Be a Primaris Marine or No?

  • Yes

    Votes: 20 50.0%
  • No

    Votes: 20 50.0%

  • Total voters
    40
  • Poll closed .
Tyris Character Sheet
Tyris Character Sheet

Level 3

Stats

Weapons Skill: 5
Ballistic Skill: 5
Strength: 5
Toughness: 5
Agility: 4
Intelligence: 5
Willpower: 5
Fellowship: 6

Skills

Physical
Blunt Weapons Mastery: Adds +15 bonus when using a blunt weapon (AA)

Psyker
Telepathy (AA)
-Mental Fortitude (Auto passes morale checks unless check crit fails.) (AA)

Mental
Philosophy IV: +30 to resist Corruption checks.
Deny Leverage III: +15 to resist illusion rolls.

Special Traits

Brazier of Light: Adds +40 to resist (Mental Effect) Rolls, +20 to allies within viewing distance. (Can be upgraded)
 
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*looks up*

Looking back on our stats.... I could see what y'all mean that we are sticking out like a sore thumb.
 
Bonus EXP Allocation 1
Bonus EXP Allocation

You have 925 Bonus EXP. You can use it to Buff skills or stats. However, you have some hard limits:

1. No Bonus EXP can be put into an Advanced Master Skill and beyond.
2. You can spend no more than 200 BEXP on a single skill or stat.
3. You can spend 300 EXP to add one 'battle' to a single stat. You can only do this once per allocation.
4. You can spend 200 BEXP to learn a skill (Physical or Mental) at Intermediate Apprentice immediately.

Please use [BE] to mark your vote for BEXP allocation, and [X] for Squadmate allocation. In other news, voting for squadmates is open! Anyone who would like to create a squadmate is open to. The vote ends June 9th, 19:00.
 
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[X][BE] Plan Get it up
-[X][BE] 200 to Intelligence
-[X][BE] 200 to regeneration
-[X][BE] 200 to iron arm
-[X][BE] 300 to add one battle to wisdom
-[X][BE] 25 to fellowship
 
[X][BE] Plan Get it up
-[X][BE] 200 to Intelligence
-[X][BE] 200 to regeneration
-[X][BE] 200 to iron arm
-[X][BE] 300 to add one battle to wisdom
-[X][BE] 25 to fellowship
 
[X][BE] Plan Get it up
-[X][BE] 200 to Intelligence
-[X][BE] 200 to regeneration
-[X][BE] 200 to iron arm
-[X][BE] 300 to add one battle to wisdom
-[X][BE] 25 to fellowship
 
[X] Plan Amp It Up
-[X][BE] 200 to Intelligence
-[X][BE] 200 to Regeneration
-[X][BE] 200 to Iron Arm
-[X][BE] 300 to add one Battle to Willpower
-[X][BE] 25 to Ballistic Skill
-[X] Scout Sergeant Mandalor
Stats:
Weapons Skill: 7
Ballistic Skill: 8
Strength: 7
Toughness: 7
Agility: 7
Intelligence: 7
Willpower: 7
Fellowship: 7

Skills:
Basic Master Battle field Tactical expert (covers unconventional Tactics and conventional Tactics)
Intermediate Master Marksman
basic Master Stealth
basic Master demolition


Credit to @mmgaballah for this one.
-[X] Squad Member Michael Blanc
Stats:
Weapons Skill: 4
Ballistic Skill: 4
Strength: 4
Toughness: 3
Agility: 4
Intelligence: 5
Willpower: 4
Fellowship: 4

Skills:
Basic Master Long-Range Marksman
Basic Master Weapon Maintenance


Credit to @LordEdric for this one.
-[X] Squad Member Marco
Stats:
Weapons Skill: 4
Ballistic Skill: 3
Strength: 4
Toughness: 5
Agility: 4
Intelligence: 4
Willpower: 4
Fellowship: 4

Skills:
Power Maul Mastery (Basic Master)
Epsilon Psyker:
Pyromancy (Intermediate Apprentice)


This one is mine. Original Character Do Not Steal ;)

OK does this work as a vote for you @Uber_Fail_Dinesh? Does Marco work as a regular Battle Brother in the Disciples of the Throne?

Edit: This is where the changing current stats for Brother Marco will be:

Stats:
Weapons Skill: 4
Ballistic Skill: 4
Strength: 4
Toughness: 5
Agility: 5
Intelligence: 4
Willpower: 4
Fellowship: 4

Skills:
Power Maul Mastery (Basic Master)
Epsilon Psyker:
Pyromancy (Intermediate Apprentice)
 
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As it appears that this is not affected by our *0.5 multiplier for Fellowship, I strongly advise to put the maximum amount of XP into it.
 
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[X][BE] Plan Get it up
-[X][BE] 200 to Intelligence
-[X][BE] 200 to regeneration
-[X][BE] 200 to iron arm
-[X][BE] 300 to add one battle to wisdom
-[X][BE] 25 to fellowship

-[X]Scout Sergeant Harmut
I think greatly of this write-in not only for the backstory but also to have a divination psyker who can be directly supported with the Shield of Nothing.
 
[X][BE] Plan 0.5 makes me cry
-[X][BE] 200 to Intelligence
-[X][BE] 200 to Regeneration
-[X][BE] 300 to add one battle to Willpower
-[X][BE] 200 to Fellowship
-[X][BE] 25 to Iron Arm
-[X] Scout Sergeant Harmut
-[X] Squad Member Michael Blanc
-[X] Squad Member Marco

I'm not really worried about the character's psyker development since it's been going absurdly well pretty much since the start of the quest while we're still inconvenienced by the 0.5 to fellowship. As @Enerael pointed out, this would be an excellent time to shell out for it. Also Willpower is already maxed out to 7 so adding a battle for that now gets us past that.

I can be negotiated on the topic of switching out the 200 spent on Regeneration to buy intermediate apprentice stealth instead (assuming that's what it meant since it doesn't say whether we needed to already have the basic skill or not @Uber_Fail_Dinesh please confirm). It seems like a good investment since we're about to go be a scout?? But at the same time, regen :/

Also Harmut sounds like the source of an excellent character arc while the other two have some relevant support skills. Credit to @Swordomatic @LordEdric and @Dmol8 for the respective characters.
 
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[X][BE] Plan 0.5 makes me cry
-[X][BE] 200 to Intelligence
-[X][BE] 200 to Regeneration
-[X][BE] 300 to add one battle to Willpower
-[X][BE] 200 to Fellowship
-[X][BE] 25 to Iron Arm
-[X] Scout Sergeant Harmut
-[X] Squad Member Michael Blanc
-[X] Squad Member Marco
 
[X][BE] Plan 0.5 makes me cry
-[X][BE] 200 to Intelligence
-[X][BE] 200 to Regeneration
-[X][BE] 300 to add one battle to Willpower
-[X][BE] 200 to Fellowship
-[X][BE] 25 to Iron Arm
-[X] Scout Sergeant Harmut
-[X] Squad Member Michael Blanc
-[X] Squad Member Marco
 
[X][BE] Plan 0.5 makes me cry
-[X][BE] 200 to Intelligence
-[X][BE] 200 to Regeneration
-[X][BE] 300 to add one battle to Willpower
-[X][BE] 200 to Fellowship
-[X][BE] 25 to Iron Arm
-[X] Scout Sergeant Harmut
-[X] Squad Member Michael Blanc
-[X] Squad Member Marco
 
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