Part XI: Tales from the Outlands
Tales from the Outlands
The village of Ceii lay under low clouds that threatened rain but seemed unwilling or unable to disgorge their burden. Perhaps Gradivus was still pondering who his lightning bolts would strike, Hathi thought as she lay down the distaff with a huff. She did not really need to work thus at her age and due to being the headman's wife, but ever since the summer she had needed a distraction more than usual. Her little Semni was gone, following a fool's smile to the sea folk's city, and she knew not to what fate.
Then as though Culsans himself had heard her thoughts and opened the way she heard raised voices outside: "The foreigners are coming, the foreigners are coming, under a branch of peace!" they called.
So it was under a green bough split in three, though it was not precisely foreigners at that. Semni had returned.
"What was that man thinking letting you go out so far when you are with child?" Hathi asked her daughter as soon as they were together.
The girl's eyes flashed with a familiar defiance: "Even my dear husband is not such a fool as to leave me locked inside like a sheep ready to drop a lamb, mother."
Hathi was at once happy to see the girl's spirit unbroken and worried about what it would mean for her in the future. Men did not love the sharpness of a woman's tongue, still less brash young men of the sort that acted with such folly as this Argurios had. "Well then what are you doing here? Surely it is not just to lighten an old woman's heart?"
"Not just that, but I would have found a way to come regardless once the little one is ready to travel," Semni replied, her mood changing at once to a sly smile. "I'm here to talk to peace and trade, of all the things Hyphyria has need of and how we and all our kinsmen might profit from those trades. Even their king admitted that I would be more skilled in speaking of such matters than my fool of a husband"
She had always been clever one, too clever maybe, the older woman thought. She just hoped her daughter would not outwit herself again. "The king. You aren't...?"
Semni recoiled as if struck. "I would never be such a fool as that, mother!"
"I'm sorry. I thought..." Hathi broke off, unsure of how to put her thought into words without being hurtful.
"That because I lay with one man who I thought myself wed to I would spread my legs for any other," her daughter finished bitterly. Then she sighed. "Come now, let us not quarrel. At least you asked it of me to my face and took my word for it when denied it. Tell me, what is the mood of the elders? Particularly cousin Fulni, his kinship to the Alvini will serve me well in this for Hyphyria needs far more trade than Ceii alone can provide, at least as it is now..."
And so they spoke, mother and daughter, not only of small and precious things, but of grand deeds such as might shift the fate of whole peoples inn due time.
Diplomacy Success: Relationship with the Mountain Shepard increased by 6, now at +1
***
Isidoros received the news of Semni's success among her people with a quiet sigh of relief. Whatever Argurios said about the strength and skill of the men who still dedicated their full might to the defense of Hyphyria, he was glad indeed not to have to fight, for his people were yet weary and heartsick and no walls guarded the fledgling city. This talk of trading not only with one village but many was pleasing to his ear for Hyphyria still had many needs yet unfulfilled. Better yet the shepherds were not the only folk who seemed great opportunity...
The more the king of Hyphyria learned of those called 'the Bull-men' by the captain who had found them the more he thought it a subtle blessing of Poseidon that a Hyphyrian ship had found them drawn up alongside the shore. They were a people more like onto the Helens than any others in these lands though cruder in manner and dress just as they were in the work of their hands. They supposedly dwelt in stone keeps and paid homage to a gathering of seven kings who quarreled and made pacts among themselves in a manner than was familiar indeed to Isidoros. There was much opportunity there, to trade perhaps even to forge alliances that would gain the city more than sheepskin and meat.
However, there was also peril, for the lands of the Sards as they called themselves had recently fallen under the shadow of ill omen. According to the slave that had been traded to Hyphyria. Not quite one generation past King Naha, a wicked and impious man who had been lord among the Balari who settled the middle of the island sought out rumored treasure that lay in a sealed tomb said to be the entrance to the underworld. Though the priests proclaimed that it would bring ruin upon them all, the king would not be dissuaded. Yet none could say if there was gold beyond and none would care, for what emerged from the depths was a giant, fearsome of mien and savage of nature who devoured the king and ruled over his kindred as the cruelest of tyrant. No blade could cut the giant's stony skin though they be wrought of finest bronze, and so it laughed at all its foes saying that it would rule over all the island as a god among men, but the true gods loved the monsters' pride no more than they did that of the fool Naha, so it is said they sent a blood-red star to fall from the sky to be an omen of its doom.
So it was that a boy called Itxaro, seemingly a common shepherd's son from among the Corsi who dwell in the north of the island, came to challenge the giant, but where all others had failed Itxaro succeeded, though none save he can say for certain how. Some say he did so in honorable battle, others speak of poison, and still others whisper of witchcraft.
What is known clear as day even onto one as lowly as the slave who now recounted the tale in halting Greek is that Itxaro proclaimed himself king of all the island standing upon the corpse of his defeated foe. His own folk bent the knee at once as did many of the Balari, grateful for the slaying of the giant, but the Ilienses of the south, rich in crops and skilled mariners both, had refused to give obeisance onto Itxaro whom they named sorcerer and ill-worker, and so there has been war in the lands of the Sards, with some of their fortresses changing hands as many as three times in a year.
Perhaps those men who had once fought for Orchomenos could find again rich pay in the employ of one side or the other of this war.
The time comes again to face the winter, mild though it may be in these lands Pick up to one personal action each.
[] Isidoros
[] Argurios
[] Semni
Available actions:
-[] Organize Patrols
Now that some order has been reestablished in the military, it might be time to organize a better defense for Hyphyria. The lands around the city are full of hidden tracks and passages that could be used to move undetected, so patrolling them might make all the difference if foes approach. (Requires one action per area to set up.)
--[] The Northern Forests
--[] The Easterns Mountains
--[] Along the river to the sea.
--[] The Southern Forests (may cause issues with the Woodfolk if done without their agreement).
--[] By ship, along the coastline. (Requires one Galley Squadron, can take along one land unit per squadron).
--[] Write-In units to station in the area.
Check: Warfare - Strategy
-[] Start an Expedition
The immediate surroundings of Hyphyria are decently explored by now, but what lies beyond the mountains and the forests? It will require a decent force and quite some time to learn more about the lands, but it might yield interesting finds.
--[] Write-In Target
--[] Write-In Units to send
Check: Warfare - Strategy
Hero Unit will not be available while the expedition is ongoing and might need to perform other checks, depending on the events.
-[] Start an Invasion
So far you have not seen any place in these lands that boasted a decent force of warriors. The people here might be quarrelsome, but they are no match for Greek soldiers. It might be time to exploit this.
--[] Write-In Target
--[] Write-In Units to send
--[] Write-In War-Goal (Salve Raid, Conquest, etc.)
Starts War-Turns
Now that some order has been reestablished in the military, it might be time to organize a better defense for Hyphyria. The lands around the city are full of hidden tracks and passages that could be used to move undetected, so patrolling them might make all the difference if foes approach. (Requires one action per area to set up.)
--[] The Northern Forests
--[] The Easterns Mountains
--[] Along the river to the sea.
--[] The Southern Forests (may cause issues with the Woodfolk if done without their agreement).
--[] By ship, along the coastline. (Requires one Galley Squadron, can take along one land unit per squadron).
--[] Write-In units to station in the area.
Check: Warfare - Strategy
-[] Start an Expedition
The immediate surroundings of Hyphyria are decently explored by now, but what lies beyond the mountains and the forests? It will require a decent force and quite some time to learn more about the lands, but it might yield interesting finds.
--[] Write-In Target
--[] Write-In Units to send
Check: Warfare - Strategy
Hero Unit will not be available while the expedition is ongoing and might need to perform other checks, depending on the events.
-[] Start an Invasion
So far you have not seen any place in these lands that boasted a decent force of warriors. The people here might be quarrelsome, but they are no match for Greek soldiers. It might be time to exploit this.
--[] Write-In Target
--[] Write-In Units to send
--[] Write-In War-Goal (Salve Raid, Conquest, etc.)
Starts War-Turns
-[] Organize the cults. It is well past time to resume proper worship, lest the gods grow angry for this slight.
Check: Learning - Mysticism
Check: Learning - Mysticism
Note: A construction project takes one action to start and will then continue without the need for further attention. Costs are consumed per turn, and if the costs can't be paid, construction stalls. Should the construction stall too long, progress might be lost.
-[] Small Palisade
While the amount of lumber left over from the ships doesn't suffice anymore to see this done, you could still build a small palisade around each hill. It would separate parts of the city in case of an attack and not protect the farmlands, but it is cheap and better then nothing.
Construction Cost: 4 Wealth / Turn
Time: 1 Turn
Upkeep: 1 Wealth / Turn
Check: Rulership - Administration
-[] Large Palisade
Some of proposed to use the fresh lumber for a grander defensive work. By encircling all the villages and some land around it too, you could protect Hyphyria much better and even the farms would be wholly enclosed by this defense.
Construction Cost: 4 Wealth / Turn
Time: 4 Turns
Upkeep: 2 Wealth / Turn
Check: Rulership - Administration
-[] Logging Camp
The forest to the north is ample and there is little reason to not expand your logging operations.
Construction Cost: 3 Wealth / Turn
Time: 1 Turn
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade
-[] Limestone Quarry
The masons who have fled Orchomenos would like to get back to work and a source of stone would certainly help other construction efforts.
Construction Cost: 5 Wealth / Turn
Time: 4 Turns
Upkeep: 3 Wealth / Turn
Income: 2d6 Wealth / Turn
Check: Rulership - Trade
-[] Pottery Kilns
With pottery being so appreciated by the locals the city might be well served increasing production.
Construction Cost: 2 Wealth / Turn
Time: 3 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade [Locked for Isidoros]
-[] Olive Grove
Back in Greece, one of the most common trading goods is olive oil, highly sought after for it's taste and the ability to preserve foods.
Converts one Farmstead to a Olive Grove. The building will not produce anything during conversion.
Construction Cost: 1 Wealth / Turn
Time: 20 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade
-[] Vineyard
What would a feast be without wine? And what should the gods be sacrificed as a drink? Goat milk? It is time to produce wine in Hyphyria, lest it forget the taste altogether.
Converts one Farmstead to a Vineyard. The building will not produce anything during conversion.
Construction Cost: 2 Wealth / Turn
Time: 4 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade
-[] Drain the Valleys
The valleys between the hills of Hyphyria are fertile, but to wet to grow anything there. With the preliminary plans drawn up, it is time to start the long project of claiming this rich soil.
Construction Cost: 2 Wealth / Turn
Time: 12 Turns
Upkeep: 2 Wealth / Turn
Check: Rulership - Administration & Learning - Sciences
-[] Small Palisade
While the amount of lumber left over from the ships doesn't suffice anymore to see this done, you could still build a small palisade around each hill. It would separate parts of the city in case of an attack and not protect the farmlands, but it is cheap and better then nothing.
Construction Cost: 4 Wealth / Turn
Time: 1 Turn
Upkeep: 1 Wealth / Turn
Check: Rulership - Administration
-[] Large Palisade
Some of proposed to use the fresh lumber for a grander defensive work. By encircling all the villages and some land around it too, you could protect Hyphyria much better and even the farms would be wholly enclosed by this defense.
Construction Cost: 4 Wealth / Turn
Time: 4 Turns
Upkeep: 2 Wealth / Turn
Check: Rulership - Administration
-[] Logging Camp
The forest to the north is ample and there is little reason to not expand your logging operations.
Construction Cost: 3 Wealth / Turn
Time: 1 Turn
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade
-[] Limestone Quarry
The masons who have fled Orchomenos would like to get back to work and a source of stone would certainly help other construction efforts.
Construction Cost: 5 Wealth / Turn
Time: 4 Turns
Upkeep: 3 Wealth / Turn
Income: 2d6 Wealth / Turn
Check: Rulership - Trade
-[] Pottery Kilns
With pottery being so appreciated by the locals the city might be well served increasing production.
Construction Cost: 2 Wealth / Turn
Time: 3 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade [Locked for Isidoros]
-[] Olive Grove
Back in Greece, one of the most common trading goods is olive oil, highly sought after for it's taste and the ability to preserve foods.
Converts one Farmstead to a Olive Grove. The building will not produce anything during conversion.
Construction Cost: 1 Wealth / Turn
Time: 20 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade
-[] Vineyard
What would a feast be without wine? And what should the gods be sacrificed as a drink? Goat milk? It is time to produce wine in Hyphyria, lest it forget the taste altogether.
Converts one Farmstead to a Vineyard. The building will not produce anything during conversion.
Construction Cost: 2 Wealth / Turn
Time: 4 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade
-[] Drain the Valleys
The valleys between the hills of Hyphyria are fertile, but to wet to grow anything there. With the preliminary plans drawn up, it is time to start the long project of claiming this rich soil.
Construction Cost: 2 Wealth / Turn
Time: 12 Turns
Upkeep: 2 Wealth / Turn
Check: Rulership - Administration & Learning - Sciences
-[] Send someone to negotiate with the local people to deepen ties or heal past insults.
--[] The Woodsfolk
--[] The Northern Villages
--[] The Mountain Shepherds
---[] (Optional) Bring gifts: Write-In amount of Supplies or Wealth to gift
-[] Attract Workers
Hyphyria is yet small and able hands sometimes in short supply. It might be possible to convince some people from the other settlements to settle under Greek rule.
--[] Write-In Target
--[] (Optional) Offer incentives: Write-In how much Wealth to spend.
Check: Diplomacy - Charm
-[] Start Trading
While the locals have no great desire for lumber or wool, the talks with the shepherds have revealed that many would be keen to buy Hyphyrian pottery. With some effort, regular trade could be established, profiting all involved and forging closer ties between them.
--[] Write-In Target
Check: Diplomacy - Multiple
--[] The Woodsfolk
--[] The Northern Villages
--[] The Mountain Shepherds
---[] (Optional) Bring gifts: Write-In amount of Supplies or Wealth to gift
-[] Attract Workers
Hyphyria is yet small and able hands sometimes in short supply. It might be possible to convince some people from the other settlements to settle under Greek rule.
--[] Write-In Target
--[] (Optional) Offer incentives: Write-In how much Wealth to spend.
Check: Diplomacy - Charm
-[] Start Trading
While the locals have no great desire for lumber or wool, the talks with the shepherds have revealed that many would be keen to buy Hyphyrian pottery. With some effort, regular trade could be established, profiting all involved and forging closer ties between them.
--[] Write-In Target
Check: Diplomacy - Multiple
OOC: Some decent rolls this turn. The shepherds now actually like you ever so slightly.
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