Diplomacy Kerrigan style
[X]Ask for Kerrigan's guidance.
AN: Votes were kinda a mess, but by line this was top vote, and diplomacy a close second. Got a bit inspired.
---
High goblins were born knowing they were different. It was extremely apparent after they learned their first word or two. Their brethren could barely string together a coherent sentence, and a High Goblin had actual thought behind it. Usually they died quickly as their 'brethren' killed them for some reason or another. Cannibalism, competition, or simply because they could. Goblins were like that usually. The God of Vermin was not a pleasant god, and his creations mirrored that in behavior. Those that lived? They were the ones that learned enough to run, or to dominate.
The goblin in charge of this group had the name of Fire Rock. A particularly fancy name based on his liking of using the same thing. He had survived by the virtue of the tribes in this region being far more hardy than the others. Volcanos were nasty places to live in after all, and if you wanted to survive around them you had to be tough.
Fire Rock didn't like to think much. He had to though. He was leader because he was smart. He kept his tribe growing. They feasted on whatever they could find, and ran and hid when they were hunted. To his mind it was eat or be eaten. Things like words were meaningless in the face of that simple fact.
So he wasn't speaking as he thought. His tribesmen grunted, and did their own thing. He sat in the middle and pondered. The new prey up top looked succulent. But deadly too. He needed to be careful and find the proper tunnels if he wanted to get them. The sneaky ones that wormed their way through the ground naturally, and were so hot that it burned moving through.
The only warning he had at an attack was the shifting of stone, and then not-goblins screams resounding in the cavern. The little slashy things dropped out of the ceiling and into the middle of the tribe.
They reacted instantly of course, twisted anad turning away. Fleeing immediately as a few were slain. To the goblin mind, this was absolutely natural.
Then the creatures went still. Blood smell swept across the cavern, and a few goblins whimpered in pain as they tried to crawl away from the slashy things.
"You will be still." The voice sounded across the cavern, and the goblins scattered still more. Hissing sound from one of the tunnels had more than a few running back into the center where the wounded goblins bled to death. "Vermin, useless things made by an uncaring god. You will be still or you will die painfully."
It was the last word that had Fire Rock bark a command to freeze. The goblins around him immediately did. That had been a god word. A statement reinforced by a god and being more than a promise or statement. It would happen, and the god would dedicate their power to it.
"Goood." A creature skittered into the place. Terrifying just like the slashy things. Another one with different configurations, but similiar moved up beside it and the goblins bleeding out screamed as something hissed on their skin. They scrambled back, uncaring of the fact that they were healed down. Fire Rock barked again, and they froze. "Goood indeed. You understand. We are the swarm. You thought us easy prey. You were wrong."
Fire Rock nodded warily from his hiding spot. He wasn't fool enough to believe he was hidden, but the cover made him feel better. Plus he was still a shaman. Earth was safety in many senses.
"Our goddess has commanded peace. But she is one of rage too. You attempted to slay us. You are vermin deserving death. Do you defend yourself at all, or will you run to be hunted down like the beasts you are?" The zerg stepped forward and looked around.
Fire Rock swallowed. He was quite certain now that the only way out was going to be fight if he fled. That much certainty meant he was surrounded.
"You food. We leave. You no food." His grasp of the word was horrible unfortunately.
"Like good scavangers then. Picking at the weak ones. Or perhaps smart predators." The zerg queen chuckled with a dry crackling sound. "You have two choices here. Either submit, or attempt to flee. You will die if you choose wrong. Are you smart enough to understand which one?"
"You want tribe?" Fire Rock asked incredulously. That was a new concept. "They stupid. They run and attempt to eat you." They would too if he wasn't keeping an eye on them.
"Oh yes. You will all serve the swarm no matter what." The queens statement carried an odd threatening tone, and Fire Rock gulped again through a dry tone.
Unfortunately the canny goblin couldn't see a way out at the moment. That could change soon though. "We serve." All he needed was one opening. Then he would cut and run with a few breeders.
"Good. We have a place prepared for you. You will be fed, and we will find a proper use soon. Until then you will wait." The queen took her sweet time to examine each and every trembling goblin. "I would suggest you not run. We would enjoy the hunt far more than you."
Fire Rock had a sneaking suspicion that this was going to be harder than he first thought.
(Goblin tribe subjugated by the Divine Order of Kerrigan. Also, in the course of your shiny hunting you found 200 silver, worth 600 minerals.)
----
AN: Votes were kinda a mess, but by line this was top vote, and diplomacy a close second. Got a bit inspired.
---
High goblins were born knowing they were different. It was extremely apparent after they learned their first word or two. Their brethren could barely string together a coherent sentence, and a High Goblin had actual thought behind it. Usually they died quickly as their 'brethren' killed them for some reason or another. Cannibalism, competition, or simply because they could. Goblins were like that usually. The God of Vermin was not a pleasant god, and his creations mirrored that in behavior. Those that lived? They were the ones that learned enough to run, or to dominate.
The goblin in charge of this group had the name of Fire Rock. A particularly fancy name based on his liking of using the same thing. He had survived by the virtue of the tribes in this region being far more hardy than the others. Volcanos were nasty places to live in after all, and if you wanted to survive around them you had to be tough.
Fire Rock didn't like to think much. He had to though. He was leader because he was smart. He kept his tribe growing. They feasted on whatever they could find, and ran and hid when they were hunted. To his mind it was eat or be eaten. Things like words were meaningless in the face of that simple fact.
So he wasn't speaking as he thought. His tribesmen grunted, and did their own thing. He sat in the middle and pondered. The new prey up top looked succulent. But deadly too. He needed to be careful and find the proper tunnels if he wanted to get them. The sneaky ones that wormed their way through the ground naturally, and were so hot that it burned moving through.
The only warning he had at an attack was the shifting of stone, and then not-goblins screams resounding in the cavern. The little slashy things dropped out of the ceiling and into the middle of the tribe.
They reacted instantly of course, twisted anad turning away. Fleeing immediately as a few were slain. To the goblin mind, this was absolutely natural.
Then the creatures went still. Blood smell swept across the cavern, and a few goblins whimpered in pain as they tried to crawl away from the slashy things.
"You will be still." The voice sounded across the cavern, and the goblins scattered still more. Hissing sound from one of the tunnels had more than a few running back into the center where the wounded goblins bled to death. "Vermin, useless things made by an uncaring god. You will be still or you will die painfully."
It was the last word that had Fire Rock bark a command to freeze. The goblins around him immediately did. That had been a god word. A statement reinforced by a god and being more than a promise or statement. It would happen, and the god would dedicate their power to it.
"Goood." A creature skittered into the place. Terrifying just like the slashy things. Another one with different configurations, but similiar moved up beside it and the goblins bleeding out screamed as something hissed on their skin. They scrambled back, uncaring of the fact that they were healed down. Fire Rock barked again, and they froze. "Goood indeed. You understand. We are the swarm. You thought us easy prey. You were wrong."
Fire Rock nodded warily from his hiding spot. He wasn't fool enough to believe he was hidden, but the cover made him feel better. Plus he was still a shaman. Earth was safety in many senses.
"Our goddess has commanded peace. But she is one of rage too. You attempted to slay us. You are vermin deserving death. Do you defend yourself at all, or will you run to be hunted down like the beasts you are?" The zerg stepped forward and looked around.
Fire Rock swallowed. He was quite certain now that the only way out was going to be fight if he fled. That much certainty meant he was surrounded.
"You food. We leave. You no food." His grasp of the word was horrible unfortunately.
"Like good scavangers then. Picking at the weak ones. Or perhaps smart predators." The zerg queen chuckled with a dry crackling sound. "You have two choices here. Either submit, or attempt to flee. You will die if you choose wrong. Are you smart enough to understand which one?"
"You want tribe?" Fire Rock asked incredulously. That was a new concept. "They stupid. They run and attempt to eat you." They would too if he wasn't keeping an eye on them.
"Oh yes. You will all serve the swarm no matter what." The queens statement carried an odd threatening tone, and Fire Rock gulped again through a dry tone.
Unfortunately the canny goblin couldn't see a way out at the moment. That could change soon though. "We serve." All he needed was one opening. Then he would cut and run with a few breeders.
"Good. We have a place prepared for you. You will be fed, and we will find a proper use soon. Until then you will wait." The queen took her sweet time to examine each and every trembling goblin. "I would suggest you not run. We would enjoy the hunt far more than you."
Fire Rock had a sneaking suspicion that this was going to be harder than he first thought.
(Goblin tribe subjugated by the Divine Order of Kerrigan. Also, in the course of your shiny hunting you found 200 silver, worth 600 minerals.)
----
You may choose one of each action. Building actions are considered instant, and can change other actions.
Building Actions - We require more minerals.
[] Build what? (Page 1 has details.)
Economic Actions - What should we eat today?
[] Dig deep and dig down. We have a lay of the land beneath us. But it has risks now as well as rewards. (Guaranteed minerals, chance of drone loss, chance of special event)
[] Expanded Lava Harvest. Send the drones to dredge minerals from the lava in a larger area as you have stripped the local area free of minerals. ( Guaranteed minerals based off drone loss, 30% chance of drone loss due to local areas becoming tapped out)
[] Mushroom Harvest. There are a LOT of mushrooms nearby. The trips longer than you'd expect, but drones won't car e. (Biomass gain based on drones. Further harvests will deplete the area over time.)
[] Shiny hunting. Look for glittering gemstones or other materials underground. We never really cared before, so we didn't really look. Now we do a bit. (Random trade good unlocked.)
Military Actions - Kekeke. With Roaches and queens, our options become greater.
[] Range to the North to the forest with our forces and hunt big things! (Chance of lost units, chance of EP, chance of special events, chance of biomass)
[] Range to the South to the Swamp with our forces and hunt big things! (Chance of lost units, chance of EP, chance of special events, chance of biomass)
[] Range to the East to the Mountains with the overlord and zerglings. Have the roaches guard our base. (Reduces chance of drone loss.)
[] Range to the West to the Desert with the overlord and zerglings. You feel as if there's more to discover still. Have the roaches guard our base. (Reduces chance of drone loss.)
[] Hunting. Zerglings can fight better than most anything normal, and normal animals stand no chance. There are a few nearby, but not many at the moment. Roaches can ambush from the ground. (Gain biomass.)
[] Expand our influence. Right now we have a single mountain. With the queens, this reach can be expanded to the another nearby mountain (Checks a nearby mountain and gains control over it if it's empty.)
[] Hunt Charybdis. (Warning, Risky.)
Research Actions - We observe and grow as always.
[] Write ins allowed
Diplomacy Actions - The goblins poke and prod, but stay still... For now.
Current Contracts:
People of Stone - A nation of dwarves to the east. Primarily focused on crafting and building up. Their gods apparently value creation of weapons, armor, buildings, and art.
-Tentative Trade agreement: Give them shiny things, and you get minerals.
Slime People - A nation of bizarre and friendly people to the south in the swamp. Their clumsy and absentminded nature conceals a deadly and dangerous proficiency of poison.
-Trade agreement: Roach Acids for Healing potions
Elves of the Great Forest - A nation of elves to the north in the forest. Nature mages. Or in better words, biomancers.
-Trade agreement: 'Tech exchange' bioform for bioform
Goblin Tribe, led by Fire Rocks.
-You don't squish them, and feed them, and they stay in a secured area.
General Contracts
-Paladins Welcome: All Paladins of Bulwark are welcome.
-Adventures Not Welcome: No adventurers allowed!
You may pick one of the below
[] Contact the slime king(About what?)
[] Contact the dwarves (About what?)
[] Contact the elves! (about what?)
[] Request Lore from others (?)
[] Talk to the Dragon of Fiery Mountains! (You probably want tribute if you're doing that)
[] Change Contracts?
[] Arrange tasks for goblins
Trade Action
[] Gems for minerals? +700 Minerals
[] Bioform exchange with elves
[] Trade silver for +600 minerals
Research Action
[] Write ins allowed.
Building Actions - We require more minerals.
[] Build what? (Page 1 has details.)
Economic Actions - What should we eat today?
[] Dig deep and dig down. We have a lay of the land beneath us. But it has risks now as well as rewards. (Guaranteed minerals, chance of drone loss, chance of special event)
[] Expanded Lava Harvest. Send the drones to dredge minerals from the lava in a larger area as you have stripped the local area free of minerals. ( Guaranteed minerals based off drone loss, 30% chance of drone loss due to local areas becoming tapped out)
[] Mushroom Harvest. There are a LOT of mushrooms nearby. The trips longer than you'd expect, but drones won't car e. (Biomass gain based on drones. Further harvests will deplete the area over time.)
[] Shiny hunting. Look for glittering gemstones or other materials underground. We never really cared before, so we didn't really look. Now we do a bit. (Random trade good unlocked.)
Military Actions - Kekeke. With Roaches and queens, our options become greater.
[] Range to the North to the forest with our forces and hunt big things! (Chance of lost units, chance of EP, chance of special events, chance of biomass)
[] Range to the South to the Swamp with our forces and hunt big things! (Chance of lost units, chance of EP, chance of special events, chance of biomass)
[] Range to the East to the Mountains with the overlord and zerglings. Have the roaches guard our base. (Reduces chance of drone loss.)
[] Range to the West to the Desert with the overlord and zerglings. You feel as if there's more to discover still. Have the roaches guard our base. (Reduces chance of drone loss.)
[] Hunting. Zerglings can fight better than most anything normal, and normal animals stand no chance. There are a few nearby, but not many at the moment. Roaches can ambush from the ground. (Gain biomass.)
[] Expand our influence. Right now we have a single mountain. With the queens, this reach can be expanded to the another nearby mountain (Checks a nearby mountain and gains control over it if it's empty.)
[] Hunt Charybdis. (Warning, Risky.)
Research Actions - We observe and grow as always.
[] Write ins allowed
Diplomacy Actions - The goblins poke and prod, but stay still... For now.
Current Contracts:
People of Stone - A nation of dwarves to the east. Primarily focused on crafting and building up. Their gods apparently value creation of weapons, armor, buildings, and art.
-Tentative Trade agreement: Give them shiny things, and you get minerals.
Slime People - A nation of bizarre and friendly people to the south in the swamp. Their clumsy and absentminded nature conceals a deadly and dangerous proficiency of poison.
-Trade agreement: Roach Acids for Healing potions
Elves of the Great Forest - A nation of elves to the north in the forest. Nature mages. Or in better words, biomancers.
-Trade agreement: 'Tech exchange' bioform for bioform
Goblin Tribe, led by Fire Rocks.
-You don't squish them, and feed them, and they stay in a secured area.
General Contracts
-Paladins Welcome: All Paladins of Bulwark are welcome.
-Adventures Not Welcome: No adventurers allowed!
You may pick one of the below
[] Contact the slime king(About what?)
[] Contact the dwarves (About what?)
[] Contact the elves! (about what?)
[] Request Lore from others (?)
[] Talk to the Dragon of Fiery Mountains! (You probably want tribute if you're doing that)
[] Change Contracts?
[] Arrange tasks for goblins
Trade Action
[] Gems for minerals? +700 Minerals
[] Bioform exchange with elves
[] Trade silver for +600 minerals
Research Action
[] Write ins allowed.