- Location
- Germany
I literally did a spit take when rolling that. I had already mentally pre-written the section about how this choice alienated a lot of people and gave the elders some much needed support, instead... that...
I literally did a spit take when rolling that. I had already mentally pre-written the section about how this choice alienated a lot of people and gave the elders some much needed support, instead... that...
Change in burial practices proposed. Perseverance Ideal trigger Stability Check:
100 - 30 (Existing Instability) - 20 (Elder Agitation) = 50
Critical Success.
Stability increased.
New practic garners widespread support.
It seems to me that the dice have decided you've been starving and freezing in the dog-house long enough. Never say that RNGesus doesnt know mercy.That was a super lucky crit, and it seems like we have been relying on those to save our hides lately.
I imagine this is the death throes of the Elders, now that it was shoved in the face of the tribe that they could be overruled with little issue.
It technically is a huge malus by virtue of having to roll at all. That can bite you badly when you are already in bad circumstances and need to do some drastic changes, especially when the realm is in disarray already.I like this mechanic, no malus to the check from the Perseverance just a trigger.
This means it's only really a problem when we change on the backfoot (like now ), for growth/aggressive change it's perfectly fine.
Indeed, It will surely be interesting since their both opposing and connected based on what they seem to do.
Experimentation and its evolutions encourage you to try new things.
Perseverance punishes you for doing new things.
It's not impossible to reconcile these with each other or I wouldn't have offered the option, but prepare yourself for a rough ride.
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I somewhat agree with you but the bolded are things we don't have or don't understand the concept of, blind experimentation would be fine just now but I doubt that's what's going to happen.
Oh, no, I'm not saying that we'll invent the Art of Warfare or anything, I'm just saying that military professionals throughout history have acknowledged that planning and good logistics is the backbone of victory. Also farming-- those rice paddies and wheat fields don't organize themselves!
I actually think we have a lower failure margin for experimentation than, say, a more settled society. Most GMs are unrealistic in that sense-- they allow subsistence-level tribes to independently invent several centuries worth of innovations in a few seasons or years whereas, if anything, the technological growth curve would be very very slow until a tribe becomes an early civilization with specialization of labor. If @Azel is being more realistic, an experimentation trait could become an albatross hung round our necks because we simply don't have economies of any real scale or excess resources (via storage or trade) to pay for blind experimentation. Planning and forethought isn't, for us, a luxury. It's pretty damned necessary.
This is an aside, but I'd like to see more quests include intermediary technologies such as oral recitation and murals before jumping straight to writing with symbols. I think I've even seen one or two quests where tribes invent, in one leap, the notion of writing and using symbols to represent objects, which imo is completely bullshit. It wasn't that easy for our ancestors.
Those two are getting along in their marriage a lot better than I thought they would.And thus the great beast died, falling to the feet of Snow-Fox, who had struck the killing blow. Many times the story would be told over the coming days, as the victorious party returned to the valley, parading the spoils of their hunt through village and camp alike. One little tidbit, that Red-Wolf had given her husband the sign to end it instead of doing it herself, was oddly absent in the retelling, instead congratulating them both for leading the hunt. As the one who felled it, Snow-Fox was awarded the right to claim the first trophy, claiming the head and a good deal of pelt to make himself a headdress and cloak from it. Thus clans and villagers feasted on the flesh of the once terrifying creature, basking in the victory they had achieved together and looking up to the couple that had made it possible.