You Think, Therefore You Are (A 5E D&D Slime Quest)

Puffin Forest the guy who does animated videos. Was it his Abserd video where Abserd became a Bardbarian?

No, it was the Captian Morgan video.

Right, getting your basic equipment up and going. As a level 3, plus the Bard You Consumed, I rolled to see if the guy had anything special.

He does. Slighty better armor, more ammunition for your crossbow/gun (depending on setting), and a magic rapier of some sort. Now, it won't be that much better then a regular weapon, but it does allow me to tie it back into the story. And it is fey-touched.
 
[X] Eberron - Want more pulp and magical technology in your setting? This is the place for you. Skyships! Robots! Trains! A popular favorite with many, this is a good choice for Dungeon Punk

I am so outvoted, but Eberron is seriously underappreciated as a setting. I might switch to Azuratoll if Forgotten Realms starts winning, though. Sorry to the people that like it, but I was never a big fan.
 
[X] Eberron - Want more pulp and magical technology in your setting? This is the place for you. Skyships! Robots! Trains! A popular favorite with many, this is a good choice for Dungeon Punk


Forgotten Realms is the only one I'm even remotely familiar with tbh, but I hate mixing tech and magic.

Should point out that Eberron isn't really "tech" even in the steampunk "clockwork and gears" sense. It's more "magic takes the place of technology". People firing wands at each other, intelligent golems created in great spell forges, airships and trains that run on the power of bound elementals... that sort of thing.
 
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Forgotten Realms is the only one I'm even remotely familiar with tbh, but I hate mixing tech and magic.

That's a shame; I love it. Shadowrun is also a favorite for me. :V

Tbh I just remember disliking quite a few of the ideas and concepts in it. I recall thinking it was overly simplistic, though admittedly it's been a while and my tastes have changed since I last read up on the setting.
 
Alright, first tally. Lets see where we are right now.

Edit: It is still anyone's ballgame!
Adhoc vote count started by Novus Ordo Mundi on May 6, 2019 at 3:46 PM, finished with 26 posts and 15 votes.

  • [X] Azuratoll - A land of mostly water, there are very few large landmasses. Travel the open seas and fight on boats! Make friends with mermaids and talking dolphins! Live on the back of giant turtles!
    [X] Forgotten Realms - Standard D&D Adventuring on Abeir-Toril, a pre-Industrial world with fantasy and magic. As the standard setting for Dungeons and Dragons, many famous adventure stories and locations take place here
    [X] Eberron - Want more pulp and magical technology in your setting? This is the place for you. Skyships! Robots! Trains! A popular favorite with many, this is a good choice for Dungeon Punk
    [X] Earth - Would you like a more familiar setting? Want to roam the Dungeons of Detroit and go fight the Rose of Sharon on the Eiffel Tower? Want to wield guns and magic? Want to see One Nation Under Pelor? Then this hodgepodge of Earth and D&D Lore is for you!
    [x] Ichirote - A location where Cyberpunk has held sway. The land is owned by megacorps, technology and cybernetics reign, and magic has been mostly thought of as a myth of the savage lands outside of the civilization. But you're no myth...
    [X] Ravnica - A plane and a city, Ravnica is home to the ten guilds that govern the area and keep order. From the law-making Azorious to the mad experiments of the Izzet to the military-minded Boros to the murder-fun Rakdos. Of course, there's this dragon-god that just showed up...
 
[X] Forgotten Realms - Standard D&D Adventuring on Abeir-Toril, a pre-Industrial world with fantasy and magic. As the standard setting for Dungeons and Dragons, many famous adventure stories and locations take place here

I want to play on Ravnica, but I don't want to play in Azuratoll, so i suppose this is the compromise.
 
[X] Azuratoll - A land of mostly water, there are very few large landmasses. Travel the open seas and fight on boats! Make friends with mermaids and talking dolphins! Live on the back of giant turtles!
 
[X] Azuratoll - A land of mostly water, there are very few large landmasses. Travel the open seas and fight on boats! Make friends with mermaids and talking dolphins! Live on the back of giant turtles!
 
[X] Forgotten Realms - Standard D&D Adventuring on Abeir-Toril, a pre-Industrial world with fantasy and magic. As the standard setting for Dungeons and Dragons, many famous adventure stories and locations take place here
 
[X] Forgotten Realms - Standard D&D Adventuring on Abeir-Toril, a pre-Industrial world with fantasy and magic. As the standard setting for Dungeons and Dragons, many famous adventure stories and locations take place here

(shrug) strategic voting it is
 
[X] Eberron - Want more pulp and magical technology in your setting? This is the place for you. Skyships! Robots! Trains! A popular favorite with many, this is a good choice for Dungeon Punk
 
No that's different. Shadowrun is clearly modern in a way. I dislike it when fantasy gets techy yet still tries to pretend it's fantasy.

Huh. I can see not liking the mix of the two, but how does Shadowrun having modern trappings make it better? Science and the scientific mindset can be applied to anything with consistent cause and effect, and technology is just the application of science to our benefit. Everyone needs cheap workers and soldiers, and if golems and undead can provide that, why wouldn't there eventually be industries built on it? If you need a fast way to go from one city to another, teleportation isn't an option, but you have access to magical power sources, doesn't it make sense to build a magic-powered railroad? I dunno; that progression seems more interesting and believable to me than any generic fantasy setting where nothing ever changes in technology or culture or demographics.

Anyways, I guess it's a moot point. This is why I prefer approval voting. :V

[X] Azuratoll - A land of mostly water, there are very few large landmasses. Travel the open seas and fight on boats! Make friends with mermaids and talking dolphins! Live on the back of giant turtles!
 
[X] Azuratoll - A land of mostly water, there are very few large landmasses. Travel the open seas and fight on boats! Make friends with mermaids and talking dolphins! Live on the back of giant turtles!

land mass sized turtles are only one step removed from the cosmic turtle which is, let's be frank, the best cosmology.
 
[X] Ravnica - A plane and a city, Ravnica is home to the ten guilds that govern the area and keep order. From the law-making Azorious to the mad experiments of the Izzet to the military-minded Boros to the murder-fun Rakdos. Of course, there's this dragon-god that just showed up...
 
[X] Ravnica - A plane and a city, Ravnica is home to the ten guilds that govern the area and keep order. From the law-making Azorious to the mad experiments of the Izzet to the military-minded Boros to the murder-fun Rakdos. Of course, there's this dragon-god that just showed up...
 
[X] Azuratoll - A land of mostly water, there are very few large landmasses. Travel the open seas and fight on boats! Make friends with mermaids and talking dolphins! Live on the back of giant turtles!

land mass sized turtles are only one step removed from the cosmic turtle which is, let's be frank, the best cosmology.

I dunno, skeletal star goddesses waging eternal war on the sun gives the Aztecs a dog (a mastiff, perhaps?) in this contest, I'd say
 
Second tally. Vote ends tomorrow morning, my time
Adhoc vote count started by Novus Ordo Mundi on May 6, 2019 at 11:28 PM, finished with 38 posts and 22 votes.

  • [X] Azuratoll - A land of mostly water, there are very few large landmasses. Travel the open seas and fight on boats! Make friends with mermaids and talking dolphins! Live on the back of giant turtles!
    [X] Forgotten Realms - Standard D&D Adventuring on Abeir-Toril, a pre-Industrial world with fantasy and magic. As the standard setting for Dungeons and Dragons, many famous adventure stories and locations take place here
    [X] Ravnica - A plane and a city, Ravnica is home to the ten guilds that govern the area and keep order. From the law-making Azorious to the mad experiments of the Izzet to the military-minded Boros to the murder-fun Rakdos. Of course, there's this dragon-god that just showed up...
    [X] Earth - Would you like a more familiar setting? Want to roam the Dungeons of Detroit and go fight the Rose of Sharon on the Eiffel Tower? Want to wield guns and magic? Want to see One Nation Under Pelor? Then this hodgepodge of Earth and D&D Lore is for you!
    [x] Ichirote - A location where Cyberpunk has held sway. The land is owned by megacorps, technology and cybernetics reign, and magic has been mostly thought of as a myth of the savage lands outside of the civilization. But you're no myth...
    [X] Eberron - Want more pulp and magical technology in your setting? This is the place for you. Skyships! Robots! Trains! A popular favorite with many, this is a good choice for Dungeon Punk
 
[X] Forgotten Realms - Standard D&D Adventuring on Abeir-Toril, a pre-Industrial world with fantasy and magic. As the standard setting for Dungeons and Dragons, many famous adventure stories and locations take place here
 
[X] Forgotten Realms - Standard D&D Adventuring on Abeir-Toril, a pre-Industrial world with fantasy and magic. As the standard setting for Dungeons and Dragons, many famous adventure stories and locations take place here
 
Shadowrun having modern trappings make it better?

Because it doesn't mix medieval style with advanced tech. I just don't like mixing the two.

Science and the scientific mindset can be applied to anything with consistent cause and effect, and technology is just the application of science to our benefit. Everyone needs cheap workers and soldiers, and if golems and undead can provide that, why wouldn't there eventually be industries built on it? If you need a fast way to go from one city to another, teleportation isn't an option, but you have access to magical power sources, doesn't it make sense to build a magic-powered railroad? I dunno; that progression seems more interesting and believable to me than any generic fantasy setting where nothing ever changes in technology or culture or demographics.

I'm not reading fantasy for believable scientific progression... Some people may like peanut butter with chocolate, but I don't.
 
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