If we hit Brave Heart MORE, the damage will not be replaced - it will be ADDED WHOLESALE.

Which means that hitting her with Supernova or Moonlight Scepter is the optimal path to taking her down.
Just a note from Discord.

Despite the wording of the ability implying otherwise, that negation ability of Brave Heart triggers on End Damage, not Incoming Damage. So whacking her with Moonlight Scepter or Supernova will not use up her once per turn negate.
The armour does not get damaged if there is no damage to it, though.
Magic is magic. I've always pictured Armor Removal as more like corroding the armor. The armor blocks the attack from actually hurting you, but the armor gets damaged in the process.
 
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Magic is magic. I've always pictured Armor Removal as more like corroding the armor. The armor blocks the attack from actually hurting you, but the armor gets damaged in the process.
I am rather sure I explicitely worded it in the Update as "Brave Heart's magic swallowing your spell wholesome". That was for a good reason.
 
20430, 16000, 8000 final end damage... Well, this is decent damage. We can outpace Paladin's healing with this.
Paladin isn't really a problem in the short term, the issue is the Brave can deal lots of damage really quickly. At the moment Unyielding Paladin is mostly a threat because she's playing tank for Brave Heart.

Paladin hits for ~3.5k and can withstand ~14k. Brave hits for 18.5k and can withstand 18.5k. And Brave has some massive firepower spells that Paladin doesn't get.

This would be so much easier if Soul charged in when Prison of Silk first caught Brave Heart...
 
So can anyone think of a safer way to take down Brave Heart in less than 2 turns without help from Soul or Chi?

The (math heavy) way I mentioned earlier works, but is very dangerous.
 
So can anyone think of a safer way to take down Brave Heart in less than 2 turns without help from Soul or Chi?

The (math heavy) way I mentioned earlier works, but is very dangerous.
Level something. Otherwise, if you don't care about our spell actions, 2 scorching rays is unequivocally better than a synched attack followed by one. Less damage, less actions, and can't be skill negated.
 
About the soldier with finger ON THE TEMPLE - they might be a Practitioner, a hidden card.

Brave Heart is watching the both of you, her magic still glowing brightly. Paladin keeps Soul at bay, making it impossible for her to bother the smaller UES-girl.

"This is your last chance. Surrender."
From this arrangement, I can surmise the following:
1) Asking Soul to attack Brave Heart, or the twins to attack Paladin, will invite retribution and problems.
2) Brave Heart is likely to cast her Avatar of Retribution spell in the next update.
3) Expect Paladin to activate Arcane Surge, too.

I am a little lost on the tactics to make.

Baleful Eclipse: 18095 Damage
Paladin: 9000 Base Resilience, -1250 Smite, -2250 Weakened Juggernaut, +1125 Adamantine = 6775 Damage Reduction
11320 End Damage
-4430 Unwavering Shield
5890 End Damage
50% Shieldwall
2945 Final End Damage

Soulsword: 3000 Base Damage, +1500 Dice, +33000 Ray Trigger x11 = 37500 Damage
Intercept!
3250 damage, 34250 difference
Soulsword: 35750 Damage
Paladin: 9000 Resilience, +1500 Dice = 10500 Damage Reduction
25250 End Damage
-4430 Unwavering Shield
20820 End Damage
50% Shieldwall
10410 Final End Damage

Hmmm. Nope.

Scorching Sunlight+Supernova

20480, 450, x2= 41860 Total Damage
9000+1500=10500, 31360 remains, -4430, 26900 remains, 50%, 13450 Damage...

Well, ganging up on the Paladin is an option. But it leaves us open to Avatar of Retribution.

Unfortunately, we can't expect her to play ball.

Adding a single weapon level to Sun gives her 20k-30k defensive potential, decent enough to tank Blade of Judgement strike with Radiance, redirect another to Moon with relative impunity. And dodge the spell. Which leaves us with 1 APT left... Also, finishes the prerequisite for Sun's Second Super. Might be onto something there.
 
Soulsword: 3000 Base Damage, +1500 Dice, +33000 Ray Trigger x11 = 37500 Damage
Intercept!
3250 damage, 34250 difference
Soulsword: 35750 Damage
Paladin: 9000 Resilience, +1500 Dice = 10500 Damage Reduction
25250 End Damage
-4430 Unwavering Shield
20820 End Damage
50% Shieldwall
10410 Final End Damage
That's how Laser works, not how Ray works. Ray works like Double Hit.

In this case though, the Intercept would happen before all 12 attacks get in, and not all of the remainder would get in after the intercept to add to the result.
 
About the soldier with finger ON THE TEMPLE - they might be a Practitioner, a hidden card.


From this arrangement, I can surmise the following:
1) Asking Soul to attack Brave Heart, or the twins to attack Paladin, will invite retribution and problems.
2) Brave Heart is likely to cast her Avatar of Retribution spell in the next update.
3) Expect Paladin to activate Arcane Surge, too.

I am a little lost on the tactics to make.

Baleful Eclipse: 18095 Damage
Paladin: 9000 Base Resilience, -1250 Smite, -2250 Weakened Juggernaut, +1125 Adamantine = 6775 Damage Reduction
11320 End Damage
-4430 Unwavering Shield
5890 End Damage
50% Shieldwall
2945 Final End Damage

Soulsword: 3000 Base Damage, +1500 Dice, +33000 Ray Trigger x11 = 37500 Damage
Intercept!
3250 damage, 34250 difference
Soulsword: 35750 Damage
Paladin: 9000 Resilience, +1500 Dice = 10500 Damage Reduction
25250 End Damage
-4430 Unwavering Shield
20820 End Damage
50% Shieldwall
10410 Final End Damage
Unwavering Shield applies only once, so:

Baleful Eclipse: 18095 Damage
Paladin: 9000 Base Resilience, -1250 Smite, -2250 Weakened Juggernaut, +1125 Adamantine = 6775 Damage Reduction
11320 End Damage
-4430 Unwavering Shield
5890 End Damage
50% Shieldwall
2945 Final End Damage

Soulsword: 3000 Base Damage, +1500 Dice, +33000 Ray Trigger x11 = 37500 Damage
Intercept!
3250 damage, 34250 difference
Soulsword: 35750 Damage
Paladin: 9000 Resilience, +1250 Dice = 10250 Damage Reduction
25500 End Damage
50% Shieldwall
12250 Final End Damage

That's still not enough, but it's also not how the intercept works:
And justin: Ray and "attack all at once before they realize you have hit them" don't play well together.


Since Ray is holding the metaphorical trigger down :V


Vertex-Yesterday at 6:37 PM

Doesn't Ray combine all the attack strings together the same way Double Hit does? @kelllogo (Marked for Death)


Revolver Ocelot-Yesterday at 6:37 PM

it's an abstraction


Vertex-Yesterday at 6:37 PM

I meant using Ray to create enough Total Damage to oneshot her


Revolver Ocelot-Yesterday at 6:38 PM

Ray is something you can duck out of halfway through because it's a continuous attack


Vertex-Yesterday at 6:38 PM

Intercept needs to go against the total of the entire Ray though, right?


kelllogo (Marked for Death)-Yesterday at 6:39 PM

My understanding was that Ray means she can string attacks together. And it's not like her sword gets less breakable partway through, so I would expect an intercept to interrupt the Ray and go against a single attack.


Depending on the nature of the intercept.


Vertex-Yesterday at 6:40 PM

Yeah, but all the stringing together happens before Intercept triggers


Revolver Ocelot-Yesterday at 6:41 PM

soft mechanics Justin


who has ray, what's it on, what's it against?


Vertex-Yesterday at 6:42 PM

Sword of a person with Effortless Dodge and 12 APT


against a person who has what seems to be a shield with Cleave


Revolver Ocelot-Yesterday at 6:43 PM

hmmm


Cleave is an odd choice


Vertex-Yesterday at 6:43 PM

Also sword user has HSC2 and the shield person has none


Revolver Ocelot-Yesterday at 6:45 PM

what's shield girl's APT?


Vertex-Yesterday at 6:45 PM

6


Revolver Ocelot-Yesterday at 6:45 PM

so pretty fast


Vertex-Yesterday at 6:45 PM

sounds like a shield, but not quite sure


Silver Bulwark
Level 10
Attacks Per Turn: 6
Affinities: Protection | Legend
Ability: Cleave | Adamantine | Stagger

Revolver Ocelot-Yesterday at 6:46 PM
I'd say it'd probably work out something like Kelll said

SQ manages to stack a couplethree hits with ray and then runs into some serious sword breakage issues(edited)

Vertex-Yesterday at 6:47 PM
Well, doesn't take many hits to overcome the intercept

Revolver Ocelot-Yesterday at 6:48 PM
I'd go with 2, personally

Vertex-Yesterday at 6:48 PM
sword is 3000 damage and 3000 MM. Shield is 2000 damage and 2500 MM

Revolver Ocelot-Yesterday at 6:48 PM
higher APT divided by the lower
[Way farther down]

Vertex-Yesterday at 10:29 PM

Actually, if Skilled negation is used against a synchronized attack, does it only block one part of the attack or all of it?


Naron - Personalised Kyubey-Yesterday at 10:30 PM

Only one.


Vertex-Yesterday at 10:31 PM

And clarification about Ray vs failed Intercepts?


Naron - Personalised Kyubey-Yesterday at 10:31 PM

?


Vertex-Yesterday at 10:31 PM

Would Intercept interrupt the combining of the damage strings?


Naron - Personalised Kyubey-Yesterday at 10:31 PM

I go with what Lost said.


Vertex-Yesterday at 10:32 PM

Which makes Soul win. Lost didn't say what happens after


Can the rest of the attacks be added on after the 2 that get in before the intercept, and go up against resilience together with the intercept damage?


Naron - Personalised Kyubey-Yesterday at 10:32 PM

Not all of them, but a few.
EDIT: fixed an mm error.
 
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About the soldier with finger ON THE TEMPLE - they might be a Practitioner, a hidden card.
I re-read that bit. They looked right at us and deliberately missed with their guns.

Probably sympathetic to Kibo, or at least willing to look the other way instead of fighting extra hard to keep a girl that has a freaking bomb implanted.
 
Speaking of raising Sunlight Scepter. It has Magic Modifier saved.

5792+10443+10443=25000+886+792=26678
5792+10443=16235

This is the defense and offense Sun will be afforded once we level up her Scepter. Blade of Judgement (with only Magical Girl Slayer) deals just below 26k damage (25901 on her latest). We can actually tank her...

@Naron, am I safe to assume the twins know how to False Intercept (they do have Skilled and spent two weeks getting their weapon handling up)?

Tch. APT scarcity is annoying.

Okay. We really should keep Moon out of the way.

[] Plan Provocation
-[] EXP - Sunlight Scepter to 11 (100 Exp)
-[] Moon ascends out of easy reach, Sun descends to hover closer to Brave Heart and goads her. "Do your worst, Brave Heart".
--[] Radiance her first basic attack down to ignore it. Dazzle her with Supernova to see if it sticks. Dodge her spell.
--[] Sun and Soul move to cut off Paladin from Brave Heart. Chi binds Brave Heart AGAIN.
-[] Proceed to deal with the Paladin, using Nova and Scorching Sunlight as a softener, then blocking her attacks with the Scepter to prevent her from cutting Brave Heart free. Soul Queller on the same duty.
--[] After the first turn of this, see about casting Baleful Eclipse on her instead. Rico is still on point, Eva is standing back, Soul is still beating Paladin up. Beware of her possible trump cards. Once she is unconscious, see about Brave Heart.

Edit: Plan defunct
 
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@Naron, am I safe to assume the twins know how to False Intercept (they do have Skilled and spent two weeks getting their weapon handling up)?
Sun explicitly cannot and never will.

EDIT: I think this was mentioned in the thread, but I had an easier time finding the discord quote.
Naron - Personalised Kyubey-04/04/2018

Sun will not ever be able to intercept anything.


I can tell you that right now.
 
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Sun explicitly cannot and never will.
Nevermind that plan then.

New plan? Nah
Raise Moonlight Scepter to 10 for extra APT.
Rush Paladin with Sun, aim at her with Moon, dodge Brave Heart's Spell.
Sunlight Scepter deals 11594 damage, Scorching Sunlight deals 20480 damage, combine for 64148... 24609 Final Damage. Darn.
18817 if we suppress magic modifier, 17067 if Sunlight Scepter is also intercepted...
Not good enough. Still risky.

[X] Plan Steady Aim
-[X] Moon goads Brave Heart into wasting her spell, dodge it.
-[X] Sun casts Scorching Sunlight, enhanced with Radiance and Ordnance, at Paladin. Estimated Final End Damage - 14039. Soften her up for Soul.
-[X] Soul Queller also attacks Paladin with all her might, using her fast speed to enhance her striking force. Knock her out.
-[X] If Paladin is still somehow standing, knock her out next turn. Beware of her using trump cards.
-[X] Bind Brave Heart and think on how to deal with her.
-[X] Check your surroundings for anything being amiss.
 
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It seems this has become a grudge match between Brave Heart and Sun+Moon.

[X] Plan Black Knight
-[X] Reply to Brave Heart: "No! You are trying to make girls who want peace die on your behalf! And we will not back down from protecting them."
--[:V] Have Anastasia ask around back at base to see if there are any good taunts to use on Brave Heart.
-[X] Moons blasts with Scorching Sunlight, then Sun casts it again with Radiance on Brave Heart to cut off a leg (or two). Someone can probably fix that later. Try to stay out of melee range.
--[X] Demand Brave Heart Surrender, if she doesn't relent repeat the process (Moon shoots, then Sun shoots with Radiance) on her other leg.

Brave has Inhuman Skill so I'm doubtful Pris can land a good hit on her without spells. And we need more than one spell because she's extra annoying, and Chitin and Soul are apparently unavailable to help us right now.

:-T

It's pretty aggravating that Soul Queller is getting kept out of this fight. Without her running interference Brave has a free hand to wreck our faces. We'll just have to smash first I guess...

EDIT: Added in a repetition since 90% DR on Brave means it's likely to take more than one shot. And a demand for surrender because that's what Faraway wanted.

Hopefully Unyielding Paladin has her hands full with blocking Soul Queller, or at least is less fierce in fighting us once we declare our goal (she didn't get angry or worried when we rolled in, fingers crossed that Pris can incapacitate Brave Heart and talk Pally down).
 
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It seems this has become a grudge match between Brave Heart and Sun+Moon.

[X] Plan Black Knight
-[X] Reply to Brave Heart: "No! You are trying to make girls who want peace die on your behalf! And we will not back down from protecting them."
--[:V] Have Anastasia ask around back at base to see if there are any good taunts to use on Brave Heart.
-[X] Moons blasts with Scorching Sunlight, then Sun casts it again with Radiance on Brave Heart to cut off a leg (or two). Someone can probably fix that later.

Brave has Inhuman Skill so I'm doubtful Pris can land a good hit on her without spells. And we need more than one spell because she's extra annoying, and Chitin and Soul are apparently unavailable to help us right now.

:-T

It's pretty aggravating that Soul Queller is getting kept out of this fight. Without her running interference Brave has a free hand to wreck our faces. We'll just have to smash first I guess...
Sorry it is unlikely to work.

We need MEANINGFUL damage to strike Brave Heart with to drop her defense. And with her absorbing Scorching Sunlight already, we are highly unlikely to make Moon's attack meaningful. And then Sun's gets negated, and we've only made things worse.

It'll all come to the dice rolls to see if we do inflict damage.
 
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Sorry it is unlikely to work.

We need MEANINGFUL damage to strike Brave Heart with to drop her defense. And with her absorbing Scorching Sunlight already, we are highly unlikely to make Moon's attack meaningful. And then Sun's gets negated, and we've only made things worse.

It'll all come to the dice rolls to see if we do inflict damage.
Only a portion of the damage goes to her defense. She has a bit of Zeno's Paradox there as when an attack her her she gets almost enough Resilience to block further attacks, which means those attacks do less damage and she grows slower.

So Moon should hit for ~2k and Sun can boost to hit for ~11k (1.1k after her 90% ability procs). All while keeping at blasting range instead of stabbing range.
 
Only a portion of the damage goes to her defense. She has a bit of Zeno's Paradox there as when an attack her her she gets almost enough Resilience to block further attacks, which means those attacks do less damage and she grows slower.

So Moon should hit for ~2k and Sun can boost to hit for ~11k (1.1k after her 90% ability procs). All while keeping at blasting range instead of stabbing range.
I stand corrected. Forgot it's only 75% to Resilience.

That means however that we're still open to her own spell.

Best possible solution is managing to have her discharge a spell into Soul Queller. Possibly by twins taking high into the air and making use of Ordnance to game the distance attacks.

EDIT: Also, keep in mind she is with a healer who can put her in top shape quickly. Body Damage is indeed necessary, but unpleasant.
 
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@kelllogo, tell the opposing Magical Girls to surrender before blasting them, and you have my vote. Also, some words on Paladin herself would be nice.

With Brave Heart hobbled, and Paladin's healing lacking Rapid Recovery, this is viable.

[X] kelllogo

[X] Save EXP

No, we do not need more purchases.
 
I have a completly different approach:
Brave Heart is totally fixated on us right now and Soul and Paladin can prevent each other from interfering.
Why dont we try to lure Brave Heart a bit away and bind her a there? Naturally that depends of how we can lure her away, maybe within a "fight".
We could fight lightly and defensive and try to talk to her. Most likely she will come, with shouting and maybe ranting, after us. We can use her temper right now to our advantage. Getting her 15-20 meters (10 would be already helpful and nice) away and bind her there, this would help greatly and moving within a fight around up to 10 meters isnt that obvious or subspicious, more so if we try to talk to her while defending. That way it wont be subspicious if we dont attack.

If that works Brave Heart will be angry but she will be bound and then she can maybe calm down. After that we can return and help Soul.

Maybe a short apologize if she is bound, could shake her enough to be baffled enough and help us in the aftermath to calm her down.
 
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Yeah, that's why my idea told Sun to just brace for impact however she can if targeted by regular attacks from Brave Heart.

Add a situational modifier to her defensive string.
 
Oh, by the way: it would be good if I could close the votes in about sixteen hours.
I do not mind waiting longer, but that would be a good time for me to get started.
 
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