Frankly, I kind of find the idea of being a Sambian Pureblood a bit too vanilla.
Some people like vanilla. That's up to them.
Well if nonebinary isn't an option I guess I'll go with girl
I didn't include 'non-binary' as a choice, partly because I'm not confident in my ability to write from the perspective of a non-binary character* and partly because the Sambian Empire is the kind of place that might try to forcibly 'cure' someone who doesn't conform to their society's gender norms. I'd prefer it if this quest's dark and creepy undertones didn't come to the surface until the protagonist is ready to confront them.
*The Hedge Maze God doesn't count because 'he' was meant to be a sexless ethereal being with a somewhat alien perspective, for whom gender meant very little. (Also, I tended to default to male pronouns when I was writing about 'him'.)
Determined but sickly elven boy in lead.
Hmm. It occurs to me that it might help you to know more about what each ability
does, before I close the vote and make your decisions irreversible. Below, I'm going to describe them in more detail, so that you can make an informed choice. (Those of you who've already voted should feel free to change your votes if you wish.)
Agility is a measure of how fast and nimble you are, but it's also used for actions which involve stealth and manual dexterity. It's probably an oversimplification and not very true to life, but it keeps the game rules nice and streamlined. There are many skills which benefit from your having high Agility (for example, archery, dancing, disarming traps, horse-riding, moving stealthily, and so on). Also, in combat, it helps determine the initiative order and gives you a bonus to your Defence.
Charisma is a measure of how easily you make friends and influence people. In a quest like this, interacting with NPCs is an important part of the gameplay. Being able to befriend them, persuade them, deceive them or gather information from them can be very useful. (Also, if you fancy learning a musical instrument, that depends on Charisma as well.)
Durability is a measure of how tough you are. Having low Durability means that you'll need to rest more. Therefore, you'll have less time to socialize, explore the school, take part in the various clubs and societies, and so on. On the other hand, having high Durability means you don't need as much rest, so you'll have more time to spend as you wish. In combat, Durability is very important because it determines your Defence and your hit points.
Insight represents your capacity for learning, understanding, and making useful inferences from the information you have. In this quest, having high Insight is very useful because it means you can more quickly learn new skills and improve the ones you already have.
Magic is a measure of how much magical power you have at your disposal. Having higher Magic increases the power of your spells and makes them more difficult to resist.
Strength is a measure of your athletic ability and physical might. It determines your carrying capacity and is used for actions which require physical strength (e.g. climbing, swimming, lifting weights, etcetera). Certain weapons, tools, and armour types have a minimum strength requirement before they can be used effectively.
Willpower determines how well you resist magical attacks and mental effects. Having high Willpower enables you to ignore Fatigue penalties, to an extent (it depends on how fatigued you are and how much Willpower you have). Also, you may use Willpower instead of Magic as a bonus to certain of your magical abilities, if you wish.
I hope that helps! Thank you for voting!
EDIT: Also, if there are any Sufficient Velocity subscribers reading this, could I request a new tag: '
pottering about'? (It's a
Harry Potter reference, lol.)