"There look ahead, its some Cultists like the ones that were with that necromancer. What are they doing to that mine?" Jaina asked as they come upon a clearing with a mine in a corner of it. "Lets not wait to find out! Attack!" Arthas ordered as the troops moved in to chase off the cultists.
The cultists all start running away with the main one stating "Damn these intruders! they must not interfere with the masters plan!"
Arthas is able to chase down one of the cultists and slay him with a single hammer blow to the head blasting his brains out.
"Let's build a base camp here. With all these cultists creeping around and the undead on the loose I don't want to continue without some extra backup." Arthas stated.
"I couldn't agree more." Jaina said, as the few villagers who you were able to gather enough equipment for moved in to build the structures you want... that is what do you want to build?
Vote time, turns for the next bit will be in 6 hour increments until you have your base built up decently. You also start with 10 peasants 5 for you 5 for Arthas
you need at minimum 1 peasant per building to start building it, every peasant you add on to help build on top of the original peasant halves construction time. DC does not matter unless someone is overseeing building everything, if someone is first DC passed reduces costs to build and 2nd DC passed grants small bonuses to the building. (for example if you pass the barracks DC 5 more troops can be housed in all lvl 1 barracks built from then on.)
[] Build a lvl 1 town hall. (grants the ability to train peasants, serves as a place to drop off resources.) Cost: 24 hours, 100 lumber, 50 gold, 3 space. DC: 20, 90
[] Build a lvl 1 blacksmith. (produces the equipment, arms and armor your army needs, repairs and maintains arms and armor and equipment as it gets used.) Cost: 12 hours, 30 stone, 20 gold, 1 space. DC: 15, 85
[] Build a lvl 1 Barracks. (serves as a place for troops to sleep and store their weapons. Needed to build training grounds, shooting range and stables. provides room for 30 troops) Cost: 12 hours, 50 wood, 10 gold, 2 space. DC: 10, 80
[] Build a lvl 1 lumber mill. (serves as a place to drop off lumber, speeds up processing of lumber into useful materials, needed to build wooden towers.) Cost: 6 hours, 25 lumber, 10 iron, 5 stone, 15 gold, 1 space. DC: 20, 90
[] Build a level 1 hunting camp. (provides a place for villagers to hunt from letting them provide 2 food per day for your army.) Cost: 6 hours, 20 lumber, 10 gold, 1 space. DC: 0, 65
Chapter ends here plus IMPORTANT INFO!!!
I updated the faction status for both factions so you can see how many resources you have currently and how much it costs to keep your army in the field per day now. the troops Demanded payment because the original mission is technically finished.
also equipment vote closed i'm following
@atrophy's decision