[X][Orders]
-[X] Maelstrom: Defensively keep Houndour D's attention, using AquaJet to dodge and harrass.
-[X] Fang: Thunder Fang on the soaked Houndour E.
I had a whole rant here about the problems with the current system, and then Luxicato comes in with a solution. I like changing it to a 3 HP system, but it still might have a few problems.
- How would defense be simulated? Like, a Geodude would logically take less damage than an Rattata from an Ember attack, so how would this be simulated? Or, like, a Thick Fat Snorlax and a Deoxys Attack Form both being hit by Flamethrower. It'd be neutral on both, but Snorlax has a much, much higher Sp. Def.
- How would small, indirect damage be simulated? So things like Toxic, or Will-o-Wisp, or Sandstorm exist. How would damage from sources like these be simulated?
So, this is gonna sound kinda selfish, but would you mind including the situational DC and what modifiers affect it to the combat spoilers? Because it's just, while you as the QM can see what's happening behind the screen, we as players can't. All we see is just opposed rolls, and it can become kind of frustrating because we can't see what's going into it. Like, we have no idea what lowering the opponents stats or hitting them with a status condition or the Pokemon being exhausted actually does because we can't see any of the math going on behind the screen. We don't know whether trying to lower stats or hindering the opposing Pokemon some other way is worth it because we have no idea how it effects the damage/victory calculations.
It's like, we don't know if we should use Growl to lower the opponents attack or Flash to blind our foe because we have no idea what that actually does, mechanically. Why should we try going for status effects or anything when we don't know what they actually do?
Like, does Growl make the DC rise by 5? By 10? By 20?
Does Flash impose Disadvantage?
How the Heck would Reflect and Light Screen even work?
It's just, when we don't know the DC that we have to hit or what modifiers affect it, it's hard to make choices in battle. It's like, maybe using Flash to disorient the enemy and then following that up with Thunderbolt is better than using Thunderbolt twice in a row, but we can't tell because we can't see what DC we need to hit nor what modifiers affect it and how they do so.
So if you could just add what the DC is and how it's modified in battle posts, that'd be great. Even just a spoiler at the end that lists the DCs that the Pokemon need to hit to successfully attack would be amazing.