Adhoc vote count started by DragonParadox on Dec 5, 2018 at 11:49 AM, finished with 678 posts and 9 votes.
[X] Disband part of the military to fix the lack of workers and give the remainder a modest pay so that they can focus on training. (Military becomes a standing force again. Quality will be maintained and standing units will not need to be mobilized. Upkeep for standing units will be 1 Wealth per turn for the coming years.) - [x] 1x Galley Squadron - [x] 1x Sailor Unit - [x] 1x Infantry Unit
[X] Leave things as they are. You can't afford a standing army right now. (All military units become Levies and will resume to slowly lose discipline and fighting ability. Military units must be mobilized before being able to fight, both in offensive and defensive engagements.)
As for wars, those soldiers will find plenty of use in the coming days. We've been pretty careful and as diplomatic as we can this time around, after the hard knocks suffered at the hands of Azel's other Quest, where the more aggressive and fast expansionist routes brought as much misery as it did victory. This time around we're taking things slow, carefully building up our base... professional armies are also a 'army in being', that is, a deterrent and diplomatic tool that exerts influence even through merely existing. The mere existence of our phalanx can dissuade raiders and uppity hill tribes from embarking on courses of action which would just drain both our resources.
Its also good insurance for the Woodfolk. This is the capital of an empire we're building, and in time those woods will have to go. The moment the woodfolk see the writing on the wall they'll probably seek to rectify that course of action, and when they do we'll be well served by having a few phalanxes rwady to meet any incursions. The waiting game will favor us though, as we are an expanding city state and eventually kingdom and empire (hopefully) while the wood folk seemed to have a much lower glass ceiling to their advancement/expansion (this is partly speculation, but seems to fit the 'fae' theme they've got going on).
Its also good insurance for the Woodfolk. This is the capital of an empire we're building, and in time those woods will have to go. The moment the woodfolk see the writing on the wall they'll probably seek to rectify that course of action, and when they do we'll be well served by having a few phalanxes rwady to meet any incursions. The waiting game will favor us though, as we are an expanding city state and eventually kingdom and empire (hopefully) while the wood folk seemed to have a much lower glass ceiling to their advancement/expansion (this is partly speculation, but seems to fit the 'fae' theme they've got going on).
The village of Ceii lay under low clouds that threatened rain but seemed unwilling or unable to disgorge their burden. Perhaps Gradivus was still pondering who his lightning bolts would strike, Hathi thought as she lay down the distaff with a huff. She did not really need to work thus at her age and due to being the headman's wife, but ever since the summer she had needed a distraction more than usual. Her little Semni was gone, following a fool's smile to the sea folk's city, and she knew not to what fate.
Then as though Culsans himself had heard her thoughts and opened the way she heard raised voices outside: "The foreigners are coming, the foreigners are coming, under a branch of peace!" they called.
So it was under a green bough split in three, though it was not precisely foreigners at that. Semni had returned.
"What was that man thinking letting you go out so far when you are with child?" Hathi asked her daughter as soon as they were together.
The girl's eyes flashed with a familiar defiance: "Even my dear husband is not such a fool as to leave me locked inside like a sheep ready to drop a lamb, mother."
Hathi was at once happy to see the girl's spirit unbroken and worried about what it would mean for her in the future. Men did not love the sharpness of a woman's tongue, still less brash young men of the sort that acted with such folly as this Argurios had. "Well then what are you doing here? Surely it is not just to lighten an old woman's heart?"
"Not just that, but I would have found a way to come regardless once the little one is ready to travel," Semni replied, her mood changing at once to a sly smile. "I'm here to talk to peace and trade, of all the things Hyphyria has need of and how we and all our kinsmen might profit from those trades. Even their king admitted that I would be more skilled in speaking of such matters than my fool of a husband"
She had always been clever one, too clever maybe, the older woman thought. She just hoped her daughter would not outwit herself again. "The king. You aren't...?"
Semni recoiled as if struck. "I would never be such a fool as that, mother!"
"I'm sorry. I thought..." Hathi broke off, unsure of how to put her thought into words without being hurtful.
"That because I lay with one man who I thought myself wed to I would spread my legs for any other," her daughter finished bitterly. Then she sighed. "Come now, let us not quarrel. At least you asked it of me to my face and took my word for it when denied it. Tell me, what is the mood of the elders? Particularly cousin Fulni, his kinship to the Alvini will serve me well in this for Hyphyria needs far more trade than Ceii alone can provide, at least as it is now..."
And so they spoke, mother and daughter, not only of small and precious things, but of grand deeds such as might shift the fate of whole peoples inn due time.
Diplomacy Success: Relationship with the Mountain Shepard increased by 6, now at +1
***
Isidoros received the news of Semni's success among her people with a quiet sigh of relief. Whatever Argurios said about the strength and skill of the men who still dedicated their full might to the defense of Hyphyria, he was glad indeed not to have to fight, for his people were yet weary and heartsick and no walls guarded the fledgling city. This talk of trading not only with one village but many was pleasing to his ear for Hyphyria still had many needs yet unfulfilled. Better yet the shepherds were not the only folk who seemed great opportunity...
The more the king of Hyphyria learned of those called 'the Bull-men' by the captain who had found them the more he thought it a subtle blessing of Poseidon that a Hyphyrian ship had found them drawn up alongside the shore. They were a people more like onto the Helens than any others in these lands though cruder in manner and dress just as they were in the work of their hands. They supposedly dwelt in stone keeps and paid homage to a gathering of seven kings who quarreled and made pacts among themselves in a manner than was familiar indeed to Isidoros. There was much opportunity there, to trade perhaps even to forge alliances that would gain the city more than sheepskin and meat.
However, there was also peril, for the lands of the Sards as they called themselves had recently fallen under the shadow of ill omen. According to the slave that had been traded to Hyphyria. Not quite one generation past King Naha, a wicked and impious man who had been lord among the Balari who settled the middle of the island sought out rumored treasure that lay in a sealed tomb said to be the entrance to the underworld. Though the priests proclaimed that it would bring ruin upon them all, the king would not be dissuaded. Yet none could say if there was gold beyond and none would care, for what emerged from the depths was a giant, fearsome of mien and savage of nature who devoured the king and ruled over his kindred as the cruelest of tyrant. No blade could cut the giant's stony skin though they be wrought of finest bronze, and so it laughed at all its foes saying that it would rule over all the island as a god among men, but the true gods loved the monsters' pride no more than they did that of the fool Naha, so it is said they sent a blood-red star to fall from the sky to be an omen of its doom.
So it was that a boy called Itxaro, seemingly a common shepherd's son from among the Corsi who dwell in the north of the island, came to challenge the giant, but where all others had failed Itxaro succeeded, though none save he can say for certain how. Some say he did so in honorable battle, others speak of poison, and still others whisper of witchcraft.
What is known clear as day even onto one as lowly as the slave who now recounted the tale in halting Greek is that Itxaro proclaimed himself king of all the island standing upon the corpse of his defeated foe. His own folk bent the knee at once as did many of the Balari, grateful for the slaying of the giant, but the Ilienses of the south, rich in crops and skilled mariners both, had refused to give obeisance onto Itxaro whom they named sorcerer and ill-worker, and so there has been war in the lands of the Sards, with some of their fortresses changing hands as many as three times in a year.
Perhaps those men who had once fought for Orchomenos could find again rich pay in the employ of one side or the other of this war.
The time comes again to face the winter, mild though it may be in these lands Pick up to one personal action each.
[] Isidoros
[] Argurios
[] Semni
Available actions:
-[] Organize Patrols
Now that some order has been reestablished in the military, it might be time to organize a better defense for Hyphyria. The lands around the city are full of hidden tracks and passages that could be used to move undetected, so patrolling them might make all the difference if foes approach. (Requires one action per area to set up.)
--[] The Northern Forests
--[] The Easterns Mountains
--[] Along the river to the sea.
--[] The Southern Forests (may cause issues with the Woodfolk if done without their agreement).
--[] By ship, along the coastline. (Requires one Galley Squadron, can take along one land unit per squadron).
--[] Write-In units to station in the area. Check: Warfare - Strategy
-[] Start an Expedition
The immediate surroundings of Hyphyria are decently explored by now, but what lies beyond the mountains and the forests? It will require a decent force and quite some time to learn more about the lands, but it might yield interesting finds.
--[] Write-In Target
--[] Write-In Units to send Check: Warfare - Strategy
Hero Unit will not be available while the expedition is ongoing and might need to perform other checks, depending on the events.
-[] Start an Invasion
So far you have not seen any place in these lands that boasted a decent force of warriors. The people here might be quarrelsome, but they are no match for Greek soldiers. It might be time to exploit this.
--[] Write-In Target
--[] Write-In Units to send
--[] Write-In War-Goal (Salve Raid, Conquest, etc.) Starts War-Turns
-[] Organize the cults. It is well past time to resume proper worship, lest the gods grow angry for this slight.
Check: Learning - Mysticism
Note: A construction project takes one action to start and will then continue without the need for further attention. Costs are consumed per turn, and if the costs can't be paid, construction stalls. Should the construction stall too long, progress might be lost.
-[] Small Palisade
While the amount of lumber left over from the ships doesn't suffice anymore to see this done, you could still build a small palisade around each hill. It would separate parts of the city in case of an attack and not protect the farmlands, but it is cheap and better then nothing.
Construction Cost: 4 Wealth / Turn
Time: 1 Turn
Upkeep: 1 Wealth / Turn Check: Rulership - Administration
-[] Large Palisade
Some of proposed to use the fresh lumber for a grander defensive work. By encircling all the villages and some land around it too, you could protect Hyphyria much better and even the farms would be wholly enclosed by this defense.
Construction Cost: 4 Wealth / Turn
Time: 4 Turns
Upkeep: 2 Wealth / Turn Check: Rulership - Administration
-[] Logging Camp
The forest to the north is ample and there is little reason to not expand your logging operations.
Construction Cost: 3 Wealth / Turn
Time: 1 Turn
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn Check: Rulership - Trade
-[] Limestone Quarry
The masons who have fled Orchomenos would like to get back to work and a source of stone would certainly help other construction efforts.
Construction Cost: 5 Wealth / Turn
Time: 4 Turns
Upkeep: 3 Wealth / Turn
Income: 2d6 Wealth / Turn Check: Rulership - Trade
-[] Pottery Kilns
With pottery being so appreciated by the locals the city might be well served increasing production.
Construction Cost: 2 Wealth / Turn
Time: 3 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn Check: Rulership - Trade [Locked for Isidoros]
-[] Olive Grove
Back in Greece, one of the most common trading goods is olive oil, highly sought after for it's taste and the ability to preserve foods.
Converts one Farmstead to a Olive Grove. The building will not produce anything during conversion.
Construction Cost: 1 Wealth / Turn
Time: 20 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn Check: Rulership - Trade
-[] Vineyard
What would a feast be without wine? And what should the gods be sacrificed as a drink? Goat milk? It is time to produce wine in Hyphyria, lest it forget the taste altogether.
Converts one Farmstead to a Vineyard. The building will not produce anything during conversion.
Construction Cost: 2 Wealth / Turn
Time: 4 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn Check: Rulership - Trade
-[] Drain the Valleys
The valleys between the hills of Hyphyria are fertile, but to wet to grow anything there. With the preliminary plans drawn up, it is time to start the long project of claiming this rich soil.
Construction Cost: 2 Wealth / Turn
Time: 12 Turns
Upkeep: 2 Wealth / Turn Check: Rulership - Administration & Learning - Sciences
-[] Send someone to negotiate with the local people to deepen ties or heal past insults.
--[] The Woodsfolk
--[] The Northern Villages
--[] The Mountain Shepherds
---[] (Optional) Bring gifts: Write-In amount of Supplies or Wealth to gift
-[] Attract Workers
Hyphyria is yet small and able hands sometimes in short supply. It might be possible to convince some people from the other settlements to settle under Greek rule.
--[] Write-In Target
--[] (Optional) Offer incentives: Write-In how much Wealth to spend. Check: Diplomacy - Charm
-[] Start Trading
While the locals have no great desire for lumber or wool, the talks with the shepherds have revealed that many would be keen to buy Hyphyrian pottery. With some effort, regular trade could be established, profiting all involved and forging closer ties between them.
--[] Write-In Target Check: Diplomacy - Multiple
OOC: Some decent rolls this turn. The shepherds now actually like you ever so slightly.
[X] Isidoros
-[X] Organize the cults. It is well past time to resume proper worship, lest the gods grow angry for this slight.
Check: Learning - Mysticism
[X] Argurios
-[X] Organize Patrols
--[X] The Easterns Mountains
---[X] 1x Unit Archers
[X] Semni
-[X] Attract Workers
Hyphyria is yet small and able hands sometimes in short supply. It might be possible to convince some people from the other settlements to settle under Greek rule.
--[X] The Mountain Shepherds
---[X] Offer incentives: 2 Wealth
Reason
Isidoros: organizing the cults because as we have seen with the military, the longer we put these actions off the worse they grow
Argurios: getting patrols started in order to secure the place for the limestone quarry, so that we can start building it next turn
Semni: cause we need new workers sooner then later and getting it done now, where there is down time, means we won't have to spend an action later, where things might be more pressing, also 2 Wealth as an incentive don't really hurt us in the long run
You need to add what troops to station in that area.
If an attack comes from that direction, these units can try to intercept or stall the attackers instead of letting them march right up to Hyphyria and forcing you to fight within spitting distance of your own city.
[X] Isidoros
-[X] Organize the cults. It is well past time to resume proper worship, lest the gods grow angry for this slight.
Check: Learning - Mysticism
[X] Argurios
-[X] Organize Patrols
--[X] The Easterns Mountains
---[X] 1x Unit Archers
[X] Semni
-[X] Attract Workers
Hyphyria is yet small and able hands sometimes in short supply. It might be possible to convince some people from the other settlements to settle under Greek rule.
--[X] The Mountain Shepherds
---[X] Offer incentives: 2 Wealth
Sounds good to me, although I wonder if getting those workers will give us an extra population. @Azel how do we get more population and how close are we to our next one?
[X] Isidoros
-[X] Organize the cults. It is well past time to resume proper worship, lest the gods grow angry for this slight.
Check: Learning - Mysticism
[X] Argurios
-[X] Organize Patrols
--[X] The Easterns Mountains
---[X] 1x Unit Archers
[X] Semni
-[X] Attract Workers
Hyphyria is yet small and able hands sometimes in short supply. It might be possible to convince some people from the other settlements to settle under Greek rule.
--[X] The Mountain Shepherds
---[X] Offer incentives: 2 Wealth
Sounds good to me, although I wonder if getting those workers will give us an extra population. @Azel how do we get more population and how close are we to our next one?
[X] Isidoros
-[X] Organize the cults. It is well past time to resume proper worship, lest the gods grow angry for this slight.
Check: Learning - Mysticism
[X] Argurios
-[X] Organize Patrols
--[X] The Easterns Mountains
---[X] 1x Unit Archers
[X] Semni
-[X] Attract Workers
Hyphyria is yet small and able hands sometimes in short supply. It might be possible to convince some people from the other settlements to settle under Greek rule.
--[X] The Mountain Shepherds
---[X] Offer incentives: 2 Wealth
[X] Isidoros
-[X] Organize the cults. It is well past time to resume proper worship, lest the gods grow angry for this slight.
Check: Learning - Mysticism
[X] Argurios
-[X] Organize Patrols
--[X] The Easterns Mountains
---[X] 1x Unit Archers
[X] Semni
-[X] Start Trading
While the locals have no great desire for lumber or wool, the talks with the shepherds have revealed that many would be keen to buy Hyphyrian pottery. With some effort, regular trade could be established, profiting all involved and forging closer ties between them.
--[X] The Mountain Shepherds
I want more workers asap too, but there are still too many pricks on the ground level to have so many foreigners inside the city. For all the good that Semni's great diplomacy did here, I'm pessimistic about the Hyphrians thinking we just brought in fellow workers and most of the mountain shepherds fully understanding what we're asking. They'll probably treat them like slaves.
And then relations sour.
I think we should try a less top-heavy solution first and then see about attracting laborers. Trade will get the mountains folks a lot more familiar with us and we would, in turn, have fewer misunderstandings.
I want more workers asap too, but there are still too many pricks on the ground level to have so many foreigners inside the city. For all the good that Semni's great diplomacy did here, I'm pessimistic about the Hyphrians thinking we just brought in fellow workers and most of the mountain shepherds fully understanding what we're asking. They'll probably treat them like slaves.
-Isidorios' action should be locked because of the Pottery fiasco, or am I missing something?
-As for immigration, I feel that's still too premature. We should get our city a bit more sorted out before starting on that, we're not yet ready for integration and birthing a barbaroi faction-underclass right now while the situation is so fluid might not be the best idea...
-Definitively ave to start organizing the cults again though.
-Was thinking about using our troops as mercenaries to earn a few wealth points and perhaps fuel the conflict between Corsega and Sardinia. A unified two-island kingdom under the rulership of discout-david sounds... like something we should avoid, if we can. On the other side, siding with one faction (even thought its through mercenaries) might sour the relations with the ruler of a much stronger polity if 'our' side loses.
@Azel how are mercenaries seen around the Mediterrenean? Are they -as a general rule- seen in a 'this is just business, nothing personal' way, or could we earn meaningful enmity from for example one of the island factions if we did a modest contribution as mercenaries?
[X] Isidoros
-[X] Organize the cults. It is well past time to resume proper worship, lest the gods grow angry for this slight.
Check: Learning - Mysticism
[X] Argurios
-[X] Organize Patrols
--[X] The Easterns Mountains
---[X] 1x Unit Archers
[X] Semni
-[X] Attract Workers
Hyphyria is yet small and able hands sometimes in short supply. It might be possible to convince some people from the other settlements to settle under Greek rule.
--[X] The Mountain Shepherds
---[X] Offer incentives: 2 Wealth
[X] Isidoros
-[X] Organize the cults. It is well past time to resume proper worship, lest the gods grow angry for this slight.
Check: Learning - Mysticism
[X] Argurios
-[X] Organize Patrols
--[X] The Easterns Mountains
---[X] 1x Unit Archers
[X] Semni
-[X] Start Trading
While the locals have no great desire for lumber or wool, the talks with the shepherds have revealed that many would be keen to buy Hyphyrian pottery. With some effort, regular trade could be established, profiting all involved and forging closer ties between them.
--[X] The Mountain Shepherds
[X] Isidoros
-[X] Organize the cults. It is well past time to resume proper worship, lest the gods grow angry for this slight.
Check: Learning - Mysticism
[X] Argurios
-[X] Organize Patrols
--[X] The Easterns Mountains
---[X] 1x Unit Archers
[X] Semni
-[X] Start Trading
While the locals have no great desire for lumber or wool, the talks with the shepherds have revealed that many would be keen to buy Hyphyrian pottery. With some effort, regular trade could be established, profiting all involved and forging closer ties between them.
--[X] The Mountain Shepherds
[X] Isidoros
-[X] Organize the cults. It is well past time to resume proper worship, lest the gods grow angry for this slight.
Check: Learning - Mysticism
[X] Argurios
-[X] Organize Patrols
--[X] The Easterns Mountains
---[X] 1x Unit Archers
[X] Semni
-[X] Start Trading
While the locals have no great desire for lumber or wool, the talks with the shepherds have revealed that many would be keen to buy Hyphyrian pottery. With some effort, regular trade could be established, profiting all involved and forging closer ties between them.
--[X] The Mountain Shepherds