JainaQuest, giving SV voters control of Jaina in the Warcraft 3 era

What quest would you guys like as my secondary one (will update sporadically)


  • Total voters
    8
Status
Not open for further replies.
I roll stats based on what they are like in game, The stats you gave are fairly close, but i imagine magic would be a fair bit higher, Admin would be a touch lower, research would be very low, diplomacy a bit higher, and base combat a fair bit lower... Tactics would probably be more like 45 though.

Gotcha, I was trying to keep her point total on par with Jaina and that left some extra points floating around that I dumped in Research.

Still if you have base combat lower and a bunch more magic, than her total combat stat is essentially the same, just flavored differently.

Thanks for indulging my curiosity.
 
Inserted tally

Vote Closed
Adhoc vote count started by san on Feb 6, 2018 at 9:34 AM, finished with 12 posts and 4 votes.

  • [X] diplomacy
    [X]HP +5
    [X]Mana +5 (x2)
    [X]Armor +.25
    [X] tactics
    [X]HP +5
    [X]Mana +5 (x2)
    [X]Armor +.25
 
Last edited:
Alright everyone I am almost done with the next turn and i will have it up sometime today :D

You won't have the base quite yet, but it is a very good turn for character development and the like so I think you guys will like it. The next turn afterwards will be when you get your base ;)
 
Chapter 1, Interlude and final turn.
"We will send the messenger it would be for the best." Jaina stated before swiftly giving orders to several troops and one of her sorcerers to move out with the letter she is writing at the moment.

After the troops start to leave Jaina takes some of the grain with here to look into the plague on it once she has time and a lab before the troops destroy the grainery and burn the rest of the grain to ash.

"Well everyone that is that let's move out and see if we can't find a location for a base somewhere nearby as soon as possible." With those orders the army moves out onwards to the town of Andorhal and hopefully somewhere to set up some defenses in the region.

TIMESKIP

As the troops are on the march they hear screaming coming from the woods as well as a few sounds of combat.

"There must be survivors nearby! Everyone, quickly we must save them!" Jaina orders swiftly rushing towards to noises.

As they get closer the sounds are more and more overtaken by the moans of the dead and they hear a cry of "AHHHH!" Followed by the crunching of something biting through flesh and bone. Then finally almost through the treeline to the source of the noise they hear someone say "No...stop..please... STOP!!!" before seeing a massive burst of light flash through the clearing with everyone noting it felt like a holy light spell from a paladin but more powerful and desperate.

Finally making into the clearing as the light fades they rush into the clearing and see a young teenager with long white hair and covered in blood kneeling while crying and looking at the remains of what looks to be several people and a baby.

"Quick we have a survivor" Arthas stated rushing into the clearing as he scans the area for any remaining enemies.

Jaina swiftly moves over the the girl and picks her up looking into her watery red eyes stating "It's over now. Your safe." even as the young girl falls into unconsciousness exhausted by the events of the night and her powerful outburst of holy magic.

"This looks to be her former family given the resemblance... Damn no child should ever have to go through something like this." Arthas states grimacing in disgust.

"Indeed I can only imagine how badly this is going to traumatize her." Jaina states. "This just confirms we made the right decision on staying in the area. If we weren't here then she would likely have died as well lost out here in the wilderness."

"Agreed, now we must get moving and find a spot to camp for the night before moving onwards to find a base tomorrow morning. First though let's gather up a few of her parents belongings for her so she at least has something to remember them by." Arthas then moves towards the corpses and salvages what he can. Once done he takes inventory of what he found a pair of wedding rings, very nice looking earrings, a dagger, and finally a tome on the holy light.

The group then burns the remains and moves onwards to find a place to camp dispirited by what they witnessed.

Timeskip

After finding a clearing they set up camp and go right to sleep not feeling hungry. Jaina took the young girl to bed with her holding her close so she would hopefully have less nightmares.

The next morning everyone wakes up and they throw breakfast on while Jaina stays in bed holding the girl close to let her sleep in. Finally she wakes up and sees Jaina holding her.

"Huh! Who are you? Where am I? Where is my family!" She asks in a panic.

"Be calm child, My name is Jaina Proudmoore. As for where you are, you are in a military camp where we brought you after finding you last night. However for your last question I am sorry to ask you this, but do you remember what happened last night?" Jaina asked her eyes showing her empathy and sorrow for the child's situation.

"I... last night? ummm, well my family and i were travelling through the plains and then my brother collapsed and... no. Dad he bit daddy! And then mom ran and then dad bit her and then ni.. nicolas." She starts sobbing holding her hands to her eyes.

Jaina swiftly hugs her. "shh, shh it's okay you're safe now. I am sorry we were not able to save your family but we salvaged what we could from their bodies to give to you and then gave them a proper burial." Jaina then shows her the items Arthas was able to salvage.

"Sniff... thank you, but why did this have to happen why did my family have to die?"

"Sadly some very bad and evil people are starting a magical plague that kills people and brings them back as undead. Both myself and Prince Arthas are leading an expedition in this area to protect as many people as possible and deal with the people causing this. Sadly we can't save everyone." Jaina states with sorrow. "Now, I need to know your name so I can hopefully stop referring to you as girl hmm?"

"S-Sally, Sally whitemane, Miss Proudmoore." Sally states still sniffling a bunch but looking a bit better as she fiddles with her parents rings.

"Good, now would you like to come out and meet with Prince Arthas and the rest of the people who rescued you? Perhaps some breakfast as well?" At the mention of food Sally's belly grumbles. "Yes miss.. and thank you. For saving me and for giving my parents a burial." "Its alright Sally, any decent person would have done the same."

Jaina and Sally then leave their tent and move towards the campfire where Arthas and a few others are sitting around talking and eating. As they notice them coming the group by the fire quiets down and everyone but Arthas gets up to leave and make space for Jaina and Sally. Jaina swiftly starts preparing Sally and herself a nice breakfast of oatmeal with some dried fruit and nuts. Handing Sally her breakfast she sits down and begins to eat after introducing Arthas and Sally to each other. They then eat in silence as Sally quickly scarfs her food down in hunger.

"Well then Sally we are curious about whether you have any other family you know of where we can bring you after we are done here?" Arthas asked.

"No milord, I do have a very close friend whose family would likely take me in but he only has a single parent and I would not want to impose on him."

"I see... well then perhaps you would like to stay with us? As I am certain you can tell I am a paladin of the light and alongside the priests we have with us, I am sure we can train you to harness the power you used to eradicate those undead. Though I will warn you, if you stay with us we will be bringing you into likely combat zones at least for awhile."

"Is... is Lady Jaina going to be there?" "Well, yes of course. She is actually the one in charge of the investigations in this region. I am mostly here to provide protection and an escort for her." "Then.. if I can stay with her yes, please I would like to go with you. besides if I go with you I will be able to avenge my family deaths against those undead."

"Great, it is settled then. You will be training under me on how to use the light to protect, heal, and smite the undead as needed. Though it will be awhile before you will be ready for proper combat." Arthas stated to Sally. "Thank you Prince Arthas, Lady Jaina." "It is no problem Sally, no one should have to go through what you went through, and I will be damned if I would leave you behind after that." Jaina said a slight smile on her face.

"Well then we had best be off, We need to find a location to start up a base of operations today so we have a position to fight the undead in this region."

Chapter ends here

Gained SALLY WHITEMANE new Priest hero unit.

Note:

Forgot to give you your loot from last battle, you gained a mantle of intelligence and a pair of gauntlets of strength

These give you +10 mana, +1 magic, +1 research, +0.5 DPT and +1 DPT, +10 HP, +2 combat respectively

so vote

[] write in who gets the two new magic items.
 
Last edited:
just split hte mantle to jaina and gauntlets to arthas ? Unless someone wants try to give it to our captain?
 
was hoping otherwise , just split them to jaina and arthas then , mana one to jaina and the other to arthas.
 
chapter 2, turn 1: FIRST BASE!!! yay
"There look ahead, its some Cultists like the ones that were with that necromancer. What are they doing to that mine?" Jaina asked as they come upon a clearing with a mine in a corner of it. "Lets not wait to find out! Attack!" Arthas ordered as the troops moved in to chase off the cultists.

The cultists all start running away with the main one stating "Damn these intruders! they must not interfere with the masters plan!"

Arthas is able to chase down one of the cultists and slay him with a single hammer blow to the head blasting his brains out.

"Let's build a base camp here. With all these cultists creeping around and the undead on the loose I don't want to continue without some extra backup." Arthas stated.

"I couldn't agree more." Jaina said, as the few villagers who you were able to gather enough equipment for moved in to build the structures you want... that is what do you want to build?

Vote time, turns for the next bit TURNS WILL BE IN 6 HOUR INCREMENTS until you have your base built up decently. You also start with 10 peasants 5 for you 5 for Arthas

you need at minimum 1 peasant per building to start building it, every peasant you add on to help build on top of the original peasant halves construction time. DC does not matter unless someone is overseeing building everything, if someone is first DC passed reduces costs to build and 2nd DC passed grants small bonuses to the building. (for example if you pass the barracks DC 5 more troops can be housed in all lvl 1 barracks built from then on.)

TO ASSIGN MORE THAN 1 PEASANT JUST ADD X2-5 AT THE END OF THE VOTE!

if you want to assign Jaina, Arthas or captain Marwyn to help build something for the DC roll just type X-Jaina or whoever you want to supervise the project after the number of peasants you add to it.


[] Build a lvl 1 town hall. (Grants the ability to train peasants, serves as peasant sleeping quarters, can hold 8 peasants. Also serves as a place to drop off resources, storage space for 250 gold, 200 food, 150 lumber, 100 stone, 100 iron, 50 leather. Finally allows you to send troops on missions.) Cost: 24 hours, 100 lumber, 50 gold, 3 space. DC: 20, 90

[] Build a lvl 1 blacksmith. (produces the equipment, arms and armor your army needs, repairs and maintains arms and armor and equipment as it gets used.) Cost: 12 hours, 30 stone, 20 gold, 0 space. DC: 15, 85

[] Build a lvl 1 Barracks. (serves as a place for troops to sleep and store their weapons, provides room for up to 30 troops. Needed to build training grounds, shooting range and stables.) Cost: 12 hours, 50 wood, 20 gold, 2 space. DC: 10, 80

[] Build a lvl 1 lumber mill. (serves as a place to drop off lumber, speeds up processing of lumber into useful materials, needed to build wooden towers.) Cost: 6 hours, 25 lumber, 10 iron, 5 stone, 15 gold, 1 space. DC: 20, 90

[] Build a level 1 hunting camp. (provides a place for villagers to hunt from letting them provide 2 food 2 leather per day for your army.) Cost: 6 hours, 20 lumber, 10 gold, 0.5 space. DC: 0, 65


Chapter ends here plus IMPORTANT INFO!!!

I updated the faction status for both factions so you can see how many resources you have currently and how much it costs to keep your army in the field per day now. the troops Demanded payment because the original mission is technically finished.

also equipment vote closed i'm following @atrophy's decision
 
Last edited:
"There look ahead, its some Cultists like the ones that were with that necromancer. What are they doing to that mine?" Jaina asked as they come upon a clearing with a mine in a corner of it. "Lets not wait to find out! Attack!" Arthas ordered as the troops moved in to chase off the cultists.

The cultists all start running away with the main one stating "Damn these intruders! they must not interfere with the masters plan!"

Arthas is able to chase down one of the cultists and slay him with a single hammer blow to the head blasting his brains out.

"Let's build a base camp here. With all these cultists creeping around and the undead on the loose I don't want to continue without some extra backup." Arthas stated.

"I couldn't agree more." Jaina said, as the few villagers who you were able to gather enough equipment for moved in to build the structures you want... that is what do you want to build?

Vote time, turns for the next bit will be in 6 hour increments until you have your base built up decently. You also start with 10 peasants 5 for you 5 for Arthas

you need at minimum 1 peasant per building to start building it, every peasant you add on to help build on top of the original peasant halves construction time. DC does not matter unless someone is overseeing building everything, if someone is first DC passed reduces costs to build and 2nd DC passed grants small bonuses to the building. (for example if you pass the barracks DC 5 more troops can be housed in all lvl 1 barracks built from then on.)


[] Build a lvl 1 town hall. (grants the ability to train peasants, serves as a place to drop off resources.) Cost: 24 hours, 100 lumber, 50 gold, 3 space. DC: 20, 90

[] Build a lvl 1 blacksmith. (produces the equipment, arms and armor your army needs, repairs and maintains arms and armor and equipment as it gets used.) Cost: 12 hours, 30 stone, 20 gold, 1 space. DC: 15, 85

[] Build a lvl 1 Barracks. (serves as a place for troops to sleep and store their weapons. Needed to build training grounds, shooting range and stables. provides room for 30 troops) Cost: 12 hours, 50 wood, 10 gold, 2 space. DC: 10, 80

[] Build a lvl 1 lumber mill. (serves as a place to drop off lumber, speeds up processing of lumber into useful materials, needed to build wooden towers.) Cost: 6 hours, 25 lumber, 10 iron, 5 stone, 15 gold, 1 space. DC: 20, 90

[] Build a level 1 hunting camp. (provides a place for villagers to hunt from letting them provide 2 food per day for your army.) Cost: 6 hours, 20 lumber, 10 gold, 1 space. DC: 0, 65


Chapter ends here plus IMPORTANT INFO!!!

I updated the faction status for both factions so you can see how many resources you have currently and how much it costs to keep your army in the field per day now. the troops Demanded payment because the original mission is technically finished.

also equipment vote closed i'm following @atrophy's decision

[X] Level 1 town hall.

Need dat dosh yo

Get a Barracks and Hunting camp up after.
 
So once this quest gets to Stratholme, will we finally see first hand that Jaina is Mal'Ganis? Think about it. She left Arthas right before he went to fight Mal'Ganis. Have we ever seen Jaina and Mal'Ganis in a room together? No?

#JainaIsADreadlord

(mostly not serious)

[X] Level 1 town hall.
 
Last edited:
So once this quest gets to Stratholme, will we finally see first hand that Jaina is Mal'Ganis. Think about it. She left Arthas right before he went to fight Mal'Ganis. Have we ever seen Jaina and Mal'Ganis in a room together? No?

#JainaIsADreadlord

(mostly not serious)

[X] Level 1 town hall.
Would love an omake of that
 
i fkd some stuff up on my thing and forgot to add a resource and a description of how to vote.

added leather as a resource, changed how the hunting camp works, showed how to properly assign peasants remember you have 5, decreased the space taken up by hunting camp and blacksmith

@ComradeDoge you need to add X-number of peasants you want building it to your vote like this
[X] Level 1 town hall X5
 
Last edited:
[x] Base building and You
-[] Level 1 Town Hall x3
-[] Jaina
-[] Level 1 Barracks x2
-[] Captain Marwyn

Current Resources: 300 gold, 150 lumber, 50 iron, 40 food, 20 leather, 5 peasants.

Cost: 60 gold, 150 lumber, 5 Space (out of 8), 5 peasants (assigned)

Resources after Turn: 240 Gold, 0 Lumber, 50 iron, 40 food, 20 leather, 5 peasants (free)

This plan gives us both Recruitment buildings after a single turn and almost gets us to the point of being able to recruit more men.

I would have gone with the Lumber Mill instead of the Barracks, but alas, we have no stone.
 
Last edited:
[x] Base building and You
-[] Level 1 Town Hall
-[] 3 Peasants
-[] Level 1 Barracks
-[] 2 Peasants

Current Resources: 300 gold, 150 lumber, 50 iron, 40 food, 20 leather, 5 peasants.

Cost: 60 gold, 150 lumber, 5 Space (out of 8), 5 peasants (assigned)

Resources after Turn: 240 Gold, 0 Lumber, 50 iron, 40 food, 20 leather, 5 peasants (free)

This plan gives us both Recruitment buildings after a single turn and almost gets us to the point of being able to recruit more men.

I would have gone with the Lumber Mill instead of the Barracks, but alas, we have no stone.
you going to assign Jaina to help build either of those? remember they are doing nothing this turn 'cept base guarding and to have a chance at reducing resource costs of building them or getting a bonus on the building as well as any future versions of it you need to assign someone to help build it.
 
Last edited:
you going to assign Jaina or Arthas or even Captain Marwyn to help build either of those? remember they are doing nothing this turn 'cept base guarding and to have a chance at reducing resource costs of building them or getting a bonus on the building as well as any future versions of it you need to assign someone to help build it.

Missed that line about assigning Hero's to building projects.

I'll add it.

Edit: Wait....why would we be able to stunt Arthas? I thought he has his own faction with 5 peasants of his own doing stuff. Wouldn't he be supervising their projects?
 
Last edited:
Missed that line about assigning Hero's to building projects.

I'll add it.
yep and you don't need to add extra lines for the peasants just add X3 and X2 at the end so i know how many you are assigning to build each building.

anyway you are the first vote with an actual proper plan so ty :D

other people y u no vote? I thought you said you were waiting to get a base?
 
Last edited:
Missed that line about assigning Hero's to building projects.

I'll add it.

Edit: Wait....why would we be able to stunt Arthas? I thought he has his own faction with 5 peasants of his own doing stuff. Wouldn't he be supervising their projects?
ignore me about Arthas good sir, I am an idiot sometimes lol ;) gonna let you also use Marwyn for this turn cause i fkd up lol but after this you only have Jaina to admin stuff.
 
ignore me about Arthas good sir, I am an idiot sometimes lol ;) gonna let you also use Marwyn for this turn cause i fkd up lol but after this you only have Jaina to admin stuff.

Since the good Captain will not be used for base turns in the future, may I assume the same for Sally Whitemane? Or will she become a lesser Hero under Jaina?
 
Since the good Captain will not be used for base turns in the future, may I assume the same for Sally Whitemane? Or will she become a lesser Hero under Jaina?
Sally is joining you directly yes, though she is being trained by Arthas. Also ya I'm not sure how I am going to Stat her up yet... I'm thinking giving her negative levels or something not sure yet.

also this
This plan gives us both Recruitment buildings after a single turn and almost gets us to the point of being able to recruit more men.
is incorrect, the barracks is not a recruitment building, its housing for your troops and when you have it then you can build the training grounds for footmen, and shooting range for riflemen.

the barracks itself however is one of the only 2 hard limits on your max numbers of troops, 1 is actual population 2 is housing for troops.

Villagers live in tents, peasants live in the town hall, troops live in the barracks. which is why it specifically says "provides room for 30 troops" which is about 10 more than you currently have :D

this is going to be fairly similar to garrison building in Warlords in terms of building levels and the like, except there are going to be a lot more levels than you might think ;)
 
Last edited:
Sally is joining you directly yes, though she is being trained by Arthas. Also ya I'm not sure how I am going to Stat her up yet... I'm thinking giving her negative levels or something not sure yet.

also this

is incorrect, the barracks is not a recruitment building, its housing for your troops and when you have it then you can build the training grounds for footmen, and shooting range for riflemen.

the barracks itself however is one of the only 2 hard limits on your max numbers of troops, 1 is actual population 2 is housing for troops.

Villagers live in tents, peasants live in the town hall, troops live in the barracks. which is why it specifically says "provides room for 30 troops" which is about 10 more than you currently have :D

this is going to be fairly similar to garrison building in Warlords in terms of building levels and the like, except there are going to be a lot more levels than you might think ;)

Nah, we have 32 peps. We are short a couple of bunks.

Troops: 12 Veteran Footmen, 8 Veteran Priests, 12 Veteran Sorcerers.

Anyway, good to know that training grounds are necessary for actual training.
 
Nah, we have 32 peps. We are short a couple of bunks.

Troops: 12 Veteran Footmen, 8 Veteran Priests, 12 Veteran Sorcerers.

Anyway, good to know that training grounds are necessary for actual training.
ah ya your right... only counted the casters for some reason lol, guess you best hope to pass the DC check ;)

And ya training grounds and the like are all needed, I'm only showing you what you can build right now, not the sum total of the Techtree currently available to you. This is to prevent clutter.

Also important to ask... you know you have like 0 tools or weapons and you kinda need those to train new peasants and or troops right? You need the blacksmith to make more
 
Status
Not open for further replies.
Back
Top