The Game of Crusading Thrones, Self-Insert Edition (GoT CK2)

Sorry guys looks like my plan talks to a shite person in hopes of an alliance. Should probably have realized who Loren Lannister was. This guy gets burned alive in the First Field of Fire.

naaa he is more likely to attack the iron islands


So either he attacks into the Riverlands with his army. This would definetely bring him into conflict with the coalition led by a Blackkwood who is Old Gods or he wages a naval war against the Iron Islands which would be an interesting encounter. Man fuck the Lannisters
 
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Or Aegon and his sister wives remember they don't convert to the faith of the seven till they conquer Oldtown
Edit: Also since they are not of the faith yet they might deal with the problem instead of leaving it to Megor and Jaecharys to fix
 
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Or Aegon and his sister wives remember they don't convert to the faith of the seven till they conquer Oldtown

That is on the other side of the continent. Even if he wants to take his army through the hellhole that is the Riverlands, the benefits of doing such a thing are minuscule while the disadvantages of starting a naval war against an foe with an air superiority are far too much. It would be disastrous to even try it. He goes East or West. Maybe North. We need a navy now. We need to start working on that.
 
Sorry guys looks like my plan talks to a shite person in hopes of an alliance. Should probably have realized who Loren Lannister was. This guy gets burned alive in the First Field of Fire.




So either he attacks into the Riverlands with his army. This would definetely bring him into conflict with the coalition led by a Blackkwood who is Old Gods or he wages a naval war against the Iron Islands which would be an interesting encounter. Man fuck the Lannisters
Well, I can't speak for everyone. But, even though your plan includes speaking to the Rock, that doesn't necessarily mean it is going to be an epic failure. I'd prefer to go to the Rock now on Diplomacy anyway because of that interlude. To try and do something to help the North in there. Our Intrigue is eaten up in the Riverlands, leaving Diplomacy our open option.
 
Sorry guys looks like my plan talks to a shite person in hopes of an alliance. Should probably have realized who Loren Lannister was. This guy gets burned alive in the First Field of Fire.
your thinking of the wrong guy it was Mern Gardener and all his sons who got burned alive (also his nephew died of burn wounds after surviving) which is why the Tyrell 's are in charge, Loren bent the knee after watching it.
Granted it still says something after Harrenhal is burned and the stormlands bent the knee (not sure if the Vale did at that point) he choose to fight
 
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So either he attacks into the Riverlands with his army. This would definetely bring him into conflict with the coalition led by a Blackkwood who is Old Gods or he wages a naval war against the Iron Islands which would be an interesting encounter. Man fuck the Lannisters
basically yeah. IF they go into the riverlands we need to back them up. (the blackwoods I mean)
 
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Well, that sure happens to be a thing.

One thing to be conscious of however is that they might have some power of their own, probably a general boost and weakening/nullification of others powers if I had to make a guess.
 
The Blessed Ones are interesting. Magic nullifiers. Not really impressed considering that they are "nullifying" the magic of isolated tribals but still interesting. I wonder if we could use Intrigue action to set up a confrontation between Harren and Loren.

At the end of the day if we innovate more towards less magical means the advantages they have are rendered moot. Also spy on them and see what is their deal.

Edit: Also doubt that there even was magic tbh.
 
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Yes, we're looking at a zealot Lannister King, but there's something a bit more interesting here:
No matter, the Seven would aid him here, as they aided him since Septon Tybold and Devout Tyrion fled the Starry Sept for the Golden.
This is a potential schism in the Faith. The Reach is not going to be happy about a rival in the Faith, and this Lannister King is so proud he thinks he's chosen by the gods.
 
Despite the false piety on Lord Crakehall's face, he saw this for what it was: a ploy to try and keep power. No matter, the Seven would aid him here, as they aided him since Septon Tybold and Devout Tyrion fled the Starry Sept for the Golden. "Perhaps if your armsmen were to accompany the Blessed Ones?" He suggested, and both lords agreed. King Loren's smile grew once more, for the Blessed Ones were most persuasive, and their armsmen would remember the importance of faith and the peril every man's soul was in soon enough.
This dude cray cray.
Sorry guys looks like my plan talks to a shite person in hopes of an alliance. Should probably have realized who Loren Lannister was. This guy gets burned alive in the First Field of Fire.
To be fair, there is basically no canon information on his personality, so he could have been the King of Puppies and Cuddles for all you knew.
This is a potential schism in the Faith. The Reach is not going to be happy about a rival in the Faith, and this Lannister King is so proud he thinks he's chosen by the gods.
Those strange vigilantes from the Reach scream "fae, fae, FAE!" to me. It makes me wonder - could it be that the Reach is starting to accept the fae (and other types of magic), and the super-zealous fundamentalists who oppose this are fleeing to the Westerlands where King Lannister is much more supportive of their bullshit?
basically yeah. IF they go into the riverlands we need to back them up. (the blackwoods I mean)
If Loreon succeeds in driving Black Harren out of the Riverlands, it seems likely that he'll try to annex the Riverlands into his own kingdom. That would be horrible both for us (we do not want to share a border with this dude) and our allies House Blackwood.
 
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If Loreon succeeds in driving Black Harren out of the Riverlands, it seems likely that he'll try to annex the Riverlands into his own kingdom. That would be horrible both for us (we do not want to share a border with this dude) and our allies House Blackwood.

The fact is that the minute Invasions of the Riverlands begin we would all move in at once. I kinda want to set the Riverlands as a bulwark against the two closest neighbours we have now as well as having a good ally to our South.
 
So what kind of magical stuff have we got stirring around the big name families right now?

North: animistic-ish faith, magic based on scared rites and the natural world.

Iron born: seemingly Lovecraftian, probably based on personal strength and ability to just take what you want.

Reach: either kicking it with fae or going farther with the faith. Possibly a split and as such it's both.

Westerlands: Faith based strength and maybe magic weakening/nullification.

Stormlands: if i had to take a guess then mostly weather based although given the history defiance of the gods (and/magic) is a solid contender.

Dorne: the obvious Arabic parallels aside I could see posion, sneaking, and espionage kinda stuff.

Targaryens: probably old school valerian magic so blood, fire, sacrificing. Maybe even prophecy as well.

Across the seas: no clue except that the Faceless-Men are probably even more difficult to deal with.
 
So what kind of magical stuff have we got stirring around the big name families right now?

Stormlands: if i had to take a guess then mostly weather based although given the history defiance of the gods (and/magic) is a solid contender.



Across the seas: no clue except that the Faceless-Men are probably even more difficult to deal with.
remember they "claim" Bran the builder helped build stormsend and stormsend was able to prevent melisandre shadow baby getting in
 
Just binge read what I could from this Quest, a bit dissapointed in myself for only now finding it since it's pretty good but I do have a few things I'd like to point out such as missed opportunities as well as something to keep in mind going forward.

Fostering: One of the bigger missed opportunities here which can still be fixed I believe. Inviting all Lords of the North to send their Heirs or Second Sons yo foster and grow up alongside the next King of Winter is something I believe could be ridiculously advantageous in the long run. Not only would it bind the Houses closer to the Starls but also to each other.

Having the Male(And martialy inclined female) heirs form something like The Companions around the Male Starks, a group of young men who train, learn and go on adventures together. And the Females who would prefer the more political aspects and how to run a household could also form their own group around the female Stark children. I could see the vassals agreeing to it considering the benefits of it all, bethroals and connections with other houses are easier to build when most of the Heirs are all in one location, not to mention an increased interaction with the Starks.

Another thing I noticed is that for a character that has been build entirely around industrialization and technological improvements from the beginning with his chosen background, there had been very and I do mean very little of it so far. The story seems to be going into a more High-Fantasy direction so I believe some things are being left behind for more piety and magic focused things which I have nothing against but seems contradictory to what was initially "The Plan" so to speak.

I can also see that only 2 Actions in any category per turn is hindering things a bit but so far we've seem to have done little to increase the total income we have which in turn stops us from actualy going for the more useful but expensive Stewardship options, not to mention the costs on them are also weirdly high, however we should probaly put more of a emphasis on that sooner rather then later.
 
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Just binge read what I could from this Quest, a bit dissapointed in myself for only now finding it since it's pretty good but I do have a few things I'd like to point out such as missed opportunities as well as something to keep in mind going forward.

Fostering: One of the bigger missed opportunities here which can still be fixed I believe. Inviting all Lords of the North to send their Heirs or Second Sons yo foster and grow up alongside the next King of Winter is something I believe could be ridiculously advantageous in the long run. Not only would it bind the Houses closer to the Starls but also to each other.

Having the Male(And martialy inclined female) heirs form something like The Companions around the Male Starks, a group of young men who train, learn and go on adventures together. And the Females who would prefer the more political aspects and how to run a household could also form their own group around the female Stark children. I could see the vassals agreeing to it considering the benefits of it all, bethroals and connections with other houses are easier to build when most of the Heirs are all in one location, not to mention an increased interaction with the Starks.

Another thing I noticed is that for a character that has been build entirely around industrialization and technological improvements from the beginning with his chosen background, there had been very and I do mean very little of it so far. The story seems to be going into a more High-Fantasy direction so I believe some things are being left behind for more piety and magic focused things which I have nothing against but seems contradictory to what was initially "The Plan" so to speak.

I can also see that only 2 Actions in any category per turn is hindering things a bit but so far we've seem to have done little to increase the total income we have which in turn stops us from actualy going for the more useful but expensive Stewardship options, not to mention the costs on them are also weirdly high, however we should probaly put more of a emphasis on that sooner rather then later.
1st paragraph of the meat of the above post - Fostering, we already did that. It was a big deal when we set it up, a small deal when it got implemented. And then we did it again, just with way fewer groups that signaled interest.

2nd paragraph - That's omake fodder.

3rd paragraph - Yeeesh, everyone that looks at this quest seems focused on the guns, or the mechanical sawmills (I know you and many others probably are not, but I sometimes get the feeling the gun focused type seem more focused on working on tech developments now, instead of other improvements that are not tech uplifts like ranching, which is some-what causing the stewardship disparity as our tech and learning get eaten up doing the tech uplift developments, or solving a problem). Agriculture, and industry were selected in character creation. Takes one turn to look at the uplift suggestion, see if it is available or plausible in Westeros. Then multiple turns to set that one idea up in the main actions. Like the printing press, three field system was easy. But printing press can still use improvements. Or cement! Not everything will be completed immediately, when the monsters are at your door, and you screw up the economy, do you drop everything to mass produce guns in one turn (unrealistic)? Actions can fail, which isn't helping matters if we take a long hiatus from trying that action after we fail.

Aw drat, I didn't really address the main point, I'm sorry. Magic is not available in Stewardship or Learning, at least it isn't a major focus if I remember right. Magic is more locked inside the piety actions instead of leaking into the other categories.

4rth paragraph - we get a free action, but there are other problems that have cropped up, so working on the actions in stewardship with their DCs are a bit of a risk. Also other issues crop up each turn, we have improved the economy. See, the economy players can use isn't a future income + current treasury. It is just the current treasury.
 
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1st paragraph of the meat of the above post - Fostering, we already did that. It was a big deal when we set it up, a small deal when it got implemented. And then we did it again, just with way fewer groups that signaled interest.
Yeah I can see that now in hindsight, I would have thought it would be a bigger deal tbh so that's where my confusion concerning it comes from for the most part.
3rd paragraph - Yeeesh, everyone that looks at this quest seems focused on the guns, or the mechanical sawmills (I know you and many others probably are not, but you seem more focused on working on tech developments now, instead of other improvements that are not tech uplifts like ranching, which is what is causing the stewardship disparity as our tech and learning get eaten up doing the tech uplift developments). Agriculture, and industry were selected in character creation. Takes one turn to look at the uplift suggestion, see if it is available or plausible in Westeros. Then multiple turns to set that one idea up in the main actions. Like the printing press, three field system was easy. But printing press can still use improvements. Or cement! Not everything will be completed immediately, when the monsters are at your door, and you screw up the economy, do you drop everything to mass produce guns in one turn (unrealistic)? Actions can fail, which isn't helping matters if we give up after we fail.
Could have probaly worded that better then I did but I mean actualy implementing improvements we already have access to and got done over the Uplifting action. Example being the 3 Field Rotation, something relatively easy but got sidelined by Roman Roads and Cement, both of which are decidedly less important and also got put to the side. I get that somethings pop up that needs dealing with but none of those should have been things that were sidelined for so long considering there wasn't anything stopping it from being voted on.(Exept the Roads ofc)

What I was trying to say is that we should probaly focus our efforts into one thing and then implementing it fully or atleast until we see some benefits from investing in it before trying to go for something else especially since they take a concentrated effort and multiple turns to actualy be fully implemented. On the topic of Guns...I sincerely hope we don't get those for one, just makes the setting less interesting to me personaly.
4rth paragraph - we get a free action, but there are other problems that have cropped up, so working on the actions in stewardship with their DCs are a bit of a risk. Also other issues crop up each turn, we have improved the economy. See, the economy players can use isn't a future income + current treasury. It is just the current treasury.
Yes, I meant that more in the lines that we don't have enough funds to invest in things that should increase or total income and treasury by extension --> because actions that need our attention immediately or seem more appealing also costs a a hefty sum --> eating away at the funds we could use to improve our income --> making it impossible for us to pick the actions to increase said income --> which in turn makes us not have enough in the treasury to do said actions to increase the total income....Wow I confused myself there but it's a devil's circle that needs fixing.

Edit: forgot to answer to the whole 'More Magic and Piety focus' that I mentioned to have noticed. It's more that the tone of the story and therefor the attention of the readers shifted from uplifting to magic. Which I totally get and certainly am also affected by..Can't say I dislike it but its something I wanted to point out after noticing it.

Tho I may as well be wrong since I didn't read through all of the debates and discussions that may have happened prior to votes so there is that.
 
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Yeah I can see that now in hindsight, I would have thought it would be a bigger deal tbh so that's where my confusion concerning it comes from for the most part.

Could have probaly worded that better then I did but I mean actualy implementing improvements we already have access to and got done over the Uplifting action. Example being the 3 Field Rotation, something relatively easy but got sidelined by Roman Roads and Cement, both of which are decidedly less important and also got put to the side. I get that somethings pop up that needs dealing with but none of those should have been things that were sidelined for so long considering there wasn't anything stopping it from being voted on.(Exept the Roads ofc)

What I was trying to say is that we should probaly focus our efforts into one thing and then implementing it fully or atleast until we see some benefits from investing in it before trying to go for something else especially since they take a concentrated effort and multiple turns to actualy be fully implemented. On the topic of Guns...I sincerely hope we don't get those for one, just makes the setting less interesting to me personaly.

Yes, I meant that more in the lines that we don't have enough funds to invest in things that should increase or total income and treasury by extension --> because actions that need our attention immediately or seem more appealing also costs a a hefty sum --> eating away at the funds we could use to improve our income --> making it impossible for us to pick the actions to increase said income --> which in turn makes us not have enough in the treasury to do said actions to increase the total income....Wow I confused myself there but it's a devil's circle that needs fixing.

Edit: forgot to answer to the whole 'More Magic and Piety focus' that I mentioned to have noticed. It's more that the tone of the story and therefor the attention of the readers shifted from uplifting to magic. Which I totally get and certainly am also affected by..Can't say I dislike it but its something I wanted to point out after noticing it.

Tho I may as well be wrong since I didn't read through all of the debates and discussions that may have happened prior to votes so there is that.
Continuing on...
I really poorly worded my own argument for that 3rd paragraph as well. Some of the Stewardship actions are hard to tell that they increased our cash, or were significant. But, the starting turns faced some failures in stewardship. Initially the beginning actions taken were to improve our economy while also improving our metal sources. The economy improvements got a bit sidelined later, after taking some time to set up. Then we got further sidetracked by needing to plan out the new city we built up from prior stewardship actions. I think that's how it went anyway.

Stewardship actions...
Turn 1 - Taking Stock (completes), Expand the granaries (1 more season)
Turn 2 - Expand the Granaries (completes), Improve Roads (failed roads, try again)
Turn 3 - Crop Rotation (completes), Expand the Forges (failure, try again)
Turn 4 - Purchase Livestock (completes), Survey the Mountains (completes)
Turn 5 - Cattle Ranching (failure, try again), Shearing Sheep (1 more season)
Turn 6 - Hunting and trapping (completes), Shearing Sheep (completes)
Turn 7 - Fur Farming (completes, Mines (basic)(2 more seasons)
Turn 8 - Expand the Forges (completes), Mines (basic)(1 more season)
Turn 9 - Cattle Ranching (failure, try again), Mines (basic)(completes)
Turn 10 - A Proper Town (completes), Other Artisans (completes)
Turn 11 - City Watch (completes), Stinking Sewers (2 more seasons)
Turn 12 - Concrete Construction (2 more seasons), City Planning (completes), Stinking Sewers (1 more season)

Analysis, Turn 1 - Turn 5: 3 failed stewardship actions out of nine taken actions. Maybe the players were worried about the food and income, also testing the waters on the uplift personal action. The quest for good metal continues.
Turn 6 - Turn 10: 1 failed Stewardship action out of eight taken actions. Mines really ate up the time, this might have been when we were tight on money, or at least invested in reducing our expenses each turn. The quest for good metal reaches a checkpoint.
Turn 11 - Turn 12: Focus on city building.

That's the actions taken, there were one or two issues with the actions not taken I can think up, like DCs and time to complete. For the most part the plans have aimed at metal, or agriculture improvements.

Not saying these are the best actions possible, but it seems like magic taking up more of an prominent role hasn't happened in the Stewardship actions as of yet.
 
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[X] Plan Autumn
Seems good for me. Although I do not like Lannisters, at this time they could be very different... Oh, new interlude!

...yes, I do not like Lannisters. Time does not matter.

Chances are he might try for a crusade northward...once he gets his realm cleaned up.
Geography objects.

I kinda want to set the Riverlands as a bulwark against the two closest neighbours we have now as well as having a good ally to our South.
It'll be good, but problematic. North is easy to protect. Riverlands are very vulnerable.

For Piety I want to get the succession thing and this new faith done and over with. The longer it takes the worse it is. Rip it out is how I see it.
As for me, I have a zero objections against new faith. I hope it'll be vote at this matter.

Many give thanks to the Old Gods, for the earth has brought forth its bounty this spring, crops growing thickly on the fields and orchards growing heavy with fruit.
Maybe it is a result of three-crop rotation?
 
As for me, I have a zero objections against new faith. I hope it'll be vote at this matter.
I'm more on the opinion of controlling this religion. Fragmenting it and any Seven religion into as many heresies as possible. The more they argue about the "correct interpretation" the less time they have to gather political power. So I want to get started on that plan soon.
 
King Lannister: I am a Blessed! Nothing will kill me!
Barbarian clothed in Pelts, holding a Red Spear, marked with Runes of the First Men:
GEA BOLG!
-shlick-
Barbarian clothed in Pelts: FuK U!
 
[X] Plan Autumn

Has what I want, and is also rather cheap, so maybe we can save up enough money to finally build some ships. (Or pick some of the other expensive options) While I agree that we should do Less Magical Matters, I rather disagree with @One Autumn Leaf on the desired outcome. I have no problem with a faith that syncretizes the Old Gods and the Seven and see no reason to stamp it out. On the contrary, I see it as a way to reconcile the respective worshippers if it is handled right, and to avoid the kind of religious conflict that plagues the Westerlands.

Some other random thoughts:

I would like to start making yarn from our wool. Medieval Flanders got rich on its production of cloth, and our cold climate should make for good wool.

@notbirdofprey, if you are looking for some suggestions for Diplomacy options, how about giving us the opportunity to establish contact with the Free Cities. We may not exactly want to hire mercenaries or Faceless Men, or take a loan from the Iron Bank, but it would be nice to have the option in an emergency.
 
Has what I want, and is also rather cheap, so maybe we can save up enough money to finally build some ships. (Or pick some of the other expensive options) While I agree that we should do Less Magical Matters, I rather disagree with @One Autumn Leaf on the desired outcome. I have no problem with a faith that syncretizes the Old Gods and the Seven and see no reason to stamp it out. On the contrary, I see it as a way to reconcile the respective worshippers if it is handled right, and to avoid the kind of religious conflict that plagues the Westerlands.

See I would agree with you if most of the population was in conflict in our lands on religion. Its not. At most we have one city that has such worshippers and everyone else. I want to have this religion under our control...kinda like the Anglican Church...hold on could we do that?

If we did that it would be under our control. Deriving authority from us, the Stark, rather than some authority in the Reach. A heresy to be sure but one extremely friendly to us. We could loosen the restrictions on Magic that the Seven has, sticking to animal sacrifices, among other things as well as taking the general organization of it and using it to further enrich our own power. We could even kick out those asshole who insulted our family and place people priests friendly to us. Our own little propaganda network. Now that all depends on how Frost wants to approach this. I want to know his opinion on the matter. If he is against it then stamp it out but I see an oppurtunity here.

I would like to start making yarn from our wool. Medieval Flanders got rich on its production of cloth, and our cold climate should make for good wool.


As soon as a Stewardship action comes online it will be what I go for.


Edit: Also use the church to educate the masses. The Catholic Churches were always patrons of knowledge before the Reformation. So we take that aspect, add a little educating the masses and with the conjunction of the printing press we can have smarter, more loyal subjects in quite the jiffy.
 
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