We're not doing Wasp Nest. It's a Wild Card and Double-Edged Sword. That's not the kind of thing you play unless you're very desperate.So if I understand correctly, this is the last opportunity for Wasp's Nest, but Deluge is not yet available?
and successfully traumatized High Card."Wait!" High Card spins and points at you, "Her family is in danger! One of the demons knew her name!"
There's a murmur that passes through the small crowd.
You should clarify, "My family is in no danger."
The officer from before looks relieved, "They're already being guarded, I take it?"
"They're dead." you clarify, "My mother, father, little brother, uncle and all of my grandparents. Is there anything I should be working on at the moment?"
Oh, fuck me. That was Goddess Red wasn't it?"Life, Horror, Epic? On the brown haired girl?" Insight butts in.
Twisted Metal has brown hair when not transformed. She also had a glowing red seal with the same Affinities as Goddess Red.
Not what that line is referring to (Red's hair is a different color), but the voice that threatened us might have been. Sure sounded like they had Overwhelming Presence.
So if I understand correctly, this is the last opportunity for Wasp's Nest, but Deluge is not yet available?
Status of Little Miss Death Star:
Stage 1 - Crashing Sky: IN PROGRESS
Stage 2 - Heavy Metal: PENDING
Stage 3 - Zone of Control: UNAVAILABLE
Stage 4 - Glory: UNAVAILABLE
Stage 5 - You May Fire When Ready: UNAVAILABLE
Current UD Tactics:
Underground Roads
Necromancy Raid
Crude Fortifications
Specialty Forces (Ragged Legion |Little Green Men)
Elite Shadows
Shadow of Red
Headhunting Team
----
Special Operations available!
Wasp's Nest
-Attack Boatshrieks to provoke them to attack the UD positions. Scholar of Light will teleport you nearby.
Difficulty: Moderate to Extreme
Effect if Successful: Profound
Allies: Primary Wiccan, Crimson Hood, The Emissaries of- (Oh Hell No!)
Enemies: All the terrible things that infest a fallen fortress.
Stages: 1 & 2 (After that the monsters could get in the way)
Long Reach
-Support a demolition team to destroy UD fortifications near Hero's Path. Your newly-developed gateways will enable them to move much faster than otherwise.
Difficulty: Simple
Effect if Successful: Small
Allies: Lucky Star and the rest of Team GEAR.
Enemies: A string of forts overlooking Boatshrieks territory. Possible artillery casters if you linger too long.
Stages: 1, 2 & 3
Ghost Division
Living or dead! Always ahead! Fed by your dread!...
-Those hovertanks you put together are going to have to sit out the armored push, anti-magic will stop them dead, use your gateways to make it seem like they're everywhere else. (Tanks are too big for Shifting Portals, you'll need to spend a minute on Gating to get them moving).
Difficulty: Moderate
Effect if Successful: Small
Allies: A pack of hovertanks
Enemies: Sentinels and other elites
Stages: All except stage 5
Deluge
-Those tunnels are a prominent piece of the UD's defenses. Help set up a Noah Device at one of the outlets so we can fill them with water.
Difficulty: Hard
Effect if Successful: Profound (Removes UD Tactic - Underground Roads)
Allies: Earthmovers and several teams of Magical Girls to help keep a perimeter.
Enemies: Varible
Stages: 3 NOT YET AVAILABLE
Phreaking
-Machine Code thinks she's figured out how the 'arms' of the UD's obsidian fort are controlled. While taking control from the outside is, in her words, 'impractical', she expects the process can be degraded by some spoofing. Bring her device as low as you can get it before activating it to maximize its effect.
Difficulty: Hard
Effect if Successful: Large (Removes UD Tactic - The Cage)
Allies: None!
Enemies: All the forces mustered in the tunnels.
Stages: 1, 2, 3 & 4
Fighting Fires
-You might not be the strongest, but you are very fast. Put that speed to use and intervene to help beleaguered forces
--Help deal with the pile of shadow monsters at the front
--Fly up to the UFO portal and blast it with a Wave Force to close it
--Teleport to Moral High Ground and deal with whatever's attacking there
Suppression of Enemy Defenses
-The Counter Force is breaking out the good stuff for this fight. Bring some spotters along and call in all the missiles you could want.
Difficulty: Auto-Success (unless Headhunted)
Effect if Successful: Minimal
Allies: Spotter Team
Enemies: Nothing should spot you if you're careful.
Stages: 1, 2, 3 & 4
Status of Little Miss Death Star:
Stage 1 - Crashing Sky: COMPLETE
Stage 2 - Heavy Metal: IN PROGRESS
Stage 3 - Zone of Control: UNAVAILABLE (Note that this does not say PENDING. So, is it one or two more turns till it happens?)
Stage 4 - Glory: UNAVAILABLE
Stage 5 - You May Fire When Ready: UNAVAILABLE
Current UD Tactics:
Underground Roads
Necromancy RaidDoes not reappear. Why?
Crude Fortifications
Specialty Forces (Ragged Legion | Little Green Men)Does not reappear either. Who took out the Ragged Legion?
Elite Shadows
Shadow of RedSo, where did Goddess Red go?
Headhunting TeamNo explanation needed.
The Eclipse Device (33%) This is NEW. What it is it?!?
----
Special Operations available!
Wasp's Nest
-Attack Boatshrieks to provoke them to attack the UD positions. Scholar of Light will teleport you nearby.
Difficulty: Moderate to Extreme
Effect if Successful: Profound
Allies: Primary Wiccan, Crimson Hood,The Emissaries of-(Busy carrying the rest of you scrubs!)
Enemies: All the terrible things that infest a fallen fortress.
Stages: 2 (After that the monsters could get in the way)
Long Reach
-Support a demolition team to destroy UD fortifications near Hero's Path. Your newly-developed gateways will enable them to move much faster than otherwise.
Difficulty: Simple
Effect if Successful: Small
Allies: Fairy METEOR Team.
Enemies: A string of forts overlooking Boatshrieks territory. Possible artillery casters if you linger too long.
Stages: 2 & 3
Ghost Division
Living or dead! Always ahead! Fed by your dread!...
-Those hovertanks you put together aren't doing anything at the moment, anti-magic will stop them dead, use a gateway to get them into the fight. (Tanks are too big for Shifting Portals, you'll need to spend a minute on Gating to get them moving).
Difficulty: Moderate
Effect if Successful: Small
Allies: A pack of hovertanks
Enemies: Sentinels and other elites
Stages: All except stage 5
Deluge
-Those tunnels are a prominent piece of the UD's defenses. Help set up a Noah Device at one of the outlets so we can fill them with water.
Difficulty: Moderate
Effect if Successful: Profound (Removes UD Tactic - Underground Roads)
Allies: Earthmovers and several teams of Magical Girls to help keep a perimeter.
Enemies: Variable
Stages: 3 NOT YET AVAILABLE
Fighting Fires
-You might not be the strongest, but you are very fast. Put that speed to use and intervene to help beleaguered forces
--Lend a hand for dealing with Twisted Metal.
--Fly above the anti-magic effect and look for things to fire upon.
Suppression of Enemy Defenses
-The Counter Force is breaking out the good stuff for this fight. Bring some spotters along and call in all the missiles you could want.
Difficulty: Auto-Success
Effect if Successful: Minimal
Allies: Spotter Team
Enemies: Nothing should spot you if you're careful.
Stages: 2, 3 & 4
Gifts From Heaven
-Use portals to drop some HeavenTech devices into the tunnels you visited.
Difficulty: Auto-Success
Effect if Successful: Minimal (Supports Deluge)
Allies: None
Enemies: None.
Stages: 2, 3 & 4
The difficulty of Deluge also changed from Hard to Moderate. Not that we can do it yet.So, we didn't lose out on any missions. The UD has lost a bunch of offensive options and gained a new one that is currently one-third complete. At this rate we can expect it to go into effect in two missions.
Pick anybody you would like. You'll help them get around with your portals and use Guardian Touch to support them.As for attachment options: Who do we have? @kelllogo? Did I miss anyone?
[X] Machine Code is setting up a lot of things, give her a hand.
[X] Take a mission
-[X] Wasp's Nest
poke the fort or help machine code, either one should help.
[X] [EXP] save it
I'm not sure we can take both. Also, there's a conspicuous lack of "(Operations will remain open)" after the option to help Yuki, so we may be locking ourselves into that.[X] Machine Code is setting up a lot of things, give her a hand.
[X] Take a mission
-[X] Wasp's Nest
[X] [EXP] save it
*Stares* ... Wat. Summit's jumpy as fuck around her. My memory is a bit faded, but I'm pretty sure she threatened our life or something at some point as well.A) Summit seemed to like hanging out with Nightmare of Night, in part 11,
Replace Ray with Ordnance so that we can stay way out of range. Those Titan Worms are scary up close.The optimal Panoply Configuration is Ray-DarkSlayer-Multi Shot-Heavy Calibre. It allows us to pop spiders with single shots, and CHAIN 1400+7000+200 damage ticks together in the attack string, to bypass the heavies' Resilience.
Reread post 11. She and Summit get into a splash fight, then Summit cheats at a breath-holding contest and acts all smug. I think Summit's fine around her.*Stares* ... Wat. Summit's jumpy as fuck around her. My memory is a bit faded, but I'm pretty sure she threatened our life or something at some point as well.
For all of 2.5 seconds we spend within 50 meters of them while FLYING TOP SPEED and having INHUMAN SKILL and SKILLFUL DODGE and 26 ATTACKS before they are shredded with my configuration?Replace Ray with Ordnance so that we can stay way out of range. Those Titan Worms are scary up close.
Staying really far away means that we might be able to prevent them from understanding what attacked them, causing them to just charge in that general direction in a rage. Then we just GTFO.For all of 2.5 seconds we spend within 50 meters of them while FLYING TOP SPEED and having INHUMAN SKILL and SKILLFUL DODGE and 26 ATTACKS before they are shredded with my configuration?
Hahahahahahaha!
NO.