Author's Note: EYYYYYYYY.
Its update time Amigo's!
So pretty typical result's, all things considered you rolled... really good.
Surprisingly good actually.
But I digress. Anyways, The first adventure update will be posted... when it's posted (hopefully within a week or two.), so keep an eye out for that.
And remember to read, discuss, all that stuff.
I hope you like it!
Enjoy!
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DIY Looting Part 3: Well, you've got the rig set up, might as well use it. It'll take a while, you can only really fit one person on this thing at a time… and they'll have to load the supplies in small chunks until the place is empty, might take a few days. ((Counts as 2 actions) Time: 5 days, Reward: Looted Hardware, tools, lumber, sheet metal, that sort of thing.) (
LOCKED 3 more days)
Roll Results: 86, 1, 98.
Tools: 86,
Resources: 1, Nothing
Special: 100,
The looting continues! By now, you're feeling pretty confident in leaving a few people to manage it while you went off and did other things.
The Old Hardware Store continues to be an excellent find, Among the various goodies brought back this time, there was a belt sander, Several power drills, and A fully functioning Metal Lathe of all things… that one was likely to get a lot of use in the coming days.
While tools had been abundant, no one had found any more useful raw materials on this run, maybe they were just looking in the wrong place? Maybe there weren't anymore to be had, You'd probably find out tomorrow.
But despite the lack of raw materials, there was one more interesting find. A Full Scale Industrial Grade
Arc Welder complete with multiple Electron Charge Packs. While it's purpose was welding jobs… a commonly known fact about these things among… certain circles, was that it could be used as a short range directed energy weapon… More specifically as a lightning gun!
You don't really know what to use such a thing for… But you can imagine that the world might give you a reason soon enough. (Obtained everything listed, and then some)
Burning Rubber: One car is not enough for your scavenging. There's gotta be a few scattered around that are still in working condition… right? (Count's As two Actions: Success Chance 30% Reward: find another working car, maybe multiple cars.)
Roll Result: 96, 3 working cars.
Today has been a good day for scavenging! Three new cars have been found, and now add to your ability to transport people quickly.
The Crown Jewel amongst the finds was of course the fully analogue Corvega Coupe, with an 800 horsepower fusion power plant, This beauty could go from zero to sixty in zero point five seconds! It was even in good condition considering it had been through an apocalypse and all.
But that wasn't the end of the haul, your people also found two Corvega Atomic V-8's which made sense, they were rugged, dependable and incredibly popular. In this case you've only gotten the four door flat top variant, but that suited you just fine!
I Can't Hear You 4!: You have your recruits, but they sure as shit aren't ready yet! Whip them into shape! (50% chance of successful training, 2 days of successful training required to finish.)
Roll Result: 90.
The ten men and women you've been putting through a crash course in combat are almost ready… for the basic stuff. They can hit a target reliably at least.
To be honest they're doing pretty well, provided you keep the training up after the crash course, you'll eventually have some fine soldiers to protect the little group you all have built.
In a couple of months…
(1 more day until training completes…???)
Where in the world is Charlie the Ghoul?: Okay No. He killed one of your guys, Davis wheeler was just a kid, not even out of high school! (Let's just ignore that Charlie wasn't either.) Your gonna hunt this thing down and put it out of its misery! (??% chance of success, Reward: Find Charlie.)
Roll result: 70
Oh you found him alright… . (See Interlude.)
The Tools of Medicine Part 1, The Basic's: William, The most notable of the people you had managed to rescue from the golf course, was a doctor, professionally trained and everything. You really are glad you had bothered to look for survivors there. But a doctor still needs some sort of tools to do his work. He has, of course, asked for your aid in obtaining some. (Time: Until you find some. Reward: William can begin diagnosis and treatment of minor Maladies.)
Roll Result: 92,
It took some time but the men and women of your little camp (It really needs a name) have finally turned up some actual medical tools! I mean you suspect a lot of them may have come from a chem lab. But needs must, Syringes, Stethoscopes, Bandages, those things doctors use to measure blood pressure, a bunch of IV bags and associated tubing, hell they even managed to dig up what looked to be some basic surgical tools.
It's basic stuff, but it still might save lives. Also, quite frankly if you want anything more advanced you're either gonna have to go loot a proper hospital with the correct equipment, or build it yourself. While the idea of creating a homemade X-ray machine does sound like a fun project… You kind of have more immediate problems.
(Basic medical tools found, for the purposes of diagnosis and simple surgeries)
Tinker, Soldier, Tinker, Tinker: Maintaining the remnant of civilization is hard work! You need to relax… and that means tinkering! You've got a lot of junk, and a lot of tools lying around, surely you could start on something interesting? (???% chance of success: Reward: Start tinkering on something.)
Roll Result: 73
You take some time to yourself to just tinker away at things. You end up scavenging a few thoroughly disconnected bits and bobs from the robot pile, an old broken civilian grade laser pistol you had lying around, and a spare terminal you had found lying around the super duper mart.
The end result is a sort of miniature LIDAR mapping module, you could mount this on a robot, and send into an area you don't want go into blind, and you would be able to get a map of the whole thing! Local Terrain, Elevation levels, even a vague idea of material compositions! Considering the… altered terrain of Detroit, this could be important later.
And it's all thanks to the powers of lasers!
(Miniature advanced LIDAR Mapping Module, can be mounted on a robot or car to map out areas in advanced (Mapping an area gives all future scavenging attempts in that area a bonus.)
Your Safety Provided by The Folks At Rob-Co Services 2: You're going to go ahead and fix up these servo's, then maybe you can get on to the other bits. (Continue work on the securitron time taken to finish depends on rolls.)
Roll Result: 94 Servo's Fixed Entirely, programming Begins.
You don't know what got into you, but you are on a roll when it comes to tech today! With only a few hours to go before you leave to go hunt down Charlie, you've managed to complete the repairs to the robot's Servo's.
All that's left is fixing up the programming, and you should have yourself a nice little guard for the people here!
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AN: I'm still kind of getting back into the groove for writing for this quest. The adventure turns should help with that.
Anyways, i hope you liked it, even if im a bit off my game.
C'ya next time!!
If you have questions or speculation don't be afraid to speak up!