Everyone seems to want to save these guys, but I'm not sure why. If it's okay, I would like to hear the argument for it, even if it's only so that I can get in the mind of Karen for a bit of roleplaying. Maybe I'm missing something because everyone seems to be voting for that option, but at a quick look it seems to be the least obvious choice.
The game seems to offer us a kind of a "real humans" vs. "lesser hominids" theme with karma bonuses from "killing monsters", so in game terms they are our natural enemies. It is even stated that the other races' players are hiding their starting cities' locations from humans, which seems to hint at the war being taken very seriously. (Think about it. No-one sharing their starting locations on the forums? That's just unnatural, unless the war effort is really popular or the secretism is heavily enforced.) We can still understand their language so interaction isn't doomed to fail, but obviously the game gives both sides extra incentives to try and kill each other here.
If you are not liking the species/politics faction theme, what about just regular gameplay? Killing them gives us XP, karma and some minor loot. Killing them costs us very little, since they are unlikely to even remember us the next month and we will be quite unrecognizable after we upgrade or change our armor. Killing shouldn't even be that risky, thanks to the level difference and them being weakened by the draugrs. Sparing them of course costs nothing either if we just leave, but it also gives nothing. Trying to talk to them just gives them opportunities to somehow get a surprise attack on us if they so wish, and is unlikely to net us anything specific. At least it would seem to me that since the players of their race are hiding even their starting locations from humans, they should be unwilling to give us any other useful information as well.
All this is not to say that I think sparing them is wrong. There could be many valid roleplaying reasons, including playing a traitor to our species, playing a double agent, playing some other long social game on them, playing a PvP pacifist, playing a noob helper or playing an honorable warrior (only fights even or higher lvl opponents). Maybe we only attack those that attack us first? Maybe we try to befriend everyone we meet while solo in the wilderness? Maybe we just like helping strangers? Although some of these are pretty OOC, in general taking gameplay handicaps for roleplaying reasons is something I really like. It's just that I'd like to know exactly what we are playing here
TLDR; Sparing the enemy seems suboptimal, please share your roleplaying reasons for doing so so that we can all get on the same page. Thanks!
