You have it the wrong way round. We have a wonder we don't have the tools to use. Remember we're at bone and flint tools trying to mine diamonds out of stone. This is about as productive as you might imagine. We'd be dragging rocks around while we try to hammer the gems out with other rocks.I think building a Waystation would be a good idea, but if we want to turn the People into a Civilization that venerates Wonders finding uses for those Wonders would be a good idea. after all we want to encourage innovation as well as exploration in this Civ.
edit: even if we want to turn the Wonders into a spiritual thing it's probably a good idea to use the stones rather than treat them as buables.
As such, religious/spiritual value is more likely to stick in cultural memory until we steal some copper tools off a settled civilization. Baubles are important!
So use them only on particularly notable sites we want to keep. Helps a lot with memory retention at least if we can dump elders there.The People see the waystation as a tether. It's somewhere that can be set up so that the People can store resources there, keep invalid individuals or children, etc. It's essentially like how a lot of nomadic groups will have a summer and winter campground that they bounce between or how desert tribes will move between oasis.
It has issues with Wanderlust because it ultimately ties you to the land, even if you can move around. Your playground goes from 'everything' to patrolling around the waystations.
The amount of waystations you can build are limited primarily by your transportation tech/infrastructure and population size.