Tohjo Military University [Pokémon]

Kotone's Starter Choice


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Scyther also becomes aggressive when faced with the color red. Find where they sharpen their claws, wrap a red tarp around a rock, then snipe or trap it.

Some kind of steel net where they can't swing their claws in. Maybe a rubber bullet to the head could knock it out. Maybe some kind of pit trap that covers the top when something falls in. That would depend on how fast it reacts and how it's wings work. A foot trap could work if we have a metal a Scyther can't cut through.
 
I have the longest list of questions for Professor Joy, and I think we could collect some behavior questions on Kangaskhan and Nidoran, too? Professor Bill would be the best to fact-check our actual basic capture tactics, though, if we only have a chance to talk to one professor.

I do wonder how soon we should talk with Silver and Leaf again. Right now I have four or six days of research before we get back around to talking to them, out of eight days, which seems a little much?

Edit: on the Oddish capture plan, what roles can we come up with for Leaf and Silver? We have a specific role in the K. plan, but the Nidoran plan we're just lurking somewhere. Ideas ideas ideas.
 
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I have the longest list of questions for Professor Joy, and I think we could collect some behavior questions on Kangaskhan and Nidoran, too? Professor Bill would be the best to fact-check our actual basic capture tactics, though, if we only have a chance to talk to one professor.

I do wonder how soon we should talk with Silver and Leaf again. Right now I have four or six days of research before we get back around to talking to them, out of eight days, which seems a little much?
We shouldn't talk to them again until we have a plan for our Pokemon. Otherwise we're wasting time.

How was Silver planning on taking nidoran down anyway?
 
We shouldn't talk to them again until we have a plan for our Pokemon. Otherwise we're wasting time.

How was Silver planning on taking nidoran down anyway?

Well, we'll know after this vote if we want to go for Scyther.

The latest update doesn't say, just that he's going for one that's wandered away from its guardian family. (Yay, not trying to fight a Nidoking!)
 
Scyther also becomes aggressive when faced with the color red. Find where they sharpen their claws, wrap a red tarp around a rock, then snipe or trap it.

Some kind of steel net where they can't swing their claws in. Maybe a rubber bullet to the head could knock it out. Maybe some kind of pit trap that covers the top when something falls in. That would depend on how fast it reacts and how it's wings work. A foot trap could work if we have a metal a Scyther can't cut through.

That's anime information. Might be true, but it's one of those things that make zero sense if you examine it at all and is incredibly debilitating if true. It'd go berserk every time it drew blood, or saw a red-colored pokemon.

A constricting steel net might work, but would have to actually catch it first. Doubt a single bullet to the head will knock it out, even if rubber counts as rock (which... it's an organic material that comes from trees; consistency-wise it should count as Grass :V). The wings likely work like those of a mantis, which aren't very good but they work by fast vibration like a lot of non-butterfly/moth insects. Most likely Scyther uses them to supplement its jumping and leaping. A pit trap with steel netting that can be constricted around the Scyther and then electrified to paralyze it could work, but the problem-- as always-- is actually baiting a fast and highly mobile pokemon into the trap. Perhaps if they do sharpen their claws at a particular place, it can be set up there, but we'd have to research to even tell whether that's viable.

Nidoran is probably decently straightforward as long as we can get it away from the Nidoroyalty tbh, though I still want to research it to see if we can provide some insight of our own. We should be able to spare a day if we go for Oddish and talk to the two professors we most want to talk to (Bill and Joy), iirc.
 
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We should be able to spare a day if we go for Oddish and talk to the two professors we most want to talk to (Bill and Joy), iirc.

Yes, we'll have a day to look at Nidoran if we stick to that schedule. Four days of research, one day planning with Leaf and Silver, two days talking to teachers, one day researching Nidoran.
Adhoc vote count started by Wysteria on Jun 18, 2019 at 6:10 PM, finished with 28 posts and 10 votes.

Adhoc vote count started by Wysteria on Jun 18, 2019 at 6:32 PM, finished with 29 posts and 10 votes.
 
Edit: on the Oddish capture plan, what roles can we come up with for Leaf and Silver? We have a specific role in the K. plan, but the Nidoran plan we're just lurking somewhere. Ideas ideas ideas.

Other than keeping watch for any curious "herbivores"/predators, I can't really think of anything in particular. Maybe Leaf could help us with the digging? She's stronger than we are. :V
 
On the Bellossom vs Vileplume question, we're universally for Bellossom?
Defensively, Vileplume is better, having one less weakness than pure Grass-type Belossom. Offensively, Vileplume is also better, having access to STAB Poison-type moves. However, Vileplume would make for a terrible freaking ninja, what with its gigantic headflower and stubby legs.
 
edgy anime characters.
Hey now leave Ruby alone.

Defensively, Vileplume is better, having one less weakness than pure Grass-type Belossom. Offensively, Vileplume is also better, having access to STAB Poison-type moves. However, Vileplume would make for a terrible freaking ninja, what with its gigantic headflower and stubby legs.
Vileplume looks more tanky-spore type, whereas Bellossom is more agile-attacker? Bellossom is talked about mostly because people don't like the smell. Correct me if I'm wrong.

Well Kangaskhan is at least an easier catch than I thought! Just need a good shot... @wdango what happens if we don't get a good shot? It rampages? Party wipe?

[X] Study Gary's Notes (1 Day)
→ [X] Kangaskhan (preliminary)
 
Defensively, Vileplume is better, having one less weakness than pure Grass-type Belossom. Offensively, Vileplume is also better, having access to STAB Poison-type moves. However, Vileplume would make for a terrible freaking ninja, what with its gigantic headflower and stubby legs.
Vileplume looks more tanky-spore type, whereas Bellossom is more agile-attacker? Bellossom is talked about mostly because people don't like the smell. Correct me if I'm wrong.

On the general topic of their relative ninja-ness: Vileplume definitely looks like like it'd be bad at stealth and mobility, particularly compared to Bellossom, but looking at their actual stats as seen on the research page, the two have the same AGI (a piddly 5). Vileplume has Moonlight Walker (doubles AGI at night) and Bellossom has Chlorophyll (doubles AGI in harsh sunlight) and Dancer (increases basic accuracy and evasion while dancing).

Vileplume's AGI boost is theoretically more accessible, since it just requires nightfall. Gloom and Vileplume can also use Stench, which causes nearby units to lose 2/4 AGI-- great while solo, but it doesn't seem to exclude allies. Vileplume has better control over the stench, though, so it can probably cancel that ability when it needs to play nice. That said, it's got a terrible natural movepool (Solar Beam for a nocturnal pokemon seriously), particularly if start moves aren't counted; really hope Gloom's moves carry over there like they can in the games. Otherwise, Vileplume's only Poison STAB is Acid and its Grass options range from "Let me suck a little bit of your life energy? Pretty please?" to "MY PETALS WILL BLOT OUT THE SUN", so we're gonna have trouble not accidentally killing things in the midrange. Heck, even with Gloom's moves Vileplume's only Poison STAB is Acid. <.< Toxic is pretty nice, though.

Bellossom... oh boy. I don't know how much of this is going to transfer over, but actually giving it an in-depth look, keeping in mind the fact that teaching new moves isn't gonna be nearly as simple as buying a TM (if it's even possible), Bellossom may be much better for us than even I thought? Its AGI boost is harder to get if we don't have a natural Sunny Day user, but if start moves count, Bellossom is a natural Sunny Day user. :V It's got a really nice natural movepool, in fact. Its start moves include Leaf Storm, which already makes it a glass cannon, as well as Leaf Blade (which is a high crit ratio move; very appropriate for a ninja) and Sweet Scent. Upon evolution, it gets the guaranteed-hit move Magical Leaf.

Finally-- and this bears its own paragraph-- it has Quiver Dance, a status-increasing move that's pretty damn incredible in the games; translated here it's probably not quite as good, but it'd at least raise both AGI and INT and synergize with Bellossom's Dance ability. The only obvious omissions are Solar Beam (why does Vileplume get Solar Beam and not Bellossom why), Sleep Powder, and Poison Powder, though we can hope those last two translate over from Gloom.

Bellossom's still no powerhouse given its stats, but if we capture an unusually strong individual and train it well (especially some elemental resistance training) it could maybe hold its own even once we've started filling in our party?

EDIT: Corrected a mistake; Stun Spore is actually the only powder/spore move Bellossom has. :V
 
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Vileplume looks more tanky-spore type, whereas Bellossom is more agile-attacker? Bellossom is talked about mostly because people don't like the smell. Correct me if I'm wrong.
Curiously enough, they are both equally fast (which is to say, not very), while Belossom is actually the tanky one. Vileplume is specced for pure firepower. As for the smell, considering I'm one of those who don't like it, I'm all for Belossom.

Well, I'm actually for Tangrowth, which is a better Belossom, but in the Oddish line, Belossom all the way. We can get it a tiny mask and it can be the highly acrobatic, brightly-colloured ninja to our actually stealthy one.
 
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On the general topic of their relative ninja-ness: Vileplume definitely looks like like it'd be bad at stealth and mobility, particularly compared to Bellossom, but looking at their actual stats as seen on the research page, the two have the same AGI (a piddly 5). Vileplume has Moonlight Walker (doubles AGI at night) and Bellossom has Chlorophyll (doubles AGI in harsh sunlight) and Dancer (increases basic accuracy and evasion while dancing).

Vileplume's AGI boost is theoretically more accessible, since it just requires nightfall. Gloom and Vileplume can also use Stench, which causes nearby units to lose 2/4 AGI-- great while solo, but it doesn't seem to exclude allies. Vileplume has better control over the stench, though, so it can probably cancel that ability when it needs to play nice. That said, it's got a terrible natural movepool (Solar Beam for a nocturnal pokemon seriously), particularly if start moves aren't counted; really hope Gloom's moves carry over there like they can in the games. Otherwise, Vileplume's only Poison STAB is Acid and its Grass options range from "Let me suck a little bit of your life energy? Pretty please?" to "MY PETALS WILL BLOT OUT THE SUN", so we're gonna have trouble not accidentally killing things in the midrange. Heck, even with Gloom's moves Vileplume's only Poison STAB is Acid. <.< Toxic is pretty nice, though.

Bellossom... oh boy. I don't know how much of this is going to transfer over, but actually giving it an in-depth look, keeping in mind the fact that teaching new moves isn't gonna be nearly as simple as buying a TM (if it's even possible), Bellossom may be much better for us than even I thought? Its AGI boost is harder to get if we don't have a natural Sunny Day user, but if start moves count, Bellossom is a natural Sunny Day user. :V It's got a really nice natural movepool, in fact. Its start moves include Leaf Storm, which already makes it a glass cannon, as well as Leaf Blade (which is a high crit ratio move; very appropriate for a ninja) and Sweet Scent. Upon evolution, it gets the guaranteed-hit move Magical Leaf.

Finally-- and this bears its own paragraph-- it has Quiver Dance, a status-increasing move that's pretty damn incredible in the games; translated here it's probably not quite as good, but it'd at least raise both AGI and INT and synergize with Bellossom's Dance ability. The only obvious omissions are Solar Beam (why does Vileplume get Solar Beam and not Bellossom why), Sleep Powder, and Stun Spore, though we can hope those last two translate over from Gloom.

Bellossom's still no powerhouse given its stats, but if we capture an unusually strong individual and train it well (especially some elemental resistance training) it could maybe hold its own even once we've started filling in our party?
Yeah Bellossom would synergize well with a fire type with sunny day, preferably a tankier or quicker one.
Movesets are gonna be at wango's discretion, though.

Curiously enough, they are both equally fast (which is to say, not very), while Belossom is actually the tanky one. Vileplume is specced for firepower. As for the smell, considering I'm one of those who don't like it, I'm all for it.
Same speed, yeah. But Vileplume has 150 hp while Bellossom has 76? It's in the Oddish threadmark.
Maybe you mean a dodge tank? Its evasion increase can be pretty good!
 
I'm really hoping we'll be able to train stats directly, because any agility boost for the Oddish line doubles in their preferred time of day. I like things that double.
 
Same speed, yeah. But Vileplume has 150 hp while Bellossom has 76? It's in the Oddish threadmark.
We don't seem to have a Stat for armor/damage resistance/general toughness yet, but Belossom is supposed to be better at taking hits than Vileplume, according to pokédex stats.

Then again, maybe it's a QM adaption to make more sense in-universe.
 
We don't seem to have a Stat for armor/damage resistance/general toughness yet, but Belossom is supposed to be better at taking hits than Vileplume, according to pokédex stats.

Then again, maybe it's a QM adaption to make more sense in-universe.

Eh, even in the games the stat differences don't actually come out to that much of a difference-- the swapped values are only 90 and 100. Well, unless you're working off of Gen VI where both were buffed a bit and Vileplume has 110 base SpAtk while Bellossom had 10 points added to Defense, I suppose.

Anyways, the change does make more sense, though it's a shame for Bellossom to have half the HP of Vileplume (making it much worse at its original role) yet still have a little less INT (and therefore still worse in terms of sheer firepower). Hope its abilities/movepool can make up for it.

EDIT: Also, as a final addendum on Bellossom: the only real downside to its movepool, besides the omitted moves that would be really nice to have, is that it's completely out of luck against an opponent resistant to Grass. Its access to Sunny Day really encourages us to pick up a Fire type sooner rather than later, though, which would help a lot on that front. We probably won't get Bellossom for ages, though, so that can wait.
 
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[X] Study Gary's Notes (1 Day)
→ [X] Kangaskhan (preliminary)

I support oddish, although reading on scyther isn't a bad idea. It is one of the dangerous pokemon in it and if they are unlucky, might end up stalked by one.

Which of its evo though. I am fine either way atm for I want to see how they fare on mission first before deciding.


That kangashkan plan is ruthless, poor cub.
And i fear that a wounded kangashkan will attract predator, so I think their plan need to include precaution for that
 
[X] Study Gary's Notes (1 Day)
→ [X] Kangaskhan (preliminary)

I support oddish, although reading on scyther isn't a bad idea. It is one of the dangerous pokemon in it and if they are unlucky, might end up stalked by one.

Which of its evo though. I am fine either way atm for I want to see how they fare on mission first before deciding.


That kangashkan plan is ruthless, poor cub.
And i fear that a wounded kangashkan will attract predator, so I think their plan need to include precaution for that
Makes sense, definitely get some precautions for the cub and predators.

So what're your guys thoughts on order of capture? Easiest to hardest? By location? We will want to track a good Oddish for ourselves so that could take a few days. We could conserve our strength to get the toughest Pokémon first while leaving the easiest for last. Though since it's SZ that's relative difficulty.
 
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