down into the earthen depths, he slipped past bedrock and aquifer alike. Oxygen was in short supply, but in sheer spite of the dust and gasses his vision never faltered. Inch by inch, he wormed his way forward.

To freedom he crept on bended knee. To vengeance he charged empty-handed. His wife had loved philosophical paradoxes like that. She had taught him to love being wrong, to enjoy surprises despite the fear and the doubt. She was a flower of sunrise, an honor to have known and a hero among heroines.

She had died in front of him, taking his last vestige of the future with her. Unlike every other, he hadn't pretended to regret loving her. It would have been a betrayal, living on time her devotion had bought him while claiming she was somehow wrong for doing so.

It was that which bit him deepest. They had all loved the boy and respected the hero; for this they'd thrown away their lives. Being the hero had made him the King piece, but there are no heroes in chess; only plans and a checkered path, no more and no less.

He had become a paradox, the kind that resolves itself.

Bitter and twisted, he resigned himself. Crawling was autonomous; the river washed his mind blank, leaving only emotion. Exhaustion settled into every muscle and joint, pulling his mind down dark recollections of wounds half-remembered. It wasn't long before Slumber would beckon, monolithic and immaculate.

Eyes drooping and hazy, he slid from the tunnel's exit without fanfare. Tumbling a fraction of an inch, his head hit the floor and drew the attention of its residents. In the phosphorescent glow of the cavern's moss-covered walls, he saw them rise to their full height. They looked like saber-toothed tigers, if the prey they had evolved to hunt were the size of skyscrapers. The cavern stretched further still above their heads, their tails trailing oddly long and whispy into a pit of darkness behind them.

Mortal terror surged and struck him right then as every other sense slid out from below. The weight of their paws, the smell of their breath, and the feeling of being pierced by their teeth assailed him all at once. The horrors of war were no stranger to him, but this was somehow more visceral. This was death in practice, the den of gods enfleshed, a certainty that was both terribly intimate and impersonal. This was an end to his story.

But he refused. Hate bubbled up, the solitary honor bestowed upon him by nameless evil and its Tyrant puppet. It pushed through the screaming meat suit of his body and the chemicals in his brain, denying his sensory organs their right to fail and give way. A scarred spirit called upon half-dead magic to break his earthly shackles, and his will did the rest. The glowing lights that bathed the cavern parted as if cut evenly in two, their severed edges turning to smoke in the naked air.

Thereafter stood only a stock of beasts: large and powerful but otherwise mundane. They looked upon him with cold and intelligent eyes, wariness palpable despite inhuman faces. One by one they turned away, going back to sleep or licking themselves dismissively. Those nearest the center parted in unison, wordlessly requesting his presence beyond.

There was no time to worry about it. He went forward into the cavern's depths, where the reigning monarch lay alone. Age had worn upon her, fur faded and posture slumping, but she held her head high. Her steady gaze fell over him with the clarity of cold, still water. On her forehead a wreath of gold-shelled insects shuffled gently, its constituents still vividly alive and chittering happily.

"Are you weary, traveler? The swarm's song can only be heard by the lost."

It... talks. It talks.

"We apologize for the baring of teeth earlier. If you wish, we can spare you a place to sleep."

He affirmed without delay. Safety's sweet promise made every buried pain and weakness flare up at once, as if summoned to wage war upon his spent willpower. The Slumber could be denied for no longer.

"We need only ask one favor of you first, magician..."

Not for the first time in his life, the hero fell to his knees and cursed the kindness of strangers.
 
So combat type,slumber for me as curse.

Avoid brand of the wrecth and go xianxia verse and gain priceless treasure to avoid grinding.

Cultivation resource form combat type will help me further to increase my power.

Oh, do note that the power you gain from Freedom is not guaranteed to grant dimensional travel as it is for the hero.

Freedom + Geas of Indenture + Plenary Brand + Sword. For my Lesser Remittance, I'd either take Relinquishment (if it's an option) or relinquish the pick to help the Accursed out. It might seem contradictory to choose Freedom and then immediately Indenture myself, but the Geas imposes no behavioral restrictions or weaknesses and the tasks given don't seem beyond the Cursebearer's ability to complete. A Combat-type wielding the Sword That Ends the World without Slumber has a healthy cushion of initial power and a means of scaling in the long term, even if it's not as ridiculous as Progression.

Yeah, there are a number of options with Freedom that aren't too burdensome:

Doom of the Tyrant + Plenary Brand + King's Scepter/Three Wishes + Relinquishment = Stay on Earth and be Nameless
Geas of Indenture + Plenary Brand + The Sword + Intensify Sword = Would be my pick for the Geas / Plenary combo
Doom of Lunacy + Affliction of Slumber is fine too, though you risk being forced into full power and causing everyone who sees it to hate you
Even Geas of Indenture + Brand of the Champion wouldn't be that bad.

Within this situation presented, hmm. It would be a rather harder decision. I would definitely have to think on it for a long while. How long does the Accursed provide for Cursebearers to think after they accept the offer of being a Cursebearer?

How much time would you need? Probably not more than like... 100 subjective hours, unless you had special circumstances.

Depends on how you define "pure of body and mind." Is pure of body just not having had sex with anyone, or is there more to it? What the heck does pure of mind even mean?

Ask him if you see him!

-Doom of Lunacy. Being downgraded from "planet destroying" to "continent destroying" is fine, if you're not interested in being a mass-murderer or causing a genocide this curse is irrelevant.

Combat-types are continent-level, not planet-level innately. I guess you could destroy a planet if you tried hard enough. But it would take a while.
 
Personally not sure if I would take on the job at all if given the chance - assuming my suitability is great enough not to require a boatload of Curses. Fantasies are one thing, reality quite another, and while the line about power and responsibility is quite trite, there is still the kind of attention a Cursebearer would draw to consider. Power attracts power, and becoming a Combat Type (since the prohibitive price for Progression makes it completely out of the question for me) means playing with the slightly bigger boys of the verse. It means standing on the frontlines, whether one wants to or not - the only choice is whether one flees or fights.

As for the Curses themselves, Slumber is a given, then it's a tossup between Lunacy and Champion. I hope mitigation isn't too difficult for the latter, but it's still annoying to deal with. Primary Remittance is likely Regalia - for both power and the redos. I don't think I can handle Wishes well. Or maybe I'd dare to take up the Sword? If there's no immediate danger, it would be interesting to explore the Praxis.

As for the Lesser Remittances, it's naturally Retinue, Relinquishment, and a Companion or two. I suspect I won't have quite the omake power for all that in reality though.
 
[x] Humanitarian Efforts - The city is being pillaged or simply butchered by that creature's spawn. It appears to be struggling against its opponent, so there should be no need for you to intervene. Save as many lives as possible, rescue and evacuate civilians from the city and cull the ranks of the creature's horde. Best keep your distance from both abominations until you learn more. You don't quite trust this unnatural affinity. [+Charisma]

[X] Luna Conquerer
 
[X] Cut Off The Head

[X] Luna Conquerer

I've had time to reflect now, so I can confirm I wanna see us fight the big dragon abomination
 
Geas of Indenture + Plenary Brand + The Sword + Intensify Sword = Would be my pick for the Geas / Plenary combo

You know, I didn't even consider Intensify Sword, but that honestly is super good on a combat type. You get knock-off diet progression lite without taking the full curseload of a progression type. And if it's able to keep up with Plenary Brand's escalation, that lets you take Plenary Brand, which on a combat type is way better then some of the other curses but is not great because it scales and your remittance doesn't.

The biggest downside to this build is it locks you out of other supernatural powers, and Praxis is weak at some things. If you ever have to resurrect a loved one it'll be way more difficult.
 
It... talks. It talks.

"We apologize for the baring of teeth earlier. If you wish, we can spare you a place to sleep."

He affirmed without delay. Safety's sweet promise made every buried pain and weakness flare up at once, as if summoned to wage war upon his spent willpower. The Slumber could be denied for no longer.

"We need only ask one favor of you first, magician..."

Not for the first time in his life, the hero fell to his knees and cursed the kindness of strangers.

There's a strong argument for using the Wild card to get a second Force power generating a (relatively) safe place to sleep! Pocket dimensions are always comfy and often useful.

As for the Curses themselves, Slumber is a given, then it's a tossup between Lunacy and Champion. I hope mitigation isn't too difficult for the latter, but it's still annoying to deal with. Primary Remittance is likely Regalia - for both power and the redos. I don't think I can handle Wishes well. Or maybe I'd dare to take up the Sword? If there's no immediate danger, it would be interesting to explore the Praxis.

So few are willing to take on the burdens of Progression... I wonder what the answers would be if it was the Progression-type - with Geas, Apocryphal Curse + 2 Curses - or mundanity? What options would you take, if you had to survive as our hero does in an all-or-nothing situation?
 
You truly believe 50% of questers have remained pure in body and mind for 30 years?

Regardless of how we might or might not feel, we can't just say such things!
Some of us aren't even 30 years old!
How much time would you need? Probably not more than like... 100 subjective hours, unless you had special circumstances.
I would probably want about 1~2 subjective hours to do some careful introspection and maximize my expected future utility.

The Geasa and Aprochyral are totally unacceptable for me.
The Brands are only modestly palatable.
Most of the Dooms (Tyrant, Matyr, Lunacy) are relatively palatable.
The Afflictions are pretty good, Slumber especially.

I would probably go for Slumber/Champion, or Slumber/Tyrant. Three Wishes is likely.
So few are willing to take on the burdens of Progression... I wonder what the answers would be if it was the Progression-type - with Geas, Apocryphal Curse + 2 Curses - or mundanity? What options would you take, if you had to survive as our hero does in an all-or-nothing situation?
Oh, in that case I would still be a Cursebearer. My expected utility is still higher than being mundane. I'd probably try to mitigate the 'moral abhorrence' part of the geas of Indenture ASAP; Apocryphal would be next.

Most likely Slumber and Decimator, yes, even with the joint penalty. If I'm a progression-type, value-structure altering curses are an absolute no.

I would probably go for 3 Wishes in this scenario (Mostly out of the vain hope that with True Wish I could wish away the Apocryphal Curse). If it's possible to upgrade 3 Wishes with Lesser Remitances, I'd be all for it, but otherwise I'd go for Retinue and see if I can apply the Nameless strat of having my companions outlevel me and handle my problems (especially Apocryphal) for me.
 
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There's a strong argument for using the Wild card to get a second Force power generating a (relatively) safe place to sleep! Pocket dimensions are always comfy and often useful.



So few are willing to take on the burdens of Progression... I wonder what the answers would be if it was the Progression-type - with Geas, Apocryphal Curse + 2 Curses - or mundanity? What options would you take, if you had to survive as our hero does in an all-or-nothing situation?
If one abandons all hope of life being anything other than an endless series of escalations, then the Balance build might be quite appropriate. Maybe Doom of the Martyr instead of the Champion Brand if possible? Doesn't matter too much that we're too merciful if we outgrow our opposition too quickly. It introduces weak points and inconveniences one quite a bit, but so do all Curses, and these ones are on the mild side if such a thing can be said about Curses.
 
So few are willing to take on the burdens of Progression... I wonder what the answers would be if it was the Progression-type - with Geas, Apocryphal Curse + 2 Curses - or mundanity? What options would you take, if you had to survive as our hero does in an all-or-nothing situation?

That's nasty. Forcing me to choose between magic and safety. But fine, magic it is. I think I end up with literally the Balance build - yep, that's what I got. Slumber, Champion, Regalia. Regalia grants the best survival tools, and hopefully if I survive long enough I'll grow into the role.

Lesser Remittances are hard, there's a lot that a Progression build needs. As annoying as Gisena can get, she's super useful when stuck with Slumber on a Progression build. Retinue is strong lategame, and having people to rely on is important for someone who suffers burnout like I do. Talon is really great with Champion, making the cursebearer less reliant on society and providing a source of wealth to pay people with, which is important in transactions. Relinquishment is super good for quality of life purposes, and can be tactically useful as well. And then there's Hunger, which provides some good benefits since Slumber has trouble with training anyway.
 
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Oh, do note that the power you gain from Freedom is not guaranteed to grant dimensional travel as it is for the hero.
Indenture confirmed as best Curse, Slumber go home.
So few are willing to take on the burdens of Progression... I wonder what the answers would be if it was the Progression-type - with Geas, Apocryphal Curse + 2 Curses - or mundanity? What options would you take, if you had to survive as our hero does in an all-or-nothing situation?
I'd still accept without question, though obviously the road is harder and the needle of probability I'd need to thread is daunting, to say the least. In that situation, Regalia with two moderate powers + Brand of the Champion + Affliction of Slumber, definitely snagging Relinquishment as one of my two Lesser Remittances. Tactical use of Relinquishment to ignore Slumber and Apocryphal during climatic battles is the difference between life and death. Brand of the Champion may be a tremendous pain in the ass, but at least it doesn't invite people to kill me because Soon I Will Be Invincible.

Would you take that offer? And if so, with what build? Now that we've (mostly) made our metaphorical bed it's safe to tell us.
 
There's a strong argument for using the Wild card to get a second Force power generating a (relatively) safe place to sleep! Pocket dimensions are always comfy and often useful.
It'd probably even have a bit of hidden synergy, with one being a spirit-based breaching charge and the other a supra-physical exit strategy.
 
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I wonder what the answers would be if it was the Progression-type - with Geas, Apocryphal Curse + 2 Curses - or mundanity?

Yes. I'd take the three wishes option, and use one wish to resolve my current life in some satisfactory manner that doesn't leave my parents and loved ones grieving my disappearance for the rest of their lives. Not sure on the exact build, but it wouldn't matter that much. Compared to real-world curses like watching someone you love get dementia, or things like anxiety and depression, the ones offered by the Accursed just aren't that bad.
 
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