The year is 2058. Eleven years have passed since the end of the Third Tiberium War and humanity's first contact with extraterrestrial life.
Threshold 19, which has lain dormant since its first activation, has finally come back online and through it a second wave of Scrin invaders have arrived onto Earth.
In a bid to stop the onslaught, Earth's defenders attempt to access the Threshold Tower and shut it off, but things go awry. When the dust clears, people find that the mountainous alien...
"Philadephia uplink unsuccessful - rerouting - StratNet uplink successful.
Welcome back, Commander.
Today's threat level remains high. While GDI campaigns prior to the Temple Prime explosion have successfully pushed Nod forces back deep into the Yellow Zones and neutralized a number of high ranking warlords, InOps reports that the Brotherhood has proven more resilient to the alien incursion, swiftly regrouping and reorganizing their military capabilities.
Refugees attempting to reach...
An un-official side-quest to the excellent "Attempting to Fulfill the Plan: GDI Edition" by Ithillid. This tactical wargame-like quest covers the career of a freshly-graduated 2nd Lieutenant in the Global Defense Initiative as they face off against the biological and technological horrors created by the Brotherhood of Nod (and also swarms of expendable mooks).
You are Kane, the Forerunner, the Tiberian Prophet. You have brought empires low and paupers high. You have witnessed the whole scope of human history and found it wanting. And now, with the sickly green glow of Wormwood having descended upon an unsuspecting world, you have an unparalleled opportunity to take humanity to the long-overdue next step in its evolution.
You are a lowly infantry sergeant of the Global Defence Initiative, a multinational effort by the richest nations in the world to 'combat global terrorism'. Posted in what was once the Czech Republic, now ravaged by a strange alien crystal, it is your job to oppose the mysterious, sinister forces of the Brotherhood of NOD, whatever the fuck that is, and try not to lose your mind on patrol.
A test of the Patrol: Second Tour game system.
Welcome Ladies and Gentlemen of SV to a quest that has been on my mind for a long time. Which is an AU of Mass Effect where instead of playing as the boring canon Alliance, we get the much more exciting GDI of Command and Conquer.
I have played a lot of CK2 quests on this forum but feel that I'll need a lot more experience before I could start a proper one that won't get abandoned in a month. So this is sort of a practice CK2 quest, where it will mostly be you guys playing as General...