Yes. We have, its why their winning
I disagree, as I don't want to make waystones regardless of other options.The biggest reason for us not making waystations is literally the wolves, Hell the reason I aint going waystations is because the Wolves, (I love dogs) So its not embracing being a nomad (Though it could be). We'll just have to see next turn what the majority chooses and see if a pattern emerges.
The biggest reason is that settled life is fundamental better? Its the path that leads to not shitty living and improved culture. Nomads do not stand the test of time, even the most successful ones.Waystones will do nothing but tie us down, and make us want to stick around when there is no reason to do so.
Yeah, and besides, it's much better to actually use the nomad style while it's good than force ourselves into some other style that will actively harm us for doing so in addition to being inferior for the moment.Attempting to turn back our first value pick and the direction of our civ because it doesn't appeal to you seems like a pretty sure fired way to generate salt and arguments. We don't know how Successor States work in this quest work yet, so worrying about longevity seems way too premature. Individual nomad tribes may come and go, but nomadic hordes have a tendency to keep popping back up in the same areas.
I'd much rather fully explore the nomadic archetype than hobble ourselves trying to pursue a different archetype because it has a "better" late game.
Thats what happens when people don't want to be nomadic, but still want to play. Nevermind that the majority of voters didn't choose the nomad option, they were just not in agreement leaving the nomad one with the most votes. Besides if they want to bitch then let them. I'll continue to push back against the value.Attempting to turn back our first value pick and the direction of our civ because it doesn't appeal to you seems like a pretty sure fired way to generate salt and arguments.
Thats what happens when people don't want to be nomadic, but still want to play. Nevermind that the majority of voters didn't choose the nomad option, they were just not in agreement leaving the nomad one with the most votes. Besides if they want to bitch then let them. I'll continue to push back against the value.
Please don't, I'd rather not have Salt over the initial vote overflow the thread. Nomads won, so let's play with the hand we're dealt with than try and force a playstyle that's clearly anathema to the faction.Thats what happens when people don't want to be nomadic, but still want to play. Nevermind that the majority of voters didn't choose the nomad option, they were just not in agreement leaving the nomad one with the most votes. Besides if they want to bitch then let them. I'll continue to push back against the value.
How about no? This is a quest your going to have to deal with me as well as a few others at least trying to change our people.Please don't, I'd rather not have Salt over the initial vote overflow the thread. Nomads won, so let's play with the hand we're dealt with than try and force a playstyle that's clearly anathema to the faction.
I'd rather not, the second we chose nomad we chose a shit start, were going to have to deal that were going to settle down eventually, i am trying to make it come soon so that we don't lose massive amounts of our culture in the process.Could just try to have fun with it, as the QM suggested, rather than rail against the fact that most people didn't agree with the route you wanted. Certainly seems better than going for "farming, but with a lamed start."
Nomads won the vote, and the winning vote happens to be what's put in the update as per usual in Quests. If you can't deal with that, maybe you shouldn't participate?How about no? This is a quest, if you can't deal with other players having differing goals then don't participate, otherwise deal with me as well as a few others at least trying to change our people.
You don't trust the QM enough to think that the starting options were balanced? That's pretty silly, if you ask me.I'd rather not, the second we chose nomad we chose a shit start, were going to have to deal that were going to settle down eventually, i am trying to make it come soon so that we don't lose massive amounts of our culture in the process.
I mean your the one who can't deal with the fact that some people want something else and are allowed to push back against the traits right?Nomads won the vote, and the winning vote happens to be what's put in the update as per usual in Quests. If you can't deal with that, maybe you shouldn't participate?
You don't trust the QM enough to think that the starting options were balanced? That's pretty silly, if you ask me.
How about no? This is a quest your going to have to deal with me as well as a few others at least trying to change our people.
I'd rather not, the second we chose nomad we chose a shit start, were going to have to deal that were going to settle down eventually, i am trying to make it come soon so that we don't lose massive amounts of our culture in the process.
Their a shit start in terms of the Full Picture, there is no Nomadic civilization that stands the test of time, they eventually settle or conquer settled land and then stay there and assimilate. Basically if we wanted our own culture (that is fully ours i mean) then Nomads were a poor choice, since they tend to fold into cultures they conquer or eventually are cast down as tech increasesNomads aren't a 'shit start' simply because it doesn't do what you want to do.
Oh well. There's doesn't appear to be a chance of convincing you, so I'll just focus on drumming up votes for thethugnomad life, which is obviously baller.
I'd be perfectly fine with people wanting to try and change, really, but so far, all I've really seen is constant moaning about how the other options are totes better, nothing to really contribute to the thread.I mean your the one who can't deal with the fact that some people want something else and are allowed to push back against the traits right?
Anyways, there is no balance not really since this is about civilizations, Nomads are a Easy Start, Impossible Late game. Nomads will eventually settle or be destroyed, nevermind that the quest is about reaching the stars as indicated by the title... Nomads are not conductive towards that.
How does Strange Fauna indicate that nomads will eventually fail isn't true? In least our nomads get superpowers and magic it won't change the outcome.I'd be perfectly fine with people wanting to try and change, really, but so far, all I've really seen is constant moaning about how the other options are totes better, nothing to really contribute to the thread.
If this Quest was a fully historical Quest, that would make sense, but this is Fantasy if the strange fauna is any indication so that arguement doesn't make sense at all.
Basic Facts don't neccessarily hold true in a Fantasy Setting. Besides, at the end of the day, a Quest is both a Narrative and a Game. Options are supposed to be balanced, and making the impossible possible is the entire point of some stories.How does Strange Fauna indicate that basic facts are wrong? In least our nomads get superpowers and magic it won't change the outcome.
Shit start by your definition and values, gotcha.Their a shit start in terms of the Full Picture, there is no Nomadic civilization that stands the test of time, they eventually settle or conquer settled land and then stay there and assimilate.
That doesn't mean anything, Nomads are at a long term disadvantage barring high fantasy shenanigans, but even then Settled Civs have the long term advantage, since the high fantasy bs would also apply to themBasic Facts don't neccessarily hold true in a Fantasy Setting. Besides, at the end of the day, a Quest is both a Narrative and a Game. Options are supposed to be balanced, and making the impossible possible is the point of entire stories.
Oh Please tell me these late game options, that don't lead to our collapse or subsumption into another culture? The Mongol Empire conquered a large amount of the world but they still fell, and settled civilization proved triumphant, its that very way of life that led to this forum, so its kinda obvious which path is the best overall. But seriously tell me these options, maybe they will change my mind, because i don't see them, since Real Life is telling me that Nomads don't exactly lead to success.As it happens, it's a great start by many other people's definitions, with plenty of late game options for how we develop, even if you don't see them.