From Stone to the Stars

[] [Food] Prize Animals
[] [Action] Expand Wolfpacks
[] [Go] No
Let's stay for now. Next turn we can think about moving.
Tame some more wolves for now, then make a waystation before moving on.


Edit: Actually, having thought about, I might as well vote full nomad given I voted for them in the first place.
[X] [Food] Prey Animals
[X] [Action] Study Travel
[X] [Go] East

I still want to vote for the wolves though, so if that vote wins I won't be too sad.
 
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The biggest reason for us not making waystations is literally the wolves, Hell the reason I aint going waystations is because the Wolves, (I love dogs) So its not embracing being a nomad (Though it could be). We'll just have to see next turn what the majority chooses and see if a pattern emerges.
I disagree, as I don't want to make waystones regardless of other options.

I want to get some doggos, maybe tame some Orkers if that's on the table, then move on somewhere else.

Waystones will do nothing but tie us down, and make us want to stick around when there is no reason to do so.
 
Waystones will do nothing but tie us down, and make us want to stick around when there is no reason to do so.
The biggest reason is that settled life is fundamental better? Its the path that leads to not shitty living and improved culture. Nomads do not stand the test of time, even the most successful ones.
I do know that Early settled is super shit compared to nomads, but its a matter of time before nomads cannot compare.
 
[X] [Food] Prey Animals
[X] [Action] Study Travel
[X] [Go] East

Finally, a Nomad Quest, not another Settlement Quest. Can finally burn and pillage to my heart's content with the sound of thundering hooves shaking the Earth's very foundation.

Well, at least that's the goal. We don't exactly have mounts yet. Until we find some animal fit for the job, let's keep moving. Though, Orker mounts do sound nice...
 
Again, remember that 14 people voted for "Wanderlust", but 23 people voted for anything else.

The major questions are how many people who voted for anything else had 'Wanderlust' as their second choice, how many people who voted for anything else are going to roll with the Wanderlust option now that it's been set up, and how many people who voted for Wanderlust are going to be willing to let actual migration slide.

Also consider that while everyone who wants to stay put is going to naturally unite and join together around "No" to stay right where we are, the pro-nomad crowd is going to have to contend with the fact that not only do they have to vote in favor of migrating, they're also going to have to contend with the problem of unifying around which direction do they want to migrate if they don't want to keep getting outvoted by those who want to stay put.
 
Attempting to turn back our first value pick and the direction of our civ because it doesn't appeal to you seems like a pretty sure fired way to generate salt and arguments. We don't know how Successor States work in this quest work yet, so worrying about longevity seems way too premature. Individual nomad tribes may come and go, but nomadic hordes have a tendency to keep popping back up in the same areas.

I'd much rather fully explore the nomadic archetype than hobble ourselves trying to pursue a different archetype because it has a "better" late game.
 
Attempting to turn back our first value pick and the direction of our civ because it doesn't appeal to you seems like a pretty sure fired way to generate salt and arguments. We don't know how Successor States work in this quest work yet, so worrying about longevity seems way too premature. Individual nomad tribes may come and go, but nomadic hordes have a tendency to keep popping back up in the same areas.

I'd much rather fully explore the nomadic archetype than hobble ourselves trying to pursue a different archetype because it has a "better" late game.
Yeah, and besides, it's much better to actually use the nomad style while it's good than force ourselves into some other style that will actively harm us for doing so in addition to being inferior for the moment.
 
Attempting to turn back our first value pick and the direction of our civ because it doesn't appeal to you seems like a pretty sure fired way to generate salt and arguments.
Thats what happens when people don't want to be nomadic, but still want to play. Nevermind that the majority of voters didn't choose the nomad option, they were just not in agreement leaving the nomad one with the most votes. Besides if they want to bitch then let them. I'll continue to push back against the value.
 
[X] [Food] Prize Animals
[X] [Action] Expand Wolfpacks
[X] [Go] No

The way I want to develop this is possibly forming 'permanent' settlements which have only a small number of people year round in them, probably things like the smiths and such less mobile crafters, with the vast majority of the tribe in several bands continuously moving around our lands, visiting the settlements for a few weeks of the year then going back out. With the biggest gatherings being when the tribe comes together at an important settlement to celebrate a specific ceremony/festival/event.

Now, once that happens, not sure how things develop afterwards, but I do want to keep Wanderlust in some form around for as long as we can.
 
Thats what happens when people don't want to be nomadic, but still want to play. Nevermind that the majority of voters didn't choose the nomad option, they were just not in agreement leaving the nomad one with the most votes. Besides if they want to bitch then let them. I'll continue to push back against the value.

Could just try to have fun with it, as the QM suggested, rather than rail against the fact that most people didn't agree with the route you wanted. Certainly seems better than going for "farming, but with a lamed start."
 
Thats what happens when people don't want to be nomadic, but still want to play. Nevermind that the majority of voters didn't choose the nomad option, they were just not in agreement leaving the nomad one with the most votes. Besides if they want to bitch then let them. I'll continue to push back against the value.
Please don't, I'd rather not have Salt over the initial vote overflow the thread. Nomads won, so let's play with the hand we're dealt with than try and force a playstyle that's clearly anathema to the faction.
 
Please don't, I'd rather not have Salt over the initial vote overflow the thread. Nomads won, so let's play with the hand we're dealt with than try and force a playstyle that's clearly anathema to the faction.
How about no? This is a quest your going to have to deal with me as well as a few others at least trying to change our people.
Could just try to have fun with it, as the QM suggested, rather than rail against the fact that most people didn't agree with the route you wanted. Certainly seems better than going for "farming, but with a lamed start."
I'd rather not, the second we chose nomad we chose a shit start, were going to have to deal that were going to settle down eventually, i am trying to make it come soon so that we don't lose massive amounts of our culture in the process.
 
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How about no? This is a quest, if you can't deal with other players having differing goals then don't participate, otherwise deal with me as well as a few others at least trying to change our people.
Nomads won the vote, and the winning vote happens to be what's put in the update as per usual in Quests. If you can't deal with that, maybe you shouldn't participate?
I'd rather not, the second we chose nomad we chose a shit start, were going to have to deal that were going to settle down eventually, i am trying to make it come soon so that we don't lose massive amounts of our culture in the process.
You don't trust the QM enough to think that the starting options were balanced? That's pretty silly, if you ask me.
 
Nomads won the vote, and the winning vote happens to be what's put in the update as per usual in Quests. If you can't deal with that, maybe you shouldn't participate?

You don't trust the QM enough to think that the starting options were balanced? That's pretty silly, if you ask me.
I mean your the one who can't deal with the fact that some people want something else and are allowed to push back against the traits right?

Anyways, there is no balance not really since this is about civilizations, Nomads are a Easy Start, Impossible Late game. Nomads will eventually settle or be destroyed, nevermind that the quest is about reaching the stars as indicated by the title... Nomads are not conductive towards that.
 
How about no? This is a quest your going to have to deal with me as well as a few others at least trying to change our people.

I'd rather not, the second we chose nomad we chose a shit start, were going to have to deal that were going to settle down eventually, i am trying to make it come soon so that we don't lose massive amounts of our culture in the process.

Nomads aren't a 'shit start' simply because it doesn't do what you want to do.

Oh well. There doesn't appear to be much chance of convincing you, so I'll just focus on drumming up votes for the thug nomad life, which is obviously baller.
 
Nomads aren't a 'shit start' simply because it doesn't do what you want to do.

Oh well. There's doesn't appear to be a chance of convincing you, so I'll just focus on drumming up votes for the thug nomad life, which is obviously baller.
Their a shit start in terms of the Full Picture, there is no Nomadic civilization that stands the test of time, they eventually settle or conquer settled land and then stay there and assimilate. Basically if we wanted our own culture (that is fully ours i mean) then Nomads were a poor choice, since they tend to fold into cultures they conquer or eventually are cast down as tech increases
 
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I mean your the one who can't deal with the fact that some people want something else and are allowed to push back against the traits right?

Anyways, there is no balance not really since this is about civilizations, Nomads are a Easy Start, Impossible Late game. Nomads will eventually settle or be destroyed, nevermind that the quest is about reaching the stars as indicated by the title... Nomads are not conductive towards that.
I'd be perfectly fine with people wanting to try and change, really, but so far, all I've really seen is constant moaning about how the other options are totes better, nothing to really contribute to the thread.

If this Quest was a fully historical Quest, that would make sense, but this is Fantasy if the strange fauna is any indication so that arguement doesn't make sense at all.
 
I'd be perfectly fine with people wanting to try and change, really, but so far, all I've really seen is constant moaning about how the other options are totes better, nothing to really contribute to the thread.

If this Quest was a fully historical Quest, that would make sense, but this is Fantasy if the strange fauna is any indication so that arguement doesn't make sense at all.
How does Strange Fauna indicate that nomads will eventually fail isn't true? In least our nomads get superpowers and magic it won't change the outcome.
 
How does Strange Fauna indicate that basic facts are wrong? In least our nomads get superpowers and magic it won't change the outcome.
Basic Facts don't neccessarily hold true in a Fantasy Setting. Besides, at the end of the day, a Quest is both a Narrative and a Game. Options are supposed to be balanced, and making the impossible possible is the entire point of some stories.
 
Their a shit start in terms of the Full Picture, there is no Nomadic civilization that stands the test of time, they eventually settle or conquer settled land and then stay there and assimilate.
Shit start by your definition and values, gotcha.

As it happens, it's a great start by many other people's definitions, with plenty of late game options for how we develop, even if you don't see them.


[X] [Food] Prey Animals
[X] [Action] Study Travel
[X] [Go] East

Changing vote to the most nomady option, because why not. We can follow the herds and continue taming what we find.
Adhoc vote count started by 8bitBob on Feb 7, 2018 at 2:26 AM, finished with 51 posts and 17 votes.

Adhoc vote count started by 8bitBob on Feb 7, 2018 at 2:49 AM, finished with 54 posts and 17 votes.

Adhoc vote count started by 8bitBob on Feb 7, 2018 at 3:18 AM, finished with 57 posts and 18 votes.
 
Basic Facts don't neccessarily hold true in a Fantasy Setting. Besides, at the end of the day, a Quest is both a Narrative and a Game. Options are supposed to be balanced, and making the impossible possible is the point of entire stories.
That doesn't mean anything, Nomads are at a long term disadvantage barring high fantasy shenanigans, but even then Settled Civs have the long term advantage, since the high fantasy bs would also apply to them
As it happens, it's a great start by many other people's definitions, with plenty of late game options for how we develop, even if you don't see them.
Oh Please tell me these late game options, that don't lead to our collapse or subsumption into another culture? The Mongol Empire conquered a large amount of the world but they still fell, and settled civilization proved triumphant, its that very way of life that led to this forum, so its kinda obvious which path is the best overall. But seriously tell me these options, maybe they will change my mind, because i don't see them, since Real Life is telling me that Nomads don't exactly lead to success.
 
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