Probably, getting someone to travel to the valley of the mountain raiders on the attack would be very hard, but thats not how they are fighting, they don't need to attack to win, they have never attacked us, they are completely on the defence and they know we will attack, they just need to rout our army far from our Valley, causing massive hunter losses and stopping us from attacking for long enough to reform their hunters and build more forts.
I am not arguing that...
 
I guess there's a difference between auxiliaries we fight together with or mercenaries bearing the whole risk.

Most people can't seem to afford many hunter-losses.
There are tribes around who can deal with it, but they either have huge hunter populations or don't rely on them for food, unlike you.

It's actually quite funny how you still persecute this one-sided war against Brushcrest without really understanding the political landscape in the low-lands.
 
There are tribes around who can deal with it, but they either have huge hunter populations or don't rely on them for food, unlike you.

It's actually quite funny how you still persecute this one-sided war against Brushcrest without really understanding the political landscape in the low-lands.
I don't really want to go, i think restraint is the best course of action here for me.
 
[X] Plan Restraint
-[X] Train the workers to do more specialized things:
--[X] Train Fishers
--[X] Train Hunters
---[X] Heavy Infantry
--[X] Train Woodcutters
-[X] Preach
--[X] Continue the work with the White Clans:
---[X] Bring Bone-Tenders to the mountains and establish them among the wandering groups of clansmen.
-[X] Try to increase a factions influence:
--[X] Artisans
 
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Well its been said and shown that @Azel takes what people say in the thread as part of his narration and ascribe it to our Tribe. So hopefully my calls for restraint will factor in someway.
 
Changing vote
[X] Plan Restraint
-[X] Train the workers to do more specialized things:
--[X] Train Hunters
---[X] Heavy Infantry
--[X] Train Woodcutters
-[X] Preach
--[X] Continue the work with the White Clans:
---[X] Bring Bone-Tenders to the mountains and establish them among the wandering groups of clansmen.
-[X] Try to increase a factions influence:
--[X] Artisans

For now let's power up and get more info on the surroundings if we can spread our religion as well as make alliances in the low lands then we can start a war but for now I'd suggest restraint and next turn expanding to lakefront although we will have a better name for that
 
Wait, is there something I should put in to build in the restraint plan? We still have one extra worker.
Edit; if so i'll put it in when i get back from class.

No just an observation that somehow we have complex alliances and politics in the Neolithic. Considering we aren't going bar bar bar it's surprising. Well that's fine I am curious as to the diplomacy in the low lands
 
No just an observation that somehow we have complex alliances and politics in the Neolithic. Considering we aren't going bar bar bar it's surprising. Well that's fine I am curious as to the diplomacy in the low lands
I wouldn't call it complex, but some simple tit-for-tat dealings can go a long way when the need is urgent enough.
 
Don't lose your nerve, people.

It doesn't matter how many alliances they have; they're quid-pro-quo, right? In a defensive battle, unless it becomes a siege, they're not going to be able to call upon those forces to do, well, anything. Remember that we faced down every single shit roll that it was possible to have last turn, and our superior morale and organization still carried the day. Remember that they had all these forces when we raided them with 2 hunters two turns ago, and it didn't matter then because as long as we weren't settling down to siege, speed and shock made a smash & grab possible.

Our goal this time is to burn their fields, destroy their outlying villages, kill their farmers, and basically finish what we started with the raid on the Sea Village. We can 100% accomplish that this turn. Letting them rebuild is actually worse because then they have things with which to buy mercenaries and pops to commit to an attack.

For now let's power up and get more info on the surroundings if we can spread our religion as well as make alliances in the low lands then we can start a war but for now I'd suggest restraint and next turn expanding to lakefront although we will have a better name for that

Will that cautious approach work? Azel's told us they have alliances and mercenaries. If we attack, we'll be facing their forces alone in the fields and farms of Brushcrest. If we wait, they'll mobilize their alliances and we'll be faced with an assault of their allies + their pops, as we probably did on the Battle at Lakefort. Also, we don't have anything which which to buy-in to the alliances in the low lands. Roughly speaking, there's the river raiders on one side, and Brushcrest plus its allies on the other. Who do you propose we ally with? How is that even logically possible? Expanding to Lakefront will make things even worse because now when Brushcrest sends a 4 pop (theirs) + 3 pop (allies) army, we'll be overstretched and unable to get reinforcements there in time. Palisades will not deter a determined force.

I keep circling back to this, but they had all these allies and forces when we looted the Sea Village with 2 pops. Alliances, because of Neolithic limitations re: communication, are more useful on the offensive than on the defensive. If we can rout their 4 pop army, and we will, given that we're marching with a 5-6 more advanced army, then we can basically destroy everything around the palisade. They won't be able to support their population on the meager food they have left, and even their allies can't ship food (since no pottery).

Letting them recover means that they will begin to employ our methods of strategic organization, which is one of the biggest edges that we have against them. Before that, we need to at least severely weaken them and we can accomplish that this turn.
 
Hold on question do they have enough of a surplus to send food to the other tribes and allies? Are they the breadbasket of the alliance? The prisoners should know if they are sending food down to the lowlands right?
 
They could just pay people to help garrison their settlements, they are on the defence so they can pay hunters to hole up behind palisades and unless we can sneak past their satellite villages and experienced scout's then they will be able to get most of their hunters to or around Brushcrest.
Wrong way round dude. Prior to the development of currency(and all the prosperity that it implies) mercenaries and protectorates involved counter-raiding. Garrison duty is expensive in food for both parties involved, the mercenary hunters cost their home village a huge amount of food because they aren't hunting at home, the defending village finds their local food supplies strained because additional pops of hunters in the same area don't actually boost food production unless their land is grossly under-hunted.

Expect some kind of retaliatory strike. Not a standing garrison force.
Well, not YET. They'd be forced to develop watchtowers and sentries early if we keep this up.
 
veekie said:
Wrong way round dude. Prior to the development of currency(and all the prosperity that it implies) mercenaries and protectorates involved counter-raiding. Garrison duty is expensive in food for both parties involved, the mercenary hunters cost their home village a huge amount of food because they aren't hunting at home, the defending village finds their local food supplies strained because additional pops of hunters in the same area don't actually boost food production unless their land is grossly under-hunted.

Expect some kind of retaliatory strike. Not a standing garrison force.
Well, not YET. They'd be forced to develop watchtowers and sentries early if we keep this up.
I suspect Brushcrest is under-hunted, and they seem clever enough to pay for hunters to come hunt as "food aid" around when we attack. And this is still an important point.
 
[X] Satar

This man speaks sense!

We need to take them over before they reboom, though our lack of knowledge about the world may yet bite us in the ass. Lakefort could have been a way to defend from the High Herdsman for all we know, though I doubt it. We need to strike now while they're still reeling, force them to bend the knee before they amass more mercenaries and wealth to entice the other villages into attacking us.

Edit: And force a goddamned field battle to make use of our archers. And not leaving our Light Infantry chilling (wtf?) in Greenvalley and fucking up our scout rolls.
 
There are tribes around who can deal with it, but they either have huge hunter populations or don't rely on them for food, unlike you.

It's actually quite funny how you still persecute this one-sided war against Brushcrest without really understanding the political landscape in the low-lands.

Why should we? they are the ones who are building a damn fort in front of OUR valley!!!

edited: you know, when they come back for the bodies, I think those people are going to be horrified for seeing us burn the bodies, as well as taking their skulls...

side-effect psychological warfare?
 
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[X] Satar

This man speaks sense!

We need to take them over before they reboom, though our lack of knowledge about the world may yet bite us in the ass. Lakefort could have been a way to defend from the High Herdsman for all we know, though I doubt it. We need to strike now while they're still reeling, force them to bend the knee before they amass more mercenaries and wealth to entice the other villages into attacking us.

Edit: And force a goddamned field battle to make use of our archers. And not leaving our Light Infantry chilling (wtf?) in Greenvalley and fucking up our scout rolls.

Rest assured, we're taking the archers and light infantry along this turn.

As for people "exercising restraint"-- what are you going to do when they decide to build a new Lakefort? Are we going to keep refighting the same damned battle at Lakefort again and again, letting them dictate the tempo of our conflict? Sticking our heads in the sand and saying 'good enough' isn't a viable strategy.

This whole situation reminds me of something from Youjo Senki: I'm starting to think we can win a victory, but maybe we don't know how to use a victory. Our technological advantage re: troops is going to fade in a turn or two. Do people really want to siege Lakefort again, but this time instead of fighting hunters we'd have to fight enemy heavies?
 
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