Huh, I wonder if that's true. If it is, it makes the Curse significantly more bearable to deal with in the long term, and I'd be much more willing to consider it.
The Curse already allows select few individuals to be immune, we'd simply be nudging the choice of which individuals. Might not be cheap, but we've been told the Accursed has mitigated it to almost nothing and that it's not especially difficult to mitigate. Just steering it a little shouldn't be a Herculean task, comparatively.

Edit: Ninja'd
 
Well, to get anywhere close to a True Wish, you would have to perform feats that are decidedly un-comfy... and well beyond the wherewithal of the average Combat-type Cursebearer!
True but that is always the possibility! It gives the thread something to look forward to. We have an eternity to spend with our family, grow in power comfortably, defeat villains and spread our ideals and little by little everything will be possible. Without sacrificing the rest of our life and family.
The only thing Forsaken loses on Vendetta is the time it will take and maybe, just maybe the heights of power it will reach. But what better power is there to have than Accursed Favor and wishes granted by Accursed? Progressive Type Cursebearers can progresses for billions of years and still not reach his pinky.
 
[X] Vendetta
-[X] Remittance: The King's

Yeah. You are right. It's really has been a while since we played a proper broody asshole determinator. Maybe Accursed-sempai feel nostalgic!? He better watch out for his sword!
 
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True but that is always the possibility! It gives the thread something to look forward to. We have an eternity to spend with our family, grow in power comfortably, defeat villains and spread our ideals and little by little everything will be possible. Without sacrificing the rest of our life and family.
The only thing Forsaken loses on Vendetta is the time it will take and maybe, just maybe the heights of power it will reach. But what better power is there to have than Accursed Favor and wishes granted by Accursed? Progressive Type Cursebearers can progresses for billions of years and still not reach his pinky.
What? There's no maybe about this, that's the whole point of Progression vs Combat. And we'd be the least motivated out of all the options in Forsaken to perform the kind of incredible feats required to get Accursed Favor and Wishes. Heroes are born in times of conflict, and we'd be explicitly avoiding that as much as we could. Hence - slice of life and happy life.

Can't have it both ways.
 
[X] Vendetta
-[X] Remittance: The Sword

No pain, no gain. King's Scepter interests me the least out of all Remittances, and Dead but Dreaming seeming completely purposeless. We'd essentially be sacrificing a happier life for the Praxis when we have no compelling reason to do so. I'd legitimately prefer Mask second, just because it would be IC.
 
[X] Vendetta
-[X] Remittance: The Sword
Might end up tactically voting if this falls significantly behind, though.
Temporarily sticking to my guns even in the face of high risk super greed, since it won't be too late to swap over after waiting for a bit to see how votes spread.
 
What? There's no maybe about this, that's the whole point of Progression vs Combat. And we'd be the least motivated out of all the options in Forsaken to perform the kind of incredible feats required to get Accursed Favor and Wishes. Heroes are born in times of conflict, and we'd be explicitly avoiding that as much as we could. Hence - slice of life and happy life.

Can't have it both ways.

Well, I suppose there's nothing stopping you from attempting heroic feats as the Forsaken Mask, the build just isn't particularly well suited for it... comfiness is great, but it comes at a price, and the price is relevance. You can sacrifice down the line to become relevant again, but the cost : payoff matrix for such decisions will almost invariably be far worse than simply choosing a Progression type.

[X] Vendetta
-[X] Remittance: The Sword

No pain, no gain. King's Scepter interests me the least out of all Remittances, and Dead but Dreaming seeming completely purposeless. We'd essentially be sacrificing a happier life for the Praxis when we have no compelling reason to do so. I'd legitimately prefer Mask second, just because it would be IC.

It's not a matter of pain, but rather of swift and entirely preventable death!

That said, what is IC is determined by this vote! If you pick Dread But Dreaming, then the hero's PTSD makes even the thought of his wife and child too painful to bear. If you pick Vendetta, then the hero is powerfully obsessed with vengeance to an unhealthy degree. They're both a shattered remnant of their prior self, but they shattered in different patterns. Balance is probably the most functional out of all of them, in that he possesses the cold deliberation to make consistently well-reasoned decisions without the aversion to greatness that Forsaken Mask implies.
 
Dread but dreaming has great potential for character development, it will allow us to decide how the Hero will try to rebuild himself and his long term motivations. Probably the option with the greatest amount of freedom.

Perhaps, once he deals with his PSTD, he will search the cosmos for a way to bring his Wife back, or maybe he will decide that it's not possible and instead forge the sort of society he wanted Or he will decide to travel and adventure once again. A lot of way things can go.
 
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Why did Decimator suddenly get added onto the most major Vengeance/Sword plan? I understand that you enjoy optimizing plans but this seems against the spirit of the original vote.

[X] Vendetta
-[X] Remittance: The Sword
I am pretty sure Decimator was part of the original plan?

Edit:

[] The Sword That (Actually) Ends The World
-[] Vengeance
-[] The Geas of Indenture
-[] The Apocryphal Curse
-[] The Decimator's Affliction
-[] Doom of the Tyrant
-[] The Sword That Ends The World
 
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Well, one might say getting revenge first is the prudent choice. They give us a weak point our secret enemies might use against us.
We have literal word of the accursed that our "secret enemies" won't do jack to us anymore regardless and a combat type curse bearer should still be stupidly powerful in the home setting even with 75% locked into lunacy . Any claim that we'll totally bring them back once they would be safe is at best a deluded attempt at self justification by a hero who took the vengeance path.
 
[X] The Forsaken Mask
The way the two curses work together here interests me.

How people will react to the MC's 'threat' of Hulking out will be fun.

I doubt the story will be a fluff piece for long, there will always be someone who has to poke the sleeping dragon.
 
Well, I like all of the options except for Vendetta + Sword. It's simply too damned shortsighted and makes no sense. Why wouldn't the Hero choose to have some real power now when he needs it the most, rather than choosing some long term potential mystery box that he might not even need for revenge and that increases his chances of dying early and thus wasting this undreamt of chance?
 
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Well, I suppose there's nothing stopping you from attempting heroic feats as the Forsaken Mask, the build just isn't particularly well suited for it... comfiness is great, but it comes at a price, and the price is relevance. You can sacrifice down the line to become relevant again, but the cost : payoff matrix for such decisions will almost invariably be far worse than simply choosing a Progression type.
Correct me if I am wrong but isn't Accursed expectations depends on the cursebearer? I believe a progressive who survived and done thousands of heroic feats is nothing more than expected in the perceptive of the Accursed compared to a combat type that struggled and done 1 or 2 heroic feats.
I don't believe we would need to sacrifice anything other than time if we decide to do heroic feats, and we have already time to spare compared to vendetta.
 
[X] Vendetta
-[X] Remittance: The Sword


Taking the Sword is definitely a risk, but I'm interested enough in Praxis to take it anyway.
 
[X] The Forsaken Mask
The way the two curses work together here interests me.

How people will react to the MC's 'threat' of Hulking out will be fun.

I doubt the story will be a fluff piece for long, there will always be someone who has to poke the sleeping dragon.

Were that the case, you would be poorly prepared for the ensuing battle! Being unable to employ coherent tactics while using your strength (and also wiping out all life in a massive radius) are not conducive to the dragon's quality of life!

Correct me if I am wrong but isn't Accursed expectations depends on the cursebearer? I believe a progressive who survived and done thousands of heroic feats is nothing more than expected in the perceptive of the Accursed compared to a combat type that struggled and done 1 or 2 heroic feats.

Things are rarely absolutely true, but true to varying degrees. For example, it may be that given the hero's personality and abilities, he is simply much more able to perform exceptional feats as a Progression Type than a Combat Type even accounting for the difference in value, in the way that some people are more suited to wield a +5 Sword than a +5 Mace.

Regardless, it will pretty much always remain true that "You can sacrifice down the line to become relevant again, but the cost : payoff matrix for such decisions will almost invariably be far worse than simply choosing a Progression type." The achievements necessary to qualify for a proactive True Wish will require a combination of near-perfect decision making and incredible will. Perhaps the latter can be achieved via omakes, but 1) it seems irresponsible at best to foist that expectation on your fellow players and 2) the former is not something that hard work alone can manifest.

I don't believe we would need to sacrifice anything other than time if we decide to do heroic feats, and we have already time to spare compared to vendetta.

If you're referring to the types of feats that would qualify for a True Wish, I'm afraid this is wildly optimistic.
 
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