Wait, we can? I asked whether we'd trained that and got a no, so I guess I just assumed...

What conditions are there on that?
Seeing that Sun's MM is still low, basically none.
If you hit Tech with Sunlight Scepter though, maybe be a little careful. (the one session she had on Detonate is repurposed as generally controlling her damage, so you are good in that regard anyway)
 
Seeing that Sun's MM is still low, basically none.
If you hit Tech with Sunlight Scepter though, maybe be a little careful. (the one session she had on Detonate is repurposed as generally controlling her damage, so you are good in that regard anyway)
Moonlight Scepter in its current state should be able to non-lethally KO a mundane human, right, even though its technically capable of oneshotting them (IIRC baseline human is 100 Health and 10 Base Resilience)?
 
Moonlight Scepter in its current state should be able to non-lethally KO a mundane human, right, even though its technically capable of oneshotting them (IIRC baseline human is 100 Health and 10 Base Resilience)?
...look.
As long as you do not intend to kill with your melee weapons (and have not recently risen by tons of damage), you will knock them out.

Narratively, it is the difference of dropping their Health below 0 by smashing their face in or striking them in the gut.
 
Seeing that Sun's MM is still low, basically none.
If you hit Tech with Sunlight Scepter though, maybe be a little careful. (the one session she had on Detonate is repurposed as generally controlling her damage, so you are good in that regard anyway)
Well this greatly changes my plan.

Modified it.

[x] Plan Ambush Contingencies
-[x] Engage once they are moving in formation again.
-[x] If possible, give Soul a spidersilk net or the like to help tie down brave heart mid-fight.
-[x] Cover Sun in a tarp and don't use any spells on the approach. Also give Soul goggles/glasses to stop dazzle.
--[x] Chitin Dancer tries to approach Supreme tech as stealthily as possible, with enough spiders to bind 4 people.
---[x] Chitin dancer leaves some spiders with sun to communicate when she is in position. (Well, as near as she thinks she can get.)
--[x] Moon approaches from the front and starts the fight with a Scorching Sunlight at Paladin
---[x] Sun follows a few dozen meters behind her and joins the fight once Brave Heart is engaged.
--[x] Soul Queller goes straight for brave heart once moon attacks.
---[x] Nonlethal, of course.
---[x] Soul Queller takes out brave heart and her 4 soldiers. Watch out for the spell!
-[x] Once Moon attacks, Chitin Dancer binds Supreme tech and the soldiers.
--[x] If it doesn't work, she tries to retreat and whichever of sun or moon is more available takes over fighting her. (Sun, if you have a choice.)
---[x] Try to knock her out with you scepters. Baleful eclipse her, if she's injured and you can get your other body in a position to cast.
-[x] Use Shining protector against dangerous attacks (most notably brave heart's spell) if needed. Cast Soothing moonlight to heal whenever you need to.
-[x] Once Chitin Dancer is available (from binding tech or Pris taking over), she tries to bind the other soldiers and, if she gets a chance, Brave Heart.
-[x] Once Soul Queller is available, she helps with whatever is a problem. Unyielding Paladin potentially waking Brave Heart is considered a major problem.
-[x] Sun and Moon try to stall Paladin. Don't kill her, don't synchronize Scorching Sunlight.
--[x] Try to knock her out.
--[x] Try to get between her and her allies and knock her back.
--[x] If you can, use her as cover from the Soldiers' shots.
--[x] Try not to let her block anything particularly dangerous with her shield.
--[x] Use Synchronized attacks or Scorching Sunlight to break her damage barrier
--[x] Be careful if she does anything dramatic.
--[x] Moon can knock the soldiers out with her scepter if she gets a chance.
-[x] If you get a chance, use Supernova to create an opening for your allies.

[x] Save It~

EDIT: changed the name.

EDIT 2: used naron's strategy and changed it back.
 
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Just came up in Disc and admittadly i havent been following this thread super close but maybe see if Chi can split herself into chibi clones with less mass or shrink herself while she scouts ahead for more actove spiders and being able to stay and communicate Naron just said shes never tried or thought of it not that it wouldnt work.
 
...look.
As long as you do not intend to kill with your melee weapons (and have not recently risen by tons of damage), you will knock them out.

Narratively, it is the difference of dropping their Health below 0 by smashing their face in or striking them in the gut.
Wasn't sure if the training of Sun being repurposed meant that it doesn't apply to Moon, since weapons aren't shared.

Does this stay true when synching our melee attacks?
 
Wasn't sure if the training of Sun being repurposed meant that it doesn't apply to Moon, since weapons aren't shared.

Does this stay true when synching our melee attacks?
Was I not clear?
As long as you do not intend to kill with your melee weapons (and have not recently risen by tons of damage), you will knock them out.

While weapons are not shared, experience is. Especially muscle memory, which is why you can raise Skilled and Skillful Dodge even if only one body trains it.
Absolute Connection does have certain perks in that regard.
 
Was I not clear?


While weapons are not shared, experience is. Especially muscle memory, which is why you can raise Skilled and Skillful Dodge even if only one body trains it.
Absolute Connection does have certain perks in that regard.
I was saying why I had to ask before, not asking again.

As for weapon experience, the difference is that the particular weapon in question wasn't trained in that way (only the other weapon was).
 
Okay...

Trying to keep track of the offered plans is giving me a headache. So I'll make a vote instead :V

[X] Plan Swift Collection
-[X] Setup: Do a flyby of the city to spot the UES team. Have Chitin Dancer setup in an area with narrow streets and keep watch. Gather Soul Queller and beeline for the UES Magical Girls
-[X] Dive-in: Soul Queller will land an initial strike on Supreme Tech (gently please), then try to tie up the other two girls. Sun and Moon should use Scorching Sunlight on the other two girls, then attempt to disable Supreme Tech with bludgeoning blows from their scepters.
-[X] Up Up and Away: Use flight to escape with the hopefully disabled Supreme Tech. Blast buildings down to make it harder to follow you. Head towards Chitin Dancer. Heal up.
-[X] Welcome to my Parlor...: (Actually I expect this should be after the fold, as it were) If followed use long-range Scorching Sunlight on Unyielding Paladin to weaken her (Try dropping a building on her if it seems practical), if Brave Heart is rushing ahead have Chitin Dancer trap her in a web and thump her into submission.

Tech's radar already looks like a pain, so I want to rush in and deal with her before they're ready for us. After dropping in with the flyers we should rush to a place where Chitin can arrange an ambush. I'm hoping liberal use of Scorching Sunlight giving Paladin enough burns that she'll become weakened, but Implacable suggests otherwise. Soul gets to play 'first in last out' with her uber sword skills.

Edit: added tally counters
 
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If you want that plan, should probably add in the equipment to bring (tarp to hide our glow and eyewear to prevent our spell from blinding our allies).
 
Pris has noted she has pretty good eyesight. She should get more out of the fly by than our distinguished adversaries.

And knowing our force is there is not the same as being ready for them.
Of note, all Magical Girls have incredible sight.
It is one of the perks Crys recently mentioned existing as a general boon to all of them in the main Quest. It was just a short mention though, so some might have missed it.
 
As long as it's only the twins doing the flyby, we'll get underestimated, because Brave Heart thinks them weak.
 
Okay...

Trying to keep track of the offered plans is giving me a headache. So I'll make a vote instead :V

[X] Plan Swift Collection
-[X] Setup: Do a flyby of the city to spot the UES team. Have Chitin Dancer setup in an area with narrow streets and keep watch. Gather Soul Queller and beeline for the UES Magical Girls
-[X] Dive-in: Soul Queller will land an initial strike on Supreme Tech (gently please), then try to tie up the other two girls. Sun and Moon should use Scorching Sunlight on the other two girls, then attempt to disable Supreme Tech with bludgeoning blows from their scepters.
-[X] Up Up and Away: Use flight to escape with the hopefully disabled Supreme Tech. Blast buildings down to make it harder to follow you. Head towards Chitin Dancer. Heal up.
-[X] Welcome to my Parlor...: (Actually I expect this should be after the fold, as it were) If followed use long-range Scorching Sunlight on Unyielding Paladin to weaken her (Try dropping a building on her if it seems practical), if Brave Heart is rushing ahead have Chitin Dancer trap her in a web and thump her into submission.

Tech's radar already looks like a pain, so I want to rush in and deal with her before they're ready for us. After dropping in with the flyers we should rush to a place where Chitin can arrange an ambush. I'm hoping liberal use of Scorching Sunlight giving Paladin enough burns that she'll become weakened, but Implacable suggests otherwise. Soul gets to play 'first in last out' with her uber sword skills.

Edit: added tally counters
This plan sounds tolerable, I guess? I'm very afraid of brave heart just killing someone with it, though. The only person suited to fighting her is soul queller, and this makes sun and moon the most visible...

I'm also a little worried about lockdown on brave heart - she's been beaten by that weakness enough there's a good chance of her having planned for it.

It also doesn't even note the soldiers. They aren't a huge threat, but we should try to take them into account.
 
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