You don't know a lot about the green time. You're content with not knowing a lot about the green time, have been ever since you first woke up in it, a scared eight-year-old with no idea of what to do but hide under the covers and hope for the best.
That's worked out for you pretty well so far, but now that the monsters seem to have taken an interest in you... it's probably not going to hold true for that much longer. And while you managed to defend yourself before you have no idea just how long that will last.
So you climb out of bed, and look for a good target for your spells. You don't see one.
In your infinite little-kid type wisdom, you decide that, in the absence of a readily available target, you'll just have to make one! So you go downstairs and grab a paper plate, drawing an angry face on it in marker of some random color you can't really see at night when the lights are out. Given that you saw another kid drawing with them earlier, probably dark blue or purple.
It doesn't really matter. An enemy's an enemy, and all that.
It's not even an enemy, it's a homemade Shadow mask!
Taking your handmade monster mask upstairs, you arrange it on a pillow propped up against the back of your chair. Perfect.
Now, you need to figure out just what you want to try to do to your make-believe villain. You could try calling the cards again, but the last time you did that, you ended up really tired, so maybe you should try something else.
Not one minute after you think that, you find your body moving into a specific position, and you can feel static in the air around you.
Zio.
Without thinking, you reach forward, and a small bolt of lightning leaps from your hand, scorching part of the pillow but leaving the chair and mask intact. It's tiring, but not quite as bad as those cards. But you wonder if there's anything you can do that doesn't tire you in that way.
Well, you could try this...
You walk up to the chair, and shove it over. You don't know why, it just feels right. And it gives you another idea as to what you can do.
Cruel Attack.
You lash out again, and this time, there's an odd power behind it. The force hits the chair, and it explodes, sending fragments everywhere. A number of the fragments even graze your skin. You're going to have a hard time explaining that in the morning. But the cuts don't really worry you, as you can feel the magic welling up inside, and even have some idea how to direct it.
Dia.
A white light, in contrast to the gold of your first spell, washes over you, removing your injuries in a sweep of warmth. It's nice. Comforting.
It also comes with a new wave of fatigue, but you'd sort of expected that. It seems like magic tires you out rather quickly, while that physical force just subjects you to the usual aches and pains of exercise.
You'll have to figure that out later, though. As it is, while you're less tired than you were that night you first used your powers, you still don't think you have the energy to do anything else. So you climb back into bed, missing your pillow but not feeling motivated enough to try and drag the chair pieces out of it.
Not that it really matters. You're asleep by the time the world turns back to normal either way.
You wake up on the morning of Friday, December twenty-first, with an important dilemma. More specifically: What do you do about the broken chair?
You're probably going to get into trouble either way, you know that much, but maybe there's a way to make things easier on yourself.
[ ] Pretend you don't know about anything that happened. It's not like the cameras record in the green time, right?
[ ] Say you were just messing around. It's pretty close to the truth, after all.
[ ] Come clean and say that it was a casualty of spell practice.
-[ ] Hope they take you at your word.
-[ ] Demonstrate using one of your powers.
--[ ] Which one?
[ ] Dodge the question. Refuse to answer. They don't need to know anything.