- Location
- Earth
Wrong.Oh.
We can't do nonlethal with the staves, why would we use them?
Wrong.Oh.
We can't do nonlethal with the staves, why would we use them?
Wait, we can? I asked whether we'd trained that and got a no, so I guess I just assumed...
Seeing that Sun's MM is still low, basically none.Wait, we can? I asked whether we'd trained that and got a no, so I guess I just assumed...
What conditions are there on that?
Moonlight Scepter in its current state should be able to non-lethally KO a mundane human, right, even though its technically capable of oneshotting them (IIRC baseline human is 100 Health and 10 Base Resilience)?Seeing that Sun's MM is still low, basically none.
If you hit Tech with Sunlight Scepter though, maybe be a little careful. (the one session she had on Detonate is repurposed as generally controlling her damage, so you are good in that regard anyway)
...look.Moonlight Scepter in its current state should be able to non-lethally KO a mundane human, right, even though its technically capable of oneshotting them (IIRC baseline human is 100 Health and 10 Base Resilience)?
Well this greatly changes my plan.Seeing that Sun's MM is still low, basically none.
If you hit Tech with Sunlight Scepter though, maybe be a little careful. (the one session she had on Detonate is repurposed as generally controlling her damage, so you are good in that regard anyway)
Wasn't sure if the training of Sun being repurposed meant that it doesn't apply to Moon, since weapons aren't shared....look.
As long as you do not intend to kill with your melee weapons (and have not recently risen by tons of damage), you will knock them out.
Narratively, it is the difference of dropping their Health below 0 by smashing their face in or striking them in the gut.
Was I not clear?Wasn't sure if the training of Sun being repurposed meant that it doesn't apply to Moon, since weapons aren't shared.
Does this stay true when synching our melee attacks?
As long as you do not intend to kill with your melee weapons (and have not recently risen by tons of damage), you will knock them out.
I was saying why I had to ask before, not asking again.Was I not clear?
While weapons are not shared, experience is. Especially muscle memory, which is why you can raise Skilled and Skillful Dodge even if only one body trains it.
Absolute Connection does have certain perks in that regard.
"Leave for a couple months and then come back."
"Eva and RIco are dead."
I can't leave you guys alone at all can I?
If we do a fly by, wouldn't they know that we're there, and thus be on alert for whatever we set up?-[X] Setup: Do a flyby of the city to spot the UES team. Have Chitin Dancer setup in an area with narrow streets and keep watch. Gather Soul Queller and beeline for the UES Magical Girls
Pris has noted she has pretty good eyesight. She should get more out of the fly by than our distinguished adversaries.If we do a fly by, wouldn't they know that we're there, and thus be on alert for whatever we set up?
Of note, all Magical Girls have incredible sight.Pris has noted she has pretty good eyesight. She should get more out of the fly by than our distinguished adversaries.
And knowing our force is there is not the same as being ready for them.
Unless Tech's ability to detect active magic use gives a very rough general idea of how powerful the being using magic is.As long as it's only the twins doing the flyby, we'll get underestimated, because Brave Heart thinks them weak.
It does not.Unless Tech's ability to detect active magic use gives a very rough general idea of how powerful the being using magic is.
Good to know. That doesn't cure the worry about "what's the hidden part after the semicolon in that ability's description" though
This plan sounds tolerable, I guess? I'm very afraid of brave heart just killing someone with it, though. The only person suited to fighting her is soul queller, and this makes sun and moon the most visible...Okay...
Trying to keep track of the offered plans is giving me a headache. So I'll make a vote instead
[X] Plan Swift Collection
-[X] Setup: Do a flyby of the city to spot the UES team. Have Chitin Dancer setup in an area with narrow streets and keep watch. Gather Soul Queller and beeline for the UES Magical Girls
-[X] Dive-in: Soul Queller will land an initial strike on Supreme Tech (gently please), then try to tie up the other two girls. Sun and Moon should use Scorching Sunlight on the other two girls, then attempt to disable Supreme Tech with bludgeoning blows from their scepters.
-[X] Up Up and Away: Use flight to escape with the hopefully disabled Supreme Tech. Blast buildings down to make it harder to follow you. Head towards Chitin Dancer. Heal up.
-[X] Welcome to my Parlor...: (Actually I expect this should be after the fold, as it were) If followed use long-range Scorching Sunlight on Unyielding Paladin to weaken her (Try dropping a building on her if it seems practical), if Brave Heart is rushing ahead have Chitin Dancer trap her in a web and thump her into submission.
Tech's radar already looks like a pain, so I want to rush in and deal with her before they're ready for us. After dropping in with the flyers we should rush to a place where Chitin can arrange an ambush. I'm hoping liberal use of Scorching Sunlight giving Paladin enough burns that she'll become weakened, but Implacable suggests otherwise. Soul gets to play 'first in last out' with her uber sword skills.
Edit: added tally counters