Voting is open
[X] Plan Provaction
-[X]Martial 1: Integrating Reforms: -50,000 Income permanently: 3 years: DC41 - Minister 11 = DC30
-[X] Martial 2 Backsplash: -30,000 1 year: DC 30 - Minister 11= DC 19
-[X] Diplomacy 1: Lystheni(Making Demands): 20,000 : DC41 - Minister 11 = DC30
-[X] Diplomacy 2: Lystheni(Trade Sanctions): 20,000 + -40,000 Income: DC31 - Minister 11 = DC20
-[X] Stewardship 1: Colony Equipment: 70,000 + -30,000 Income(starting end of year 2): 2 years: DC26 - Minister 10 = DC16
-[X] Stewardship 2: Impending Crisis: - 36,000 : DC 45 -10 = DC35
-[X]Intrigue 1: The Best Way To Deal With Pickpockets: 25,000: DC16 - Minister 12= DC4
-[X]Intrigue 2: Board of Shareholders: 35,000: DC36 - Minister 12= DC24
-[X]Learning 1: Quarian Tech Adoption: 35,000: 3 years: DC11 - Minister 11= DC0
-[X]Learning 2: The Road Less Traveled -15,000: DC ?
-[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
-[X]Personal 2: Personal Attention The Road Less Traveled [learning 17]
-[X]Personal 3: The Prime Minister Is Coming Here?: 10,000

Ok I am doing back lash because cutting trade will do a lot of damage to them and they are craxy people who will do aomething. Finally starting the reforms, not much else to say about that but we need to do that.

Diplomacy we cut trade and force the to the bargaining table. They have for years been doing stuff that need to be address.

Stewardship Starting the colony because we need to get them started so we can take advantage of that metal planet. Also doing the study to find out what is going on. More than likely it is a lack of school or specialize training we need since manufacturing jobs and anything miitary related are getting high priority.

Learning. Taking the Quarian knowledge because we need it if we want to break free. ASlso going down the relay with personal attention. I do not like that there is a back door and we do not know where it goes . Also finding a back way into Terminus base or a back way into Ranchi space would be huge. One we get to start trade and possible get reinforcements the other we get a way to attack them they don't expect.


Intrigue finding out that the Lysnethi have been dealing with the Business leaders behind our backs for years. That is why they can afford everything they have. Also taking out there agents and finding out what they know.

Personal Going with the reforms and road less travel. I kind of want the talks to fail so we can annex them. If they scatter not too worried since there ships will need maintenance and we know where their shipyards are. Also personal go see what is going on with the prothean ruins.

-50,000 -30,000 -20,000 -20,000 -70,000 - 36,000 -25,000 -35,000 -35,000 -15,000 -10,000 = -346,000
 
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[]Plan War
-[] Integrating Reforms: You have researched your new naval reforms, you have purchased the equipment it will take to build the fleet you want, you have improved your logistics network to support all of this (barely), and you will probably be fixing your marines at some point. All that now remains is to comb through your entire navy to apply this comprehensive re-working of your entire void military. Time: 3 years. Cost: -50,000 yearly income (permanently, and applied from start of option). Chance of Success: 60% Effect: Beyond restructuring your fleets, actually go through and ensure that your navy is up to date on the new tactics and that your naval academy is teaching it as required. Gain the benefits of Beshkarian doctrine.

-[] Backstab: The Lystheni have committed countless transgressions against you. Off the top of your head, unrepentant and systematic spying, theft and use of military designs, production of a secret navy during a time of existential war, and to cap it all off, the violation of a signed treaty regarding borders, one to which you initially agreed as a concession to them. The 3rd could deploy to backstop any backlash from you yelling at the Lystheni; they could also just cut out the middleman. Time: 1 year. Cost: 45,000 credits. Chance of Success: 60%. Effect: Describe the situation to Malan, and have him be your arm in your war with the Lystheni. Failure means either failure to convince him to declare war on behalf of the Republic of Rannoch and having to shift him to cover the 1st Raiding's patrols so they can do it, or more conventional military failures. Does not strictly require use of the, "Casus Belli," option.

-[] Lystheni (Casus Belli): While no one thing the Lystheni have done constitutes an ironclad cause for war, taken together, considering the history of continued provocations, they are a damning case. Inform the Lystheni Ambassador of your opinion of such actions, inform the Assembly of the change in your diplomatic relations, and then send the Ambassador and his people home. This war won't drag on for decades. Time: 1 year. Chance of Success: 100%. Cost: Free. Effect: Declare war on the Lystheni state. If you do not take, "Backstab," with this, then you will make no organized offensive. If you do not take, "Trade Sanctions," you will conduct no organized withdrawal of your people from Lystheni space in advance of the declaration. Declaring war against a trading partner when most of your forces are already otherwise committed is complicated.

-[] Lystheni (Trade Sanctions): You no longer trust the Lystheni to host your people, and you no longer care to provide them the materials they've used to keep their projects going. For the safety of your merchants and to choke off the flow of supplies, you are closing down all trade with the Lystheni, and making an organized withdrawal of your people effective immediately. Time: 1 year. Chance of Success: 70%. Cost 20,000 credits, trade income (-40,000 yearly income). Effect: Halt all trade with the Lystheni, get your people out of there, and close the borders to free travel. The Lystheni, being possessed of non-zero intelligence quotients, will know that something is up. That said, re-opening trade would in and of itself be a potent bargaining chip in any actual negotiations.

-[] Colony Equipment: Assilia is as primed as it's going to be, which about means that you won't have to install orbital infrastructure yourself. Unfortunately, that's only one part of building a colony. You need to purchase the first wave of colonists' equipment -- everything needed to start constructing several small cities across the entire planet, and supply the fledgling colony in the years following its founding. Now that you're all ready to go otherwise, you'll want to take this soon. Time: 2 years. Chance of Success: 75%. Cost: 75,000 credits, -30,000 yearly income (income hit imposed at conclusion of option, persisting until Assilia Prime achieves self-sufficiency, a span of time you have no way of reliably estimating).

-[] Impending Crisis: The civilian populace has labored for decades under the lash of total war. Willingly, eagerly...but decades, nonetheless. No salarian now lives who remembers the galaxy before the Rachni. Entire generations have been born to the war. And each generation has had a little less, seen a bit more of the economy sustaining them cut away for the sake of the military. In recent years, you've attempted to expand the economy in order to support your burgeoning military spending and projects elsewhere, but you have a lot more people now than you did a decade ago. The economy has not expanded fast enough to support those people, and you keep on having other things to do than to clear the projects that you have to finish before you can even consider expanding the Army and sucking up some of that excess population. It seems...farcical...that a nation at total war could possibly be facing down an unemployment crisis, but that seems to be the reality. Time: 2 years. Chance of Success: 55%. Cost: 36,000 credits. Effect: Set a team to analyzing the problem of your looming unemployment crisis and determining what your options are.

-[] The Best Way To Deal With Pickpockets...: ...is to cut off their fucking fingers. Whether you're taking this conflict with them loud or not, you want to deal with their network now. You know exactly where it all is. If a part of that network extends past the Lystheni Embassy, rip it out. Anybody outside the embassy walls is fair game. Any equipment out in the open now belongs to you. Time: 1 year. Chance of Success: 85%. Cost: 25,000 credits. Effect: Inform the Lystheni that you see their intercept devices -- and that their presence does not well please you -- by way of removing it and any of its operators by force. Afterwards, pump them for everything they know or contain.

-[] Board of Shareholders: Kirai has reported an undercurrent of unrest in the high-society meetings (once parties, before wartime spending choked the luxuries industry to death) to which she is still frequently invited. The corporate types that tend to attend have been in a state of near-existential restrained terror since your purge of the Ministry of Finance, but with your recent moves, they've slowly begun to relax. Now, suddenly they're back to grimness. Paranoia and tension are the renewed orders of the day. Something has happened to rattle them, and it wasn't you. Find out what. Time: 1 year. Chance of Success: 65%. Cost: 35,000 credits. Effect: Dispatch CI-Division agents to find out who think they can scare the piss out of your favorite victims citizens without notifying you.

-[] Prothean Examination: The research team in Amalinya, after years of, "pushed a little, no progress gained," abruptly requested nigh-apocalyptic levels of firepower from your army in dealing with the security system. Something is not right down there. Durrahe plans to go and investigate personally. Time: 1 year. Chance of Success: ? (Personal attention may not be applied; see Personal options below.) Cost: 10,000 credits. Effect: Dispatch Durrahe to figure out what the hell is going on down there.

-[] Quarian Tech Adoption: You have sliced a huge amount of data from the 3rd's databanks. Now it's time to go through it and see what's there. Figuring out how to use it without making it blatantly obvious that you stole from the Republic is another matter, but let's...just...leave that for when you actually have all of these lessons learned, shall we? Time: 3 years. Chance of Success: 90%. Cost: 35,000 credits. Effect: Run through the mass of data you acquired and sort out what you already know, what you can use, and what's out of your reach, and how you'd go about applying all three.

-[] The Prime Minister Is Coming Here?: Something is up with the Amalinya prothean dig site. Whether or not you're letting Durrahe head over, you want to make sure that failures of communication like this never recur. Head on over there, put the fear of you into them, and get this project back on schedule. Time: 1 year. Chance of Success: ? Cost: 10,000 credits. Effect: Attend to this personally. Visit the Amalinya site and figure out what's going on there.

-[]Personal 1: Personal Attention Integrating Reforms [Military 24]
-[]Personal 2: Personal Attention Impending Crisis [Stewardship18]

Edit: New vote
 
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I'm not joking. This is like the random bio weapons or genocide posts. There is a posited scenario- a hard one- we are trying to survive alone against an enemy that has the whole galaxy on the back foot.

This may be down to different player agendas, but I'd like to do what we can to succeed, rather than creating reasons for say sabotage against our goals or even merely popularity erosion to occur.

I was referring to the policial party filled with Mira's political enemies.
 
[X]Plan Nutcracker

Personally, I would have preferred Impending Crisis or Economic Review over Administrative Overclocking, as this set of economic issues is a bit of a perfect storm in the making, but I can deal. If nothing else, Administrative Overclocking will help accomplish those actions in the future anyway.
 
I have a slight concern with plan Nutcracker...what if the Listheni decide to alpha strike in response to us putting the pressure on them? It would be entirely in character for their paranoid, sneaky tactics to try to cripple our ability to hurt them in response to raised tensions. I feel we should take backsplash just in case.
 
the Lynsethi have been going behind our backs and working with the corporate heads. When we cut trade, kill there agents and demand that they talk to us they wil most likely either scatter or alpha strike.
 
[x] Plan Bait
-[x] Marine Expansion: Time: 2 years. Cost: 30,000 credits. DC 30 -11 =19
-[x] Backsplash: Time: 1 year. Cost: 30,000 credits. DC 30 -11 =19
-[x] Lystheni (Making Demands): Time: 1 year. Cost: 20,000 credits. DC 40 -10 =30 -16 =14
-[x] Lystheni (Trade Sanctions): Time: 1 year. Cost 20,000 credits, trade income (-40,000 yearly income) DC 30 -10 =20 -16 =4
-[x] Colony Equipment: Time:2 years. Cost: 75,000 credits, -30,000 yearly DC 25 -10 =15
-[x] Administrative Overclocking: Time: 1 year. Cost: 42,000. DC 30 -10 =20
-[x] The Best Way To Deal With Pickpockets...: Time: 1 year. Cost: 25,000 credits. DC 15 -11 =4
-[x] Board of Shareholders: Time: 1 year. Cost: 35,000 credits. DC 35 -11 =24
-[x] Dietary Supplements: Time: 1 year. Cost: 40,000 credits. DC 30 -11 =19
-[x] The Road Less Traveled: Time: ?, locked for 1 year. Cost: 15,000 up-front, ? when/if dedicated vessels return. Chance of Success: ?
-[x] Personal Attention: Lystheni (Making Demands)
-[x] Personal Attention: Lystheni (Trade Sanctions)
-[x] The Prime Minister Is Coming Here?: Time: 1 year. Chance of Success: ? Cost: 10,000 credits.

Cost: 322,000 credits (-70,000 income)
Provisional budget for FY 497AC: 304,000 credits
 
the Lynsethi have been going behind our backs and working with the corporate heads. When we cut trade, kill there agents and demand that they talk to us they wil most likely either scatter or alpha strike.

More than likely, with all the actions we are taking against them. With where the first strike though I would expect them to go after our yards to destroy them and try and take or cripple our ships if at all possible and maybe try and kill any High Com personnel.

On the subject of the Nuclear Fission signals, we detected what are the chances they could be developing something like a salted bomb or some kind of neutron bomb? If so what would be the likely target and how effective could they be in mass effects setting I could see them working against planetary soft targets or something like the citadels wards.

It would explain the cycle rate to some degree.
 
More than likely, with all the actions we are taking against them. With where the first strike though I would expect them to go after our yards to destroy them and try and take or cripple our ships if at all possible and maybe try and kill any High Com personnel.

On the subject of the Nuclear Fission signals, we detected what are the chances they could be developing something like a salted bomb or some kind of neutron bomb? If so what would be the likely target and how effective could they be in mass effects setting I could see them working against planetary soft targets or something like the citadels wards.

It would explain the cycle rate to some degree.
If it is some kind of bomb than that explains there small fleet doctrine. A small ship like a frigate would be ideal to sneak in a bomb. Taking us out in a radioactive blast than scattering deep into the cluster away from the relays would play into what we know about them. Paranoid, belligerent and spiteful. I mean who orders people to harass merchants you are buying from.
 
I have a slight concern with plan Nutcracker...what if the Listheni decide to alpha strike in response to us putting the pressure on them? It would be entirely in character for their paranoid, sneaky tactics to try to cripple our ability to hurt them in response to raised tensions. I feel we should take backsplash just in case.
I really don't think they have the Capacity to do that in any meaningful way.
 
If it is some kind of bomb than that explains there small fleet doctrine. A small ship like a frigate would be ideal to sneak in a bomb. Taking us out in a radioactive blast than scattering deep into the cluster away from the relays would play into what we know about them. Paranoid, belligerent and spiteful. I mean who orders people to harass merchants you are buying from.

Hmm and they could deny our industrial complex to them if the decied to deploy it on planetry targets. Also consideringb their intel efforts what are the chances that they could sneak a bomb down to virmire in parts?
 
I have a slight concern with plan Nutcracker...what if the Listheni decide to alpha strike in response to us putting the pressure on them? It would be entirely in character for their paranoid, sneaky tactics to try to cripple our ability to hurt them in response to raised tensions. I feel we should take backsplash just in case.
They have corvettes and frigates, maybe a couple light cruisers. About the size of our Exploration Corps.
Our territory is being patrolled by a third of a Quarian battle fleet, led by two dreadnoughts and supported by heavy cruisers, cruisers, frigates and corvettes.There are more capital ships thirty minutes away from Virmire by relay.

The Exploration Corps is out there looking around. We have a signal intelligence network forward deployed in the border area.
The threats I worry about can't actually be defended against by a navy.

To be clear about this, because people keep making this mistake, I will quote the text:
Backsplash: The situation with the Lystheni threatens to boil over, but unlike in previous years, you now have the military slack to bring your superior strength to bear on them. Whatever you do is likely to make them react strongly, and they have a navy. Ask Malan to shift a few patrol patterns. Time: 1 year. Cost: 30,000 credits. Chance of Success: 70%. Effect: Have the 3rd RWF deploy to active status along the border with Lystheni space. Highly provocative. Don't do this unless you do something that you think will piss them off to the point of possible violence. Mutually exclusive with the below option.
We ALREADY have the 3RWF patrolling our territory in a defensive pattern.
If they weren't there, asking Malan to shift patrol patterns wouldn't be a possibility.

And as a reminder, the lystheni are paranoid, but aren't actually stupid; attacking us won't bring trade back, will bring retaliation by multiple capital ships, and that doesn't count the Rachni.
Adhoc vote count started by uju32 on Feb 14, 2018 at 12:48 PM, finished with 10519 posts and 15 votes.

  • [X]Plan Nutcracker
    -[X]Martial 1: Integrating Reforms: -50,000 Income permanently: 3 years: DC41 - Minister 11 = DC30
    -[X]Martial 2: Marine Expansion: 30,000: 2 years: DC31 - Minister 11 = DC20
    -[X]Diplomacy 1: Lystheni(Making Demands): 20,000 : DC41 - Minister 11 = DC30
    -[X]Diplomacy 2: Lystheni(Trade Sanctions): 20,000 + -40,000 Income: DC31 - Minister 11 = DC20
    -[X]Stewardship 1: Colony Equipment: 70,000 + -30,000 Income(starting end of year 2): 2 years: DC26 - Minister 10 = DC16
    -[X]Stewardship 2: Administrative Overclocking: 42,000: DC31 - Minister 10 = DC21
    -[X]Intrigue 1: The Best Way To Deal With Pickpockets: 25,000: DC16 - Minister 12= DC4
    -[X]Intrigue 2: Board of Shareholders: 35,000: DC36 - Minister 12= DC24
    -[X]Learning 1: Quarian Tech Adoption: 35,000: 3 years: DC11 - Minister 11= DC0
    -[X]Learning 2: Dietary Supplements: 40,000: DC31 - Minister 11= DC20
    -[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
    -[X]Personal 2: Personal Attention Lystheni Making Demands[Diplomacy 16]
    -[X]Personal 3: The Prime Minister Is Coming Here?: 10,000
    [X] Plan Provaction
    -[X]Martial 1: Integrating Reforms: -50,000 Income permanently: 3 years: DC41 - Minister 11 = DC30
    -[X] Martial 2 Backsplash: -30,000 1 year: DC 30 - Minister 11= DC 19
    -[X]Diplomacy 1: Lystheni(Making Demands): 20,000 : DC41 - Minister 11 = DC30
    -[X]Diplomacy 2: Lystheni(Trade Sanctions): 20,000 + -40,000 Income: DC31 - Minister 11 = DC20
    -[X]Stewardship 1: Colony Equipment: 70,000 + -30,000 Income(starting end of year 2): 2 years: DC26 - Minister 10 = DC16
    -[X] Stewardship 2: Impending Crisis: - 36,000 : DC 45 -10 = DC35
    -[X]Intrigue 1: The Best Way To Deal With Pickpockets: 25,000: DC16 - Minister 12= DC4
    -[X]Intrigue 2: Board of Shareholders: 35,000: DC36 - Minister 12= DC24
    -[X]Learning 1: Quarian Tech Adoption: 35,000: 3 years: DC11 - Minister 11= DC0
    -[X]Learning 2: The Road Less Traveled -15,000: DC ?
    -[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
    -[X]Personal 2: Personal Attention The Road Less Traveled [learning 17]
    -[X]Personal 3: The Prime Minister Is Coming Here?: 10,000
    [X]Plan War
    -[X] Integrating Reforms: You have researched your new naval reforms, you have purchased the equipment it will take to build the fleet you want, you have improved your logistics network to support all of this (barely), and you will probably be fixing your marines at some point. All that now remains is to comb through your entire navy to apply this comprehensive re-working of your entire void military. Time: 3 years. Cost: -50,000 yearly income (permanently, and applied from start of option). Chance of Success: 60% Effect: Beyond restructuring your fleets, actually go through and ensure that your navy is up to date on the new tactics and that your naval academy is teaching it as required. Gain the benefits of Beshkarian doctrine.
    -[X] Backstab: The Lystheni have committed countless transgressions against you. Off the top of your head, unrepentant and systematic spying, theft and use of military designs, production of a secret navy during a time of existential war, and to cap it all off, the violation of a signed treaty regarding borders, one to which you initially agreed as a concession to them. The 3rd could deploy to backstop any backlash from you yelling at the Lystheni; they could also just cut out the middleman. Time: 1 year. Cost: 45,000 credits. Chance of Success: 60%. Effect: Describe the situation to Malan, and have him be your arm in your war with the Lystheni. Failure means either failure to convince him to declare war on behalf of the Republic of Rannoch and having to shift him to cover the 1st Raiding's patrols so they can do it, or more conventional military failures. Does not strictly require use of the, "Casus Belli," option.
    -[X] Lystheni (Casus Belli): While no one thing the Lystheni have done constitutes an ironclad cause for war, taken together, considering the history of continued provocations, they are a damning case. Inform the Lystheni Ambassador of your opinion of such actions, inform the Assembly of the change in your diplomatic relations, and then send the Ambassador and his people home. This war won't drag on for decades. Time: 1 year. Chance of Success: 100%. Cost: Free. Effect: Declare war on the Lystheni state. If you do not take, "Backstab," with this, then you will make no organized offensive. If you do not take, "Trade Sanctions," you will conduct no organized withdrawal of your people from Lystheni space in advance of the declaration. Declaring war against a trading partner when most of your forces are already otherwise committed is complicated.
    -[X] Lystheni (Trade Sanctions): You no longer trust the Lystheni to host your people, and you no longer care to provide them the materials they've used to keep their projects going. For the safety of your merchants and to choke off the flow of supplies, you are closing down all trade with the Lystheni, and making an organized withdrawal of your people effective immediately. Time: 1 year. Chance of Success: 70%. Cost 20,000 credits, trade income (-40,000 yearly income). Effect: Halt all trade with the Lystheni, get your people out of there, and close the borders to free travel. The Lystheni, being possessed of non-zero intelligence quotients, will know that something is up. That said, re-opening trade would in and of itself be a potent bargaining chip in any actual negotiations.
    -[X] Colony Equipment: Assilia is as primed as it's going to be, which about means that you won't have to install orbital infrastructure yourself. Unfortunately, that's only one part of building a colony. You need to purchase the first wave of colonists' equipment -- everything needed to start constructing several small cities across the entire planet, and supply the fledgling colony in the years following its founding. Now that you're all ready to go otherwise, you'll want to take this soon. Time: 2 years. Chance of Success: 75%. Cost: 75,000 credits, -30,000 yearly income (income hit imposed at conclusion of option, persisting until Assilia Prime achieves self-sufficiency, a span of time you have no way of reliably estimating).
    -[X] Impending Crisis: The civilian populace has labored for decades under the lash of total war. Willingly, eagerly...but decades, nonetheless. No salarian now lives who remembers the galaxy before the Rachni. Entire generations have been born to the war. And each generation has had a little less, seen a bit more of the economy sustaining them cut away for the sake of the military. In recent years, you've attempted to expand the economy in order to support your burgeoning military spending and projects elsewhere, but you have a lot more people now than you did a decade ago. The economy has not expanded fast enough to support those people, and you keep on having other things to do than to clear the projects that you have to finish before you can even consider expanding the Army and sucking up some of that excess population. It seems...farcical...that a nation at total war could possibly be facing down an unemployment crisis, but that seems to be the reality. Time: 2 years. Chance of Success: 55%. Cost: 36,000 credits. Effect: Set a team to analyzing the problem of your looming unemployment crisis and determining what your options are.
    -[X] The Best Way To Deal With Pickpockets...: ...is to cut off their fucking fingers. Whether you're taking this conflict with them loud or not, you want to deal with their network now. You know exactly where it all is. If a part of that network extends past the Lystheni Embassy, rip it out. Anybody outside the embassy walls is fair game. Any equipment out in the open now belongs to you. Time: 1 year. Chance of Success: 85%. Cost: 25,000 credits. Effect: Inform the Lystheni that you see their intercept devices -- and that their presence does not well please you -- by way of removing it and any of its operators by force. Afterwards, pump them for everything they know or contain.
    -[X] Board of Shareholders: Kirai has reported an undercurrent of unrest in the high-society meetings (once parties, before wartime spending choked the luxuries industry to death) to which she is still frequently invited. The corporate types that tend to attend have been in a state of near-existential restrained terror since your purge of the Ministry of Finance, but with your recent moves, they've slowly begun to relax. Now, suddenly they're back to grimness. Paranoia and tension are the renewed orders of the day. Something has happened to rattle them, and it wasn't you. Find out what. Time: 1 year. Chance of Success: 65%. Cost: 35,000 credits. Effect: Dispatch CI-Division agents to find out who think they can scare the piss out of your favorite victims citizens without notifying you.
    -[X] Prothean Examination: The research team in Amalinya, after years of, "pushed a little, no progress gained," abruptly requested nigh-apocalyptic levels of firepower from your army in dealing with the security system. Something is not right down there. Durrahe plans to go and investigate personally. Time: 1 year. Chance of Success: ? (Personal attention may not be applied; see Personal options below.) Cost: 10,000 credits. Effect: Dispatch Durrahe to figure out what the hell is going on down there.
    -[X] Quarian Tech Adoption: You have sliced a huge amount of data from the 3rd's databanks. Now it's time to go through it and see what's there. Figuring out how to use it without making it blatantly obvious that you stole from the Republic is another matter, but let's...just...leave that for when you actually have all of these lessons learned, shall we? Time: 3 years. Chance of Success: 90%. Cost: 35,000 credits. Effect: Run through the mass of data you acquired and sort out what you already know, what you can use, and what's out of your reach, and how you'd go about applying all three.
    -[X] The Prime Minister Is Coming Here?: Something is up with the Amalinya prothean dig site. Whether or not you're letting Durrahe head over, you want to make sure that failures of communication like this never recur. Head on over there, put the fear of you into them, and get this project back on schedule. Time: 1 year. Chance of Success: ? Cost: 10,000 credits. Effect: Attend to this personally. Visit the Amalinya site and figure out what's going on there.
    -[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
    -[X]Personal 2: Personal Attention Impending Crisis [Stewardship18]
 
[X]Plan Nutcracker
-[X]Martial 1: Integrating Reforms: -50,000 Income permanently: 3 years: DC41 - Minister 11 = DC30
-[X]Martial 2: Marine Expansion: 30,000: 2 years: DC31 - Minister 11 = DC20
-[X]Diplomacy 1: Lystheni(Making Demands): 20,000 : DC41 - Minister 11 = DC30
-[X]Diplomacy 2: Lystheni(Trade Sanctions): 20,000 + -40,000 Income: DC31 - Minister 11 = DC20
-[X]Stewardship 1: Colony Equipment: 70,000 + -30,000 Income(starting end of year 2): 2 years: DC26 - Minister 10 = DC16
-[X]Stewardship 2: Administrative Overclocking: 42,000: DC31 - Minister 10 = DC21
-[X]Intrigue 1: The Best Way To Deal With Pickpockets: 25,000: DC16 - Minister 12= DC4
-[X]Intrigue 2: Board of Shareholders: 35,000: DC36 - Minister 12= DC24
-[X]Learning 1: Quarian Tech Adoption: 35,000: 3 years: DC11 - Minister 11= DC0
-[X]Learning 2: Dietary Supplements: 40,000: DC31 - Minister 11= DC20
-[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
-[X]Personal 2: Personal Attention Lystheni Making Demands[Diplomacy 16]
-[X]Personal 3: The Prime Minister Is Coming Here?: 10,000
 
Wouldn't stop them from trying. Remember, these people are paranoid to the point of being irrational.
While I get that, I'm really not sure what they could do, I doubt they could smuggle a nuke into one of our cities if there's no trade, why would we let them bring anything in or out.
Their fleet is pathetic.
What are they going to do?
 
Yeah no the Quarians have one dreadnought and we have seen that small ships can outrun or deny larger ships. We did it against the Ranchi. Just because we could beet them in combat does not mean that they will not try to do something. I have dealt with paranoid schizophrenia patients and they are unpredictable.
 
Yeah no the Quarians have one dreadnought and we have seen that small ships can outrun or deny larger ships. We did it against the Ranchi. Just because we could beet them in combat does not mean that they will not try to do something. I have dealt with paranoid schizophrenia patients and they are unpredictable.
The quarians also have an entire fleet of far more advanced ships, not just a dreadnought.
Their ships are more advanced than ours and the Lystheni's are less advanced.
 
While I get that, I'm really not sure what they could do, I doubt they could smuggle a nuke into one of our cities if there's no trade, why would we let them bring anything in or out.
Their fleet is pathetic.
What are they going to do?
Well they have spent the last decade or more on planet having agendas doing all kind of things. Also the fact that the corporate heads are worried is well worrying. The only person they have to worry about Mira so they were most likely doing something that wil piss her off.
 
what if the Listheni decide to alpha strike in response
Alpha strike with what? They have a number of ships comparable to our explorer corps in size and identical to our designs. They have a population that is less than a fortieth of our standing army.

I suppose they could go full Kim and drop nukes, but that would kill them just as surely, given they can't cripple our fleet.
 
Yeah no the Quarians have one dreadnought and we have seen that small ships can outrun or deny larger ships. We did it against the Ranchi. Just because we could beet them in combat does not mean that they will not try to do something. I have dealt with paranoid schizophrenia patients and they are unpredictable.
1) 2 Quarian dreads survived Resurgent Grace.
2)We have early warning sensors on the border. We invested a ton of money in signal intelligence, and started doing so from First Contact. There is no margin in escalating shit for the sake of escalation.
3) To give you some idea of the involved tonnage, when we lolstomped the light cruisers and screen remaining in Attican Beta?
This force?
The best condition that, at last report, three light cruisers, eight frigates, and 19 corvettes can get. Against two battlecruisers and a full complement of supporting ships.
That was a larger force than the Lystheni currently have, and it was staffed by fulltime Rachni soldiers, not part-time Lystheni militia.
4) Run where? Where exactly are they supposed to base out of in Sentry Omega?
 
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