This doesn't work... Unlocking banelings requires an EP which we currently don't have.
*Checks first page*
Yeah, ok.
This doesn't work... Unlocking banelings requires an EP which we currently don't have.
Can we get a GM WoG on this?i think the creep can infest but only a tiny bit like connect them to the hivemind and minor mutations
I like this plan in general. +1 Vote (sorta)
I think that has too many options to be good marketting, though. I would suggest talking to our three major contacts, Dwarves, Elves, Slimes, and getting their opinions on what zerg-form animals they would be most interested in. Then determining how difficult it is to actually evolve them.
Note that most of them will not be 'dungeon rated' unless they are accompanied by beast-speaking adventurers. Adventurers won't be happy if their new horse-analogue becomes catatonic as soon as they enter a dungeon.
I think some of the options are beyond us for now.
* 5. An animal with healing saliva
Might be possible if we deal with the Slimes to get some of their trade secrets. That wouldn't be an easy sell.
* 7. A fast breeding meat animal
I don't think we can, or should, create independently breeding animals. You could have a 'regenerating-steak-cow' instead. Something that will live for a decade or two and continually grow back parts that are cut out from it. Should have no or minimal pain response, for obvious reasons.
* 13. Over mind that can predict weather patterns.
Sounds like a big investment. I don't suppose the Zerg have ever paid much attention to the weather anyway.
* 19. Very slow growing fruits that can be harvested for fertilizer, or used as an explosive mining charge.
Please do not give TNT to the locals.
Other thoughts on some of these:
* 11. Beautiful insect that acts as jewelry.
They should deliver small electric shocks if someone other than the owner touches them. (Totally stole this idea).
* 14. Animal that removes salt from salt water.
Plant would make more sense, IMO. Also, combine with next:
* 15. Creep roots that pump water (useful for buildings, but also for growing in desert)
=> * Plant that has roots that pump water up while filtering, purifying and desalinating.
Because the other part makes sense, and 'Abathur' can be understood as 'look what's necessary to get it'. Also, it happens that I'm wrong.So... You are voting for a plan you think can't actually be done?
Really, I'm not sure why the 'suddenly Abathur' plan is getting so much traction here. We haven't gotten anything that would help us develop such a bioform so far. Just saying 'research it' doesn't mean you'll get it.
Because the other part makes sense, and 'Abathur' can be understood as 'look what's necessary to get it'. Also, it happens that I'm wrong.
shrugs, no much else we can do with them, might be higher chance of growing high goblins and eat the dumb ones that we can't feed? plus they managed to feed themselves till now so maybe they can sustain more?IMO the part where the plan breeds more goblins we can't feed doesn't make much sense either. We need an EP for the Creep Plants. And plan nothing does nothing to get one. We got these goblins by divine decree, taking care of them isn't really optional here.