It started years ago like most things start. With a baby shining like a light bulb in a Chinese...
User | Total |
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Luxicato | 22 |
[X] Plan Heroic Bonds
-[X][PS]SOUL
-[X][SS]MIND
-[X][W]BODY
-[X][R]SOUL
Basically using Soul and Mind to gather a team and be the tactical/strategic linchpin.
This work as an idea/plan @Luxicato ?
Damn...just missed it. Eh, the vote I was going for won anyway.Vote closed. Our character Stats are...
Primary: SOUL
Secondary: MIND
Weakness: BODY
Resistance: SOUL
Body and Soul were tied for weakness but decided for Body because Soul won the resistance vote.
Now I will start writing the next post. the selection of power. I will give you a list of powers and you will be able to pick one of them. They will all be related to the SOUL stat, so expect powers that interact with other people more than the environment.
Depends on the power really. And how long we get to train before we apply and take the exam. Who knows?Depending on the Quirk, would we even be able to enter the Hero Classes? I mean, our Body is 1 and we have it as a weakness too from what I can tell. Our build relies too much on there being people to work with in a team. Which is not at all useful considering what the entrance exam is.
Hypnotic gaze lvl1: When people look at your eyes they fall into a light trance. Too light to realize something is wrong but it allows you to subtly modify how they behave or move. You need to keep eye contact. In a confrontation the enemy receives a -2 to one stat but you get a -1 dice to your roll to keep eye contact.
Direct Control lvl 1: You are capable of transferring your consciousness into another body. This lets you control them at will and feel what their body feels at the moment. Meanwhile your body will be defenseless and unconscious, so be careful.
In combat this allows you to take control of another character and know their full stats and energy levels. You will need to win in a SOUL roll-off and the objective will be allowed to try repeat their roll every minute. It drains your EP quickly.
Belief lvl1: You, as a base, have no power. No manifestation of it at least. Your power comes from what people believe about you. If they think you are capable of breathing fire, you will. If they think you can fly, you will. If they think you will win a fight, you might be strong enough. This power is a double edged sword. When people think you are weak you will actually grow weaker.
The stronger people believe something, the stronger the effect will be. It will only work while people are observing you, their belief in that moment modifies your power.
This power is really varied mechanically. It will change with each situation but I will try to adapt it on the fly. Be careful. The stronger the power you have the more energy you spend. Your body has its limits.
Bonds lvl 1: Your power is based on the bonds you have with others. Each person you befriend will give you a minor power that grows as your relationship deepens. Your power comes from your friends. In this case, literally. This also means that unless you are careful you might lose powers if you break someone's heart.
Each person added to your relationship gives you a minor power you can use in combat. At first it will be too small to use in combat but as you get more relationship levels, your control over that power grows. Once you reach relationship level 10 you get all the benefits that person gets from their power. But don't think that's an easy point to reach.
You will start with relationship bonds with four people. Your Father, your two sisters and your childhood friend.