Uhh, reread it. "but you can not do the same". That's saying that whoever it is being spoken to cannot do "moves faster than anything else", not that whoever it is being spoken to isn't light (although that is implied).That just says that we arent light, nothing more, if we use your thinking of spoken towards us. Therefore it can easely mean both things or something complete different, even when it is named Speed Gap. It is even possible that it just limits the speed gap between us and our opponent. What would happen if the speed gap is lessened by 50% or something like that? It helps maybe, but even when we lessen the gap like that, it doesnt help us if the enemy is still faster.
You are only considering your own way of interpretation and ignore others possibilities. Thats the problem with interpretation, because we dont know which of us is right and therefore we dont know anything.
It is like as if I would say "I am old".
Everyone has another interpretation of it. Some people will think I am over 60. Others say I am 40.
But it is even possible that I am just around 25-30.
It is way too vague to be sure. Thats why it is still a mystery box.
You do not exactly owe her either of those. It is a nice thing to do, though.
Hmmm...
Uhh, reread it. "but you can not do the same". That's saying that whoever it is being spoken to cannot do "moves faster than anything else", not that whoever it is being spoken to isn't light (although that is implied).
Only limiting the speed gap between us and an opponent is a pretty silly effect to have, because there's almost no cases in which that accomplishes anything at all. Would only matter when the degree to which a speed gap exists is relevant, which is very rare. Its just not an effect that makes sense.
The kinds of effects that make sense include but are not limited to: offering temporary boosts to HSC based on the opponent's Flight level, making it so that we don't suffer any accuracy penalties against faster opponents, and amplifying the effect of any time we get the "Horrific Speed Gap" additive bonus (or similar).
As for your claim of only considering my own interpretation, notice that I did specify an interpretation that could make it do something like boost our damage when we are faster than our enemy. That was listed as a possibility for if its being spoken by Sun rather than to her.
True. Just felt that after she went to the trouble to rush out clothes for us we really should at least offer proper courtesy.You do not exactly owe her either of those. It is a nice thing to do, though.
True. Just felt that after she went to the trouble to rush out clothes for us we really should at least offer proper courtesy.
That's what I just said though? 'Light moves fast, but you don't move that fast'. That part isn't ambiguous at all."but you can not do the same"
That part of the sentence is in connection with the first part which said something about the speed of light. Therefor WHY schouldnt that part have anything todo with the speed of light?
Just level scorching sunlight to 15. That's 690 XP (100 less), shares the benefit to moon (because she can cast it as well), multiplies sun's spell damage per turn by 64 rather than 4 to 12 (depending on omni-caster's effects), and gives potentially 2 milestones on scorching sunlight.[X] Talk to Strength; something bothers her and maybe you can help
[X] Double Down
have that if you want a lot of increased Sun DPS dealing
[X] EXP-Plan sun spellspammer
-[X] Scorching Sunlight 9 -> 10 (90 XP)
-[X] Sunlight Scepter: Spellslinger (350 XP)
-[X] Neverending Sunlight (350 XP)
-[X] Total Cost: 790 XP
That's what I just said though? 'Light moves fast, but you don't move that fast'. That part isn't ambiguous at all.
The ambiguous part is who its being spoken to and whether its supposed to enforce that condition, alleviate that condition, or capitalize on that condition.
In all honesty though, my personal preference is to not spend any EXP at all right now, but I highly doubt that other people would vote for that.
I would.That's what I just said though? 'Light moves fast, but you don't move that fast'. That part isn't ambiguous at all.
The ambiguous part is who its being spoken to and whether its supposed to enforce that condition, alleviate that condition, or capitalize on that condition.
In all honesty though, my personal preference is to not spend any EXP at all right now, but I highly doubt that other people would vote for that.
The reason I say that I prefer to not spend anything is so that the only time we ever spend EXP is when its time for a boss fight.We need to go a directions, because if we dont build something up what should we do if we need to level up things, but dont have the exp at hand right before a boss battle? If we have a way we want to fight and skill us that way we can more or less try that things turn out for us since the beginning.
We cant just react, but we need more acting in advance.
And the one question from me is still ignored and I wait for an answer.
My big worry in terms of speed related things is that we encounter a boss fight that meets the following conditions:
- Is fast enough that they can dodge anything that Sun or Moon tries to hit them with.
- Can do more damage per turn to us than the girls can heal up in a turn by spamming Soothing Moonlight. Or if they can prevent us from healing.
In regards to our current state, beating an opponent like that requires one of the following:
- A new spell that's really good at hitting things that are too fast for you to track.
- Tons of EXP poured into Flight levels for the sake of High-Speed Combat.
- An Ability that lets us hit such opponents.
- Gaining enough raw skill at combat that we can accurately predict the movements of people we can't track.
Flight is a sure fire way of doing that, but it's a gigantic EXP sink, even if we only get it for Sun and not for Moon.Flight is a surefire method to getting us fast enough. The other ways are just gambling. Nothing more and nothing less. That is something which goes against the advice of Strength.
If the enemy is that fast that we cant win even if we level up flight, it would be unfair. Naron isnt unfair, I can truly assure you that knowing him. (Mostly because I would the first who would blame him, but he didnt do it until now. Why do it now or in the future?) Maybe we can encounter such enemys if we are always around Strength and so on. Because we fight against enemies which arent meant for us.
[X] Talk to Strength; something bothers her and maybe you can help
[X] Just find a nice spot to lie down and enjoy today's last sunlight; you need to think
[X] EXP-Plan
- [X] Save it
Flight is a sure fire way of doing that, but it's a gigantic EXP sink, even if we only get it for Sun and not for Moon.
Getting Flight for one twin to level 19 (High-Speed Combat Lvl 3) costs an additional 1650 EXP over what we've already invested in Flight. Getting HSC to level 4 requires an additional 2070 EXP after that.
This is something I'm worried about because "high DPS + high Evasion" is a very typical style of Glass Cannon build, while also being a build we're nearly helpless against.
You know what?Just level scorching sunlight to 15. That's 690 XP (100 less), shares the benefit to moon (because she can cast it as well), multiplies sun's spell damage per turn by 64 rather than 4 to 12 (depending on omni-caster's effects), and gives potentially 2 milestones on scorching sunlight.
Actually, I don't believe they'll get separated unless we fight an opponent who can forcibly separate them. Considering the twins' abilities, that is very hard to do. I do not consider that likely to happen.But then again why should we forced to fight against someone with that build who is high enough that we would be completly useless/chanceless.
If we consider the first page and the sheets there. We that even the hogh level MG´s dont have that kind of speed anyway.
Getting flight to level 10 would be more than enough already. That would cost 780 EXP, which would be more than Speed Gap BUT both girls are fast enough (even when seperated, which you are believe will be inevitable happening).
If someone has that high stats and HSC we are dead anyway. Which makes me thing if we even truly need speed gap and how often it really will be of use.
Why do you believe of us encountering such a MG whichwould hardcounter nearly every other MG? (besides the top 3, but they are on a complete different level and fighting such monsters would be plain unfair)
Agreed. The only reason to double down is if we want to make things more comfortable for whoever we are talking with or if we think that our action choice might lead to a boss fight, neither of which seem like very big concerns in this case.A question why using double down? They are both within both bodies at the same time. If we let the bodies to different things we have more things we can do. Because we get every exp doubled now. Thanks to Naron I realized that because of the former: "beeing within both bodies at the same time".
Now that we have it we should use it. Naturally a few things make more things if both bodies are present, but this time it wont be needed.
Actually, I don't believe they'll get separated unless we fight an opponent who can forcibly separate them. Considering the twins' abilities, that is very hard to do. I do not consider that likely to happen.
I only mentioned the fact that the costs are separate for the twins because it means that if we want to fly fast from one location to a different location (outside of combat), one of the twins needs to carry the other twin, which is a bit odd.
As for even high level MGs not having that kind of speed, its not even something that requires you to be that high level.
For example, take Blue Sky from CWMGQ, a very typical 'nothing special' MG. She has a level 13 ranged weapon with Danmaku (3 Attacks per Turn, 1170 Base Damage, and 1300 Magic Modifier) together with level 20 Flight and almost nothing else. That means that you need level 3 High-Speed Combat to track her when she's moving at max speed and she can throw out 3 attacks of upwards of at least 4095 damage per turn.
In this example, neither side would be able to hurt the other, because we wouldn't be able to hit her and she wouldn't be able to get past our Veils. But if you replaced Danmaku with Judgement, Smite, or Unstoppable, or if it was something like Danmaku + Juggernaut, then we would stalemate at best.
Agreed. The only reason to double down is if we want to make things more comfortable for whoever we are talking with or if we think that our action choice might lead to a boss fight, neither of which seem like very big concerns in this case.
Just used her as an example to show that someone who is specialized in that way can have that build without being top tier. That someone very normal can have it.Having that high speed without anything else wouldnt do anything against us. The next thing is: Why using MG´s from other quests again here? Dont misunderstand I get your point there, but then again: she would be built to be our exact hardcounter and would hardcounter nearly everything else too.
Encountering such a thing would be plain unfair. Why do you believe it will happen? As far as I know is, that Naron is the nicest QM in that kind of story and he already is quite nice and forgiving towards us.