From Stone to the Stars

Welp, guess we've got to go full Genghis Khan, seeing as how we get penalized for settling. That sucks. When hordes conquer empires, they usually end up assimilating into the culture of the conquered. A lot of the culture we develop prior is going to get lost.

Wanderlust is a tier 1 trait, they're universally shitty. Anything you could've picked would come with a drawback at least as severe. Depending on how you develop it, wanderlust can become extremely useful and/or lose its penalty to settling.
 
[X] [Food] Prize Animals

Go Big or Go Home :V

[X] [Action] Expand Wolfpacks

YESSS My doggos! I shall have all the doggos, and maybe we can work towards taming an Orker, eh? :V (gotta dream big after all)

[X] [Go] No

I'm liking where we are at so far, and it gives us an excuse to fight some more Orkers.
 
Wanderlust is a tier 1 trait, they're universally shitty. Anything you could've picked would come with a drawback at least as severe. Depending on how you develop it, wanderlust can become extremely useful and/or lose its penalty to settling.
Thats a given; however thats not looking into the inherent negatives of staying nomadic, while its useful and easy for a long while since tech won't reach the level to permanently put us down for a significant amount of time, eventually its going to mean a loss or us settling down either after conquest or after huge amounts of internal strife. Basically i am looking extremely long term and at the play style i want :p
Oh well, the waypoints are a good way to start the unbiasing of settling.
 
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Huh.

[X] [Food] Prey Animals
[X] [Action] Expand Wolfpacks
[X] [Go] East

What is towards the sun?
 
[X] [Food] Prize Animals

[X] [Action] Expand Wolfpacks

[X] [Go] No

@Redium Does voting No on [Go] proc against Wanderlust?
 
[X] [Food] Prize Animals

[X] [Action] Expand Wolfpacks

[X] [Go] No
For now this is a good choice, though i 100% want to go for the waypoints, they will leeway us into settling eventually if we develop them enough, might even proc wanderlust into upgrading.
 
Wanderlust is a tier 1 trait, they're universally shitty. Anything you could've picked would come with a drawback at least as severe. Depending on how you develop it, wanderlust can become extremely useful and/or lose its penalty to settling.

I don't suppose you could tell us what the other options would have given us?

[X] [Food] Prize Animals
[X] [Action] Expand Wolfpacks
[X] [Go] No

Manfighting big animals and taming wolves seem like the most aggressive options, and like I said earlier, I want to go in a more martial direction with this civ. We seem to be doing well here, and if Wanderlust is so bad we can't spend a single turn in one place, then we're fucked anyway.
 
Staying put sounds good for now, assuming it doesn't ding Wanderlust. Get some doggos going and practice group tactics by killing orkers.

[X] [Food] Prey Animals
[X] [Action] Expand Wolfpacks
[X] [Go] No
 
[x] [Food] Prey Animals

Prey animals to hopefully increase our hunting and military ability.


[X] [Action] Establish Waystation
[x] [Go] No

Taking both of these because I feel like they will begin to combat he negative for our nomadic life style.

It's a hit to use now, but will probably be beneficial later.
 
[X] [Food] Prey Animals
[X] [Action] Study Travel
[X] [Go] East

Herds are where its at.
Plus learn how to have animals carry stuff so we can bring more than survival amounts of food
 
[X] [Food] Prize Animals
[X] [Action] Expand Wolfpacks

Who doesn't love being able to recruit dog packs as loyal companions?

[X] [Go] No

Viktor remembered a story one of the older men had told around the campfire. He'd apparently witnessed an orker get ornery with an outcropping of rock. It has bashed its skull against the stone and the stone lost.

"One time, I witnessed an orker trying to sleep in the middle of a storm, and the storm woke up the orker. The orker, what does it do? It looks up into the sky, growls at the storm, and the storm? The storm moves on to let the orker sleep in peace."
 
Its funny that we chose to go nomadic and the first thing we do with the nomadic like trait, is to PUSH back against said trait and stay put. Maybe the nomadic voters will come in force later?
 
Its funny that we chose to go nomadic and the first thing we do with the nomadic like trait, is to PUSH back against said trait and stay put. Maybe the nomadic voters will come in force later?
Not sure which vote you're seeing, but it seems to me that the majority of voters are embracing the nomadic lifestyle.
There's a difference between staying in a general area and having a permanent settlement, after all.
 
Not sure which vote you're seeing, but it seems to me that the majority of voters are embracing the nomadic lifestyle.
There's a difference between staying in a general area and having a permanent settlement, after all.
I mean, i'd expect nomads to move around, were just out of the gate and were just chilling. Embracing would mean moving, more like they just accepted it at best, besides most of the talkers right now are against being nomads :p
 
Its funny that we chose to go nomadic and the first thing we do with the nomadic like trait, is to PUSH back against said trait and stay put. Maybe the nomadic voters will come in force later?
I mean, i'd expect nomads to move around, were just out of the gate and were just chilling. Embracing would mean moving, more like they just accepted it at best, besides most of the talkers right now are against being nomads :p

Nomadic may have won the opening vote, but if you compare the number of people who voted for Wanderlust to the number of people who voted for anything else, Wanderlust is outvoted about 14 to 23.

Meaning that if all the people who didn't want to be nomadic basically join together to say 'no, we're happy staying right here', they've got more than enough people to outvote the nomad crowd.
 
I mean, i'd expect nomads to move around, were just out of the gate and were just chilling. Embracing would mean moving, more like they just accepted it at best, besides most of the talkers right now are against being nomads :p
I'm... not sure what you are trying to say here?

Nomads totally wandered in a general area for good amounts of time, the main difference between nomads and settled civs is that nomads always roamed, even if in certain areas, while settled civs found a location and stayed there, building settlements and stuff.

Being a nomad doesn't mean moving around somewhere every turn, it means never creating more permanent structures, such as farms or waystones.
 
I'm... not sure what you are trying to say here?

Nomads totally wandered in a general area for good amounts of time, the main difference between nomads and settled civs is that nomads always roamed, even if in certain areas, while settled civs found a location and stayed there, building settlements and stuff.

Being a nomad doesn't mean moving around somewhere every turn, it means never creating more permanent structures, such as farms or waystones.
The biggest reason for us not making waystations is literally the wolves, Hell the reason I aint going waystations is because the Wolves, (I love dogs) So its not embracing being a nomad (Though it could be). We'll just have to see next turn what the majority chooses and see if a pattern emerges.
 
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