Children's Crusade Brotherhood: The City
-[X]Kids Wander the City: Maybe you can get information from one of the locals about any secret ways out of the city. Rolled:
1D100 => 56+10 (Curiosity)= 66
The street kids and orphans did not trust you… but when you flashed a hundred Ryu, they told you that there were some secret tunnels that go beneath the city, all the way to the border built when some Diymio from the Waring States wanted a way to escape Shinobi.
Too bad that those same tunnels allowed an unguarded entrance for the ninja to crawl in and kill him in his sleep.
Now it was just used by smugglers bringing in illegal goods.
You thanked the kids and left them to their devices.
The song they sang was very catchy though.
SECRET TUNNEL! SECRET TUNNEL!
Dammit, you forgot the rest.
Reward: Vote to escape Opened.
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-[X]Cash in the Bounty (Covertly): You are going to cash in the bounty that two nin are worth. Hopefully, Aka's form will be good enough for the city to think you are just a wandering ninja or mercenary. Rolled:
1D100 => 81
The Henge worked perfectly, and while Aka's form was very uncomfortable for the amount of Chakra you had, it was enough.
As it turned out, you were once again mistaken for this 'Aka of the Red Waves'
But most people were too afraid to talk to you when you showed them the two heads for the bounty.
The Local Mission office paid upfront after identifying the bodies.
Reward: +500,000 Ryu. Aka the Red Wave might be coming after you in the future for stealing her identity… if she finds out you stole her identity to cash in a bounty.
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-[X]Train Jutsu: The Academy three Jutsu, the Henge, the Bushin, and substitution technique are the backbone of all ninja. You must master them before learning anything else. Thankfully Orochimaru and Sakumo and Minako know how to teach it well enough. Rolled:
1D100 => 100 Both Jutsu Learned.
You mastered the other two Academy jutsu with ease. Having a safeish place to sleep at night, with a full belly's worth of food after training, really helped with learning the jutsu.
Reward: Substitution and Bushin jutsus learned.
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-[X]Spend Time with Tsunade: Tsunade is diving head first into the medical-nin scroll that the Missing-nin had, but she's doing… amazing. How is she doing it? Rolled:
1D100 => 95
Tsunade looked up from the scroll as you sat down next to her. This time, she did not push you away.
"It's actually pretty simple." She said as she rolled it closed. She looked at you, taking a breath.
She remained silent as if there was a lot on her mind. "Ayako."
"Yes?" You replied, quickly casting the genjutsu to speak to her.
"I want to start over."
"Why?" She had already apologized, you weren't going to hold that against her.
"Because after all that's happened to us, I'd rather have you as my friend then as my rival." She stated. "Because you're a scary and creative genjutsu user."
You smiled. "Thanks… And your a headstrong, and frankly… you." You then looked at the scroll. "Is it really that easy?"
Tsunade nodded. "Yes."
Reward: Tsunade Senju is now your friend. Jutsu learned: Mystic Palm Technique: A medical ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. (If you are healing anyone, +30 to healing rolls)
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-[X]Spend time with Asahi: Asahi while still feeling better about her revived hive, is still… antsy. Rolled:
1D100 => 6
Ashai was too busy repairing her hive and preparing for the next leg of your journey to really spend time with you.
Failure.
-[X]Sakumo Rolled:
1D100 => 4
Sakumo was doing the same thing, gathering supplies for the road home.
Failure
-[X]Tsunade Rolled:
1D100 => 31
Tsunade still considers you her friend, but she says that preparing for the journey home is more important now then relaxing for a few hours at a hot springs.
Failure
-[X]Ashai Rolled:
1D100 => 17
Like all the others, she is preparing to go home, by gathering supplies.
Failure
-[X]Minako Rolled:
1D100 => 8
Minako, on the other hand, showed her lack of wanting to talk to you by throwing a kunai at the door.
Failure.
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Disaster Roll: 0 (Everyone is too confused about the battle royal and how to react to it to really worry about the people they are looking for.)
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Sakumo took a deep breath and placed his hands down on the table. "Ayako's intel is solid, the tunnels are guarded by only two watchmen, and they go right to the other side of Rain's Border. According to the kids who use it to smuggle goods across the border."
"Are you sure we should take it?" Ein asked. "We won't know where we once get out?"
"True, but it's better than getting seen by Rain nin and possibly recognized," Sakumo replied. He then looked to you. "What do you think?"
"Why me?" You asked.
"You found out about it?" Sakumo stated.
What do you do?:
[]Leave Via the Tunnels: You should leave as little to chance as possible. You need to remain hidden and not attract attention. A few refugee kids somehow purchasing a merchant pass would raise too many eyebrows. So you should use the tunnels.
[]Stay: There's another way to get out of this city that doesn't involve using a smuggler's tunnel.
AN: Man, the dice do not love you this turn. Enjoy.