Character Sheet
The Mysterious Orphan

Name: Lotte, daughter of Henrik and Anelie
Sexuality: Pansexual
Age: 18
Species: Lamia, Central Lands Human Culture
Level: 3
Class: Hunter
Weapons: Bow, Knife

XP: 2/18

Description: A tall lamia, with short blond hair, and blue eyes, dressed in a protective vest and a noble's hunting shirt. They are muscular, well-formed and handsome, and have slightly yellowish eyes and a forked tongue. Their snake-half is in a forest pattern that helps for blending in, except for the occasional splash of Tyrian purple.

Traits:

Just Devotions (Racial--Human, Central, Cultural)(Level 0): Humans in some parts of the world worship the Gods, vast and sometimes unknowable beings that do grant blessings to those that believe in them, magical blessings. But even the lowliest of the pious knows how to pray to them, how to do the right supplications, how to act in the proper ways. This knowledge can sometimes be put to good use, though the Gods rarely turn their eyes to every little prayer.

Wholesome Farm Looks (Human, Central, Physical, Level 1): Though most of the people of the Central lands, that mass of Kingdoms, Princedoms, Dukedoms, Duchess States, and more, are of course quite poor, they are a hardy, hard-working people, and sometimes this life less beats a person down and more hones them. They have reasonably good looks, and even more importantly, look trustworthy, clean-cut, and otherwise like the kind of person who'd never lied a day in their life or slacked off a single hour, either. This remains even after becoming a lamia, though it is... tempered, obviously.

Snake Eyes (Level 1, Physical, Lamia): You can see in the dark pretty well. It isn't perfect, but the night is not nearly so dark and full of dangers as you expected it would be, for whatever reason.


Forest Wanderer (0, Pre-Class): The forest is a fascinating place for a child, as long as they don't go too far. As one gets used to it, one learns more about its ins and outs, and while some of it only applies to the forest that such a child lived in at first, much of it is quite helpful later.

Forest Eyes (Level 1. Class): As one could have eyes that pick out every tiny detail of the tundra, so can one be used to seeing in the dark forest tracks, possibilities, old growth, traps, and anything else, especially when one knows how to use your ears and nose to aid it. It is remarkable how much you can see, when you see what is actually there.

Hunter's Mettle (Level 1, Class): To hunt, one needs a bow, an arrow, and perhaps a knife for self-defense. Having some skill at them is inevitable, having solid skill at them is admirable, and quite useful.

Steady Arm (Level 2, Class): You have a strong, consistent aim. You're not a superlative archer, at least by the standards of adventurers, but you don't have off moments, and you don't waver from being able to hit your target, even if you're not doing the fancier tricks.

Leave Few Traces (Level 2, Class): The experience of being on one side of the hunt makes you wonder how you'd hide your tracks if you were being hunted, or tracked by hostile enemies, as sometimes does happen in adventures. You've begun to practice how not to be followed in the woods, and perhaps elsewhere.


Mending Knowledge, Basic (Level 0, Pre-Class, Healing Priest): You know how to apply poultrices, and you know the basic ingredients of a number of potions that cure headaches, deal with common pains, put someone into a gentle sleep, and other minor things. You can also bandage someone properly. You are not very good at this, merely adequate... but that's more than what most people are.


Whitlin' Ways (Level 1, Common): A man or woman who knows how to whittle will never want for whistles, or spoons, or any number of goods. It's a useful, solid sort of skill, and one that could be made into a trade. It also makes a pretty decent way to pass the time, and the person who whittles never lacks for a knife in sticky situations.

Penny Pincher (Level 1, General): You know the value of a Pfin, and how to keep from wasting all of your money, even if you're far from a merchant. Money is something you're familiar with.

Steel Nerves (General, Level 3): You've seen enough strange places and done enough fantastic things that you are less likely to panic in terrible situations, and more likely to think things through, however difficult. This doesn't mean you can't panic at all, but you have a grip on those nerves. In battle and danger only, this unfortunately doesn't help at all with social anxiety.


Divine Sense (Level 0, Divine): You can sense when someone is a Demigod, and there's at least the potential ability--though you have not figured it out yet--to try to track people through their divine 'scent.' A person's 'scent' gets stronger as they get more magically and divinely powerful... but on the other hand, you now have a 'scent' of your own, that will allow other demigods to know you for what you are, increasingly as you grow more powerful yourself.

Captivating Eyes (Level 2, Divine): You can sometimes 'catch' people with your eyes. If you're concentrating, they'll find it slightly more difficult to look away, though any sense of threat or danger breaks it immediately, and they'll hear your words clearly, actually listening… or at least hearing them. There's no requirement to listen to them, nor does it seem as if anyone's mind is being altered in any way, but it's an interesting, if bizarre, power, and certainly is a new take on 'lost in their eyes.'

Slithering Shadows (Level 3, Divine): You can blend into the shadows better than you should be able to. At night, and in darker areas, you can seem to shift away from sight. It doesn't work well in a wide-open space, but that little bit of extra secrecy can be very useful as a hunter, and as someone who might need to sneak through various areas.
 
Last edited:
[X] At the meeting tomorrow morning, confront her about having overheard it. Perhaps it won't make her like Lotte. After all, Lotte would have to admit she spied on Lisbeth. But, she had to do something, couldn't let Lisbeth do this to her. And herself.

Ok, I've decided to be honest and confront her head on.
 
[X] At the meeting tomorrow morning, confront her about having overheard it. Perhaps it won't make her like Lotte. After all, Lotte would have to admit she spied on Lisbeth. But, she had to do something, couldn't let Lisbeth do this to her. And herself.

This feels more in character, I think? It also avoids souring the budding friendship with deception (or at least, souring it too much!)
 
The vote is long-since closed, the update is written and merely awaiting editing, and I'd love to hear speculation and thought and etc.
Hope Lisbeth understands Lotte's intentions and doesn't get pissed at us.
If she does hate us it'll be a pain to have to deal with both her and Aldrich. :(
 
This entire situation sucks. My personal hope is that Aldritch grabs a hold of the Antagonist Ball soon enough and hard enough that Lisbeth has no choice but to help us defeat him, come with us, and become our rat waifu.

That said, doesn't look really likely to me based on what I've seen of this quest so far.
 
Well, I think some people have a chance to end up dead but hope I guess wrong.

Either that or Lotte may have an enemy with a vendetta against her.
 
*sneakily adds tag "it'll all end in tears"*
 
Im figuring most likely best end at this point is that we split liz and aldritch up by the end of it- Lizll probably hold some bad blood against us forrit but nothing thatll last and shell be away from abusive git which is better long term
 
1:5
1:5

Lotte looked at the rising sun and had no poetry for it, nothing special to say about it. She hadn't slept well last night, had been trying to imagine what to say. But no matter how one toiled all the night long, the sun came.

Lotte's mind had gone over and over the betrayal. But the more she looked at it, in the light of the moon and in the facts she knew, the less it seemed like betrayal. Not really. Lisbeth hadn't promised not to tell Aldrich, even if that'd been implied, and she'd known him for eight years, and Lotte for a matter of days. She pushed down her doubt, her fears, and thought about what Lisbeth had done so far, and what Aldrich had done.

Lotte was sure that Lisbeth had made a mistake, but mistakes happened all the time without feeling personally betrayed. She couldn't help the way she felt, but she could help reacting badly to it.

Lisbeth was a good person, and so what she needed to do was remind her of that.

But she could dream of that all night long with her eyes open, and still she didn't know how she was going to confront Lisbeth.

She prayed to the Gods, not just the ones she most often did, but to others still, even when all she had were names.

Adalet was some goddess of wisdom. The priest who'd tried to taught her had told her, once, that she was a God far from the south. He invoked her often, especially when begging her to give him the strength not to be angry at Lotte's stupidity and lack of ability when it came to reading. Whether she answered or not, Lotte didn't know, but he'd kept on teaching her despite his frustration, so maybe.

Perhaps Adalet, whatever she looked like and whatever she was like, would have pity on her.

So Lotte prayed to her too. "Give me the strength to do what's just, and not what's selfish. To do the right thing."

She didn't know what it was.

"I don't know what I could give you, in payment. I don't know a lot of things. I'm too stupid to ask you for anything," Lotte admitted. It was true enough. She took to book-learning as a fish did to a bush. Which should be an odd comparison, but one time Arndt had been fishing in a stream deep in the woods, and a fish had flopped around and wound up in a bush, no doubt slowly dying, as a fish did, staring balefully up at them in general and the cruel world in particular.

Or perhaps Adalet liked the laws, which were… vague, or so she knew, when it came to the forest. It was at once property and not-property, and she'd heard that what in one area was poaching was in another perfectly acceptable. Luckily enough her village was one of the latter, for the clouds were high and the Lord was far away.

"But still. Still I ask. Better to ask than not ask."

That was her prayer, and there wasn't much of it, but then there wasn't much of her wisdom.

By dawn, she felt terrible, her heart as ragged as a wounded animal. Her chest flopped around when she got up, annoyingly in the way of everything. It didn't make her a worse archer, but she knew that ol' Gunther had never had to deal with anything like them in the way, and it felt like her heart was buried under a bunch of fat that was, supposedly, a sign of… something.

That morning it felt as if nothing was quite right, and nothing she could do was right. But she ate what she could, and then said, "I'll be going to patrol around, see if there's anything else."

"Of course, Lotte," Hilda said. "There's not long now."

She wished that it was true, but she didn't know how long this would take, let alone how long it would last.

As she wandered outside, she waited for a sign.

Lotte got it when a rat hurried up to her and then stopped, looking up. It was a cute rat, all things considered, fat and well fed, and cleaner than she'd expected. Someone had taken some time to care for it, and somehow that's what told her that it was Lisbeth's. If she didn't feel so terrible, she'd almost be touched by the care.

As it was, she followed the mouse, wary for an ambush. Would Lisbeth… no, Lotte couldn't believe it.

Lisbeth was just beyond the start of the treeline, leaning against one of them. Her posture was stiff, her body still.

"Hey, Lotte," Lisbeth said.

"Hello, Lisbeth," Lotte said, and decided to lean against the same tree. "Should we sit. To talk? We… didn't part on the best terms. I'm sorry."

"You're sorry?" Lisbeth asked.

"You must love him a lot. I think I'm right, but could I... "

Arndt. Would Arndt have tried to choke her in rage? No, surely not. He was angry, he was bitter, but it was words. Talk talk talk, that's how it felt sometimes, and yet her heart ached to see him hurt, and she'd never believe the worst about him. Who could, when he'd lost so much because of… because of many people, her included.

"You could?" Lisbeth asked, suspiciously.

She shouldn't have to do this. When an animal was wounded, it didn't spread itself wide to take another arrow. Hurt once, it didn't beg to be hurt again, it didn't offer to trust someone with its life, with its secrets.

There was piety and then there was senseless martyrdom.

It was exhausting, thinking of telling her something so personal.

But it was the only way she could see forward. To trust, and hope to be trusted in return.

Lotte let herself sink down against the tree, and watched Lisbeth do the same. Then she closed her eyes, and heard the sound of wind through the trees, and birds in the distance. "I was friends for a long time with a boy named Arndt. I might have been… I might have had some interest in him. Either way, when I was sixteen, I wanted to run away and be adventurers with him. My parents convinced me to wait two more years before doing it, he went out, and returned, bitter and tired and angry and drunk half the time, and when he was drunk he'd yell at me, for ruining him. I hadn't been there for him, after all. Maybe he was right."

"He, he sounds like… like he was terrible," Lisbeth. "Blaming you not for being there."

"But, I wasn't there," Lotte said. "I could have kept him company, and maybe he wouldn't have been so badly wounded. Maybe he would have been better. But even so, he hurt me, even though I cared about him. Even though he was far from all bad. There were moments when he was… sweet."

It was true.

If Ardnt had only been angry, Lotte would have… would have not know the truth, which was that he had reason to be angry and that she'd hurt him.

But he'd hurt her back, and on purpose.

"So, what. Are you saying that Aldrich's like that?"

Lotte kept her eyes closed. It was easier to feel like a soul that just happened to have a bodily prison when she could see nothing. She could smell dirt, and not far from there some animal had gone. She could track them by spoor, if not by scent, which would be rather more impossible.

"He could be. I feel like he might be, but I could be wrong," Lotte confessed. "I'm not very good at these things, but I'm not lying. I'm even worse at that."

"Are you?" Lisbeth asked.

Lotte opened her eyes to glance at the rat-girl. "Yes, I'm terrible at lying, so I try to tell the truth. There's less chance of getting tripped up. My brain isn't built for curves. Or much thinking at all." She tapped at her head, as if it was a joke, seeing the look on Lisbeth's face.

"Well… I… I figured out Aldrich's plan." Her ears were flat, and her voice was toneless. If Lotte was a terrible liar, Lisbeth was even worse.

Lying. To her.

A part of her wanted to lash out. She hated it, hated how she felt today, betrayed in too many ways, some of which she couldn't quite name.

"He's going to be attacking the Headman, since it's the Headman who is backing up his enemy. Just rough him up a little and leave, and he knows just how to do it. It's hard to… hard to… notice rats until they swarm on you." Lisbeth was stroking the fur of the rat she'd used to bring Lotte over, but that was the only soft, gentle thing about her at the moment. By the end of the words, she was all but mumbling.

"It's strange," Lotte said, feeling the chill in her voice. But beneath it, she churned. She wasn't betrayed but she was angry. She was furious. Blood, as it left the body, was usually warm.

That's how it felt.

"What?"

"I'm furious at you. Yet I don't, I really don't, feel any desire to strangle you for it. Nor would I act on such an impulse," Lotte said, quietly.

"You…" Lisbeth began.

"Followed you back, out of instinct. Saw all of it. Saw him hurt you, saw him furious, saw him sweet too, and kind. Saw him lie to you, tell you he meant to do nothing, but if he truly did, then has he told you what his real plan is?" Lotte spoke fast, not standing up because she didn't want to loom over Lisbeth, but also aware that she had only so long to speak. "I don't think he's evil, but he can be cruel, and he knows you wouldn't approve. But if he hurts the farmer family, afterwards, would you abandon him, or would you reluctantly accept that… that what's done is done?"

Lisbeth's mouth was gaping, and she blinked. "I… he hasn't told me. You knew that I was going to lie to you?"

"I hoped you wouldn't. And I wanted to talk to you," Lotte said, aware of how desperate that sounded. "I wanted to confront you with it, talk to you, be honest instead of…"

"Lotte, I only did what I…" Lisbeth began, but Lotte could see that she was teetering at the edge of breaking.

"What you thought was right," Lotte said. "So am I. That's what I'm asking you to do. Consider whether or not there might be a right thing to do that isn't this. If you want to leave, want to go back to him and tell him I wasn't fooled, you can." Lotte spread her arms wide. "I'll do what I can to protect them, and you will do what you think is right. But we could stop this."

"Stop this? How?" Lisbeth said.

"I'm… working on that. But if we can just take his pipe and everything else, he can go on. Maybe he'd want to get revenge, but more likely he'd have other things to do," Lotte said. "Nobody has to get hurt if we can get those pipes, and even if it comes down to a fight, there are ways to… ways for there to be less risk."

"Not… not take him for the Lords' peace?" Lisbeth asked.

"If he's truly planning something terrible, yes," Lotte admitted. "He should be. But I don't want… I don't want to hurt you any more than I have."

Lisbeth stared at Lotte, and Lotte had no idea what she intended to do until she said. "I… won't stop you."

"You won't?"

"I… don't know if I can come. I could… I can try," Lisbeth insists. "But only if you don't kill him. I'll never forgive you if you kill him. I don't think… he'll hate me forever. One way or another, this is the end of my apprenticeship, the end of everything. But I couldn't sleep, I couldn't sleep and this time I thought about all the truths you've told me, and how much you cared. And how could he get revenge without hurting them? What more could he want?" Lisbeth said it slowly, staring at Lotte as if she were anything special.

Lotte felt like a mass of ugly flesh and doubts, exposed and vulnerable. She wondered if her flux was going to come soon: she always felt worse just before and after it. Perhaps her mood was a sign?

She couldn't tell. But she knew that there was hope, and that somehow that was what was shining along with tears in Lisbeth's eyes.

This could end. Today.

Nobody had to die, nobody even needed to get hurt, though they might.

Today was a bad day, but it'd have to be the right day for all of this.

What's the plan?

I'm going to try to see how write-in votes go. A few things. First, any vote that has killing him as something intentionally part of the plan is automatically vetoed. Lotte won't do it unless as the absolute last resort. Second, know your character. Lotte will do some things but not others, so just, y'know, ask.

Third, bringing Lisbeth or not is probably the biggest and first decision anyone making a plan should consider. Not bringing her along keeps her out of it and might keep her safe. However, just as an obvious one, Lisbeth could theoretically serve to lure him out, distract him, or even help Lotte be the distraction while doing something else. Plus, with her whistle, the one Lotte got her, she could in theory serve as a counter-force to rat control, get the rats a little confused.

Finally: no plan has to be detailed. It doesn't need contingencies. Things might well go dramatically wrong in the first few minutes of any of the plans. Hell, they might go wrong even if the plan is good, because that's tactics for you.

*******

A/N: So, yeah. Lisbeth was already wavering.
 
[X] Work together with Lisbeth
-[X] Confront him, rile him up; ask what he plans on doing to the farmer and his wife to get his revenge
-[X] Ask Lisbeth to stay out of sight and wait for an opportunity to grab the pipes and run
-[X] Shoot if you absolutely must, but only in extremities, preferably arms
-[X] If Aldrich calls the rats, get on the nearest high ground ( a tree, a roof ), and bluff him with a drawn bow, pointed at him

This is a mediocre plan, so I expect you people to come up with something better, maybe bouncing it off my idea
There're like at least five things that could go wrong, sooooo
 
Last edited:
[X] Work together with Lisbeth
-[X] Confront him, rile him up; ask what he plans on doing to the farmer and his wife to get his revenge
-[X] Ask Lisbeth to stay out of sight and wait for an opportunity to grab the pipes and run
-[X] Shoot if you absolutely must, but only in extremities, preferably arms
-[X] If Aldrich calls the rats, get on the nearest high ground ( a tree, a roof ), and bluff him with a drawn bow, pointed at him

This is a mediocre plan, so I expect you people to come up with something better, maybe bouncing it off my idea
There're like at least five things that could go wrong, sooooo

I like bringing Lisbeth along and riling up Aldrich. Give her a good chance to see how cruel he can be. But instead of waiting for an opportunity to grab the pipes, why not make one? Have Lotte shoot the pipes out of his hand or off of his belt or whatever. Climbing away from the rats seems like a missed opportunity as well. If Lisbeth is present she can counter-charm the rats and give Lotte the chance to act directly instead of running away.

[X] Plan Double Team
-[X] Work together with Lisbeth
-[X] Confront Aldrich, rile him up, and let him show his true colors as he reveals his plan for revenge and loses his temper at Lotte
-[X] Ask Lisbeth to stay out of sight and circle around behind Aldrich
-[X] Use archery to try and knock the pipes away from Aldrich and towards Lisbeth
-[X] Only shoot Aldrich to wound and only if he physically attacks Lotte or Lisbeth
-[X] Have Lisbeth counter-charm any rats that Aldrich controls
-[X] Try to force a surrender by threatening with both bow and rat piping
 
Last edited:
She took to book-learning as a fish did to a bush. Which should be an odd comparison, but one time Arndt had been fishing in a stream deep in the woods, and a fish had flopped around and wound up in a bush, no doubt slowly dying, as a fish did, staring balefully up at them in general and the cruel world in particular.
"Help me, you slack-jawed dimwit hairless monkeys!" - the fish, probably
"Man, that fish looks mighty tasty!"
"Thanks, nature, for serving up a free meal!"

[X] Work together with Lisbeth
Adhoc vote count started by Plausitivity on Jul 7, 2019 at 10:17 AM, finished with 368 posts and 7 votes.

  • -[X] Build a plan based around what you know, or feel you can reasonably expect, Aldrich will do. Turn his preparations against him, and make him walk straight into a trap of your own. After all... these are your woods, not his.
    -[X] if you have the time, scout the area out in advance. If you were Aldrich, and you meant to trap yourself in this place- or to capture you, or even kill you- how would you do it, given the terrain? Where would you ambush from? Ask Lisbeth for her feedback- she knows Aldrich better than you.
    -[X] Ask Lisbeth to tell you what Aldritch wanted her to say. Where was she supposed to take you? When? How much time do you have?
    -[X] When you hunt, it is best to know your prey. Know where it is, know what it will do, know what it expects. Aldritch expects Lisbeth to lead you into a trap- but what trap? Where? When? You need to know what he knows, and what he expects you to do, before you can begin to predict his actions.
    [X] plan- hunter and prey.
    -[X] Only shoot Aldrich to wound and only if he physically attacks Lotte or Lisbeth
    -[X] Try to force a surrender by threatening with both bow and rat piping
    -[X] Have Lisbeth counter-charm any rats that Aldrich controls
    [X] Work together with Lisbeth
    -[X] Ask Lisbeth to stay out of sight and circle around behind Aldrich
    -[X] Confront Aldrich, rile him up, and let him show his true colors as he reveals his plan for revenge and loses his temper at Lotte
    -[X] Work together with Lisbeth
    [X] Plan Double Team
    -[X] Use archery to try and knock the pipes away from Aldrich and towards Lisbeth
    -[X] Confront him, rile him up; ask what he plans on doing to the farmer and his wife to get his revenge
    -[X] If Aldrich calls the rats, get on the nearest high ground ( a tree, a roof ), and bluff him with a drawn bow, pointed at him
    -[X] Shoot if you absolutely must, but only in extremities, preferably arms
    -[X] Ask Lisbeth to stay out of sight and wait for an opportunity to grab the pipes and run

Adhoc vote count started by Plausitivity on Jul 7, 2019 at 10:17 AM, finished with 368 posts and 7 votes.

  • [X] plan- hunter and prey.
    -[X] When you hunt, it is best to know your prey. Know where it is, know what it will do, know what it expects. Aldritch expects Lisbeth to lead you into a trap- but what trap? Where? When? You need to know what he knows, and what he expects you to do, before you can begin to predict his actions.
    -[X] Ask Lisbeth to tell you what Aldritch wanted her to say. Where was she supposed to take you? When? How much time do you have?
    -[X] if you have the time, scout the area out in advance. If you were Aldrich, and you meant to trap yourself in this place- or to capture you, or even kill you- how would you do it, given the terrain? Where would you ambush from? Ask Lisbeth for her feedback- she knows Aldrich better than you.
    -[X] Build a plan based around what you know, or feel you can reasonably expect, Aldrich will do. Turn his preparations against him, and make him walk straight into a trap of your own. After all... these are your woods, not his.
    [X] Plan Double Team
    -[X] Work together with Lisbeth
    -[X] Confront Aldrich, rile him up, and let him show his true colors as he reveals his plan for revenge and loses his temper at Lotte
    -[X] Ask Lisbeth to stay out of sight and circle around behind Aldrich
    -[X] Use archery to try and knock the pipes away from Aldrich and towards Lisbeth
    -[X] Only shoot Aldrich to wound and only if he physically attacks Lotte or Lisbeth
    -[X] Have Lisbeth counter-charm any rats that Aldrich controls
    -[X] Try to force a surrender by threatening with both bow and rat piping
    [X] Work together with Lisbeth
    -[X] Confront him, rile him up; ask what he plans on doing to the farmer and his wife to get his revenge
    -[X] Ask Lisbeth to stay out of sight and wait for an opportunity to grab the pipes and run
    -[X] Shoot if you absolutely must, but only in extremities, preferably arms
    -[X] If Aldrich calls the rats, get on the nearest high ground ( a tree, a roof ), and bluff him with a drawn bow, pointed at him
    [X] Work together with Lisbeth
 
[X] plan- hunter and prey.
-[X] When you hunt, it is best to know your prey. Know where it is, know what it will do, know what it expects. Aldritch expects Lisbeth to lead you into a trap- but what trap? Where? When? You need to know what he knows, and what he expects you to do, before you can begin to predict his actions.
-[X] Ask Lisbeth to tell you what Aldritch wanted her to say. Where was she supposed to take you? When? How much time do you have?
-[X] if you have the time, scout the area out in advance. If you were Aldrich, and you meant to trap yourself in this place- or to capture you, or even kill you- how would you do it, given the terrain? Where would you ambush from? Ask Lisbeth for her feedback- she knows Aldrich better than you.
-[X] Build a plan based around what you know, or feel you can reasonably expect, Aldrich will do. Turn his preparations against him, and make him walk straight into a trap of your own. After all... these are your woods, not his.
 
[X] Plan Double Team

I like this. It's proactive with trying to stop Aldrich before he can do real damage with his pipes and would show Lisbeth just why she chose Lotte instead of him. It'd be also nice to have the village headman to witness this so as to remove any credibility Aldrich has left from anyone here.
 
[X] plan- hunter and prey.
-[X] When you hunt, it is best to know your prey. Know where it is, know what it will do, know what it expects. Aldritch expects Lisbeth to lead you into a trap- but what trap? Where? When? You need to know what he knows, and what he expects you to do, before you can begin to predict his actions.
-[X] Ask Lisbeth to tell you what Aldritch wanted her to say. Where was she supposed to take you? When? How much time do you have?
-[X] if you have the time, scout the area out in advance. If you were Aldrich, and you meant to trap yourself in this place- or to capture you, or even kill you- how would you do it, given the terrain? Where would you ambush from? Ask Lisbeth for her feedback- she knows Aldrich better than you.
-[X] Build a plan based around what you know, or feel you can reasonably expect, Aldrich will do. Turn his preparations against him, and make him walk straight into a trap of your own. After all... these are your woods, not his.
 
[X] plan- hunter and prey.

Because I don't think we have lil Hawkeye here.
Hell, not even lil Katniss.
Not even me--okay, Lotte is better than me, but you get my point.

Also, the plan has a cool name.
 
But yeah, a hunter's skills don't extend to trick shots, at least not regularly. Difficult shots? Of course. Lotte can have a decent chance of hitting a bird on the wing, and that's actually really fucking difficult. But for some reason she's never needed to shoot a weapon out of a deer's hands without harming it. :V
 
But yeah, a hunter's skills don't extend to trick shots, at least not regularly. Difficult shots? Of course. Lotte can have a decent chance of hitting a bird on the wing, and that's actually really fucking difficult. But for some reason she's never needed to shoot a weapon out of a deer's hands without harming it. :V
"My skill in archery is what you all will see!
Come one, come all, and witness me!
Shoot an apple out your hands, I'm that obscene!
Hawkeye can piss off-- get him off screen!"
-- Lotte, arrogant and rapping
 
Alright, so! My co-QM NemoMarx, my best friend and all that, has a quest!

She Sold Her Soul To The Company Store is a Fantasy/Sci-Fi Quest about... from one perspective, a sentient bug-being running across a demon in an ancient Temple and creating a heartwarming alliance (in theory at least) with said being for mutual benefit. It's an adventure across a fantasy world, facing daring challenges and doing great things.

...or it's a story about an AI after the apocalypse being woken up by a strange bug-person who thinks she's a demon and has chants and commands in a language it barely understands, and who goes from being the minder of an office-worker, a programmer, to a strange being in a strange world, seeing just what she can do and how she can 'survive' and even grow.

If any of this sounds interesting, or even if you merely trust that I know a good Quest idea when I see it... then check it out! Link below!

She Sold Her Soul To The Company Store - Original
 
I feel like plan- hunter and prey and Plan Double Team can work together. Like hunter and prey first and then use Double Team on the last step of it (Build a plan). Can I combine them?
 
Back
Top