A Road of Life: A Road To Power: A Medieval Adventure of Rising to Power

[X]Plan To War!
-[X]To Unify The Realm: The Thanes of the North (Diplomatically): You are a Jarl of Norway, and you can use your influence of both men, material, and legend to bring these men to your Cause of unifying Norway. Cost 200 Chance of success: ???% Reward: You try to diplomatically bring the thanes to your side and banner.
-[X]To Unify the Realm: Kjotve the Rich (Diplomatically): Erik's former Ally to the south is without a doubt, the richest man in gold and men in Norway. He is someone whom you need on your side if you have a chance against the Fairhair. Cost 200 Chance of success: ???% Reward: You meet with Kjotve the Rich, and try to bring him to your side, and banner.
-[X]Recruit Warriors: You need more able-bodied men in your army, and you know the lands of the north has more abled bodied men in thor forests and Fjords. Cost: 1000 Chance of success: 50% Reward: A D1000 is rolled for soldiers recruited. Soldiers will be placed in the army and are temporary for the remainder of the War of Unification.
-[X]Reorginize the Huscarls: You need loyal men in your retinue. Men who will follow you to the ends of the earth. Cost 500 Chance of success: 100% Reward: You gain a full retinue of 500 men ready to do battle with you.
-[X]Drill the Men: You will be fighting the most important battle, possibly in all the lands history in a year. You want every man to do his duty. Cost 300 Chance of success 75%/25% Reward: You will begin with 100% morale in the next battle.
-[X]Get: Better (Martial): You want to learn how to lead men into battle, whether it be a bar brawl, or the militia: Cost:0 Chance of success 80/40/20/10% Reward: Martial stat increases. The chance to gain a trait ???
-[X]Buy Arms and Armor: You are in desperate need of equipment for defending yourself, and to join the arms. (This action will start a Marketplace miniturn)
-[X]Sacrifice to Odin: You will give a sacrifice to Odin, to see if the Allfather will be merciful and grant you wisdom. Cost 100 Piety Chance of success: ???% Reward: The Allfather gives you a boon.
 
Even when playing as one of the most martialy inclined culture people still always tend to with the Diplomatic option.

The chances of this working is rather low even, considering we have no real legend to speak of, are relatively unknown by most and do not have any real advantage over these other Jarls. Fighting them on the other hand would also serve to increase our renown I believe plus also serve as a testing ground for our men.
 
[X] Plan: Actual War.
-[X]To Stamp out any Opposition (Subjugation of the North): You will be king of Norway, and if they do not bow to you, you will destroy them. Cost: 100 Chance of success: ??? Reward: You battle for the North, and bring them under your command.
-[X]To Unify the Realm: Kjotve the Rich (Diplomatically): Erik's former Ally to the south is without a doubt, the richest man in gold and men in Norway. He is someone whom you need on your side if you have a chance against the Fairhair. Cost 200 Chance of success: ???% Reward: You meet with Kjotve the Rich, and try to bring him to your side, and banner.
-[X]A Capable Commander: You need to have capable field commander who can advise and maintain a military force. Cost: 25 Chance of success: 70/50/20% Reward: A Brilliant Commander joins your court, +1 martial action. New actions become Available.
-[X]Recruit Warriors: You need more able-bodied men in your army, and you know the lands of the north have more abed bodied men within the surrounding Fjords. Cost: 1000 Chance of success: 50% Reward: A D1000 is rolled for soldiers recruited. Soldiers will be placed in the army and are temporary for the remainder of the War of Unification.
-[X]Drill the Men: You will be fighting the most important battle, possibly in all the lands history in a year. You want every man to do his duty. Cost 300 Chance of success 75%/25% Reward: You will begin with 100% morale in the next battle.
-[X]Get: Better (Martial): You want to learn how to lead men into battle, whether it be a bar brawl, or the militia: Cost:0 Chance of success 80/40/20/10% Reward: Martial stat increases. The chance to gain a trait ???
-[X]Invest into the Lands: You will revitalize the lands, and turn it into a prosperous region. Cost: 2000 (two turns) Chance of success: 70/50/30/10. Reward: You invest in your lands, and you will see a prosperous outcome.
-[X]Sacrifice to Odin: You will give a sacrifice to Odin, to see if the Allfather will be merciful and grant you wisdom. Cost 100 Piety Chance of success: ???% Reward: The Allfather gives you a boon.
 
Fighting them on the other hand would also serve to increase our renown I believe plus also serve as a testing ground for our men.
It would also cause us to take a lot of casualties when we are already at a numerical disadvantage against Fairhair. If they won't submit peacefully, fine, we'll deal with them after Fairhair, but until he's out of the picture, we cannot afford more enemies.
 
It would also cause us to take a lot of casualties when we are already at a numerical disadvantage against Fairhair. If they won't submit peacefully, fine, we'll deal with them after Fairhair, but until he's out of the picture, we cannot afford more enemies.

Subjugating the enemy thanes and installing Einars dad as a Jarl will empower the family. (There's no jarl in charge of the thanes)
 
Last edited:
It would also cause us to take a lot of casualties when we are already at a numerical disadvantage against Fairhair. If they won't submit peacefully, fine, we'll deal with them after Fairhair, but until he's out of the picture, we cannot afford more enemies.
I would argue that we do not have enough prestige to our name to have the other Jarls submit to us peacefully and with are time limit we should not use an action trying. by fighting the north we can gain more resources to fight Fairhair. and gain prestige that could help us convince Kjotve the Rich to submit to us.
 
Even when playing as one of the most martialy inclined culture people still always tend to with the Diplomatic option.

The chances of this working is rather low even, considering we have no real legend to speak of, are relatively unknown by most and do not have any real advantage over these other Jarls. Fighting them on the other hand would also serve to increase our renown I believe plus also serve as a testing ground for our men.
Einar actually has a pretty good legend, at least the start of one anyway:

He led a raid with no casulties on his side, fought a tyrannical Jarl and honored an agreement to marry said girl off so that Fairhair at least got his end of the bargin.

People tend to listen when someone does that.
 
Einar actually has a pretty good legend, at least the start of one anyway:

He led a raid with no casulties on his side, fought a tyrannical Jarl and honored an agreement to marry said girl off so that Fairhair at least got his end of the bargin.

People tend to listen when someone does that.
good point. By the way, how much prestige does an average Jarl have
 
Back
Top