This woman fought and died for him. The least, the absolute fucking least he can do in return is save her. Putting vengeance about the life of the primary reason you're pursuing it is wrongheaded, some asinine cart-before-horse bullshit. Baenlixnaire didn't have the chance to raise his family, but our man does. Follow the Accursed's advice, don't tumble down the rabbithole into world after world of the same shit that the hero just got done escaping. For the love of god, can we have one of these quests that doesn't devolve into degenerate cycles of escalation?
Man, the slow head shaking we'd give Baenlixnaire if we found out that he had the ability to resurrect and save the loved ones he was raging about, but was forgoing the restoration of their wellbeing to try the high risk option of taking down the beings who would no longer be able to hurt them instead. It's an emotional thing to witness from the outside maybe, but not something I'd want to be.
 
Accretion will itself be boosting The Sword simply through actually using The Sword if The Accursed is indeed a legend that we can develop. After all, is the Imperial Praxis not the magic system and one of the core defining features of The Accursed? Would actions developing it not be in line with The Accursed's Legend/Archetype?

This is quite possibly a chance to literally grow into the conceptual role of the Accursed, and while we will never equal him, becoming a copy empowered by its similarity to perhaps the strongest active being in the multiverse is still no small thing.
I am fairly sure the Praxis can empower and synergize with the Accretion, but the reverse is almost certainly not true. Progress in the Praxis comes from hard work and sacrifice.
 
I am fairly sure the Praxis can empower and synergize with the Accretion, but the reverse is almost certainly not true. Progress in the Praxis comes from hard work and sacrifice.
I'd argue that. Developing the Praxis, if the Accursed is indeed a Legend we can accrete, should also develop Accretion by building us into his image/archetype. Then as the Praxis is part of our Legend, it, or at least our ability to use it, should be empowered by said Legend/Accretion. This does however require that the Accursed be a legend we can develop through Accretion, which has not yet been confirmed or denied by Rihaku.

As Accretion works off your items, what I'd expect at base is that our Sword empowers/is especially good with the Praxis and develops towards becoming The Sword that Ends Stories/The Accursed Blade.
 
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I'd be very, very, very careful about trying to Mantle the Accursed. Even assuming any useful approximation of such a thing is possible, carrying countless Curses is an integral part of being him by now. We're already a sort of avatar for him, so to speak, and trying to take any more of his power or imitate him further might just result in getting more Curses heaped on us.
 
Man, after you lose absolutely everything because of a quest to destroy a dark lord, and then are given the choice to either:

• Get back what you lost, plus one-quarter (1/4) of power sufficient to tank hundreds of Tsar Bomba's continuously, so you can fuck off in peace.

OR

• Be cursed forever to never know peace, while signing up for a billion billion billion more quests like the one that destroyed you, seeking a vengeance you know has at least coin flip odds of ending in failure and death...

Well, I doubt the sanity of the person who makes the second choice.
 
As @Wolfy advised, I'll do a sort of looksie/analysis at the story so far.

(Reaction: 1873 words, not counting post-scriptum)

Every story spoken has been spoken before.
Couldn't possibly be more true.

Almost half of all fantasy is a twist of, "knight in shining armor saves princess from a dragon," except you replace the actors with different roles. This applies to nearly all stories.

At the outset, Star Wars is basically a fantasy story set in space. Luke Skywalker is the wide-eyed idealist with a magical sword, Princess Leia the princess they rescue (although notably more badass than the usual portrayal), Han Solo the handsome rogue, Ben Kenobi the mentor, Chewie the badass barbarian ass-beater, and the droids are the pets for comic relief, and so on. Darth Vader being the black knight of evil, and Palpatine the lord necromancer emperor who rules over a Cimmerian-esque wasteland, only in this case, the wasteland is space; and evil sorcery is replaced by sith lightning.

But enough about that, let's dive in.

The boy from Earth stumbles into another realm. A world of wonder and magic, suffering beneath the Tyrant's cruel yoke. The boy becomes a man, the man becomes a hero, the hero defeats the Tyrant, and all live happily ever after. So destiny has decreed.

But the Tyrant is not so easily overcome.

He is wise to destiny's tricks, greater than destiny's stewards. He sets the world spinning to the direction of a new master. Destiny falters; only causality remains. And mere causality does not suffice a hero from coddled Earth to stand against the Tyrant.
Naturally, this is a story in the Rihakuverse, so nothing goes well in the beginning. Happiness, where it can be found, is sealed behind gates of bronze and guarded by a thousand death beholders and elder liches who slumber in piles of gold and magenta jewels.

Power will be acquired, conflicts will be escalated; I've always found this form of moderately-deconstructive form of storytelling highly appealing, and accompanied by Rihaku's writing - which is like the prose-equivalent of a fine vintage - it makes for a very nice meal indeed.

I'm a big fan of the way this is handled. Of course the hero is blessed; the seasons his perennial ally. After all, the plot armor is a hero's only advantage - he is from "coddled Earth." A heart full of empty, noble ideals, yet a head devoid of experience, skill, and the ruthlessness necessary to win a true conflict. The moment you remove his plot armor, he is nothing but a false idol ready to be thrown down and torn apart.

The hero fails, time and again. The people of the world suffer for his impudence. He loses an arm, an eye, half a lung, all the natural vigor of his youth. The companions with which he journeyed become a procession of the dead. His quest, prophesied as the dalliance of a season, becomes a grim slog of years.

There is no certainty of victory; barely any chance of it. But the hero's heart is full of hate, and it is much too late to stop.

He learns from his enemy. Mirrors the monster's unmerciful cunning, turns to those forbidden arts his long-dead mentors warned him against. Finds in them, at last, an arena in which his talent exceeds his adversary's.
And naturally, a heart that loses because of a head that doesn't quite know how to win, darkens and withers...

I'm more surprised - and somewhat pleasantly - the world is willing to support him. To most, it would be easy to see through his incompetence, but this means either the people shared his ideals, or the hero realized his folly very quickly and amended his initial brash cretinism. Both are good signs, and both are good things.

Years more of preparation, to realize the power that talent portends. Time bought dearly with the blood of his allies, a patchwork insurgency of the desperate and condemned. In sparse moments, the hero and his surviving companions carve out a life for themselves, stealing what joy they can. The long, bitter path of his journey trudges towards culmination.

One final sally against the Tyrant. As before, their powers are unevenly matched. But for the first time, that imbalance is in the hero's favor.

And yet even that is not enough. The gap in power does not suffice to overcome the gulf of skill still between them. There is no more time. There are no more chances.

The killing stroke descends. The hero's final companion throws herself into its path. The hero becomes a widower.
I'm not a big fan of where the "RWBY" franchise has gone, after Monty Oum's passing, but I can't help but think of "Let's Just Live" when I read the first paragraph of this segment. First, an awesome conflict against evil, a crushing loss, and then a slow, uncertain, but steady return to life; even if it is not quite as joyous as it should be.

It seems like the hero realized, at least partially, that beating the Tyrant won't be easy. Even if he'd always known that, deep at heart, maybe he realized at some point: 'It will take years. The day is distant, as distant as a child growing into a man.' It shows in the next paragraph: he settled down with a wife, had a child. I'm surprised that he agreed to take his cumbersome wife to the final battle against their adversary, however, it does well to show their bond. Either he trusted her more than himself, or she was stubborn and wanted to be there for him... and she was, until the bitter end.

I have to say, there's something really bittersweet about this part. It leaves you with this numb feeling, like you're a balloon and the knot came loose. Instead of pumping out oxygen and flying off, it leaves you slowly, until you're just an empty sack of colorful rubber devoid of anything. I imagine the hero must have felt something like that, as well, judging from his reaction.

In the Tyrant's implacable guard, a momentary opening appears.

Burning selfhood like tallow, the widower mounts one final onslaught. In his eyes there is no more victory, no dreams more of failure or success. Only the enemy which must be destroyed, no matter the cost.

The widower prevails. The Tyrant is no more. The peoples of the world celebrate their liberation. Joy and adulation rain upon their silent champion, who stares ahead unblinking.

After the parade the widower buries his wife and their unborn child. It is eleven years to the day since he arrived in this world.
Assuming he was a normal middle/high-schooler, that means our hero is, most likely, in his late twenties right now. Rather young, even by my expectations. I'd have expected we'd be handed this... wartorn veteran (not that he isn't) in, at least, his forties, or thirties like Seram was. But then again, Seram was far more compatible with the Accursed as a protagonist.

Also, where one of the previous snippets reminded me of the aftermath of the 3rd Volume of RWBY, this part reminds me of one of the endings in Fate/Heaven's Feel, where the protagonist ends up burning his magecraft up so hard that, at the end of the fight, he's literally just a blank husk: heart still beating (if barely), breaths still being taken with tired regularity, but with static noise where consciousness and memories are supposed to be. Maybe this isn't so quite extreme since our hero ends up surviving, but it reminds me of that.

Crippled by the effulgence of that final strike, the widower is a pale shadow of his prior self. But in the eyes of the people, he is still the hero that was; their protector, their shining knight, their salvation, howsoever delayed though it may have been. And, with the passing of seasons, a glimmer of hope arises in the hero's heart. That, though the cost was ruinous, more than he could bear, there was good in the world still waiting to be fostered.

Freedom, Justice, Truth. In time, democracy. A society with the power and wherewithal to be organized around its highest ideals, rather than brute necessity. It is what they would have wanted - and if he no longer wields a hero's strength, still he has a hero's influence.
There's a certain grim appeal, to commandeering the actions of someone with eleven years of experience fighting against a particularly savvy and powerful dark lord, and the disillusion it brought. He may not be in his thirties or forties, but I don't doubt our hero is at the very least of moderate competence on a battlefield, and low to moderate competence outside of.

Although, with him "burning selfhood like tallow," some of that might have withered away: both his competence, magic, and mind. It would certainly explain why his next pursuit fails so badly, where he should have been prepared for being backstabbed and having the wound salted, before the knife was twisted in the wound. Let's hope that his status as a Cursebearer, and the sudden injection of power it brings, is going to bring those lost fragments back to him.

Freedom, Justice, Truth. In time, democracy. A society with the power and wherewithal to be organized around its highest ideals, rather than brute necessity. It is what they would have wanted - and if he no longer wields a hero's strength, still he has a hero's influence.

But the world did not sit idly while he mourned. The kings and dukes who fought aside the hero have filled the vacuum of power left by the Tyrant. And they are content with the system at hand. Theirs is a society of nearly faultless structure, stably and evenly arranged. Their yoke is light, the people are fed. Is that not justice? There is no place here for the instruments of modernity, much less its frivolous ideals.

The hero is not dissuaded. Too many have died for him to surrender this dream. In that resolve the nobility see the beginnings of a Tyrant by a different name. They act. Treachery achieves what all the overlord's power could not: the hero undone at last. Discarded by those who had no more use for him.
Naivete, unfortunately. Burning away those parts of himself might have left him weak of mind, or returned him to the mentality of a wide-eyed idealist - it would explain the sudden abnormality in his choices. The sudden desire to implement modern ideals in a society with no past or interest in them would easily be explained as a malady of the psyche: after the trauma he suffered, after crippling himself with the slaying of the Tyrant, he wanted so badly to do something good, to rise above the state of things.

It was not enough, to slay an evil in the world. He wanted to place a seed of good in it as well.

Alas, fly high as they say, but if you scrape by the sun, your wings will turn into cinders and you will fall, to be drowned by the sea. Or in this case, to be drowned in his own crimson blood, at the hands of traitor kings and traitor gods. If I were the hero, such machinations would make me rather crass.

In the hero's final moments, despair and hate raging equally across his heart, comes a being with the form of a man, offering vengeance in the form of a bargain.

The being is power beyond measure, beyond the hero's wildest reckonings, the solemn steady heartbeat of all creation, the sword by which all stories would end.
The Plenary Brand foretells the Accursed's insane power. Even with his mere presence, his aura leaks as if radiation from a nuclear reactor. It seeps into the mental vessels of those ill-prepared to witness him and bedazzles them with his might.

A true god above gods, descending to meet a single ant that had been abandoned by the rest of the colony. Our hero danced in a spiral of ants, and upon his rejection, he was tossed out... and caught in the gravitational pull of something far, far larger than a mere anthill.

Also, hello Accursed! How's Seram? Are we going to meet him on one of our adventurous travails, hmmm? It'd certainly make for a riveting crossover. Think about it, the Rihakuverse Avengers! Nameless, Seram Law, Odyssial/Ulyssian, The Abandoned Hero, and maybe Hector? Oh, let's not forget Arthur Drake, from the Gardens of Enoch - that was a really fun character.

I wish I knew what Atrianome Enoch's entire deal was. Is there anywhere where Rihaku revealed such a prestigious secret to us mortals?

It's really interesting to see how the Accursed's high-level Curses interact with the world, too. It'd make quite a lot of sense if the Brand of the Champion was the thing that forces the Accursed to give out power alongside curses, but I'm not going to presume anything.

"Are you the-"

The man cuts him off with an upraised hand. "No, I'm not the Devil, nor am I associated with any that claim to be him. There will be no souls, no contracts, no signing in blood. My offer is that of a simple transaction. I am bound by countless Curses, leaving me greatly diminished, a thin figment of what I once was. Take up a portion of my burdens, and in exchange receive a fraction of my power."

Fascinating that he has an entire speech ready for this, clearly lots of Cursebearers going around if he's so ready to unveil the full truth to a random, moderate-compatibility hero. His speech is really elegant though, feels more elegant than it was with Seram, but it might just be me. I could go back and check, I suppose, but I have some things to take care of right now, so not much time for that.

Power enough to escape this world, or remake it. This he understands without speaking. Even knowing this, he can not help but dislike the being. If this Accursed one had deigned to act sooner, could his wife and son have been saved?

But it had not, and mere dislike means nothing.
Interesting to see that people can rationalize the Curse's effects. Although it's not that far-fetched, could this be a part of the mitigation, or is this something natural to the Curse?

What else is there to say?

"I accept."

Mournfully the being closes its eyes. "So be it."

"If you wish only to survive," it continued, "I will grant you a modest portion of my burdens, and power enough to be free of this realm and its shackles. But if you seek vengeance against the powers truly responsible for your suffering here, then you must take on a far more onerous burden. In exchange, you will receive the power of unbounded progression, growth without limit or surcease."
I love how the Accursed closed his eyes "mournfully." Even not knowing the details of the future (presumably,) he knows that any being that accepts this simple transaction is doomed, on one level or another. Any hope of a normal existence after this is abandoned, although a semi-normal existence can still be led. It is nonetheless a choice that only someone truly desperate, someone ready to sing a litany of praises to a hated enemy in exchange for another chance, would accept.

And here's where we get to the choices.

[ ] Freedom - The eyes of the Accursed open. The ghost of a smile plays across his face, almost too quickly to catch. "Perhaps the wiser choice. Be careful which burdens you undertake; they will accompany you for eons to come. Go, enjoy your freedom. You've earned it."

[ ] Vengeance - "...If that is what you wish."

"If you survive, no power will be beyond you. In time, there will be no blade you cannot sunder, no force you cannot rout, no foe you cannot ruin, no throne you cannot claim. Take care that you do not become that which you despise."
See, here's the thing... while I would love to make the Accursed happy, and, indeed, a Quest about comfy slice-of-life wouldn't be too bad, the human mind reacts more viscerally to negative environmental changes: I want to see the bitter tragedy continue, and I want to see the hero evolve past that, using the broken hatred and mouth-frothing fury around him to forge an armor and sword for himself, and to deliver punishment and justice to the heavens.

Rage against the heavens has always been one of my favorite tropes; Kratos from God of War, the Doom-Slayer from Doom, some of my favorite characters. Even if I wanted to be a Combat-type more than a Progression-type (and I don't,) this set-up is too perfect not to choose Vengeance. How could anyone rest, have peace after this? His wife and child are dead, and while he could bring them back, it does nothing to punish those who ruined their efforts at saving the world.

All of those eleven years have been wasted. Eleven years of torment, eleven years of fighting, training, fostering a modest hatred, and learning forbidden techniques... eleven years of having your body and psyche broken down under sustained cruelty, only to end with the discovery that, unfortunately, all of that effort, all of that teeth-gritting animosity and combat... was for less than naught.

I would never accept that. Not for all the riches in the world. If any of you can look me in the eyes, and tell me that, after everything described above, you would be able to look the Accursed up and say, "I want to break the cycle of hatred. I'm not mad at them. Just let me be free of this," then I suspect you have no idea what true pain is, or perhaps you don't care, and you would rather see a story of Freedom - a dream of the coddled Earthlings from coddled Earth.

Not me, though.

---

Anyway, that's about it. Around 1873 words not counting this post-scriptum in, I believe. I hope this contribution to our Remittances is enough. Also, for the record, I don't really mind if any other option wins. While what I want to see most is vengeance, I'll be happy with pretty much any result to varying extents.
 
That which begins in flame, ends in flame (1246 words)

When he was young, he had no conception of what evil, what hate, what suffering truly meant. Oh, sure, he had some idea that people could be mean, he had vague awareness that not everyone had the comfortable life he had grown up with, but none of it was really had any palpable presence in his life. It was just stories, distant and forgettable. It was not until he left his home, his world, that safe and happy life that he began to have some idea.

It started as a little thing. Staying the night with a poor family in the woods, and seeing a small child put on the same dirty, itchy, possibly infested clothes the next morning as they had worn the day before, because that was the only clothes their family had to give them. Sharing a meal that was more water than food, with no refusal possible in the face of the small fierce pride of the adults that they had enough to share with a stranger. Spending time in a small village, getting to know its inhabitants as people, independant and full of pride day to day, bowing and scraping the moment the ever so noble overseer entered town, abasing themselves to preemptively sooth the ego of their 'betters'. Meeting a brilliant young woman, full of life and questions about everything, going quiet and withdrawn when either of her parents could see her, quietly resigning herself to a life perhaps a half hour walk from where she was born, never to see the world that fascinated her.

Thus, the quest to overthrow the Tyrant started out easy to bear. After all, he was special, he was destined! All the petty sufferings, the grand examples designed to cow any thought of resistance, the food shortages and heavy taxes and so on, all could at first be blamed on a single target. As he moved up in the world though, from mysterious stranger consorting with peasants to secret hero meeting with farseeing sealmasters and secretly rebellious knights, he began to see the cracks in that illusion. At first he could ignore those. After all, they needed to blend in, to keep their intentions hidden from the evil overlord, didn't they? They couldn't be bastions of righteousness, shining cities on a hill, that would just give the dark lord a target to crush. He quickly learned that to suggest his allies make changes to their lives to help people underneath them was a very risky topic. Often, it was brushed aside as a topic for after they had won, or laughed off as the words of a ignorant stranger, who had no idea how the world really worked. Worse, was when authorities he respected appeared to give him every consideration, then proceeded to actually change nothing of substance in the long term. Or implemented a distorted version of his ideas, that gave the appearance of helping those who needed help, but in the long run were merely more efficient methods of control or exploitation.

The desire to change matters burned in his heart, but back then he still believed that victory over the Tyrant was his best, his only path to success. That was how it worked, was it not? Defeat the evil, and good will flourish? Studying the nature of reality, how to seal objects, forces, even concepts helped distract him from the niggling doubts, and focus on his goal. Finding true friends, who believed in a better, kinder world, this too eased his concerns. There were others who believed as he did, heroes rising to the occasion! Soon, the people would rise up, and bring themselves into a brighter future! Back then, it was hope that burned in his heart, he told himself.

He had thought his dreams and illusions died the same day as his first and oldest friend, on their first attempt to confront the dark lord. This was no fairy tale, no storybook struggle where the hero need merely show up and evil will melt away like morning frost. The pain of loss, the shame of having lead him there, the Survivor's Guilt and Post Traumatic Stress Disorder and other half-remembered and less well understood words from his increasingly distant childhood never truly left him. Outwardly, he cast the blame on the Tyrant, the world's situation, or chance, but within his heart he could never get away from blaming himself. Perhaps it was simply ego, to consider himself special, to take away the agency of his friend and enemy, but even so. Other companions, even the woman who would in time be his greatest comfort, none of them would fully succeed in easing that hurt that burned within.

In time, he and his allies had built up enough strength and forces to try again. And why not? They had thwarted the overlords plans, overthrown a region, cast the forces of evil into disarray, and corned the Tyrant in a remote fortress away from the greater part of his forces and resources. That time, the last his eye saw was his own failure, once again costing the lives of those who counted on him. On death, and betrayal, and slaughter. Hope burnt down to embers then, and the coals of determination and anger heaped higher.

Again and again, he worked with others, reached out for allies, and learned new strengths. And again and again they shattered like glass upon the might of the Tyrant. As friends, allies, and loved ones died because of his weakness, his failures, and his hesitation. In time, he became desperate, and decided to carve himself, his very mind and soul into the weapon that would finally destroy the evil that threatened his world. He sealed away his own fear, his self deceptions, and other merely human weaknesses. He needed to become more than man, to become a living weapon aimed at the Tyrant's heart. It was then he finally admitted what he had known for years at that point. The nobles, the wealthy and powerful, and so on, they had no intentions of listening to him, nor any desire to help those weaker than them, beyond what could benefit themselves. But by then, he burned with determination. 'If they will only listen to strength, then I will become that tower of strength'. If power was needed to move the world, then power he would be. He would plant his feet, and tell the world to move.

The world did not.

Some remnant of himself lived, technically. The best part of himself now lies in the dirt, and pretty much everything else good in the world lay in ash, as far as he was concerned. For a time, he simply had pain. Eventually, though, enough hurt had eased for him to make an attempt at making the world right. After all, soft power was still power, yes? Influence was a real thing, intangible as it is. Gratitude had to count for something, yes?

As it turns out, not very much, no. Not when weighed against power and self interest.

The world broke him, then. All that he was, he had fed to the fire of determination. What was left of him was merely leftover fuel.

And then, power in the shape of man came to him, hand outstretched. How could he not burn again? Now, worlds entire would be his fuel, and in time no evils would he leave behind him untouched due to his weakness.
 
Who Is Next? (537 Words)

Who was next, actually?
The hero considered considered this carefully.

Rodriga, that incorrigible thief who had come and gone as he pleased? The kind of man whose insufferable smirk never faltered even as he pushed the hero out of the way of the Catacomb's final trap?
Henrietta, the dutiful priestess who had dreamed of travel? The woman who had pushed his wife and himself to finally tie the knot so she could marry them, before the last temple in the north would be swallowed up by the demonic hordes along with herself?
Varret, the second son who eschewed knighthood to become a ranger protecting and managing his family's ancestral woodlands? The same who forsook every oath he made to his estate, shedding priceless holding after priceless holding as it dwindled to nothing, all to secure just a few short months of respite for his friends?

There were a myriad of factors on who deserved to be raised ahead of the others. Services rendered, promises left unfulfilled, how incredibly annoying Rodriga was even if he did save him. But the hero loathed to do something as blase as rank his truest companions, even if it had to be done.

Slender arms wrapped around him from behind, his wife's lovely visage snuggling in to the crook of his neck.

Okay. To be fair he could rank one companion. She got the first wish for a reason after all, not even Varret would argue with him on that!
And as to the second wish... well if he was being honest he wasted the second wish on power. It had to be done though, unlocking a means of growth through the Accursed's distinct magic system was just what he needed to flex his way out of the local conflict. And as for the third wish...

Look. It was shiny alright? The fires of war and blood bound struggle had worn away at many things, but RPG style power hording ran deep.

But this wish would be used to bring back another piece of the victory he had been denied in that Tyranical war.
And so would the next.
And the next.
He'd take back not only his wife and family. He'd take back every single the Tyrant had taken from him. That the powers hidden away had robbed him of building on their legacy of.

Or maybe figure out resurrection as a local ability and just bring things back that way. The point was that he was going to win the war against the Tyrant, eventually. And that meant not only the Tyrant being dead and the people safe from their menace, but also every single true companion getting to live beyond where their lives had been tragically cut short.
And he'd do it, in time. If nothing else he had the breathing room to finally do it.

He said as much to his wife. Unexpectedly she fidgeted a little in place. Her hair tickled his nose, but that was a price he was willing to pay for this.

"I, ah, agree about not wanting to rank our companions. I do! But, ah, I wouldn't mind if you brought back Rodriga last?"

He had married a smart woman.
 
Purely for the meta of conducting a simple transaction in A Simple Transaction, let's do this. Your vote now (Vendetta/Scepter/Accretion) for a vote of your choice at a later date. I'd like to reserve one veto, but will - time and life events permitting - argue, post walls of text, and generally shitpost in favor of your preference. Yay or nay?

Agreed.

[X] Orm Embar

Sudden, yet inevitable ect. I'll try post an omake I've been working on before the vote ends.
 
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Man, after you lose absolutely everything because of a quest to destroy a dark lord, and then are given the choice to either:

• Get back what you lost, plus one-quarter (1/4) of power sufficient to tank hundreds of Tsar Bomba's continuously, so you can fuck off in peace.

OR

• Be cursed forever to never know peace, while signing up for a billion billion billion more quests like the one that destroyed you, seeking a vengeance you know has at least coin flip odds of ending in failure and death...

Well, I doubt the sanity of the person who makes the second choice.
How could you possibly expect sanity from someone who's been through what our hero has? I think the time for chilling and retiring is well past; resurrections won't fix what he's experienced.
I do however prefer not to choose the coinflip for death build. But Vengeance is otherwise a realistic and compelling way to continue the story.
 
How could you possibly expect sanity from someone who's been through what our hero has? I think the time for chilling and retiring is well past; resurrections won't fix what he's experienced.
Vengeance also will not fix what he experienced. He is still leaving his wife, child and companions dead to for a vengeance that will not grant him anything afterward.
 
Inserted tally. I think it's time for tactical Voting!
Adhoc vote count started by DkArthas on May 18, 2020 at 1:52 PM, finished with 376 posts and 78 votes.
 
Hmm. Wouldn't it require the forbidden technique to bond with an artifact we might get with Lesser remittance. Since they might have there own history.
 
[ ] Dread but Dreaming

Why would you want to play someone so shattered by PTSD that he turns down a chance to resurrect his friends and family in favour of magic powers and fucking off into infinity? That's not even comfy, that's just sad.

[ ] The Forsaken Mask

A comfy life with our wife and child but if it turns out she's not compatible Lunacy, things will get significantly less comfy as we end up obsessively devoted to a random stranger we met along the way. Imagine bringing your wife back from the dead only to get divorced because of some magic bullshit. And keeping it as a Doom means we're massively diminished, making protecting our family a significantly more dicey prospect since we might either be too weak or end up killing them ourselves.

Moreover, both of these share a very real flaw in meta terms in that they're entirely unfocused. Who knows when Rihaku's real life will return to interrupt the quest; why then would you waste your time meandering through the multiverse on an entirely aimless journey? Think of just how goddamn satisfying the ending of Even Further Beyond was. Certainly, we didn't resolve every last plot confronting Kong, imposing justice on the gods, making our beloved mentor weep tears of joy. That's the power of a satisfying arc. That's something we're giving up if we choose Freedom.


General functionality and coldblooded calculation are useful but purity of purpose and drive are even moreso, especially given the specific wording of the Apocryphal Curse. And that Curse combined with the Affliction of Slumber is almost certainly liable to end with our death as competent enemies ambush us in our sleep, which would be a waste of time and a waste of a Remittance. Combined that with the significantly slower progression and there's a very real chance we blow our lives and end up dying before we ever attain vengeance.

Besides, do you really want to take up the Brand of the Champion? Yes, there's mitigation and the naturally immune but don't you recall the visceral surge of hate you feel whenever an RPG makes you engage in inane bullshit quests because the NPCs are too stupid to live and want you to prove yourself before they'll deign to let you save their lives? When the last shop price gouges the fuck out of you even when you're the only thing standing between them and annihilation? When the king gives you a broken sword and a slap on the ass before sending you to fight the Demon King?

Because that's life with the Brand.
 
It's not like Vendetta is perfect though. At least Balance is...well balanced. Never mind all the other problems Vendetta has, it has more than 50% chance of dying even if we play perfectly.
 
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