[] [SEC/MAIN] Build Boats
S: -1 Temp Econ, +1 Temp Diplo, +1 Temp Wealth, Chance of Innovation,
M: -2 Temp Econ, +1 Temp Diplo, +1 Temp Wealth, +1 Temp Martial, Additional Effects, Chance of Innovation,
[] [SEC/MAIN] Build New Shrine = (Target)
S: -2 Temp Econ, +1 Shrine (+1 Mystic per 3 Shrines),
M: -4 Temp Econ, +2 Shrines (+1 Mystic per 3 Shrines),
-Possible Targets: Western Newshore Plains (4/8), Northern Newshore Plains (4/8), Northern Newshore Forest (3/6)
[] [SEC/MAIN] Create New Trails.
S: -2 Temp Econ, +1 Trail,
M: -4 Temp Econ, +2 Trails,
-Possible Targets: Western Newshore Plains (6/8), Northern Newshore Plains (6/8), Northern Newshore Forest (5/6)
[] [SEC/MAIN] Diplomatic Expedition = (Target)
S: -1 Temp Wealth, +1 Temp Diplo, Chance of increased relationship, more knowledge about the outside world,
M: -2 Temp Wealth, +3 Temp Diplo, Improved Chance of increased relationship, more knowledge about the outside world,
-Possible Targets: Forest Priests, Stormfolk, Oldlanders, Sunset Clans,
[] [SEC/MAIN] Explore Lands = (Target)
S: -1 Temp Econ, -1 Temp Martial, Chance of new discovery,
M: -3 Temp Econ, -2 Temp Martial, Improved Chance of new discovery,
-Possible Targets: Newshore Island, Ocean, Sunrise Coast, Sunset Coast, Southlands, Oldlands, Sunrise Forests, Sunrise Mountains, Midland Mountains,
[] [SEC/MAIN] More Farming
S: +1 Temp Econ, Chance of Innovation,
M: +1 Temp Econ, +1 Econ (0/19) (Limited by number of Settlements), Chance of Innovation,
[] [SEC/MAIN] More Fishing
S: +1 Temp Econ, Chance of Innovation,
M: +3 Temp Econ, +1 Temp Martial, Improved Chance of Innovation
[] [SEC/MAIN] More Hunting
S: +1 Temp Econ, +1 Temp Martial, Chance of Innovation,
M: +3 Temp Econ, +2 Temp Martial, Improved Chance of Innovation
[] [SEC/MAIN] Raiding Party = (Target)
S: -1 Temp Econ, requires 1 Temp Martial, Chance of Temp Stat gain, Chance of damaging target, Chance of losing Temp Martial,
M: -2 Temp Econ, requires 3 Temp Martial, Greater Chance of Temp Stat gain, Greater chance of damaging target, Greater chance of losing Temp Martial,
-Possible Targets: Forest Priests, Stormfolk, Oldlanders, Sunset Clans, Nersondur
[] [SEC/MAIN] Restore Order
S: -3 Temp Wealth, Chance of +1 Stability, Chance of +1 Legitimacy
M: -6 Temp Wealth, Improved Chance of +1 Stability, Improved Chance of +1 Legitimacy, Additional Effects,
[] [SEC/MAIN] Settle Land = (Target)
S: -2 Temp Econ, -1 Temp Martial, +1 Settlement, +1 Econ,
M: -4 Temp Econ, -1 Temp Martial, +2 Settlements, +2 Econ,
-Possible Targets: Western Newshore Plains (8/14), Northern Newshore Plains (8/14), Northern Newshore Forest (6/12), Southern Newshore Forest (0/12), Southern Newshore Plains (0/14), Newshore Interior (0/9), Midland Coast (0/8),
[] [SEC/MAIN] Study Magic
S: -1 Temp Econ, -1 Temp Mystic, Chance of Innovation,
M: -2 Temp Econ, -2 Temp Mystic, Improved Chance of Innovation
[] [SEC/MAIN] Study Nature
S: -1 Temp Econ, -1 Temp Mystic, Chance of Innovation,
M: -2 Temp Econ, -2 Temp Mystic, Improved Chance of Innovation
[] [SEC/MAIN] Trade Expedition = (Target)
S: -1 Temp Diplo, +2 Temp Wealth, Chance of increased relationship, more knowledge about the outside world,
M: -2 Temp Diplo, +6 Temp Wealth, Chance of +1 Wealth, Improved Chance of increased relationship, more knowledge about the outside world,
-Possible Targets: Forest Priests, Stormfolk, Oldlanders, Sunset Clans,
[] [SEC/MAIN] Venerate the Spirits
S: -1 Temp Econ, -1 Temp Wealth, +1 Temp Mystic, +1 Temp Culture, Additional Effects,
M: -3 Temp Econ, -2 Temp Wealth, +2 Temp Mystic, +2 Temp Culture, Additional Effects,