Robots:
Unless otherwise stated, all robots have the Xin Industries Normal Paint Job on them)
Assaultron
Selling Price: 15K Caps
Unit Count: 1
- Adhesive (10)
- Aluminum (17)
- Ceramic (12)
- Circuitry (8)
- Rubber (10)
Health: 300
Strength: 7
Perception: 12
Endurance: 5
Charisma: 5
Intelligence: 6
Agility: 8
Luck: 4
Ballistic Resistance: 75
Energy Resistance: 40
Radiation/Poison Resistance: Immune
Unarmed Assaultron Attack
- Ballistic Damage: 15
- Attack Count: 4
- Range: Melee
- Accuracy: None
- Ammo: None
- Stat Used: Melee
- Special: None
Assaultron Head Laser
- Energy Damage: 150
- Attack Count: 17 / 1 / 1 / 1
- Range: 120
- Accuarcy: +15
- Ammo: Internal
- Stat Used: Energy Item
- Special: Seperate Count from Unarmed Attack
Eyebot:
Selling Price: 750 Caps (1K With Pod)
Unit Count: .5 [.5]
- Aluminum (3) [6]
- Circuitry (2) [4]
- Copper (1) [2]
- Fiber Optics (1) [2]
- Nuclear Material (1) [2]
Health: 100
Strength: 1
Perception: 12
Endurance: 2-
Charisma: 8
Intelligence: 7
Agility: 8
Luck: 5
Ballistic/Energy Resistance: 0
Radiation/Poison Resistance: Immune
Special Abilities: Floats
Laser (10 Energy Damage, 60 Fire Rate, 100 Range, 80 Accuracy)
- Energy Damage: 10
- Attack Count: 4
- Range: 150
- Accuarcy: +10
- Ammo: Internal
- Stat Used: Energy Items
- Special: None
Protectron
Selling Price: 2K Caps
Unit Count: 1
- Adhesive (8)
- Aluminum (11)
- Ceramic (9)
- Circuitry (6)
- Rubber (6)
Health: 100
Strength: 8
Perception: 5
Endurance: 7
Charisma: 4
Intelligence: 5
Agility: 1
Luck: 4
Ballistic Resistance: 40
Electrical Resistance: 25
Radiation/Poison Resistance: Immune
Melee
- Ballistic Damage: 10
- Attack Count: 4
- Range: Melee
- Accuarcy: None
- Ammo: None
- Stat Used: Melee
- Special: None.
Laser
- Energy Damage: 22
- Attack Count: 4
- Range: 60
- Accuarcy: None
- Ammo: Internal
- Stat Used: Energy Items
- Special: None.
RoboBrains
Selling Price: --
Unit Count: 2
- Adhesive (9)
- Aluminum (15)
- Ceramic (11)
- Circuitry (7)
- Robobrain (1)
- Rubber (9)
Health: 160
Strength: 2
Perception: 5
Endurance: 7
Charisma: Variable
Intelligence: 15
Agility: 3
Luck: 6
Ballistic Resistance: 60
Electric Resistance: 40
Radiation/Poison Resistance: Immune
Unarmed Attack (5/Slow)
- Ballistic Damage: 5
- Attack Count: 8
- Range: Melee
- Accuarcy: 0
- Ammo: None
- Stat Used: Melee
- Special: None
Laser Damage (38 Energy Damage. 50 Fire Rate. 70 Range. 60 Accuracy)
- Energy Damage: 38
- Attack Count: 5
- Range: 75
- Accuarcy: +5
- Ammo: Internal
- Stat Used: Energy Items
- Special: None
Mesmetron (1 Energy Damage, 200 Fire Rate. 100 Range. 75 Accuracy)
- Energy Damage: 1
- Attack Count: 15
- Range: 100
- Accuarcy: +10
- Ammo: Internal
- Stat Used: Energy Items
- Special:
Seperate Count From Laser and Unarmed.
On hit against non-Robotics, Roll 1D100 + Intelligence Score - Opponents Intelligence Score.
- 1-60: Enemy becomes stunned and put into a hypnotic stupor for about 8 Rounds. They cannot do any action, and are unlikely to stop you from doing anything. Attacking them ends the stupor
- 61-89: Enemy becomes frenzied for 20 rounds, causing them will attack the closest thing to them, regardless of alignment
- 90+: After the enemy takes an action, or 2 rounds have passed, their brain explodes, causing Instant Death (except in extremely unusual circumstances)
Robotic Platforms
Selling Price: 5K Caps
Unit Count: 1
- Adhesive (5)
- Ceramic (5)
- Circuitry (6)
- Nuclear Material (1)
- Rubber (3)
- Steel (8)
Health: 100
Strength: 5
Perception: 8
Endurance: 8
Charisma: 4
Intelligence: 8
Agility: 10
Luck: 5
Ballistic Resistance: 20
Energy Resistance: 10
Radiation/Poison Resistance: Immune
Special: Can have 4 Torso Mods, and 4 Leg Mods, but no Head Mods.
Possess eight legs, and having a flat back, these robots can carry people to safety, or act as a mobile seat.
Sentry Bot
Selling Price: 25K Caps
Unit Count: 3.
- Adhesive (20)
- Aluminum (20)
- Ceramic (13)
- Circuitry (8)
- Nuclear Material (6)
- Rubber (14)
- Steel (12)
Health: 750
Strength: 10
Perception: 8
Endurance: 10
Charisma: 3
Intelligence: 3
Agility: 1
Luck: 2
Ballistic Resistance:125
Energy Resistance: 85
Special: Will Overheat after 40 Rounds, forcing it into Cooldown Mode. Cooldown Mode lasts 5 Rounds, and the Fusion Core is targetable. Too big for many door frames to enter.
Melee
- Ballistic Damage: 30
- Attack Count: 4
- Range: Melee
- Accuarcy: 0
- Ammo: None
- Stat Used: Melee
- Special: None
Chaingun
- Ballistic Damage: 15
- Attack Count: 1
- Range: 70
- Accuarcy: None
- Ammo: Internal
- Stat Used: Guns
- Special: Requires 5 Rounds Spinup.
Moderations:
Paint:
Xin Industries Normal Paint Job: (Free With Every Robot)
+1 Intelligence. Double any healing this robot does.
Xin Industries O'Quinn Paint Job (Free Upon Request)
+1 Endurence. Booze brewed in a robot with this paint does not give any negative modifiers.
Xin Industries Dreamweaver Paint Job
+1 Intelligence, +3 to all rolls involving Psyker Abilities within 100 Range. Looks real pretty and full of stars and auroras.
Head:
Enhanced Sensors:
Doubles any Perception Modifier when searching for Biological or Robotic Creatures
Selling Price: 500 Caps
- Adhesive (4)
- Aluminum (4)
- Circuitry (8)
- Rubber (4)
Torso:
Decontamination Spray Mark I
Removes 10 Radiation from a person within 30 Range each Eound. Has 200 uses before needing replacement material
Selling Price: 200 Caps
- 2 Aluminum
- 2 Antiseptic
- 1 Circuitry
- 1 Copper
- 1 Fiber Optics
- 1 Glowing Fungus
- 1 Radaway
- 1 Rubber
Replacement Materials Required
Regeneration Field:
Heals all non-robotic allies 5 HP per Round, within Range 50
Selling Price: 300 Caps
- Adhesive (4)
- Circuitry (5)
- Crystal (3)
- Rubber (3)
Microbrewery
Can brew four servings of booze every six hours.
(Cannot be used by Eyebots)
Selling Price: 900
Requires On Creation:
- Aluminum (2)
- Cermaic (1)
- Copper (4)
- Fiberglass (2)
- Glass (1)
- Screw (1)
- Spring (1)
Requires to Use:
The correct ingrediants to brew beer. 1 Ingrediants = 24 Bottle of Booze
Microfridge
Makes things cold over the course of 6 hours. Can hold 4 drinks at a time.
(Cannot be used by Eyebots)
Selling Price: 300
- Cyro Cell (2)
- Plastic (2)
- Rubber (1)
- Steel (2)
Arms:
Decontamination Spray Mark I
Removes 10 Radiation from a person within 30 Range each Eound. Has 200 uses before needing replacement material
Selling Price: 200 Caps
- 2 Aluminum
- 2 Antiseptic
- 1 Circuitry
- 1 Copper
- 1 Fiber Optics
- 1 Glowing Fungus
- 1 Radaway
- 1 Rubber
Replacement Materials Required
Electric Pads:
Deals Electrical Damage. Can possibly stabilize freshly killed people.
Selling Price: 200 Caps
- Adhesive (4)
- Aluminum (8)
- Circuitry (3)
- Rubber (3)
Cryo Sprayer
Deals Cryo Damage
Selling Price: 500
- Adhesive (3)
- Cermaic (1)
- Circuitry (4)
- Cryo Cell (1)
- Rubber (6)
- Screw (2)
- Steel (4)
Legs:
Reinforced Legs
+100 Carry Weight. 50% harder to cripple legs
Selling Price: 500 Caps.
- Adhesive (4)
- Circuitry (2)
- Rubber (2)
- Steel (10)
Terminals:
Small Terminal
Selling Price: 250
Unit Count: .25
Useful For Running Settlement Stuff
- Aluminum (4)
- Copper (2)
- Circuitry (2)
- Rubber (2)
Desktop Terminal
Selling Price: 500
Unit Count: 1
Useful For Everyday Computing And Gaming
- Aluminum (6)
- Copper (3)
- Circuitry (4)
- Rubber (3)
Console Terminal
Selling Price: 750
More Powerful Terminal To Run Important Things
- Aluminum (12)
- Copper (6)
- Circuitry (10)
- Rubber (8)
Misc.
Spotlights
Selling Price: 125
Unit Count: 1
- Circuitry - (1)
- Gears - (2)
- Glass - (2)
- Oil - (1)
- Screw - (2)
- Streel - (6)
Robot Repair Kit:
Selling Price:200
Unit Count: .125