Hmm. Okay, I like this idea better than mine; the only suggestion I'd make is to upgrade melee attacks to level 2 instead of ranged. We have a lot of zerglings and roaches at the moment, and they are proportionally more affected by attack upgrades than hydralisks are: zergling DPS goes up about 14% per upgrade, whereas hydra DPS only goes up about 5% per upgrade.--[X] Upgrade melee attacks, ranged attacks, ground carapace in Evolution Chamber to level 1 (350 Minerals, 350 Vespene)
--[X] Upgrade ranged attacks and ground carapace in Evolution Chamber to level 2 (375 Minerals, 375 Vespene)
Hmm. Okay, I like this idea better than mine; the only suggestion I'd make is to upgrade melee attacks to level 2 instead of ranged. We have a lot of zerglings and roaches at the moment, and they are proportionally more affected by attack upgrades than hydralisks are: zergling DPS goes up about 14% per upgrade, whereas hydra DPS only goes up about 5% per upgrade.
Yeah, put that word in the wrong place. Still, roaches and hydras aren't affected as much as our zerglings are by attack upgrades, especially if you're trying to counter armored units; generally speaking it's a better idea to upgrade melee attacks first unless you're going for a ranged-only strategy.
Yeah, put that word in the wrong place. Still, roaches and hydras aren't affected as much as our zerglings are by attack upgrades, especially if you're trying to counter armored units; generally speaking it's a better idea to upgrade melee attacks first unless you're going for a ranged-only strategy.
True, but what does more damage - arbitrary number of zerglings or a few hydralisks?And while you are correct that zerglings gain a lot more benefit from upgrades percentage wise on their DPS, you need to keep in mind that they tend to have far less time to deal that damage. Our roaches and hydralisks will generally outlast them them by virtue of robustness and range respectively.
True, but what does more damage - arbitrary number of zerglings or a few hydralisks?
Limited place for temples, and getting crystals is not under our control. Heros are independent - and whether or not we can buy them is not up to us. Mining, on the other hand, is. Vespene is a limited resource.If you are refering to the fact that we can get minerals but not vespene from the ground here I must point out that we can convert minerals into vespene fairly efficiently and that the crystals we will likely soon get an income of are also usable as a source of vespene.
Limited place for temples, and getting crystals is not under our control. Heros are independent - and whether or not we can buy them is not up to us. Mining, on the other hand, is. Vespene is a limited resource.
Sure. After a few million tons have been processed, there's not much left in the first few meters.As for mining... You realize there is only so much stuff in the ground, right? Mining is also very much a finite option. It should clearly have diminishing returns sooner or later.
It's not just percentages that are important, either; it's total DPS. Zerglings receive a +2 DPS per upgrade (+2.86 with Adrenal Glands), while Hydralisks and Roaches receive a +1.87 and +1.4 DPS per upgrade. And, given that your plan will end with 40 melee units and 27 ranged units, that comes out to a total DPS upgrade of +80 for melee level 2 and +39.2 for ranged level 2. When you add up the numbers, Melee 2 is worth the expenditure, but Ranged 2 is actually not cost-effective at this point; you're better off just buying two more Hydralisks instead.And while you are correct that zerglings gain a lot more benefit from upgrades percentage wise on their DPS, you need to keep in mind that they tend to have far less time to deal that damage. Our roaches and hydralisks will generally outlast them them by virtue of robustness and range respectively.
It's not just percentages that are important, either; it's total DPS. Zerglings receive a +2 DPS per upgrade (+2.86 with Adrenal Glands), while Hydralisks and Roaches receive a +1.87 and +1.4 DPS per upgrade. And, given that your plan will end with 40 melee units and 27 ranged units, that comes out to a total DPS upgrade of +80 for melee level 2 and +39.2 for ranged level 2. When you add up the numbers, Melee 2 is worth the expenditure, but Ranged 2 is actually not cost-effective at this point; you're better off just buying two more Hydralisks instead.
DPS as the most important stat assumes all your units live equally long to do damage. This isn't true in practice. Our zerglings die first and swiftly too, our roaches and hydralisks will have more seconds to deal damage. This means that even if upgrading melee improves DPS more, upgrading ranged can still make it more likely for us to win fights.
Also high armor units (like many of the 'big things' we are hunting) are far less vulnerable to zerglings due armor taking a flat amount of attacks. Armor can easily make attacking more often inferior to attacking harder.
Nah, in the interests of keeping it simple you don't.@Lost Star
Do we need a special command unit (like an overseer) for tunnel operations?