- Location
- behind you
My point is that we don't know what Speed Gap does.
It could do something like letting Sun get in melee range of her enemies no matter how fast they are, or it could give a big bonus when Sun is a lot faster than her enemy, or it could let her move faster when dodging, etc.
I just want to make sure that it isn't something that makes Flight levels less useful before investing in Flight.
Same thing with Shining Protector. If it lets Moon throw herself in the path of attacks aimed at allies (even if she'd normally be too slow to do so), or if it makes it so that whenever an ally gets hurt the HP is deducted from Moon instead of from that ally, then the benefits of raising Flight are reduced.
Those scenarios don't make raising Flight useless, but they do make raising it less useful than it would be otherwise.
And my point is that we need Speed from flight not just for our defense, but for our offense too. Even if we can defend ourself and avoiding beeing hit, we wont be able too win if the enemy still outspeeds us.
We have not enough ATP anyway too dodge long enough. (which is that I want to raise the ATP too, together with the scepters)
Getting Sun into melee-range towards the enemy would be the worst. Eva is the one who does stand near the enemy and Rico throws her spells.
We cant just know it until we buy it, BUT "Gap" as an example is really expensive and what is if it works well with flight?
Buying "Gap" could pay of more if we dont have flight-levels, but it could be the other way around too. Therefore I want a decent base-speed, so that we wont be within trouble because we are too slow now.
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