Voting is open
[ ] The Road Less Traveled: The Explorer Corps's mission statement is to boldly go into the unknown and peel back the darkness. Sentry Omega's secondary relay is as-yet inactive. If you open it up, there's a possibility that it could lead to another relay, to another relay, to another, and another, and so on...until you find yourself dropping out into the Phoenix Massing, in Terminus-held space. It would be a careful and dangerous mission, filled with potential hazards -- if nothing else, this war has taught you of the risk of opening relays blind. But if the mission succeeds, it will see you back, finally, into regular contact with the wider galaxy, if somewhat circuitous contact. Time: ?, but locked only for 1 year. Cost: 15,000 up-front, ? when/if dedicated vessels return. Chance of Success: ? Effect: On success, open a secure route to Terminus Space, and thereby the rest of the galaxy. On failure...who knows?
Worth noting that Sentry Omega is roughly equidistant from Phoenix Massing and the Perseus Veil. Its honestly probably a crapshoot which we end up reaching.
 
Uh I guess? I am not sure declaration of war in retaliation for espionage is all that common - most declarations of war I can recall off the top of my head were about territorial disputes, real or imaginary. Alternatively, lives.
Or religion.

I mean....what is the example of war declared because of espionage you can name? I cannot recall such off the top of my head.

Shadowey problems tend to be solved either in shadows or via diplomacy - sanctions, pressuring them to back off their agents, stuff like this.
Mm, okay, I feel like I should expand on this. I think that declaring war because of espionage is an overreaction on a flimsy ass casus belli, and would tell as much in a Council or UN or whatever, if I would not stand to benefit somehow. Similarly, I would say it is an overreaction to declare war on Lystheni just because of it, and it is perhaps too soon to do it even now. But, both we and Rannoch have a right to do so, even if it would be an insanely stupid decision on RoR part.

As for calls for war, they come not really because the reasons are all that big, but because people think that those reasons draw a pattern that says "Lystheni are paranoiacs who will not stop being an annoyance that will continue to waste our actions, and if left alone can become an actually dangerous annoyance that can harm us". So, they want to solve that problem once and for all.
 
As for calls for war, they come not really because the reasons are all that big, but because people think that those reasons draw a pattern that says "Lystheni are paranoiacs who will not stop being an annoyance that will continue to waste our actions, and if left alone can become an actually dangerous annoyance that can harm us". So, they want to solve that problem once and for all.

I think the biggest problem is that it has thus far been impossible to formulate a model of Lystheni behaviour. We don't know how far we can push, what we can demand that they would be willing to live with, and where they draw the red lines that would cause them to go full Salarian Union on us and try to blow our everything up with a first strike of weapons of mass destruction.

Their decision making is totally opaque to our intelligence network and our diplomatic service, and they are so compartmentalized that it doesn't look like this will get better in the future. For all we know we could cause them to fly into a nuclear tantrum if we accidentally stumble on another one of their precursor research stations in the neutral zone.
 
Under Rule 2, calls for genocide are grounds for the mods to come into the thread. Therefore, they shall be excised from Mira's thought processes and given no consideration in offered votes. Write-ins to that effect will be deleted.

Please do not pursue this train of thought in my thread.

Point of note from Paths of Civilization which, of course, had this one too:
Original - Paths of Civilization | Page 2357
He can choose to write a short or long post, arguing why the Speculative Folk are a disgusting species or a horrible kind of people and why they should be exterminated to the last man, woman and child, he can choose to make a simile with a kind of insect; corkroaches or ants, maybe? These things would get OfDebatableVeracity infracted.

He can also choose to write a post of varying lenth on the merits of exterminating them, he can explain why it makes more sense for Prince Theoretical to do so based on his character arc, he could explain how the mechanics simply make it better to just exterminate them or he could even just vote with no extra commentary! All of these things would not get OfDebatableVeracity infracted.

Also, various 40K things.

So. Uh. It's kinda possible.
I mean, with Krogans and Rachni this line of discussion is going to be eventually relevant anyway, ufortunately, even if we won't support...uh, mass murdering Rachni and killing children of Krogan.
Just gotta know the difference between playing out a story with such things and advocating genocide.
 
Point of note from Paths of Civilization which, of course, had this one too:
Original - Paths of Civilization | Page 2357


Also, various 40K things.

So. Uh. It's kinda possible.
I mean, with Krogans and Rachni this line of discussion is going to be eventually relevant anyway, ufortunately, even if we won't support...uh, mass murdering Rachni and killing children of Krogan.
Just gotta know the difference between playing out a story with such things and advocating genocide.
And when that time comes, I welcome such discussion, just...let's not tread that line. Mira has some problematic (rules-wise) thoughts on Rachni, but elsewhere her line on genocide is a, "hard no, goddess, what is wrong with you?" and I've already said I'm going to purge it from narrative and monologue alike, so...let's just not.
 
And when that time comes, I welcome such discussion, just...let's not tread that line. Mira has some problematic (rules-wise) thoughts on Rachni, but elsewhere her line on genocide is a, "hard no, goddess, what is wrong with you?" and I've already said I'm going to purge it from narrative and monologue alike, so...let's just not.

Good, I certainly don't mind absence of genocide.
Just wanted to point out if it ever comes into the way of story.
 
I mean I'm not sure there's even another option with the Rachni, but I understand the issue with the idea of it.
Maybe we could try to get some Queen eggs and raising them alone to see if it's cultural rather than some ingrained aggression against other species. (OOC I know that they're indoctrinated but this makes more sense ic)
If the hatching could be delayed until the actual war is over so they can't communicate with the other queens and get told to kill us or something.
 
Not sure that would work, you know. Yeah, you're not "contaminating" the new Rachni with the bad ideas of the old generation, but you're also depriving them of an essential part of their development. Humans need to learn language and other stuff from contact with other older humans in their developing years. Otherwise you end up with a so called "Feral Child" who often suffer from severe issues and intellectual impairment.

The Rachni actually have that hive mind thing going on, so I suspect that that contact is far, far more important, and far harder to replace.
 
Not sure that would work, you know. Yeah, you're not "contaminating" the new Rachni with the bad ideas of the old generation, but you're also depriving them of an essential part of their development. Humans need to learn language and other stuff from contact with other older humans in their developing years. Otherwise you end up with a so called "Feral Child" who often suffer from severe issues and intellectual impairment.

The Rachni actually have that hive mind thing going on, so I suspect that that contact is far, far more important, and far harder to replace.
I mean ooc we know that the Rachni have genetic memory, so the queen would be coherent without the insanity.
But in character it's the best option we have, to atleast try, if it doesn't work it doesn't work but atleast we tried to avoid wiping them out completely.
 
I'm soon gonna need to stop budgeting time to explaining Mira's political ideals to focus on other things, folks. Ask your questions if you have 'em.
Its cool.
Just making commentary on Mira's attitudes, not really asking a question.
With new revelations about the irrationality of the Lystheni i am kind of worried that they would resort to attacking us in return for us ripping out their agent network and economic sanctions. @uju32 's plan doesn't deploy the Quarians to our borders, so i feel it puts us at risk of the Lystheni trying to hit our colonies or even Virmire itself with weapons of mass-destruction.
That's because deploying them to our borders is an explicitly offensive act, forward deploying forces for attack.
It would be like the US Navy moving ten divisions of tanks and aircraft from the US to South Korea's border with NK; it would be regarded as preparation for attack by North Korea, and rightfully so.

As for hitting our colonies, we've been explicitly told that estimates put the entire Lystheni navy at around the size of the Explorer Corps, at best, and it's supported by a civilian population of less than ten million people. The 3RWF currently patrolling our territory has 2 dreadnoughts and the fleet to match, and it's crewed by several hundred thousand officers and enlisted.

Conventional strikes are not exactly a major concern. Sabotage is a different matter, but that's Shurna's dept.

Note that the Lystheni are paranoid as fuck. We don't know that they're irrational. For all we know, given the data they're working with, it might be rational to do what they're doing.
 
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Not sure that would work, you know. Yeah, you're not "contaminating" the new Rachni with the bad ideas of the old generation, but you're also depriving them of an essential part of their development. Humans need to learn language and other stuff from contact with other older humans in their developing years. Otherwise you end up with a so called "Feral Child" who often suffer from severe issues and intellectual impairment.

The Rachni actually have that hive mind thing going on, so I suspect that that contact is far, far more important, and far harder to replace.
Canonically, the Rachni Queen in ME was hatched from an egg thousands of years after the Rachni Wars, and was relatively sane.
So if you can get a Rachni queen egg, you're probably good.
It's the others that go feral if hatched without a Queen in attendance to provide the initial hive mind hub.

EDIT
@PoptartProdigy would it be possible next turn to get an action to look into improving and reforming the army in some way? Since the marines aren't fitted out for extended planetary combat operations and the fact we don't know what our current non-rachni opponent has in terms of ground combat options. Also I think in any ground operations that the army may get cut up fairly bad and we also probably have limited military transports to move our troops we could do it with our warships but it would probably stress there life support or merchantmen but they would tie up a number of escorts and probably don't have the speed to outrun a warship.
1) Not a priority. Once ground combat becomes a significant possibility, then we reform the army.
2) We have the spacelift to move 100 million colonists over a year, or a couple years.
Doing so for a couple hundred thousand troops is significantly easier, if it becomes necessary.
 
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@PoptartProdigy would it be possible next turn to get an action to look into improving and reforming the army in some way? Since the marines aren't fitted out for extended planetary combat operations and the fact we don't know what our current non-rachni opponent has in terms of ground combat options. Also I think in any ground operations that the army may get cut up fairly bad and we also probably have limited military transports to move our troops we could do it with our warships but it would probably stress there life support or merchantmen but they would tie up a number of escorts and probably don't have the speed to outrun a warship.
 
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[ ] Marine Expansion: Time: 2 years. Cost: 30,000 credits. DC 30 -11 =19
[ ] Backsplash: Time: 1 year. Cost: 30,000 credits. DC 30 -11 =19
[ ] Lystheni (Making Demands): Time: 1 year. Cost: 20,000 credits. DC 40 -10 =30 -16 =14
[ ] Lystheni (Trade Sanctions): Time: 1 year. Cost 20,000 credits, trade income (-40,000 yearly income) DC 30 -10 =20 -16 =4
[ ] Colony Equipment: Time:2 years. Cost: 75,000 credits, -30,000 yearly DC 25 -10 =15
[ ] Administrative Overclocking: Time: 1 year. Cost: 42,000. DC 30 -10 =20
[ ] The Best Way To Deal With Pickpockets...: Time: 1 year. Cost: 25,000 credits. DC 15 -11 =4
[ ] Board of Shareholders: Time: 1 year. Cost: 35,000 credits. DC 35 -11 =24
[ ] Dietary Supplements: Time: 1 year. Cost: 40,000 credits. DC 30 -11 =19
[ ] The Road Less Traveled: Time: ?, locked for 1 year. Cost: 15,000 up-front, ? when/if dedicated vessels return. Chance of Success: ?
[ ] Personal Attention: Lystheni (Making Demands)
[ ] Personal Attention: Lystheni (Trade Sanctions)
[ ] The Prime Minister Is Coming Here?: Time: 1 year. Chance of Success: ? Cost: 10,000 credits.

Cost: 322,000 credits (-70,000 income)
Provisional budget for FY 497AC: 304,000 credits

Reasoning:

The main objective is to either force the Lystheni to come clean with us or attempt a first strike that gives us a casus belli that plays better on TV than just 'they were spying on us.' With the justification that they launched the first hard attack we can then do pretty much anything we want to them short of breaking the letter of the Laws And Customs of War with minimal repercussions. Basically, this is to try and get them to take the bait and then annex them when they refuse to stop being paranoid. If they do manage to unbend themselves enough to not try something, then we can push for massive concessions to effectively neuter them as a military threat.

Colony Equipment is included because we need to bite the bullet. Virmire is getting crowded and opening a new planet will create jobs. Administrative Overclocking is included because it sounds like spending some cash to get more done. And I think we can all agree that there is a lot to get done.

Best Way and probably Shareholders is part of the blitz against the Lystheni operating in Virmire territory. Part of me wants to get medieval and send the dalatrass the heads of her agents but they probably won't go over as well as some random salarians disappearing.

Dietary Supplements is to boost the morale of the troops and sailors patrolling SO. Eating the same thing once a week every week for a year gets monotonous. I don't want to imagine having to eat the same thing for every meal, everyday, for a year or more.

The Road Less Traveled was my next learning pick because we really need friends and the Quarians need their fleet back.

The personal actions were assigned to the Lystheni because those are the most likely to go sideways and if we roll well enough might blunt the hit on our economy and collapse the Lystheni's. The Prothean dig site visit is to get an actual first hand assessment of what the fresh he'll is going on over there.
 
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Vote time.

[X]Plan Nutcracker
-[X]Martial 1: Integrating Reforms: -50,000 Income permanently: 3 years: DC41 - Minister 11 = DC30
-[X]Martial 2: Marine Expansion: 30,000: 2 years: DC31 - Minister 11 = DC20
-[X]Diplomacy 1: Lystheni(Making Demands): 20,000 : DC41 - Minister 11 = DC30
-[X]Diplomacy 2: Lystheni(Trade Sanctions): 20,000 + -40,000 Income: DC31 - Minister 11 = DC20
-[X]Stewardship 1: Colony Equipment: 70,000 + -30,000 Income(starting end of year 2): 2 years: DC26 - Minister 10 = DC16
-[X]Stewardship 2: Administrative Overclocking: 42,000: DC31 - Minister 10 = DC21
-[X]Intrigue 1: The Best Way To Deal With Pickpockets: 25,000: DC16 - Minister 12= DC4
-[X]Intrigue 2: Board of Shareholders: 35,000: DC36 - Minister 12= DC24
-[X]Learning 1: Quarian Tech Adoption: 35,000: 3 years: DC11 - Minister 11= DC0
-[X]Learning 2: Dietary Supplements: 40,000: DC31 - Minister 11= DC20
-[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
-[X]Personal 2: Personal Attention Lystheni Making Demands[Diplomacy 16]
-[X]Personal 3: The Prime Minister Is Coming Here?: 10,000

Credit Reserves: 398,000 credits.
Yearly Income: 298,000 credits.
BUDGET: 30,000 + 20,000 + 20,000 + 70,000 + 42,000 + 25,000 + 35,000 + 35,000 + 40,000 + 10,000 = 317,000 credits
-90,000 Income

REASONS
Martial
Integrating Reforms is a gimme.
Marine Reform because the other options pretty much declare war, and this is the shortest other option on the table. And I don't want to commit to war while whatever the hell is happening on the Prothean outpost in Amalinya is going on.

I was very tempted to commit to Backsplash, but it seems unduly provocative, and I don't want to make them scatter across the cluster; running them down would be a pain. And if we're assuming the Lystheni are crazy, we really should be thinking in terms of worstcase scenarios.
So I want better ground troops.

Diplomacy
Make Demands to bring them to the table.
Trade Sanctions to really get their attention, and let them know that we're serious about this; if we're willing to accept economic damage in the middle of a war, we aren't playing around.

Stewardship
Colony Equipment because it's time to start with Assilia, and we're on a deadline.
Administrative Overclocking because it seems likely to either allow us to cut times for a project by overfunding it, or to increase it's chance of success, either of which will allow Mira to devote less attention to Stewardship.

Intrigue
Pickpockets because we need to reinforce the message to the Lystheni that they have gone way, WAY over the line for peaceful neighbors.
Board of Shareholders because I suspect they are currently being....pressured by someone, and it isn't us. And there's only one organization we know that has been organizing intelligence-gathering operations in Virmire space.

Learning
Quarian Tech Adoption is essential to address ASAP.
With the prospect of combat with the Lystheni being a thing, and with the Quarian fleet patrolling our space, addressing Quarian morale issues before they start becomes a priority, so Dietary Supplements.

The Road Less Travelled has to wait until we can stack all the bonuses (+ Mira + Durrahe) on it's startup for success.
Since we're not currently fighting ground battles, or even boarding enemy ships yet, Barrier Miniaturization can wait.
And instead of sending Durrahe to Amalinya, send Mira.

Personal
Last turn before we need to take a vacay.

PA on Reforms(because essential) and on Making Demands(because similarly important).
Prime Minister to Amalinya because Durrahe is Martial 7 Learning 22, while Mira is Martial 24 Learning 17.
If actual military affairs are involved, Mira is a better person on the spot than he is, and isn't that bad a researcher.

Plus, there's is the chance of a stat boost.
 
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My main concern is that we're going to be using Quarian tech they didn't give us. I know the "talk to Malan" option has risks for him, but it seems like the blowback for both him and us would be worse if it was a sitaution of "we got hackzored".
 
[X]Plan Nutcracker
-[X]Martial 1: Integrating Reforms: -50,000 Income permanently: 3 years: DC41 - Minister 11 = DC30
-[X]Martial 2: Marine Expansion: 30,000: 2 years: DC31 - Minister 11 = DC20
-[X]Diplomacy 1: Lystheni(Making Demands): 20,000 : DC41 - Minister 11 = DC30
-[X]Diplomacy 2: Lystheni(Trade Sanctions): 20,000 + -40,000 Income: DC31 - Minister 11 = DC20
-[X]Stewardship 1: Colony Equipment: 70,000 + -30,000 Income(starting end of year 2): 2 years: DC26 - Minister 10 = DC16
-[X]Stewardship 2: Administrative Overclocking: 42,000: DC31 - Minister 10 = DC21
-[X]Intrigue 1: The Best Way To Deal With Pickpockets: 25,000: DC16 - Minister 12= DC4
-[X]Intrigue 2: Board of Shareholders: 35,000: DC36 - Minister 12= DC24
-[X]Learning 1: Quarian Tech Adoption: 35,000: 3 years: DC11 - Minister 11= DC0
-[X]Learning 2: Dietary Supplements: 40,000: DC31 - Minister 11= DC20
-[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
-[X]Personal 2: Personal Attention Lystheni Making Demands[Diplomacy 16]
-[X]Personal 3: The Prime Minister Is Coming Here?: 10,000
 
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My main concern is that we're going to be using Quarian tech they didn't give us. I know the "talk to Malan" option has risks for him, but it seems like the blowback for both him and us would be worse if it was a sitaution of "we got hackzored".
I quote:
Quarian Tech Adoption: You have sliced a huge amount of data from the 3rd's databanks. Now it's time to go through it and see what's there. Figuring out how to use it without making it blatantly obvious that you stole from the Republic is another matter, but let's...just...leave that for when you actually have all of these lessons learned, shall we? Time: 3 years. Chance of Success: 90%. Cost: 35,000 credits. Effect: Run through the mass of data you acquired and sort out what you already know, what you can use, and what's out of your reach, and how you'd go about applying all three.
Not the current issue. At the moment, we're simply cataloguing and adapting it.
Justifications are a different matter, and can wait 3 years until the project is finished.
Adhoc vote count started by uju32 on Feb 14, 2018 at 11:57 AM, finished with 10505 posts and 11 votes.

  • [X]Plan Nutcracker
    -[X]Martial 1: Integrating Reforms: -50,000 Income permanently: 3 years: DC41 - Minister 11 = DC30
    -[X]Martial 2: Marine Expansion: 30,000: 2 years: DC31 - Minister 11 = DC20
    -[X]Diplomacy 1: Lystheni(Making Demands): 20,000 : DC41 - Minister 11 = DC30
    -[X]Diplomacy 2: Lystheni(Trade Sanctions): 20,000 + -40,000 Income: DC31 - Minister 11 = DC20
    -[X]Stewardship 1: Colony Equipment: 70,000 + -30,000 Income(starting end of year 2): 2 years: DC26 - Minister 10 = DC16
    -[X]Stewardship 2: Administrative Overclocking: 42,000: DC31 - Minister 10 = DC21
    -[X]Intrigue 1: The Best Way To Deal With Pickpockets: 25,000: DC16 - Minister 12= DC4
    -[X]Intrigue 2: Board of Shareholders: 35,000: DC36 - Minister 12= DC24
    -[X]Learning 1: Quarian Tech Adoption: 35,000: 3 years: DC11 - Minister 11= DC0
    -[X]Learning 2: Dietary Supplements: 40,000: DC31 - Minister 11= DC20
    -[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
    -[X]Personal 2: Personal Attention Lystheni Making Demands[Diplomacy 16]
    -[X]Personal 3: The Prime Minister Is Coming Here?: 10,000
    [X] Plan Provaction
    -[X]Martial 1: Integrating Reforms: -50,000 Income permanently: 3 years: DC41 - Minister 11 = DC30
    -[X] Martial 2 Backsplash: -30,000 1 year: DC 30 - Minister 11= DC 19
    -[X]Diplomacy 1: Lystheni(Making Demands): 20,000 : DC41 - Minister 11 = DC30
    -[X]Diplomacy 2: Lystheni(Trade Sanctions): 20,000 + -40,000 Income: DC31 - Minister 11 = DC20
    -[X]Stewardship 1: Colony Equipment: 70,000 + -30,000 Income(starting end of year 2): 2 years: DC26 - Minister 10 = DC16
    -[X] Stewardship 2: Impending Crisis: - 36,000 : DC 45 -10 = DC35
    -[X]Intrigue 1: The Best Way To Deal With Pickpockets: 25,000: DC16 - Minister 12= DC4
    -[X]Intrigue 2: Board of Shareholders: 35,000: DC36 - Minister 12= DC24
    -[X]Learning 1: Quarian Tech Adoption: 35,000: 3 years: DC11 - Minister 11= DC0
    -[X]Learning 2: The Road Less Traveled -15,000: DC ?
    -[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
    -[X]Personal 2: Personal Attention The Road Less Traveled [learning 17]
    -[X]Personal 3: The Prime Minister Is Coming Here?: 10,000
    [X]Plan War
    -[X] Integrating Reforms: You have researched your new naval reforms, you have purchased the equipment it will take to build the fleet you want, you have improved your logistics network to support all of this (barely), and you will probably be fixing your marines at some point. All that now remains is to comb through your entire navy to apply this comprehensive re-working of your entire void military. Time: 3 years. Cost: -50,000 yearly income (permanently, and applied from start of option). Chance of Success: 60% Effect: Beyond restructuring your fleets, actually go through and ensure that your navy is up to date on the new tactics and that your naval academy is teaching it as required. Gain the benefits of Beshkarian doctrine.
    -[X] Backstab: The Lystheni have committed countless transgressions against you. Off the top of your head, unrepentant and systematic spying, theft and use of military designs, production of a secret navy during a time of existential war, and to cap it all off, the violation of a signed treaty regarding borders, one to which you initially agreed as a concession to them. The 3rd could deploy to backstop any backlash from you yelling at the Lystheni; they could also just cut out the middleman. Time: 1 year. Cost: 45,000 credits. Chance of Success: 60%. Effect: Describe the situation to Malan, and have him be your arm in your war with the Lystheni. Failure means either failure to convince him to declare war on behalf of the Republic of Rannoch and having to shift him to cover the 1st Raiding's patrols so they can do it, or more conventional military failures. Does not strictly require use of the, "Casus Belli," option.
    -[X] Lystheni (Casus Belli): While no one thing the Lystheni have done constitutes an ironclad cause for war, taken together, considering the history of continued provocations, they are a damning case. Inform the Lystheni Ambassador of your opinion of such actions, inform the Assembly of the change in your diplomatic relations, and then send the Ambassador and his people home. This war won't drag on for decades. Time: 1 year. Chance of Success: 100%. Cost: Free. Effect: Declare war on the Lystheni state. If you do not take, "Backstab," with this, then you will make no organized offensive. If you do not take, "Trade Sanctions," you will conduct no organized withdrawal of your people from Lystheni space in advance of the declaration. Declaring war against a trading partner when most of your forces are already otherwise committed is complicated.
    -[X] Lystheni (Trade Sanctions): You no longer trust the Lystheni to host your people, and you no longer care to provide them the materials they've used to keep their projects going. For the safety of your merchants and to choke off the flow of supplies, you are closing down all trade with the Lystheni, and making an organized withdrawal of your people effective immediately. Time: 1 year. Chance of Success: 70%. Cost 20,000 credits, trade income (-40,000 yearly income). Effect: Halt all trade with the Lystheni, get your people out of there, and close the borders to free travel. The Lystheni, being possessed of non-zero intelligence quotients, will know that something is up. That said, re-opening trade would in and of itself be a potent bargaining chip in any actual negotiations.
    -[X] Colony Equipment: Assilia is as primed as it's going to be, which about means that you won't have to install orbital infrastructure yourself. Unfortunately, that's only one part of building a colony. You need to purchase the first wave of colonists' equipment -- everything needed to start constructing several small cities across the entire planet, and supply the fledgling colony in the years following its founding. Now that you're all ready to go otherwise, you'll want to take this soon. Time: 2 years. Chance of Success: 75%. Cost: 75,000 credits, -30,000 yearly income (income hit imposed at conclusion of option, persisting until Assilia Prime achieves self-sufficiency, a span of time you have no way of reliably estimating).
    -[X] Impending Crisis: The civilian populace has labored for decades under the lash of total war. Willingly, eagerly...but decades, nonetheless. No salarian now lives who remembers the galaxy before the Rachni. Entire generations have been born to the war. And each generation has had a little less, seen a bit more of the economy sustaining them cut away for the sake of the military. In recent years, you've attempted to expand the economy in order to support your burgeoning military spending and projects elsewhere, but you have a lot more people now than you did a decade ago. The economy has not expanded fast enough to support those people, and you keep on having other things to do than to clear the projects that you have to finish before you can even consider expanding the Army and sucking up some of that excess population. It seems...farcical...that a nation at total war could possibly be facing down an unemployment crisis, but that seems to be the reality. Time: 2 years. Chance of Success: 55%. Cost: 36,000 credits. Effect: Set a team to analyzing the problem of your looming unemployment crisis and determining what your options are.
    -[X] The Best Way To Deal With Pickpockets...: ...is to cut off their fucking fingers. Whether you're taking this conflict with them loud or not, you want to deal with their network now. You know exactly where it all is. If a part of that network extends past the Lystheni Embassy, rip it out. Anybody outside the embassy walls is fair game. Any equipment out in the open now belongs to you. Time: 1 year. Chance of Success: 85%. Cost: 25,000 credits. Effect: Inform the Lystheni that you see their intercept devices -- and that their presence does not well please you -- by way of removing it and any of its operators by force. Afterwards, pump them for everything they know or contain.
    -[X] Board of Shareholders: Kirai has reported an undercurrent of unrest in the high-society meetings (once parties, before wartime spending choked the luxuries industry to death) to which she is still frequently invited. The corporate types that tend to attend have been in a state of near-existential restrained terror since your purge of the Ministry of Finance, but with your recent moves, they've slowly begun to relax. Now, suddenly they're back to grimness. Paranoia and tension are the renewed orders of the day. Something has happened to rattle them, and it wasn't you. Find out what. Time: 1 year. Chance of Success: 65%. Cost: 35,000 credits. Effect: Dispatch CI-Division agents to find out who think they can scare the piss out of your favorite victims citizens without notifying you.
    -[X] Prothean Examination: The research team in Amalinya, after years of, "pushed a little, no progress gained," abruptly requested nigh-apocalyptic levels of firepower from your army in dealing with the security system. Something is not right down there. Durrahe plans to go and investigate personally. Time: 1 year. Chance of Success: ? (Personal attention may not be applied; see Personal options below.) Cost: 10,000 credits. Effect: Dispatch Durrahe to figure out what the hell is going on down there.
    -[X] Quarian Tech Adoption: You have sliced a huge amount of data from the 3rd's databanks. Now it's time to go through it and see what's there. Figuring out how to use it without making it blatantly obvious that you stole from the Republic is another matter, but let's...just...leave that for when you actually have all of these lessons learned, shall we? Time: 3 years. Chance of Success: 90%. Cost: 35,000 credits. Effect: Run through the mass of data you acquired and sort out what you already know, what you can use, and what's out of your reach, and how you'd go about applying all three.
    -[X] The Prime Minister Is Coming Here?: Something is up with the Amalinya prothean dig site. Whether or not you're letting Durrahe head over, you want to make sure that failures of communication like this never recur. Head on over there, put the fear of you into them, and get this project back on schedule. Time: 1 year. Chance of Success: ? Cost: 10,000 credits. Effect: Attend to this personally. Visit the Amalinya site and figure out what's going on there.
    -[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
    -[X]Personal 2: Personal Attention Impending Crisis [Stewardship18]
 
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