From Stone to the Stars

I think building a Waystation would be a good idea, but if we want to turn the People into a Civilization that venerates Wonders finding uses for those Wonders would be a good idea. after all we want to encourage innovation as well as exploration in this Civ.

edit: even if we want to turn the Wonders into a spiritual thing it's probably a good idea to use the stones rather than treat them as buables.
You have it the wrong way round. We have a wonder we don't have the tools to use. Remember we're at bone and flint tools trying to mine diamonds out of stone. This is about as productive as you might imagine. We'd be dragging rocks around while we try to hammer the gems out with other rocks.

As such, religious/spiritual value is more likely to stick in cultural memory until we steal some copper tools off a settled civilization. Baubles are important!
The People see the waystation as a tether. It's somewhere that can be set up so that the People can store resources there, keep invalid individuals or children, etc. It's essentially like how a lot of nomadic groups will have a summer and winter campground that they bounce between or how desert tribes will move between oasis.

It has issues with Wanderlust because it ultimately ties you to the land, even if you can move around. Your playground goes from 'everything' to patrolling around the waystations.

The amount of waystations you can build are limited primarily by your transportation tech/infrastructure and population size.
So use them only on particularly notable sites we want to keep. Helps a lot with memory retention at least if we can dump elders there.
 
Alright, I'm convinced about the importance of Venerating Spirits at this moment. Short term, we're probably going to have to spend our time shuffling back and forth towards this location, but that's pretty standard nomad behavior. Long term, we need pack animals to increase our range.

Orker domestication when?

[X] [Value] The spirits have made clear their desire, the spirits leave great Wonders they want the People to find!
[X] [Action] Establish Waystation
[X] [Action] Venerate Spirits
[X] [Go] No
 
[X] [Value] The spirits have made clear their desire, they wanted to be useful!
[X] [Action] Establish Waystation
[X] [Action] Expand Wolfpacks
[X] [Go] No
 
veekie convinced me switching over to


[X] [Value] The spirits have made clear their desire, the spirits leave great Wonders they want the People to find!
[X] [Action] Establish Waystation
[X] [Action] Venerate Spirits
[X] [Go] No

though next turn we should either focus on wolfpacks or studying travel so we can move around easier.

also @Redium how many crits did we have to get to find a well defended paradise with a Diamond/Sapphire Lake.
 
[X] [Value] The spirits have made clear their desire, the spirits leave great Wonders they want the People to find!
[X] [Action] Establish Waystation
[X] [Action] Investigate Whitestone and Berrystone
[X] [Go] No
 
[X] [Value] The spirits have made clear their desire, the spirits leave great Wonders they want the People to find!
[X] [Action] Establish Waystation
[X] [Action] Venerate Spirits
[X] [Go] No
 
[X] [Value] The spirits have made clear their desire, the spirits leave great Wonders they want the People to find!
[X] [Action] Establish Waystation
[X] [Action] Study Travel
[X] [Go] No
 
[X] [Value] The spirits have made clear their desire, the spirits leave great Wonders they want the People to find!
[X] [Action] Establish Waystation
[X] [Action] Study Travel
[X] [Go] No
Adhoc vote count started by sunrise on Feb 9, 2018 at 3:46 AM, finished with 183 posts and 24 votes.

Adhoc vote count started by sunrise on Feb 9, 2018 at 3:47 AM, finished with 183 posts and 24 votes.
 
[x] [Value] The spirits have made clear their desire, the spirits leave great Wonders they want the People to find!
[x] [Action] Explore
[x] [Action] Establish Waystation
[x] [Go] No

If we do not move out soon, we should at least keep exploring the surrounding lands.
 
[X] [Value] The spirits have made clear their desire, the spirits leave great Wonders they want the People to find!
[X] [Action] Establish Waystation
[X] [Action] Venerate Spirits
[X] [Go] No
 
[X] [Value] The spirits have made clear their desire, the spirits leave great Wonders they want the People to find!
[X] [Action] Establish Waystation
[X] [Action] Venerate Spirits
[X] [Go] No

Can't wait to see more of orkers.
 
also @Redium how many crits did we have to get to find a well defended paradise with a Diamond/Sapphire Lake.

The geography was actually decided before hand. Most of the land that you guys are situated in as actually really rough and thus generally defensible. Most of the area is chocked by primordial mixed forests and very hilly. The flip side is that there's an absurd number of lakes and major rivers dotting the landscape which generally lead to a high level of fertility around them. Without those, travel would be nearly impossible. It will only be once agricultural civilizations begin clearing the land that most of it will really open up.

As for rolls (I use 2d50):

Climate: Nearly Perfect
Exploration: 2 Nearly Perfect, 1 Great
Innovation: Major Tech Gained!
Great Person: 1 Specialty Great Person

You had like 4 rolls >95 out of 6 this turn.

As for the Crystal Lake, I feel compelled to point out that you do not have a diamond or sapphire lake, you have a lake full of Whitestone and Berrystone. I mean, Berrystones aren't even blue; the word in your language for blue already exists. It's a different colour.
 
As for the Crystal Lake, I feel compelled to point out that you do not have a diamond or sapphire lake, you have a lake full of Whitestone and Berrystone. I mean, Berrystones aren't even blue; the word in your language for blue already exists. It's a different colour.
ok but... what rocks are they tho...
quartz & amethyst?

Will we find rainbow mountain next?
 
As for the Crystal Lake, I feel compelled to point out that you do not have a diamond or sapphire lake, you have a lake full of Whitestone and Berrystone. I mean, Berrystones aren't even blue; the word in your language for blue already exists. It's a different colour.
Is it a color one would normally note in a sunset,? And what is the hardest rock The People Know of besides White & berrystone?
 
Will we find rainbow mountain next?

???

Is it a color one would normally note in a sunset,? And what is the hardest rock The People Know of besides White & berrystone?

Not as the primary colour, but it can be seen in sunsets. The colour is dark and if asked to compare it, people would compare it first to blue. Some of the People have noticed that Berrystone seems to 'grow out' of Whitestone in some places.

Aside from Whitestone, the hardest rock the people know of is specklestone. It's mostly pink in colour with grey and black inclusions. Most of the stones that the people find are actually specklestone.
 
Bad joke
Not as the primary colour, but it can be seen in sunsets. The colour is dark and if asked to compare it, people would compare it first to blue. Some of the People have noticed that Berrystone seems to 'grow out' of Whitestone in some places.

Aside from Whitestone, the hardest rock the people know of is specklestone. It's mostly pink in colour with grey and black inclusions. Most of the stones that the people find are actually specklestone.
specklestone probably being granite?
berrystone really sounds like amethyst...
 
Nice to know that of all the things we have to worry about, our rampaging hoards looking bland isn't one of them. :V
We don't have to be a rampaging hoard, we can be an expansive empire of roving traders.

The People are young yet, they don't have much in the way of defining characteristics.
 
[X] [Value] The spirits have made clear their desire, the spirits leave great Wonders they want the People to find!
[X] [Action] Establish Waystation
[X] [Action] Venerate Spirits
[X] [Go] No

Considering the dice rolls determine us finding natural wonders, we may get lucky and find another one close by. Either way, we'll likely have a choice next turn (or the turn after that) of turning back to the waystation or continuing the search, with one lessening the nomadic tendencies and the other reinforcing them.

There's also the potential of meeting other civs to consider.

I'd really like to settle this area however, since it's really defensible and has lots of lakes (hello aqua culture!) and rivers (CANALS!).
 
[X][Value] The spirits have made clear their desire, the spirits leave great Wonders they want the People to find!
[X] [Action] Establish Waystation
[X] [Action] Venerate Spirits
[X] [Go] No
 
Nice to know that of all the things we have to worry about, our rampaging hoards looking bland isn't one of them. :V
If you'd reference PoC earlier turns you might notice that Nomad Heroes are heavily blinged out. The ability of a nomad Chief to be able to wear precious stones as personal decorations say a lot about his power, and the possibility that you can get precious stones if you fight under him.

So control of a bling source is important for horde starting!
Speaking of which, horde starting would be interesting if we consider it as shaping settled civilizations. But we're a long way away from doomhordes yet. Need chariots.
 
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