- Location
- Earth
Votes closed.
By the way, I added chapter titles in the timeline.
By the way, I added chapter titles in the timeline.
-
-
-
[X] Plan Swift Collection
-[X] Setup: Do a flyby of the city to spot the UES team. Have Chitin Dancer setup in an area with narrow streets and keep watch. Gather Soul Queller and beeline for the UES Magical Girls
-[X] Dive-in: Soul Queller will land an initial strike on Supreme Tech (gently please), then try to tie up the other two girls. Sun and Moon should use Scorching Sunlight on the other two girls, then attempt to disable Supreme Tech with bludgeoning blows from their scepters.
-[X] Up Up and Away: Use flight to escape with the hopefully disabled Supreme Tech. Blast buildings down to make it harder to follow you. Head towards Chitin Dancer. Heal up.
-[X] Welcome to my Parlor...: (Actually I expect this should be after the fold, as it were) If followed use long-range Scorching Sunlight on Unyielding Paladin to weaken her (Try dropping a building on her if it seems practical), if Brave Heart is rushing ahead have Chitin Dancer trap her in a web and thump her into submission.
-
-
[X] EXP-Plan Potent Eclipse
-[X] Baleful Eclipse 6-10 (300 EXP)
-
-
[x] Plan Ambush Contingencies
-[x] Engage once they are moving in formation again.
-[x] If possible, give Soul a spidersilk net or the like to help tie down brave heart mid-fight.
-[x] Cover Sun in a tarp and don't use any spells on the approach. Also give Soul goggles/glasses to stop dazzle.
--[x] Chitin Dancer tries to approach Supreme tech as stealthily as possible, with enough spiders to bind 4 people.
---[x] Chitin dancer leaves some spiders with sun to communicate when she is in position. (Well, as near as she thinks she can get.)
--[x] Moon approaches from the front and starts the fight with a Scorching Sunlight at Paladin
---[x] Sun follows a few dozen meters behind her and joins the fight once Brave Heart is engaged.
--[x] Soul Queller goes straight for brave heart once moon attacks.
---[x] Nonlethal, of course.
---[x] Soul Queller takes out brave heart and her 4 soldiers. Watch out for the spell!
-[x] Once Moon attacks, Chitin Dancer binds Supreme tech and the soldiers.
--[x] If it doesn't work, she tries to retreat and whichever of sun or moon is more available takes over fighting her. (Sun, if you have a choice.)
---[x] Try to knock her out with you scepters. Baleful eclipse her, if she's injured and you can get your other body in a position to cast.
-[x] Use Shining protector against dangerous attacks (most notably brave heart's spell) if needed. Cast Soothing moonlight to heal whenever you need to.
-[x] Once Chitin Dancer is available (from binding tech or Pris taking over), she tries to bind the other soldiers and, if she gets a chance, Brave Heart.
-[x] Once Soul Queller is available, she helps with whatever is a problem. Unyielding Paladin potentially waking Brave Heart is considered a major problem.
-[x] Sun and Moon try to stall Paladin. Don't kill her, don't synchronize Scorching Sunlight.
--[x] Try to knock her out.
--[x] Try to get between her and her allies and knock her back.
--[x] If you can, use her as cover from the Soldiers' shots.
--[x] Try not to let her block anything particularly dangerous with her shield.
--[x] Use Synchronized attacks or Scorching Sunlight to break her damage barrier
--[x] Be careful if she does anything dramatic.
--[x] Moon can knock the soldiers out with her scepter if she gets a chance.
-[x] If you get a chance, use Supernova to create an opening for your allies.
-
-
[X] Plan Meet and Beat v2
-[X] Preparations
--[X] Take a couple or maybe three heavy tarps. Two of them - to give Sun and Moon something to hide their brightness, and maybe one for Chi.
--[X] Take several pairs of really good sunglasses - for Chi, Soul Queller, possibly Judge and Clockwork Queen, in case Sun and Moon decide to go Supernova
--[X] Ask Strength and/or Spring if they know if magical healing can heal the flu and other diseases. "I don't know" is assumed to be "worth trying out".
-[X] Link up with Clockwork Queen's group. Reassure them.
--[X] Exchange everyone's magical girl names. Name the pursuers as well.
--[X] Say hello to Judge, try healing her with your two combined healing spells (unless Strengh and/or Spring tell us it doesn't help).
--[X] Ask the group if they know something important about the pursuers, their tricks. Ask Judge in particular if the way she dealt with Brave Heart before would work on pursuers.
--[X] After 15-20 minutes at most, depart to confront the pursuers. If Judge is successfully healed and offers help, take her. Otherwise, no volunteers accepted.
-[X] Confront the pursuers
--[X] Standard operating procedures (SOP) for the battle - Chi binds down every fallen enemy, and keeps the eye on surroundings and captives. Soul is dodge-tanking the magical girls and knocking out the soldiers, then knocking out magical girls - nonlethally if at all possible. Twins use Baleful Eclipse by preference, or Supernova to blind enemies if allies can take advantage of it. Moon is ready to protect her allies with Shining Protector at all times. After the initial ambush, twins preferrably stay in the air.
---[X] Chi uses her spiders to coordinate the girls to take out the flanking groups from ambush. Also, keeps an eye on surrounding area at all times.
---[X] If someone else we don't know (and we met Clockwork Queen's group) interferes or suddenly appears, Chi is to inform everyone promptly, and/or attempt to halt them in their tracks. If Judge is healed, she is also on this with Chi.
--[X] Team 1 is Chi and Soul. Chi traps the entire team of Brave Heart, Soul knocks them all out. If Brave Heart is released, Chi retreats and Soul deals with her. Preferrably, nonlethal approach.
--[X] Team 2 is twins, and Judge if healed. Hide along the path of Supreme Tech's team, ambush her with surprise Baleful Eclipse. Once she's down, take her team out as well.
---[X] The girls hide under tarps or in another way as to not glow brightly. Chi is using her spiders to signal them to attack. They are the ones to make the first move.
---[X] Judge is trusted to make her own decisions in the clash, with preference to swift non-lethal takedowns or distracting/harrassing the stronger opponents.
--[X] If everything was done right, and there were no surprises, two of three MGs are out, and Paladin has rushed to help one of the teams. Link everyone up and take her and her team out. Do inform her that self-destruct devices were disabled and she should surrender. If she refuses, blast her with Scorching Sunlight once (from a single twin) to see if it makes her armor weaker, then return to SOP Baleful Eclipse.
-
-
[x] Save It~
-