Eh. He actually enjoys the Diagram and is probably gonna resurrect all his childhood heroes so that's Logos and True Essence Grand taken care of. Immortal Awakening will happen inevitably after raising Kong's powerlevel enough as per their deal because he'd never want Zang to be stronger than what he could deal with. As for Incarnation, I'm sure life experience and the example of Suizhen would let him grasp it after a few centuries.
Also, he'll probably end up with a whole library of FB grade immortal techniques (or whatever Logos synergy turns them into), since he does enjoy diagram, and the only other cost is time to unslot.

Also, @Rihaku , how much battle magic healing are we looking at with Vendetta/Sword?
 
I'm wondering how silly we can get with Seven Seals. To use a Homestuck example, if we had the character for Pogostick, and the character for Hammer, would we be able to make a pogo hammer by combining them? For those who haven't read Homestuck, this is what I meant when I compared Seven Seals to Homestucks Punchcard alchemy system. Hammerkind
 
Giving the example of the Extrusion as a power we didn't pick just makes me want Accretion more, I loved the bastard.

Also, people falling for Rihaku's devil advocacy, smh. Balance is the option which literally most limits our contact with the world thanks to Champion+Slumber without giving anything unique like Scepter or Sword. It's versatility ultimately falls short of Three Wishes, and the minor powers and extra lesser Remittances are not especially relevant given the escalation and acquisition capabilities of a Progression-type. The most relevant effect it has is the rewind; which is there to compensate the lack of raw power. But we can just get power. We can get ludicrous power. Especially with Sword. I'd rather have a single, key power than a butch of minor advantages that may or may not be useful.

Also Accretion is cool as fuck and not needing to focus on it is a benefit if we are a Progression-type, because we would have a lot on our plate as is.

The Vendetta vote is running off blatant Moloch-worship in a way that's really disturbing. Like, you could make all sorts of meta arguments for Vengeance - if not for Indenture (which I still have massive issues with but which I know is a playstyle some people enjoy reading about), I'd have considered voting Vengeance for the story it tells, even though IC it's clearly the wrong choice. But instead we've got the claim that all-sacrificing escalation that literally destroys the world you're in, for the sake of hate, is somehow the "selfless" option.

I mean, the general addiction to making a contextless number going up is common enough. But the number isn't going up yet, doesn't even exist yet, and its ultimate pointlessness has already made clear... and yet it's being used as the thing being argued for.
Things worshipers of Moloch do: kill the people who are controlling the world into a cold place ruled by causality and mercilessness, things attributed to Moloch
Things worshipers of Moloch don't do: just leave I guess

Moloch is the evils of modernity, while the passion exhibited by the Vengeance is very much something glorified in the classical ideal.

But I understand what you mean. The Hero likely won't be a good person with this choice. They are focused on the pursuit of vengeance above everything. Whether or not we will have a positive influence on the multiverse is ultimately down to our actions, but between Vengeance and the good of the multiverse, I can't say he will chose the latter.

But I do think it's a story worth having, and more importantly, I think moving on and just trying to forget about it is not absolutely morally superior on the face of it. They are both extreme responses to trauma, both ways to cope with the reality of the Hero's loss. I can't say proactivity, even one which is destructive, is better than repression.

Besides, Vengeance is not forever, while choosing to be a Combat-type and therefore not even having the opportunity to challenge them is. Once Vengeance is done, we can do whatever, even constrained by the Geas. If we break or not before that, that's down to us. If we become irredeemable and forget what we even chose this for, that's on us. It is not something set in the stars. We can try to fix things, given the opportunity. Hell, Decimation is noted to be easy to mitigate, if you are willing to pay the personal cost.

But just leaving, just choosing to go away; that's forever.
 
Inserted tally
*looks at tally* seems like this quest may be a short one. I can't imagine the salt when we die even before training the Praxis! :lol:

Guys, please, when the GM repeatedly warns you against a combination since page 2, you may want to have an second thought about it!
Adhoc vote count started by DkArthas on May 18, 2020 at 3:20 AM, finished with 288 posts and 72 votes.
 
Hrm.
While Seals is most complementary to Praxis at higher levels, probably, Battle Magic I suspect is most useful to immediate survival. And considering how far Dread has fallen behind now, at this point it's probably a better idea to switch back to Vengeance+Sword, as my decision matrix is still the same and no real evidence has been presented that would significantly change it.
Balance is approximately on par with Dread, so as a tactical option, not worthwhile for the time being. I may consider it later if it hits half of Vengeance, though.
I don't really have super-strong opinions on these magic systems, though.
Seals are useful in super short term too. Imagine we get isekai'd and instant we appear we get beam fired at; Seals can redirect that back to the enemy.
 
But just leaving, just choosing to go away; that's forever.

Uhm, Vengeance leaves as well. Geas of Indenture and all. The People on his current world are in all likelihood never going to see the hero again. That he will try to hunt down whatever vague higher power that wronged him and him specifically throughout the multiverse will almost certainly have no impact on the world he leaves behind.
 
Also, @Rihaku , how much battle magic healing are we looking at with Vendetta/Sword?

Minimal, as without some way to power up your arts you are only moderately stronger than a frontline soldier.

Also, people falling for Rihaku's devil advocacy, smh. Balance is the option which literally most limits our contact with the world thanks to Champion+Slumber without giving anything unique like Scepter or Sword. It's versatility ultimately falls short of Three Wishes, and the minor powers and extra lesser Remittances are not especially relevant given the escalation and acquisition capabilities of a Progression-type. The most relevant effect it has is the rewind; which is there to compensate the lack of raw power. But we can just get power. We can get ludicrous power. Especially with Sword. I'd rather have a single, key power than a butch of minor advantages that may or may not be useful.

I really don't see why people keep thinking Champion's Brand is more isolating than Tyrant's Doom. Given mitigation it's certainly not true in the long run, and even in the short run there are people who are immune. If you just want to socialize you can just do some minor task for a character to have them be willing to socialize normally for a week. And it's less dangerous than Tyrant as well, since you're less likely to go around making enemies everywhere!

Seals are useful in super short term too. Imagine we get isekai'd and instant we appear we get beam fired at; Seals can redirect that back to the enemy.

Depends how novel of an attack it is. Seals are extremely versatile, but usually need prep.

Uhm, Vengeance leaves as well. Geas of Indenture and all. The People on his current world are in all likelihood never going to see the hero again. That he will try to hunt down whatever vague higher power that wronged him and him specifically throughout the multiverse will almost certainly have no impact on the world he leaves behind.

To be fair, their lives are a lot better than they were under the Tyrant. Even if he should abandon them, he's still saved them billions of QALYs!
 
Hrm.
While Seals is most complementary to Praxis at higher levels, probably, Battle Magic I suspect is most useful to immediate survival. And considering how far Dread has fallen behind now, at this point it's probably a better idea to switch back to Vengeance+Sword, as my decision matrix is still the same and no real evidence has been presented that would significantly change it.
Balance is approximately on par with Dread, so as a tactical option, not worthwhile for the time being. I may consider it later if it hits half of Vengeance, though.
I don't really have super-strong opinions on these magic systems, though.
[X] Vendetta
-[X] Remittance: The Sword
[X] Battle Magic
Seals are useful in super short term too. Imagine we get isekai'd and instant we appear we get beam fired at; Seals can redirect that back to the enemy.
Rihaku has mentioned it would make a difference of 1~3% at most w.r.t initial survival, so we should vote aesthetically.
 
If you get Gisena, her Graces make it straightfoward to achieve first mitigation of any non-Doom Curse within a reasonable period of time. She's a highly specialized Third Coalescence Sorceress, basically the definition of a powerful archmage with respect to this specific application!

I'm still trying to figure out why she's being bartered away by the Accursed. The only hint as to why she's here is that she "tore a hole between realms", which implies that the reason she's a companion option is because she had to be rescued from her universe-ripping stunt. Presumably she got lost outside reality.

Does the Accursed have some sort of rescue system for people who get lost between universes? "Oh look it's Wednesday, time to check the inter-dimensional filter and see who got themselves stuck." And then what? Does he stick them in some sort of holding cell, where someone can debrief them and explain that their new life is being a waifu pick for a degenerate Isekai fantasy? Does he offer a simple transaction where they pay for their rescue by serving a cursebearer? Or does he just stick them outside of time until a cursebearer wants one? Will she even know that we picked her, or will she just appear at our feet still thinking her spell succeeded?

And what about the picking itself, how does that go? "Oh, you want a companion? Sure thing; here's a list of their abilities- oh, you just want their pictures? Only pictures of the ladies? Well okay then."

I guess I could be totally off here, like maybe whenever the Accursed (or one of his minions) sees someone do something really impressive he hops over and hires them to help out his baby cursebearers. Either way, who's doing all this? Is the Accursed running this scheme himself, or does he have some sort of talent-scouting organization for this? Like there's some department for collecting, sorting, organizing, catagorizing, and maybe debriefing potential companions?

I have to say, running a multi-universe mass-Isekai program with high quality options like companions and artifacts sounds like an extremely complicated business. Maybe that's the real curse?


I really don't see why people keep thinking Champion's Brand is more isolating than Tyrant's Doom. Given mitigation it's certainly not true in the long run, and even in the short run there are people who are immune. If you just want to socialize you can just do some minor task for a character to have them be willing to socialize normally for a week. And it's less dangerous than Tyrant as well, since you're less likely to go around making enemies everywhere!

Certain people in my life get unreasonably upset and refuse to talk to me or do anything for me if I don't do the dishes, so I feel like I'm already living this curse.
 
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Uhm, Vengeance leaves as well. Geas of Indenture and all. The People on his current world are in all likelihood never going to see the hero again. That he will try to hunt down whatever vague higher power that wronged him and him specifically throughout the multiverse will almost certainly have no impact on the world he leaves behind.
??? By definition, killing the people that controlled the world he was from is going to affect the world he was from. Unless you reduce the world to the people currently living in it, which is just a spit on the face of history. Decisions made five thousand years ago still have repercussions today; you can't merely say that there will be no continuity between the world we leave and the world we return to. It is still the same place.

I really don't see why people keep thinking Champion's Brand is more isolating than Tyrant's Doom. Given mitigation it's certainly not true in the long run, and even in the short run there are people who are immune. If you just want to socialize you can just do some minor task for a character to have them be willing to socialize normally for a week. And it's less dangerous than Tyrant as well, since you're less likely to go around making enemies everywhere!
How are going to have the time to do that with Slumber though? The most time intensive Curse together with the Curse that most reduces time available does not seem like a good combination.
 
Guys, please, when the GM repeatedly warns you against a combination since page 2, you may want to have an second thought about it!
While I fully advise that others factor in death rate of 33-66%, on average a coin flip, into their decisions as a modifier on exactly how much entertainment they'll get from the thing, it's not quite the same thing as "guaranteed death," "QM is telling you this means you die," "there is no hidden option this means you die."
Which people have done before. Not in Rihaku quests, but it's been done.
Tactically speaking though, if, death rate factored into the expected value, Vengeance+Sword beats out Vengeance+King or Mask for anyone, they should still vote Vengeance+Sword. Not that I wouldn't be quite annoyed if we rolled badly and died, but taking risks for higher expected value is fine.
If, however, one factors in dying as a negative instead of a neutral to the status quo pre-quest of "no Rihaku quest," possibly because they would be heavily salted by failing the gamble, they should take that into account when deciding as well.
Rihaku has mentioned it would make a difference of 1~3% at most w.r.t initial survival, so we should vote aesthetically.
I don't really have a significant bias towards any of the magic systems: they all sound cool but I suspect that if we pick any Sword options their exploration will be incredibly limited excepting their possible coverage of Praxis weakpoints or synergies of a sort.
Thing is, though, none of them lend them especially well to the Praxis weakpoints of basically just healing that we know of.
 
The problem with Venegeance+Sword isn't just that we're weak when we arrive - some would say we just need to act optimally in order to survive till we ramp up, surely we're capable of that!

The other problem is that while Progression Types advance at ridiculous rates, they don't do so in a vacuum - we need challenges to truly take off, which we aren't capable of undertaking as a nigh-powerless cripple. The world won't wait a few years while we grind our way to relevance - this isn't just a Geas, we're also the target of the Apocryphal Curse.
 
- A Simple Transaction -
- I -
Here we go again. Once more unto the breach, taking up a backbreaking load of Curses for phenomenal cosmic power, as addictive and far healthier than the substance sharing that acronym. I've missed this.
Every story spoken has been spoken before.
'Nothing new under the sun,' eh? But some stories are worth repeating, AST among them.
The boy from Earth stumbles into another realm. A world of wonder and magic, suffering beneath the Tyrant's cruel yoke. The boy becomes a man, the man becomes a hero, the hero defeats the Tyrant, and all live happily ever after. So destiny has decreed.
So destiny decrees things. We've barely begun and I'm already weighing conspiracy theories.
But the Tyrant is not so easily overcome.

He is wise to destiny's tricks, greater than destiny's stewards. He sets the world spinning to the direction of a new master. Destiny falters; only causality remains. And mere causality does not suffice a hero from coddled Earth to stand against the Tyrant.
The implication's that the Tyrant's the new master, but if destiny has 'stewards' then maybe that's not the case. Anyway, knowing as we do that it's not safe to linger here as a Combat-type Cursebearer, I'm left to wonder how the hell this happened? What forces would conscript and guide a mortal boy from Earth rather than deal with their own problems, given that power? These hidden masters must be navigating some serious constraints. Perhaps it was partly theater, as with the machinations of the Fates? Or the world's a chessboard used for the conflicts of competing factions. I want Vengeance in part because it comes with answers.
The hero fails, time and again. The people of the world suffer for his impudence. He loses an arm, an eye, half a lung, all the natural vigor of his youth. The companions with which he journeyed become a procession of the dead. His quest, prophesied as the dalliance of a season, becomes a grim slog of years.
Coming off EFB, 'dalliance of a season' has different connotations. Puns aside, this is pretty grim but primes readers to sympathize with the protagonist. We've got a live one here, a proper determinator. Nameless' determination was external, from the threat of death and eternal servitude along with the oath to his mentor. Seram's similar; in the Game of Thrones Geas of Indenture, you win or you die. Arthur was towed in Imperia's wake. But the Hero's cut from different cloth, battered as it is. The lost limbs are interesting, calling to mind the Mutilating Affliction. No 'free' Remittances for us this time around.
There is no certainty of victory; barely any chance of it. But the hero's heart is full of hate, and it is much too late to stop.
These costs aren't merely sunk, they're buried with honors. The Tyrant's as driven as the Hero and more willing to commit atrocities. Control was hardly cuddly, but he had a forthright cunning you could respect. It's hard to imagine him terrorizing the populace for petty reprisals. It might be the perspective, but the Tyrant seems like a shit.
He learns from his enemy. Mirrors the monster's unmerciful cunning, turns to those forbidden arts his long-dead mentors warned him against. Finds in them, at last, an arena in which his talent exceeds his adversary's.
The mentor occupational hazard's universal. With the mortality rate in these quests it's a wonder anyone but the already-Doomed ever take on apprentices.
Years more of preparation, to realize the power that talent portends. Time bought dearly with the blood of his allies, a patchwork insurgency of the desperate and condemned. In sparse moments, the hero and his surviving companions carve out a life for themselves, stealing what joy they can. The long, bitter path of his journey trudges towards culmination.
'What is not practical, may still be achieved. With ingenuity, cunning, ruthlessness, and hate.'
One final sally against the Tyrant. As before, their powers are unevenly matched. But for the first time, that imbalance is in the hero's favor.

And yet even that is not enough. The gap in power does not suffice to overcome the gulf of skill still between them. There is no more time. There are no more chances.
Same thing that happened with Zang, despite our raw power he was a killer with thousands of years of experience. Nameless had artificial talent and some training with Suizhen. Punching upward's well and good until you break your wrist.
The killing stroke descends. The hero's final companion throws herself into its path. The hero becomes a widower.
Oof. Even knowing nothing of the character, this hurts. She was with him all the way, as his companions died for him left and right over the course of a decade, until she gave her life too. I may prefer raging against the heavens and dislike Lunacy, but if Forsaken Mask wins I'll reconcile myself to it. In the hero's shoes, it would be hard to choose otherwise. If Vendetta wins and we learn more of her through flashbacks or musings, we'll be in for some knife-twisting.
In the Tyrant's implacable guard, a momentary opening appears.

Burning selfhood like tallow, the widower mounts one final onslaught. In his eyes there is no more victory, no dreams more of failure or success. Only the enemy which must be destroyed, no matter the cost.
Nameless' oath carries weight even in his absence. Some pyres are worth the candle.
The widower prevails. The Tyrant is no more. The peoples of the world celebrate their liberation. Joy and adulation rain upon their silent champion, who stares ahead unblinking.
Sparse but powerful description. Short sentences, the hero no longer being referred to as such. You can see the thousand-yard stare.
After the parade the widower buries his wife and their unborn child. It is eleven years to the day since he arrived in this world.
On the sliding scale of isekai experiences, I give this 4 Subarus, where a Subaru's the SI unit for SI suffering. They couldn't even have a funeral first?
Crippled by the effulgence of that final strike, the widower is a pale shadow of his prior self. But in the eyes of the people, he is still the hero that was; their protector, their shining knight, their salvation, howsoever delayed though it may have been. And, with the passing of seasons, a glimmer of hope arises in the hero's heart. That, though the cost was ruinous, more than he could bear, there was good in the world still waiting to be fostered.
How long's it been since she died? Seasons implies less than a year. What a short shelf life gratitude has.
Freedom, Justice, Truth. In time, democracy. A society with the power and wherewithal to be organized around its highest ideals, rather than brute necessity. It is what they would have wanted - and if he no longer wields a hero's strength, still he has a hero's influence.
Justice and Truth have a legacy in these quests. It sounds like the hero might've been American originally, if he wanted to import the watered-down democratic ideals? Whatever his origins, idealism without power makes for a bitter brew. In other breaking news, water remains wet.
But the world did not sit idly while he mourned. The kings and dukes who fought aside the hero have filled the vacuum of power left by the Tyrant. And they are content with the system at hand. Theirs is a society of nearly faultless structure, stably and evenly arranged. Their yoke is light, the people are fed. Is that not justice? There is no place here for the instruments of modernity, much less its frivolous ideals.
Nature abhors a power vacuum, so reorganization in the wake of upheaval's standard. Might be the hidden masters moving pieces or just human nature. But given what reforms he was trying for, my sympathy for this shit is subterranean. Basic human rights, protections for the common man, educational opportunities, and a buyout clause for serfs? That's too a high price for salvation? Seriously?
The hero is not dissuaded. Too many have died for him to surrender this dream. In that resolve the nobility see the beginnings of a Tyrant by a different name. They act. Treachery achieves what all the overlord's power could not: the hero undone at last. Discarded by those who had no more use for him.
A shallow grave for a hero's reward, striking after he was crippled in the course of saving them. He was done dirty, no question about it. Whoever selected him withdrew might've withdrawn destiny's protection too, the luck that seems to have kept him alive after all his companions died. The order's kinda suspicious as well, like they were ablative narrative armor.
In the hero's final moments, despair and hate raging equally across his heart, comes a being with the form of a man, offering vengeance in the form of a bargain.
Less credulous than Seram, not taking the Accursed's shape at face value. Fair, since we just learned about the Doom of Lunacy. If you manage to get it into Geas form, do you keep the giant monster transformation? Hope so, if Mask wins.
The being is power beyond measure, beyond the hero's wildest reckonings, the solemn steady heartbeat of all creation, the sword by which all stories would end.
The End of Stories is literally the end of power level debates, that's amazing. The Accursed's origins are all but explicitly confirmed now. Protected from the Brand of the Wretched on the far side of the fourth wall, I can say I'm glad to see him.
The Doom of Repetitive Questions may be a minor Curse, but I imagine he'll be happy to see it go.
The man cuts him off with an upraised hand. "No, I'm not the Devil, nor am I associated with any that claim to be him. There will be no souls, no contracts, no signing in blood. My offer is that of a simple transaction. I am bound by countless Curses, leaving me greatly diminished, a thin figment of what I once was. Take up a portion of my burdens, and in exchange receive a fraction of my power."
He has a textbook pitch! Funnier than it should be, given the context. You've got to wonder how many times he's done this, how many Cursebearers he's creating concurrently? The number likely requires scientific notation.
Power enough to escape this world, or remake it. This he understands without speaking. Even knowing this, he can not help but dislike the being. If this Accursed one had deigned to act sooner, could his wife and son have been saved?
Brand of the Wretched doing its dirty work. The rationalizations people make under its influence are informative, but this is a fair take absent context. Anything omnipotent not laboring under severe restrictions has a lot to answer for.
But it had not, and mere dislike means nothing.

What else is there to say?

"I accept."

Mournfully the being closes its eyes. "So be it."
Still 'the being' and not a man. Our boy's seen some shit, but nobody sane would turn down the Accursed's offer.
"If you wish only to survive," it continued, "I will grant you a modest portion of my burdens, and power enough to be free of this realm and its shackles. But if you seek vengeance against the powers truly responsible for your suffering here, then you must take on a far more onerous burden. In exchange, you will receive the power of unbounded progression, growth without limit or surcease."
'Or surcease' is an interesting way to finish this, and nothing the Accursed does is accidental. With the Apocryphal Curse and Indenture, the hero may well wish for surcease before all is said and done. But I have faith that his will's equal to the monumental task and eons of strife before him. Ultimately, someone must shoulder the weight of the Apocryphal Curse; the hero's compatibility might be lower but his life has prepared him for this. The Accursed would not offer us a burden greater than our ability to bear. It was interesting to learn that - if we tried to take too many Curses, even for his sake, he'd come out and stop us from doing so. It will end with heroes dead and worlds aflame, but hopefully the journey will be an interesting one.

1046 words for the war chest. Also updating the index, let me know if I've missed anything.
 
The problem with Venegeance+Sword isn't just that we're weak when we arrive - some would say we just need to act optimally in order to survive till we ramp up, surely we're capable of that!

The other problem is that while Progression Types advance at ridiculous rates, they don't do so in a vacuum - we need challenges to truly take off, which we aren't capable of undertaking as a nigh-powerless cripple. The world won't wait a few years while we grind our way to relevance - this isn't just a Geas, we're also the target of the Apocryphal Curse.

I mean, if the Curses scale with us, then we are equally screwed no matter the pick. Considering Rihaku says that Vendetta+Sword will be harder during the early game but easier in the late game, clearly we will have an easier time to outscale the Apocryphal Curse should we survive. The key is surviving the early-game which is an long accounted for argument. I think it's worth the risk.
 
@Orm Embar I did a pass for reaction posts and Omakes since Vote update 1.

Omakes/Reaction Posts since Vote Update 1

Sword+Vendetta Omakes(3640 Words, quality subjective):

A Poem About Vendetta+Sword(KidFromPallet)(758 Words)(A Simple Transaction I Original)

GenericYoutubeGuy Presents: A Reaction To: My Isekai Adventure Couldn't Possibly Be This Simple Of A Transaction! (KidFromPallet)(797 Words)(A Simple Transaction I Original)

Fanwork: An Explanation (622 Words)(Kid From Pallet)(A Simple Transaction I Original)

A Simple Transaction Reaction(1463 Words)(BrainInAJar)(A Simple Transaction I Original)

Anti Vendetta+Sword Omakes Or Balance Omakes depending on How you want to look at it(695 Words of material, quality subjective):

Bad Decisions(ImperatorV)(695 Words)(A Simple Transaction I Original)

Sword+Scepter Omakes(1045 Words, quality subjective)

forums.sufficientvelocity.com

A Simple Transaction I Original

Here we go again. Once more unto the breach, taking up a backbreaking load of Curses for phenomenal cosmic power, as addictive and far healthier than the substance sharing that acronym. I've missed this. 'Nothing new under the sun,' eh? But some stories are worth repeating, AST among them. So...


Dread+Keep Omakes(794 Words of material, quality subjective):

The Leviathan breaks the Epilogues(Conjured Blade)(227 Words)(A Simple Transaction I Original)

The Leviathan Has Come(Conjured Blade)(567 Words)(A Simple Transaction I Original)

Forsaken Mask Omakes(1029 Words of material, quality subjective):

Daily Life of a Husband: Teach Me Master(Maragas)(1029 Words)(A Simple Transaction I Original)
 
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Another advantage of Vendetta is that it starts with an far higher starting power which means we can start acting from the very start without overly worrying about dying. We can actually choose to do stuff we want instead of being overly cautious like Praxis would demand. Properly leveraging it means that a Sceptre Cursebearer would be far stronger than a Praxis Cursebearer for short to medium term and hell perhaps even in the long term.

I can already imagine might happen in Praxis option. We are going to get thrown into an moral delimma right at the start. Something similar to Seram when he had to choose between saving the village from orcs or leaving. And this time the MC starts out even more crippled than him. And, what's worse is that the village equivalent is also going to have fucking plot relevance
 
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I guess I could be totally off here, like maybe whenever the Accursed (or one of his minions) sees someone do something really impressive he hops over and hires them to help out his baby cursebearers. Either way, who's doing all this? Is the Accursed running this scheme himself, or does he have some sort of talent-scouting organization for this? Like there's some department for collecting, sorting, organizing, catagorizing, and maybe debriefing potential companions?

I have to say, running a multi-universe mass-Isekai program with high quality options like companions and artifacts sounds like an extremely complicated business. Maybe that's the real curse?

It's well within his capabilities to do so. I mean, killing one genuinely powerful Azathoth rip-off is probably easier than that, even with all the Cursebearers he has, and that's so trivial I don't even have a particularly good metaphor for how easy it is.

Anyway, it may not be that he's bartering with their lives per se. He could just be finding people who would be compatible companions for a given Cursebearer and arrange events so that they meet.

How are going to have the time to do that with Slumber though? The most time intensive Curse together with the Curse that most reduces time available does not seem like a good combination.

How long do you think it takes to collect 5 bear asses?!

While I fully advise that others factor in death rate of 33-66%, on average a coin flip, into their decisions as a modifier on exactly how much entertainment they'll get from the thing, it's not quite the same thing as "guaranteed death," "QM is telling you this means you die," "there is no hidden option this means you die."
Which people have done before. Not in Rihaku quests, but it's been done.
Tactically speaking though, if, death rate factored into the expected value, Vengeance+Sword beats out Vengeance+King or Mask for anyone, they should still vote Vengeance+Sword. Not that I wouldn't be quite annoyed if we rolled badly and died, but taking risks for higher expected value is fine.

Yup, if you guys pick Sword I will write it, and you'll get a fair shake. But that's all you'll get, and if the coin lands tails we'll have a very interesting outcome.

The problem with Venegeance+Sword isn't just that we're weak when we arrive - some would say we just need to act optimally in order to survive till we ramp up, surely we're capable of that!

A-are you?
 
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I wonder if the Hidden Masters are Cursebearers? Doesn't seem likely, but there's been some hints.
 
Coming off EFB, 'dalliance of a season' has different connotations.

I wonder how accurate they are...

The mentor occupational hazard's universal. With the mortality rate in these quests it's a wonder anyone but the already-Doomed ever take on apprentices.

The Preceptor's Doom

*You will meet a talented apprentice who is eager to learn your ways. They possess potential the equal or greater of yours, follow reasonable orders, and are likely to carry your teachings, both practically and morally, with them on their continuing adventures. Loyal, resolute, and capable, a well of incalculable power lies within them, just waiting to be awakened.
*... Why is this a Curse?

Basic human rights, protections for the common man, educational opportunities, and a buyout clause for serfs?

Well, infrastructure for enforcing basic human rights would actually be kinda expensive... far cheaper to just assassinate one man! At least five times cheaper! Maybe even seven!

I don't think our Hidden Masters would be Nameless, although.. hmm. It seems eminently possible that our Hero is a forcefully reincarnated Fate subjected to endless torment.

Would the Accursed really help such an individual? It's not like Nameless chose Vengeance!
 
For Tactical Voting Purposes I would like to remind people that voting is calculated in the order of Disposition, followed by subvotes like remittance or curses(A Simple Transaction I Original). Anyone voting for King's Scepter should be aware that Sword has signficant Omake/Reaction power backing it, so if the victory over Sword is not overwhelming, barring more omakes, a Vote for Vendetta+King's Scepter may well be identical to a vote for Vendetta+Sword

That's why I'm changing back to:

[X] Dread but Dreaming
-[X] Keep the Plenary Brand
[X]Seven Seals
 
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[X] Balance
[X] The Forsaken Mask
[X] Battle Magic


Late to the party but let's get this shit on the road. Vendetta is way too fucking spicy for my taste, hard-to-mitigate mental fuckery from the Doom and we kill everyone around us slowly. Fuck that. Just do sidequests and take naps, guys, JRPGs aren't that bad. Or go Mask, do something new for a change, I would kill for a comfy Rihaku quest and this dude's earned himself however long a siesta lasts until Plenary catches up. Battle Magic works with Balance for the gamey experience or Mask for cutting collateral.
 
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