shrugs, no much else we can do with them, might be higher chance of growing high goblins and eat the dumb ones that we can't feed? plus they managed to feed themselves till now so maybe they can sustain more?
Goblin Tribe, led by Fire Rocks.
-You don't squish them, and feed them, and they stay in a secured area.
Gonna note that you can feed them off hunting. You won't have problems immediately provided they keep population stable.
At the moment no. I'll add options later for managing them a bit. Right now you have no issues.
creep is bassicly highly concentrated nutrients, and all manner of materials in biological form, eat? sure but its basically a mega fat food, but full of EVERYTHING your body could possibly need so eat spareingly to not turn into mega fat boy. taste? depends either tastes anywhere between cardboard and heavenThey're supposed to be tough, survive anywhere things right? Can they eat creep?
Im frankly lost on what we are doing so im waiting for next turn, thinking on the lines of learning how to make tools and shit and then making a super badass artifact level sword or pickaxe for the dwarf king XD and be like " so we have been experimenting with forgeing weapons/tools, thought you guys could use it better then us" unveils artefact spewing massive aura of POWAH
High Goblins are fine at crafting. Normal Goblins are basically smarter animals.How good are the goblins at crafting? Could we use them to cut and polish the gems we mine? Or are they too stupid for that?
goblins in most fantasy settings is basically fantasy kerbals, they make shit from pure willpower and lots and lots of ductapeHow good are the goblins at crafting? Could we use them to cut and polish the gems we mine? Or are they too stupid for that?
How good are the goblins at crafting? Could we use them to cut and polish the gems we mine? Or are they too stupid for that?
seriously im shitting my pants at what the goblins will make once they have a actual education and such thanks to zerg O.OOur best bet here is probably to get the assimilation tech, infest the goblins and then have the hive mind learn crafting. That way we should be able to the goblins hands in combination with the intelligence of the hive mind.
Dwarves and Elfs should have stuff to feed them, if we don't find anything. Like biomass before it's processed.
We should make creep that rejuvinate soil. Then, we plant native crops.
A special class of farmer class zerglings to tend and harvest.
No need for metal. Use CHON.
Sell the farmer units to civilian farmers.
Sell the creep too. It rejuvinates soil. Everyone wants an overmind in their barn.
And it gives us a sort of back door access whenever we get around to betraying people.
But we worship a Goddess of betrayal.
Duh!
This is SV.
We're still plotting to kill the Lampreys.....
But why bother attacking.
When we become the cities, make the food, mine the metals, etc etc.
We've already won.
Everyone is our pet, to nurture and protect.
They are talented and have skills we don't have, though the brightest compete to join us and become immortal.
They can make magic and technology.
They make art, and discovery.
It's fun to watch our antfarm grow.
And... We bet a blended society could be mightier than a pure zerg one. We remember Terran guns.
We enjoy playing chess and new foods.
We like friends who disagree, and give us advice from different modes of thought.
We love them all. Our pets.
Besides. Other zerg are assholes.
We might return to the stars, and snack them. Assholes.
But we worship a Goddess of betrayal.
No. Because none of that involves betrayal. And we DO worship the Goddess of Betrayal.
We have to live up to a certain level of dickery you see.
If I remember Starcraft correctly, your power-armored marines took damage on creep. While in power armor. Doesn't seem healthy to chuck it down ...They're supposed to be tough, survive anywhere things right? Can they eat creep?
Up to now I also got the impression it's more the redemption and less the backstabbing. And perhaps learning from past errors - we got Kerrigan after we opted for Way of Kings instead of the old 'nom nom nom' routine.I think we are worshiping the Kerrigan from the last two games more here than QBotU Kerrigan.
If I remember Starcraft correctly, your power-armored marines took damage on creep. While in power armor. Doesn't seem healthy to chuck it down ...
Creep Plants - Specialty creation that performs the function of creep, but is disguised as a normal plant. Can create large red fruits that are similar to giant tomatoes for sustenance of other races.
Creates a form of creep that doesn't look and taste like a strange purple mold? I figured even if it is edible it probably isn't very 'appetizing' for non zerg.Well, if nothing else the fact that this:
Is an available upgrade implies that normally speaking creep is not edible for other races. Otherwise what would be the point?
But we worship a Goddess of betrayal.
No. Because none of that involves betrayal. And we DO worship the Goddess of Betrayal.
We have to live up to a certain level of dickery you see.
I think we are worshiping the Kerrigan from the last two games more here than QBotU Kerrigan.
Kerrigan in the last two games wasn't above betraying people though. She was all about redemption, but never actually above turning her back on people if it would further her cause.