From Stone to the Stars

With the options presented, you could get close to exploding, but not tip over the line. However, if you really want to punish both the Star Shaman and Fangs, that may trigger the crisis.
In that case I think we want to take this combo:

[ ] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
[ ] [Preach] Permit it only with direct sanction of the Pareem. (- - Stability)

For precedents in our favor.
It edges a little close, but next turn we can work things back to normal and play conservatively.
 
The fangs are the ones as actual fault, here, so let's punish them. Spreading our religion is fine, and I'd rather not completely Tank our stability, so let's let them do whatever.
 
Okay, so we are 5 or 6 -stability from crisis time, and can't see closely enough to know which. This makes veekie's plan viable but risky; we still have the soft eyes diplomacy segment, and more RA overcap issues (still .25 even if we punish a holy order and ban missionaries). Spend 4 stability here, and we can't risk spending any there. That said, I do agree with veekie that unless we WANT to be overthrown by a theocracy, if we aren't stopping the missionaries we should be behind them (for one thing, we have a mystic and admin hero combo to manage it). Of course, a mystic hero also benefits any attempt to ban missionaries.

As usual, my indecisivness is vast.
 
Interestingly enough it seems like we lost some of our magic surplus, seeing as it has went down from a moderate surplus to a small one. @Redium, what caused that?

Temples actually take up a small amount of Magic to maintain their mysteries and various icons of religious veneration. It isn't much, but you were just on the border of Small and Moderate surplus. It knocked you down only by technicality; the absolute difference isn't that large.

The key item of significance here is that the Temple at Arrow Lake has been completed but no one has yet been assigned to it. @Redium I'm assuming we can do the switch now between the Fangs and Horned Riders, while also assigning the Fangs over to this new Temple hopefully?

Eventually, yes. There's still likely to be a 21.2 at this rate.

I just wanted to firstly say that I like this new research screen much better than the previous one.

The only part that annoys me is that you can't use multiple layers of indenting inside a spoiler. For whatever reason, whenever I indent something twice, it just defaults back to a single indent. I was using those to show progression in how techs are unlocked, but it's not evident as-is.

Is the appearance of weakness bit referring to how Arrow Lake took us as weak due to all the help we gave our allies and decided to attack us? I'm guessing then that the Arrow Lake survivors we incorporated finally told us this, and that's why we've adjusted?

Yes.

I'm guessing the chair reference is one referring to the system Kaspar used when he was weak and infirm?

Yes.

A few questions l. Firstly, considering how in the action sheet it was study magic that was chosen by the Star Shaman for empowerment, how did they make a brewery and do we at least get to keep it?

Secondly, what's fireflower do?

The Star Shaman originally intended to do a brewery. That was supposed to be their action, but once I noticed that it put you over the edge into a Staples deficit due to the Fangs stealing food, they got to change their action. Each action takes place over a number of years and takes that time to come to fruition. Once the Star Shaman realized the problems early on, they spend the rest of their time on their second favourite activity: magic.

Fireflower is just a plant that's stamen and petals are used to brew tea. There isn't really anything special about it; it gets its name from its redish colour and the fact it tastes good once boiled. It is used medicinally by the People, but whether it's actually, objectively effective is up for debate.

It isn't tobacco, though that is around somewhere to domesticate.

Yeah that sounds bad, really glad we have the Horned Riders. Didn't you say we would have a decision point regarding them this turn btw?

There's likely to be a 21.2 at the current rate.

They seem very heavily focused on Order, I forget, do we know what their values are?

I don't recall if I've ever said. They're an expy of someone so you could get a pretty good idea of what they would value if you figure out who they're based on.

Also, considering how we know Aeva discovered Kaspar dead in his sleep from not waking up in the morning one time, how exactly did they come up with Kaspar's last words? I'm guessing they just made it up right as this sounded fitting?

:whistle:

Damn, the Stonecrushers are probably frightening in battle. What else do they do outside of combat @Redium ?

Farming.

Where the Island Makers live, the soil is extremely, extremely thin; it's perhaps 30 centimeters deep in most places and it's shallower in many. They've found the need to actually break up the underlying bedrock in order to allow plant roots to further infiltrate and then break it up over time. The Stonecrushers literally spend all day and night pulverizing the stone beneath the soil with their great mauls. The mauls tend to be made from granite while the underlying stone is limestone.

Seems like we finally have missionaries and the other tribes don't like that. Out of curiosity, considering we do trade with others, how do our other trade partners take the preaching of our Holy Orders? @Redium

The Pearl Divers don't care; the Ember-Eyes basically proselytized to them in the past while building their salterns. The Peace Builders have their Skalds who do basically the same thing so it's not considered to be a big deal that you're doing it in return.

We don't need to do anything with the Soft Hearts do we?

No.
 
The only part that annoys me is that you can't use multiple layers of indenting inside a spoiler. For whatever reason, whenever I indent something twice, it just defaults back to a single indent. I was using those to show progression in how techs are unlocked, but it's not evident as-is.
Spoilers use their own bbcode rules. EVERYTHING reacts badly with them.
The only things worse are sliders and accordions.
Fireflower is just a plant that's stamen and petals are used to brew tea. There isn't really anything special about it; it gets its name from its redish colour and the fact it tastes good once boiled. It is used medicinally by the People, but whether it's actually, objectively effective is up for debate.
Ah, I thought it was ginger at first.
The Pearl Divers don't care; the Ember-Eyes basically proselytized to them in the past while building their salterns. The Peace Builders have their Skalds who do basically the same thing so it's not considered to be a big deal that you're doing it in return.
So basically only the Island Makers lack defenses against cultural infiltration AND have a particular vulnerability to our culture being resonant with their underclass?

It seems to me that the Peace Builders are probably going to Skald them whether or not we send our Ember Eyes Firebrands.
 
Why not encourage missionaries to take the stability bonus to punish the fangs that were lying about food; this results spreads our religion destabilizes our neighbors and discourages corruption all in one go.
 
Thanks for answering my questions, @Redium though I do have more.

Ravens have a couple of potential domestication options. They could be used for messenger birds (due to your lack of writing, these messages would be very primitive), hunting aids (in the wild, corvids will actually coordinate with wolves in order to hunt prey or scavenge carrion), luxury production (corvid feathers are considered to be high quality gifts, alongside eagle feathers), increased intelligence (to make them even more scary), increased breeding rate (try and turn them into egg layers).

Hmmm...how significant is increasing the intelligence of the ravens before say making them more used to performing tasks like with aiding in messages or hunting? As is I think we should go for hunting, then messenger, then intelligence.

With the options presented, you could get close to exploding, but not tip over the line. However, if you really want to punish both the Star Shaman and Fangs, that may trigger the crisis.

Aside from the Star Shaman and Fangs censure, could we still trigger a crisis if we choose a certain combination for the second vote with the first, such as forbidding the Ember Eyes from preaching to outsiders?

@Redium What was the result of our explore action?

@Redium did we get no result from our explore action as we simply rolled too low?

Is the fault referring to the black space where they interred Kaspar, Aeva, and Priit? Or is this a separate area of the Temple?

Also, what is the vault the Star Shaman go into again, and is it different from the room where they interred our honored dead?

Temples actually take up a small amount of Magic to maintain their mysteries and various icons of religious veneration. It isn't much, but you were just on the border of Small and Moderate surplus. It knocked you down only by technicality; the absolute difference isn't that large.

Ahh okay, good to know it wasn't anything too fantastical.

Eventually, yes. There's still likely to be a 21.2 at this rate.

So, considering how there even is an option for switching the Fangs out for the Horned Riders at their Temple at Hill Guard, and sending the Fangs to Arrow Lake, does that mean that the dual dangers of losing the Horned Riders and the Star Shaman are gone?

The Star Shaman originally intended to do a brewery. That was supposed to be their action, but once I noticed that it put you over the edge into a Staples deficit due to the Fangs stealing food, they got to change their action. Each action takes place over a number of years and takes that time to come to fruition. Once the Star Shaman realized the problems early on, they spend the rest of their time on their second favourite activity: magic.

So do we still get the effects from them building the brewery? As it seems like they did actually complete it and make use of it, even if they used the rest for studying magic.

I don't recall if I've ever said. They're an expy of someone so you could get a pretty good idea of what they would value if you figure out who they're based on.

I recall, you saying that they were an expy of the Ymaryn from PoC. Though, I'm not entirely sure what that means for us.


I'll take that as a yes...

Farming.

Where the Island Makers live, the soil is extremely, extremely thin; it's perhaps 30 centimeters deep in most places and it's shallower in many. They've found the need to actually break up the underlying bedrock in order to allow plant roots to further infiltrate and then break it up over time. The Stonecrushers literally spend all day and night pulverizing the stone beneath the soil with their great mauls. The mauls tend to be made from granite while the underlying stone is limestone.

So...how exactly do people get selected to be a part of the Stonecrushers then? Their sheer strength and constitution so that they can do the job? Their determination and iron will? As they seem rather hardcore for a Holy Order.

The Pearl Divers don't care; the Ember-Eyes basically proselytized to them in the past while building their salterns. The Peace Builders have their Skalds who do basically the same thing so it's not considered to be a big deal that you're doing it in return.

What about the Soft Hearts?


So they just came to grovel extra hard this time? I'm kinda curious here what our end game is going to be regarding them.
 
The only part that annoys me is that you can't use multiple layers of indenting inside a spoiler. For whatever reason, whenever I indent something twice, it just defaults back to a single indent. I was using those to show progression in how techs are unlocked, but it's not evident as-is.
It looks like you can get multiple layers of indents within a spoiler if you first put the list inside an article. It's a bit of extra bloat but should give you the freedom to further show progression.
Article:
No indentations
One level of indents
Another one​
Two levels of indents​
Back to one​

edit: a blank quote will work too and is less cumbersome:
No indentations
One level of indents
Another one​
Two levels of indents​
Back to one​
 
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@Redium

I think you may have a typo in the update:

"The Soft Hearts," Jeree sighed. "They've come with a 'thousand, thousand' pardons, asking for their handout. It was late this year. A few more petitioners; people seeking redress, ending grievances... The list is long."

In the update you call the former Mountain Clan Tribe who now inhabit the island close to us, the Soft Heart.

In the leaderboard they're referred to as the Soft Eyes, though.

Soft Eyes (Prestige 1, Army: Coalescing Militia, Economy: On the Dole, Art: Little, Magic: Little)
 
I think for ravens, we get intelligence, messengers, and then hunting aids, with the egg layers for being last.

I mean whos going to think a bunch of extremely smart birds are going to screw over the enemy?
 
Speaking of domestication, how have our doggos been doing?

I remember us training them for intelligence, so are they noticeably smarter than the surrounding wolves or is that still in process?
 
I think this'll be best. Cuts our stability loss, cuts our religous authority, and should hopefully reduce corruption in the future.

[ ] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
[ ] [Preach] Encourage the Ember-Eyes and look to take advantage of the situation. (+ Stability)
 
Ah, I thought it was ginger at first.

Ginger is a subtropical plant native to India. You couldn't grow it in your climate and without the equivalent of the Columbian Exchange, there's no way to get your hands on it.

The closest you could get is ginsing. That's native to your particular region, even if it is ironically known best for its uses in traditional Chinese medicine. American Ginsing was prized for that specifically.

So basically only the Island Makers lack defenses against cultural infiltration AND have a particular vulnerability to our culture being resonant with their underclass?

It seems to me that the Peace Builders are probably going to Skald them whether or not we send our Ember Eyes Firebrands.

Yep. They don't have no defense, communication and councils are a huge part of their culture, but that strength is ironically a weakness in this situation. Firebrands spread like wildfire when there's a cultural duty to allow them to talk.

Hmmm...how significant is increasing the intelligence of the ravens before say making them more used to performing tasks like with aiding in messages or hunting? As is I think we should go for hunting, then messenger, then intelligence.

Intelligence generally boosts everything. Since ravens are really smart already, however, it's not likely to be as useful in absolute terms as making, orkers more intelligent for example. If you went Intelligence -> Hunting, you would likely be able to train ravens to track down prey and then call wolves/hunters to the location by stalking the prey and crowing at it. Without the intelligence boost, they would focus more on carrion, berries and fruits, or very small animals than bigger prey. If you went Intelligence -> Messenger, then you could teach the ravens to carry short messages in their calls. They'd be intelligent enough to carry a specific number of caws from one party to another; each of which is a pre-recorded message. It's not a huge step up having the raven carry coloured stones, but damn if that would not look impressive.

Aside from the Star Shaman and Fangs censure, could we still trigger a crisis if we choose a certain combination for the second vote with the first, such as forbidding the Ember Eyes from preaching to outsiders?

Unless you lose four or five pips of stability — regardless of which combination of options achieves that — you will be fine.

@Redium did we get no result from our explore action as we simply rolled too low?

It will come up with the Horned Riders in 21.2. You did roll pretty good, I'll say.

Also, what is the vault the Star Shaman go into again, and is it different from the room where they interred our honored dead?

There's only one chamber in the Cave. It's where they keep the dead, but it's also where trainee shaman go to train.

So, considering how there even is an option for switching the Fangs out for the Horned Riders at their Temple at Hill Guard, and sending the Fangs to Arrow Lake, does that mean that the dual dangers of losing the Horned Riders and the Star Shaman are gone?

You could still lose the Star Shaman.

So do we still get the effects from them building the brewery? As it seems like they did actually complete it and make use of it, even if they used the rest for studying magic.

You didn't. The issue with the brewery isn't so much the labour, but the amount of spare food you have. It's expensive since you have to give up corn to brew, but you also have to feed people who look after the alcohol, brew it, make the pottery vessels that contain it, clean up, etc. The type of beer you're making is not one that keeps safely; it's good for a few weeks tops. Beer has to constantly be brewed.

So...how exactly do people get selected to be a part of the Stonecrushers then? Their sheer strength and constitution so that they can do the job? Their determination and iron will? As they seem rather hardcore for a Holy Order.

Physical size, constitution and iron will. It wasn't mentioned in the update, but aside from the Island Maker representative being twice as broad across the shoulders as Luule was (that was in no way an exaggeration, he was literally twice as wide as she was), he was also staggeringly tall — 6'6" to 6'8", likely. The Stonecrushers are not the reedy type of tall you often see, they're very close to strongmen in body type. To put it in perspective, he was slightly smaller than the actor who played Gregor Clegane from Game of Thrones.

What about the Soft Hearts?

You're feeding them; if you want to chat while you do so, who are they to complain?

So they just came to grovel extra hard this time? I'm kinda curious here what our end game is going to be regarding them.

Pretty much.

It looks like you can get multiple layers of indents within a spoiler if you first put the list inside an article. It's a bit of extra bloat but should give you the freedom to further show progression.
Article:
No indentations
One level of indents
Another one
Two levels of indents
Back to one​

edit: a blank quote will work too and is less cumbersome:

Thanks for this. I've tried to make it work and it's still being a pain, however. Maybe trying a few different ways will fix it.

@Redium

I think you may have a typo in the update:



In the update you call the former Mountain Clan Tribe who now inhabit the island close to us, the Soft Heart.

In the leaderboard they're referred to as the Soft Eyes, though.

We'll put that up to the fact that every nation isn't called by their actual names. The Island Makers are the Tenders of Earth, the Peace Builders call themselves the Smiling Folk, etc. You're just approximating their name in your own language, often wildly mutating it in the process.

Vote is Opened!

Where should Luule focus and emphasize punishment?

[ ] [Starve] Censure the Star Shaman for their recklessness. (-1 RA, - Stability)
[ ] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
[ ] [Starve] A crime was done, an unspeakable thing by those who needed to eat. Punish them. (- Stability)
[ ] [Starve] Do nothing in this situation, no one person was really at fault. (- Legitimacy)
[ ] [Starve] Take the blame. The Pareem were, ultimately, the leaders and they are responsible. (- - - Legitimacy)

How do the People react to the Ember-Eyes attempts to spread their stories and influence outside the tribe?

[ ] [Preach] Officially disallow the practice and work to stamp it out. (- Stability, - Legitimacy, -1 Religious Authority)
[ ] [Preach] Turn a blind eye to the practice and let it continue. (- - Legitimacy)
[ ] [Preach] Permit it only with direct sanction of the Pareem. (- - Stability)
[ ] [Preach] Encourage the Ember-Eyes and look to take advantage of the situation. (+ Stability)

New Research Projects have appeared. What strikes the People's fancy?

Arboriculture

[ ] [Tree] Coppicing (Reduced ecological impact of forestry) [Easy]
[ ] [Tree] Increased Food Production (Staples: Apples, Nuts, Persimmons) [Moderate]
[ ] [Tree] Increased Sugar Production (Luxuries) [Difficult]
[ ] [Tree] Increased Timber Production (Materials) [Easy]

Caribou

[ ] [Caribou] Increased Climate Adaptation (Caribou can operate south of Great River in summer) [Hard]
[ ] [Caribou] Increased Hair Production (Luxuries: Gain reliable source of fibers for clothes and rope) (Easy)
[ ] [Caribou] Increased Size (Expanded pool of possible Horned Riders) [Moderate]

Dog

[ ] [Dog] Personal Dogs (Luxuries: Breed dogs primarily for civilian companionship) [Easy]
[ ] [Dog] Hunting Dogs (Staples: Increase return from Hunting-type buildings) [Easy]
[ ] [Dog] War Dogs (Martial: Increase return from Warrior Clans) [Moderate]
[ ] [Dog] Herding Dogs (Staples: Increase return from Herding-type buildings) [Moderate]

Difficulty goes: Simple -> Easy -> Moderate -> Difficult -> Hard -> Very Hard -> Impossible

The level of difficulty indicates how many research points are necessary to unlock a tech.
 
[X] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
[X] [Preach] Encourage the Ember-Eyes and look to take advantage of the situation. (+ Stability)

[X] [Tree] Increased Food Production (Staples: Apples, Nuts, Persimmons) [Moderate]
[X] [Caribou] Increased Hair Production (Luxuries: Gain reliable source of fibers for clothes and rope) (Easy)
[X] [Dog] Hunting Dogs (Staples: Increase return from Hunting-type buildings) [Easy]
 
[X] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
[X] [Preach] Officially disallow the practice and work to stamp it out. (- Stability, - Legitimacy, -1 Religious Authority)

[X] [Tree] Increased Food Production (Staples: Apples, Nuts, Persimmons) [Moderate]
[X] [Caribou] Increased Climate Adaptation (Caribou can operate south of Great River in summer) [Hard]
[X] [Dog] Hunting Dogs (Staples: Increase return from Hunting-type buildings) [Easy]

I'm concerned that not stopping the Ember Eyes might lead to war with the Island Makers.
 
[X] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
[X] [Preach] Permit it only with direct sanction of the Pareem. (- - Stability)
[X] [Tree] Increased Food Production (Staples: Apples, Nuts, Persimmons) [Moderate]
[X] [Caribou] Increased Climate Adaptation (Caribou can operate south of Great River in summer) [Hard]
[X] [Dog] Herding Dogs (Staples: Increase return from Herding-type buildings) [Moderate]

Reining in the Holy Orders, getting more food, and working on getting us flexible cavalry.
 
[X] [Preach] Permit it only with direct sanction of the Pareem. (- - Stability)
[X] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
 
There is no case in which dropping 4 stability is a good thing, just cause it won't trigger the crisis doesn't mean it isn't a dumb idea.
 
Ginger is a subtropical plant native to India. You couldn't grow it in your climate and without the equivalent of the Columbian Exchange, there's no way to get your hands on it.

The closest you could get is ginsing. That's native to your particular region, even if it is ironically known best for its uses in traditional Chinese medicine. American Ginsing was prized for that specifically.
Mmm, Ginsing.

Yep. They don't have no defense, communication and councils are a huge part of their culture, but that strength is ironically a weakness in this situation. Firebrands spread like wildfire when there's a cultural duty to allow them to talk.
Thought so. I guess the Peace Builder Skalds got away unnoticed because they tended to preach communal values while we preach individual values which fed their underclasses and gave form to discontent.

Intelligence generally boosts everything. Since ravens are really smart already, however, it's not likely to be as useful in absolute terms as making, orkers more intelligent for example. If you went Intelligence -> Hunting, you would likely be able to train ravens to track down prey and then call wolves/hunters to the location by stalking the prey and crowing at it. Without the intelligence boost, they would focus more on carrion, berries and fruits, or very small animals than bigger prey. If you went Intelligence -> Messenger, then you could teach the ravens to carry short messages in their calls. They'd be intelligent enough to carry a specific number of caws from one party to another; each of which is a pre-recorded message. It's not a huge step up having the raven carry coloured stones, but damn if that would not look impressive.
Fun fact: Ravens can mimick most sounds. Theres a couple of ravens in my area which meow to scare other birds, and one that makes a fine impression of a backfiring truck.

If you want to use them to spooky the shit out of people you can. :D


There's only one chamber in the Cave. It's where they keep the dead, but it's also where trainee shaman go to train.
That sounds like a hazing ritual to put the newbies with the corpses and see if they keep their composure with dead bodies in the dark and oxygen deprivation.


[ ] [Tree] Coppicing (Reduced ecological impact of forestry) [Easy]

To explain what Coppicing is, its the trimming of plants, like trees, bushes and shrubs, so that they will undergo rapid growth.
In other words, efficiency boost. It is most useful for producing large amounts of firewood using less forest acreage, but the practices branching for this also allows for grafting and artificially stimulating growth(its most well known in how you harvest a tea bush).

I.e. this is one of the foundational techs of the tree tree. You want this early because it makes the rest better.

[ ] [Tree] Increased Food Production (Staples: Apples, Nuts, Persimmons) [Moderate]

Note that this is not going to be nutritionally significant in terms of calories. Makes great 'lesser' luxuries and keeping health up.
Not important at present.

[ ] [Tree] Increased Sugar Production (Luxuries) [Difficult]

The big big moneymaker. Not in a rush for it though.

[ ] [Tree] Increased Timber Production (Materials) [Easy]

We actually want to put this off until we have better boats, since we'd be engineering the forest to make shitty wood for boats at present.


[ ] [Caribou] Increased Climate Adaptation (Caribou can operate south of Great River in summer) [Hard]
[ ] [Caribou] Increased Hair Production (Luxuries: Gain reliable source of fibers for clothes and rope) (Easy)
[ ] [Caribou] Increased Size (Expanded pool of possible Horned Riders) [Moderate]

Hands down the size option. Our population is going to get bigger and taller. We need size to keep them useful.


[ ] [Dog] Personal Dogs (Luxuries: Breed dogs primarily for civilian companionship) [Easy]
[ ] [Dog] Hunting Dogs (Staples: Increase return from Hunting-type buildings) [Easy]
[ ] [Dog] War Dogs (Martial: Increase return from Warrior Clans) [Moderate]
[ ] [Dog] Herding Dogs (Staples: Increase return from Herding-type buildings) [Moderate]

Herding dogs are the best returns at present due to Herding being our best food option for a while.

[X] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
[X] [Preach] Permit it only with direct sanction of the Pareem. (- - Stability)
[X] [Preach] Encourage the Ember-Eyes and look to take advantage of the situation. (+ Stability)

[X] [Tree] Coppicing (Reduced ecological impact of forestry) [Easy]
[X] [Caribou] Increased Size (Expanded pool of possible Horned Riders) [Moderate]
[X] [Dog] Herding Dogs (Staples: Increase return from Herding-type buildings) [Moderate]
 
[X] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
[X] [Preach] Permit it only with direct sanction of the Pareem. (- - Stability)
[X] [Preach] Encourage the Ember-Eyes and look to take advantage of the situation. (+ Stability)

[X] [Tree] Coppicing (Reduced ecological impact of forestry) [Easy]
[X] [Caribou] Increased Size (Expanded pool of possible Horned Riders) [Moderate]
[X] [Dog] Herding Dogs (Staples: Increase return from Herding-type buildings) [Moderate]
 
[X] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
[X] [Preach] Permit it only with direct sanction of the Pareem. (- - Stability)

[X] [Tree] Coppicing (Reduced ecological impact of forestry) [Easy]
[X] [Caribou] Increased Size (Expanded pool of possible Horned Riders) [Moderate]
[X] [Dog] Herding Dogs (Staples: Increase return from Herding-type buildings) [Moderate]
 
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Unless you lose four or five pips of stability — regardless of which combination of options achieves that — you will be fine.

Right...so I guess the censure the Fangs and only with official sanction option are right out.

It will come up with the Horned Riders in 21.2. You did roll pretty good, I'll say.

Any hints on what we found? Now, I'm really curious as to what we possibly could've found that involves the Horned Riders too.

You could still lose the Star Shaman.

Then I guess we better not censure them this turn and try to expedite the Temple transfer.

You didn't. The issue with the brewery isn't so much the labour, but the amount of spare food you have. It's expensive since you have to give up corn to brew, but you also have to feed people who look after the alcohol, brew it, make the pottery vessels that contain it, clean up, etc. The type of beer you're making is not one that keeps safely; it's good for a few weeks tops. Beer has to constantly be brewed.

So it's not like a brewery requires too much extensive infrastructure to set up, but the act itself is resource intensive?

Physical size, constitution and iron will. It wasn't mentioned in the update, but aside from the Island Maker representative being twice as broad across the shoulders as Luule was (that was in no way an exaggeration, he was literally twice as wide as she was), he was also staggeringly tall — 6'6" to 6'8", likely. The Stonecrushers are not the reedy type of tall you often see, they're very close to strongmen in body type. To put it in perspective, he was slightly smaller than the actor who played Gregor Clegane from Game of Thrones.

How common are they among the Island Makers? As those types of traits seem rather hard to produce.

[X] [Starve] Censure the Fangs for their duplicity. (-1 RA, - - Stability)
[X] [Preach] Encourage the Ember-Eyes and look to take advantage of the situation. (+ Stability)

[X] [Tree] Coppicing (Reduced ecological impact of forestry) [Easy]
[X] [Caribou] Increased Size (Expanded pool of possible Horned Riders) [Moderate]
[X] [Dog] Herding Dogs (Staples: Increase return from Herding-type buildings) [Moderate]
Adhoc vote count started by Japanime on Oct 1, 2018 at 11:48 PM, finished with 17 posts and 13 votes.

Adhoc vote count started by Japanime on Oct 2, 2018 at 6:04 AM, finished with 23 posts and 17 votes.
 
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