Running away is less of a risk because if he is hostile we have a chance to get away, If we try to defuse the situation and fail then we are pretty much dead considering he has a spell prepared and is higher level than us.
And if he sees someone in stealth equipment start running away after they're spotted sneaking around his base, what are the chances that he thinks 'They're going to come back.'?
 
Well in tha case we are already running away so that is not the issue. The issue is what if he is hostile and all we did was stand there trying to talk only to get blasted? I would be up for talking if someone had us at least duck into cover or ready an action instead of just standing there hoping he does not kill us. As stands just talking and backing down leaves us completely at his mercy and its a flip of the coin weather he will kill us or not.
 
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Well, it's not a flip of coin since he have less reason to kill us than not. He's a mage and our equipment is warrior/rogue which won't be of use to him and it's not super rare, so bad loot. We also a human like him, so killing us won't give him bonus exp and have higher odd of good item drop like Pking Heteromorphic race while also giving him penalty. Beside, he's right if front of us with spell ready, so start running now won't really help in not getting hit and us running away without saying a word might just give him the reason to start attacking us.
 
Well in tha case we are already running away so that is not the issue. The issue is what if he is hostile and all we did was stand there trying to talk only to get blasted? I would be up for talking if someone had us at least duck into cover or ready an action instead of just standing there hoping he does not kill us. As stands just talking and backing down leaves us completely at his mercy and its a flip of the coin weather he will kill us or not.
In that case propose a vote and we might change.

Well, it's not a flip of coin since he have less reason to kill us than not. He's a mage and our equipment is warrior/rogue which won't be of use to him and it's not super rare, so bad loot. We also a human like him, so killing us won't give him bonus exp and have higher odd of good item drop like Pking Heteromorphic race while also giving him penalty. Beside, he's right if front of us with spell ready, so start running now won't really help in not getting hit and us running away without saying a word might just give him the reason to start attacking us.
This is day three? I don't remember if it was specified however the vote option taken at the start was:
[X] -because there was a business here in Japan that has made what they call 'the first DMMO-RPG' for the neural nano-interface. They call the game YGGDRASIL, and it was released earlier today. You had been downloading the data while you were away, and now was your time to finally test out how they actually made virtual reality a real thing. (YGGDRASIL is a very new release! A game that boasts about a large expansive game with each 'world' larger than Tokyo, and that it's highly customizable to the point where the only thing that's known is the base controls. Other players are either starting out like you are, or only a little ahead of you.) *
I would assume that our Armour is actually really rare, just because we're in the wrong area so the only way to get it is the cash shop, and because everyone is such a low level that its touching the higher tiers of what people can actually equip.
So he might be incentivized to kill us just for that drop, we sold the Astral sword for about 9000 gold remember?
 
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This is day three? I don't remember if it was specified however the vote option taken at the start was:
That's from Punisher's quest. When I took over, I did a few changes. One of them being that you started playing two weeks after the game was released for... reasons. Most of them are pretty obvious. Playing the game the day after it was released is a bit of a stretch for Karen.
Adhoc vote count started by Terran Imperium on Nov 4, 2018 at 2:32 PM, finished with 40 posts and 19 votes.
 
[X]Defuse the situation
-[X] "Hail and we'll met. I don't want any trouble friend." Back down.
--[X] Remain ready to catch the spell if one is tossed at you however
 
That's from Punisher's quest. When I took over, I did a few changes. One of them being that you started playing two weeks after the game was released for... reasons. Most of them are pretty obvious. Playing the game the day after it was released is a bit of a stretch for Karen.
Because it lets you set us up against higher level players like this? :V
Regardless I think the my point in general was still relevant, I don't think a few weeks is enough for most people to start finding the endgame.
 
[X]Defuse the situation
-[X] "Hail and we'll met. I don't want any trouble friend." Back down.
--[X] Remain ready to catch the spell if one is tossed at you however
 
[X]Defuse the situation
-[X] "Hail and we'll met. I don't want any trouble friend." Back down.
--[X] Remain ready to catch the spell if one is tossed at you however

It's not end game item. Yggdrasil have item ranking of Low, Medium, High, Top Class, Legacy, Relic, Legendary, Divine. Our armor is Medium which might be quite good for newbie but not to the point of risk getting PK penalty for stuff that can only be sell and not even have high drop rate due us not being Heteromorphic or PKer. I mean, he's not gonna get our entire inventory from killing us, but 1 or 2 of our random stuff which could just be minor healing potion.
 
It's not end game item. Yggdrasil have item ranking of Low, Medium, High, Top Class, Legacy, Relic, Legendary, Divine. Our armor is Medium which might be quite good for newbie but not to the point of risk getting PK penalty for stuff that can only be sell and not even have high drop rate due us not being Heteromorphic or PKer. I mean, he's not gonna get our entire inventory from killing us, but 1 or 2 of our random stuff which could just be minor healing potion.
My point is that this guy is probably using Medium items with maybe one or two High items. And most people are further behind the curve than him so Medium is valuable until players start upgrading out of them and start selling off their old gear.

@Terran Imperium Could you clarify how PKs select drops? I understand that the reason we're not riding around on our mount more is because we're worried someone would PK us for it. That seems to suggest that it doesn't protect our rarest items.
 
QM said that our mount require unicorn meat to sustain or else it will get weaker and weaker then eventually die of starvation which is why we aren't using it yet. Though he haven't said much about PK system so need further clarification from him for that.
 
[X]Defuse the situation
-[X] "Hail and we'll met. I don't want any trouble friend." Back down.
--[X] Remain ready to catch the spell if one is tossed at you however
 
Player Killing system? I think I already clarified on how it works with the Karma and all that. If not, just ask and I'll answer.

If it's about the drops. Then, it is random, although your equipped items have a higher chance of dropping if you die. Your Demonic Boar mount can't be dropped, it's not exactly an 'item' that can be dropped. Technically, your mount is not in your inventory or anywhere else. It is something that you activate which will then make it materialize and then you'll have to keep it fed and all that. You can then dismiss it and then it will simply dematerialize but its need for food is still there so from time to time, you'll have to summon it back. Once you activate it, its permanent. You can't simply deactivate it as to avoid the upkeep of the mount.

The real risk comes from the possibility of you dying while the mount is still materialized. Then, it can be stolen by another Player. You could be just riding your mount peacefully but then you're ambushed and killed. Your mount who's left will be stolen after it is neutralized. After you die, the mount will act like any monster and attack anything in sight but unlike regular monsters, after its HP is depleted. It'll enter a submission state where it can't move and the ownership of the mount then can change, otherwise, they can decide to just kill it rather than keeping it.
 
Note to self, stuff inventory as full as possible so that if we die we're less likely to lose good items and more likely to lose junk.
 
Note to self, stuff inventory as full as possible so that if we die we're less likely to lose good items and more likely to lose junk.
Oh, don't worry about that. @veekie already proposed the idea of ablative shielding for your inventory and voted for it(it won). You've bought 50 ragged tissues and filled your inventory. They're not stacked unlike what the character sheet suggests. It's just to make it easier for me.
 
Oh, don't worry about that. @veekie already proposed the idea of ablative shielding for your inventory and voted for it(it won). You've bought 50 ragged tissues and filled your inventory. They're not stacked unlike what the character sheet suggests. It's just to make it easier for me.
Oh, now that you mention it I do remember being really confused by something in the char sheet.
I imagine that it was that.
 
[X]Defuse the situation
-[X] "Hail and we'll met. I don't want any trouble friend." Back down.
--[X] Remain ready to catch the spell if one is tossed at you however
 
[X]Defuse the situation
-[X] "Hail and we'll met. I don't want any trouble friend." Back down.
--[X] Remain ready to catch the spell if one is tossed at you however
 
[X]Defuse the situation
-[X] "Hail and we'll met. I don't want any trouble friend." Back down.
--[X] Remain ready to catch the spell if one is tossed at you however
 
[X]Defuse the situation
-[X] "Hail and we'll met. I don't want any trouble friend." Back down.
--[X] Remain ready to catch the spell if one is tossed at you however
 
There seems to be a lot of new voters, so I will reiterate a bit of analysis regarding the spell catching ability:

The way "Projectile Catch" works compared to a regular dodge attempt is that it uses only (attribute bonus + "PC" ability ranks - 1) instead of all related bonuses for the opposed check to see if the attacking spell hits us. Then if the spell misses, we get to make an attack roll against the original caster using the same spell.

With our dodge-based build, this means taking a -7 penalty to the check to see if we were hit, to get the chance to try and hit the opponent.(Notice that we won't get our melee attack bonuses to this roll, and that magic users often have high magic defense as well.)

All in all, dropping from +12.6 to +5.6 in our roll for the attack to miss is rarely worth it, considering that the chance that we significantly damage the opponent by doing so is not that high.

A bit in contrast to the earlier, I think this might actually be about the only place where that ability is actually worth using, if only because we have to try to get lucky in order to win and this ability gives us a chance to do that.


I'll review the karma rules as well since someone has a bit falsely suggested that they automatically disincentivize the mage from attacking us:

The karma system only gives karma minuses if you kill players with positive karma. Also the minuses themselves only matter if one plays a class that both has to avoid dropping karma, and one is nearing the limit one can drop it. I'll have some calculations in the brackets, but essentially it means that he only has a need to avoid killing us if his class is a champion, and even then he doesn't necessarily have to care. Note that I'm not saying anything about how likely it is that he will attack us, I'm only saying that the Karma system doesn't necessarily have an impact on his decision. (If the class division is equal, there's a 1/3 chance that the mage is a Harbinger and doesn't care about penalties at all. From his perspective there's also only a 50% chance the we have positive karma in the first place.)
 
[X]Defuse the situation
-[X] "Hail and we'll met. I don't want any trouble friend." Back down.
--[X] Remain ready to catch the spell if one is tossed at you however
 
The karma system only gives karma minuses if you kill players with positive karma. Also the minuses themselves only matter if one plays a class that both has to avoid dropping karma, and one is nearing the limit one can drop it. I'll have some calculations in the brackets, but essentially it means that he only has a need to avoid killing us if his class is a champion, and even then he doesn't necessarily have to care. Note that I'm not saying anything about how likely it is that he will attack us, I'm only saying that the Karma system doesn't necessarily have an impact on his decision. (If the class division is equal, there's a 1/3 chance that the mage is a Harbinger and doesn't care about penalties at all. From his perspective there's also only a 50% chance the we have positive karma in the first place.)
That is correct. However, just to avoid confusion, the other base classes like Ranger, Mage, Cleric that sort of thing don't have the 'Harbinger/Champion' classes themselves. They do have the equivalent of them Karma-wise but in abilities and how they work? Completely different with a different name too of course.
Even the Fighter class itself isn't limited to those classes I showed you earlier for the 'Advanced' slot. The classes you are shown are dependent on your style of play. For Nofuku too is a fighter like you but her Advanced class is not Princeps, Champion or Harbinger. It is Warden.
 
[X]Defuse the situation
-[X] "Hail and we'll met. I don't want any trouble friend." Back down.
--[X] Remain ready to catch the spell if one is tossed at you however
 
[X] Run away.
-[X] Use the shortest and most twisting pathways to deny him the time and line of sight for a good shot. If he still gives chase and escaping looks impossible, hide behind a narrow corner to ambush him. If a battle starts, use all your skills and powers right from the beginning to burst the mage down as quickly as possible.
 
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